@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Pherman1215 (Allies) vs simon33 (Axis) BM2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 2
Research Technology - Germans
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
3 fighters moved from Western Germany to 97 Sea Zone
4 tactical_bombers moved from Holland Belgium to 97 Sea Zone
1 fighter moved from 97 Sea Zone to Greece
5 infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Southern Italy to Greece
1 fighter moved from Tobruk to Malta
2 bombers moved from Western Germany to Malta
1 fighter moved from Holland Belgium to 97 Sea ZonePurchase Units - Germans
Germans buy 7 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Malta
Germans attack with 2 bombers and 1 fighter
British defend with 2 fighters
Germans win with 2 bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
Casualties for British: 2 fighters
Battle in 97 Sea Zone
Germans attack with 3 fighters and 4 tactical_bombers
British defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Germans: 2 tactical_bombers
Casualties for British: 1 carrier, 1 cruiser, 2 fighters and 1 transport
Battle in Greece
Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber
British defend with 5 infantry
1 infantry owned by the Germans retreated to Bulgaria
British win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 4 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
2 bombers moved from Malta to Southern Italy
2 fighters moved from 97 Sea Zone to Alexandria
1 fighter moved from 97 Sea Zone to Southern Italy
1 fighter moved from Greece to Southern Italy
1 tactical_bomber moved from Greece to Alexandria
2 tactical_bombers moved from 97 Sea Zone to Southern Italy
1 artillery, 1 infantry and 1 marine moved from Western Germany to 113 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 115 Sea Zone to Finland
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
3 artilleries moved from Germany to Poland
5 armour and 1 mech_infantry moved from France to Germany
1 armour moved from Normandy Bordeaux to Western Germany
2 artilleries moved from France to Western Germany
2 aaGuns moved from Holland Belgium to Western Germany
1 artillery moved from Normandy Bordeaux to France
4 infantry moved from Slovakia Hungary to PolandPlace Units - Germans
7 armour and 3 mech_infantrys placed in Germany
1 infantry and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 2
Combat Move - Russians
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Non Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun and 4 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Buryatia to Yakut S.S.R.
4 infantry moved from Buryatia to Yakut S.S.R.
4 infantry moved from Buryatia to Sakha
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
2 artilleries and 3 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Bryansk
1 artillery and 4 infantry moved from Ukraine to Bryansk
1 artillery and 7 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Bryansk to Belarus
1 submarine moved from 124 Sea Zone to 123 Sea ZonePlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 artilleries and 3 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Siam to Shan State
2 artilleries, 2 infantry and 1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from Kiangsi to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
1 armour moved from Kiangsu to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Caroline Islands to 33 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 bomber moved from Kwangsi to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
4 fighters and 1 tactical_bomber moved from Kwangsi to Shan State
1 mech_infantry moved from Chahar to Anhwe
3 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Caroline Islands to 49 Sea Zone
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 marine moved from 20 Sea Zone to Kwangtung
1 battleship moved from 20 Sea Zone to 21 Sea Zone
1 bomber moved from Kwangsi to KwangtungPurchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 1 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 artilleries and 3 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Siam to Shan State
2 artilleries, 2 infantry and 1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from Kiangsi to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
1 armour moved from Kiangsu to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Caroline Islands to 33 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 bomber moved from Kwangsi to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
4 fighters and 1 tactical_bomber moved from Kwangsi to Shan State
1 mech_infantry moved from Chahar to Anhwe
3 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Caroline Islands to 49 Sea Zone
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 marine moved from 20 Sea Zone to Kwangtung
1 battleship moved from 20 Sea Zone to 21 Sea Zone
1 bomber moved from Kwangsi to KwangtungPurchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 1 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 fighter
Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 5 infantry
retreated to Yunnan
Chinese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 artilleries and 3 infantry
Battle in 49 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangtung
Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 marine
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 21 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from Philippines to Kwangsi
4 fighters and 2 tactical_bombers moved from Shan State to Hunan
1 infantry moved from Chahar to Anhwe
1 aaGun, 1 artillery and 6 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Anhwe
4 infantry moved from Manchuria to Jehol
1 bomber moved from Kwangtung to Kwangsi
1 bomber moved from 42 Sea Zone to Kwangsi
1 artillery moved from Kwangsi to French Indo China
Japanese take French Indo China from Neutral_Axis
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
1 tactical_bomber moved from Japan to Caroline Islands
1 destroyer and 2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 factory_minor placed in Shantung
1 armour and 1 infantry placed in Japan
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 2
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 cruiser moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
3 fighters moved from Hawaiian Islands to 30 Sea ZonePurchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;Combat - Americans
Battle in 106 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Germans defend with 2 submarines
Americans win, taking 106 Sea Zone from Germans with 1 cruiser, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 30 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
2 carriers moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from 30 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from 106 Sea Zone to Eastern United StatesPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 2
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 fighter and 10 infantry moved from Shensi to Kweichow
1 infantry moved from Yunnan to KweichowPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Kweichow
Chinese attack with 1 fighter and 11 infantry
Japanese defend with 3 artilleries, 5 infantry and 1 mech_infantry
6 infantry owned by the Chinese retreated to Shensi
Japanese win with 2 artilleries remaining. Battle score for attacker is 8
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 artillery, 5 infantry and 1 mech_infantry
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 5 fighters and 3 tactical_bombers
Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
3 artilleries placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 2
Combat Move - British
1 fighter and 1 tactical_bomber moved from India to Iraq
1 artillery moved from Persia to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry moved from Persia to Iraq
1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 artilleries and 4 infantry moved from Egypt to Anglo Egyptian SudanPurchase Units - British
British buy 1 carrier, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat - British
Battle in 43 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries and 4 infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 123 Sea Zone to 106 Sea Zone
1 fighter moved from Iceland to United Kingdom
1 artillery and 1 infantry moved from Ontario to QuebecPlace Units - British
1 factory_minor placed in Persia
1 carrier and 1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 2
Combat Move - Italians
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 cruiser moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from Albania to Greece
1 armour moved from Yugoslavia to Greece
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 armour moved from Yugoslavia to GreecePurchase Units - Italians
Italians buy 1 artillery and 1 mech_infantry; Remaining resources: 1 PUs;Combat - Italians
Battle in Crete
Battle in Greece
Italians attack with 2 armour and 4 infantry
British defend with 3 infantry
Italians win, taking Crete from Neutral_Allies, taking Greece from British with 2 armour and 4 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians win, taking Egypt from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 artillery moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Tobruk to Alexandria
1 submarine moved from 96 Sea Zone to 98 Sea ZonePlace Units - Italians
1 artillery and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 2
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 3 PUs;Non Combat Move - ANZAC
3 fighters moved from Java to Queensland
3 infantry moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 61 Sea ZonePlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Politics - Germans
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Germans
1 artillery, 1 infantry and 1 marine moved from Finland to 115 Sea Zone
1 marine moved from 115 Sea Zone to Novgorod
1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg
1 artillery and 8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Poland to Eastern Poland
Germans take Baltic States from Russians
Germans take Eastern Poland from Russians
2 bombers moved from Southern Italy to 115 Sea Zone
1 fighter and 2 tactical_bombers moved from Southern Italy to 114 Sea Zone
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from RussiansPurchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 fighter and 2 tactical_bombers
Russians defend with 1 cruiser
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 115 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 1 destroyer and 1 transport
Russians defend with 1 submarine
Germans win with 2 bombers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Vyborg
Battle in NovgorodNon Combat Move - Germans
2 bombers moved from 115 Sea Zone to Germany
1 fighter and 2 tactical_bombers moved from 114 Sea Zone to Germany
1 fighter moved from Southern Italy to Egypt
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
3 aaGuns, 2 armour, 5 artilleries and 20 infantry moved from Poland to Eastern Poland
1 armour and 3 mech_infantrys moved from Western Germany to Poland
4 mech_infantrys moved from Germany to Poland
2 armour moved from Germany to Poland
10 armour moved from Germany to Eastern PolandPlace Units - Germans
1 armour, 3 artilleries and 6 mech_infantrys placed in Germany
1 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - Russians
1 infantry moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Belarus to NovgorodPurchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
Russians win, taking Novgorod from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 marine
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns, 2 armour, 2 artilleries, 18 infantry and 2 mech_infantrys moved from Belarus to Bryansk
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
1 artillery and 8 infantry moved from Russia to Bryansk
3 infantry moved from Ukraine to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 8 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 123 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
4 artilleries and 6 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - Japanese
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
2 bombers moved from Kwangsi to India
1 artillery moved from Kweichow to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 marine moved from Kwangtung to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 33 Sea Zone to 42 Sea ZonePurchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 5 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Air Battle in India -
Intercept in Calcutta?
-
no thanks
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - Japanese
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
2 bombers moved from Kwangsi to India
1 artillery moved from Kweichow to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 marine moved from Kwangtung to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 33 Sea Zone to 42 Sea ZonePurchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 5 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 aaGun and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese win, taking Celebes from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Cleaning up after air battlesNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 artillery moved from Kweichow to Hunan
1 aaGun, 1 artillery and 8 infantry moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Jehol to Chahar
3 infantry moved from Jehol to Anhwe
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kiangsi to Japan
1 fighter and 1 tactical_bomber moved from Caroline Islands to Japan
1 bomber moved from India to Yunnan
2 fighters moved from Hunan to Yunnan
1 tactical_bomber moved from 33 Sea Zone to French Indo China
1 fighter moved from Hunan to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to Jehol
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
1 battleship moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
1 fighter and 2 tactical_bombers moved from Hunan to French Indo China
1 carrier and 2 fighters moved from 33 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 carrier and 1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 carrier and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 bomber and 2 fighters moved from Yunnan to French Indo ChinaPlace Units - Japanese
1 factory_minor placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - Americans
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 106 Sea Zone to 91 Sea ZonePurchase Units - Americans
Americans buy 6 bombers; Remaining resources: 1 PUs;Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery and 2 infantry
Neutral_Axis defend with 1 infantry
Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - Americans
1 infantry moved from Brazil to French Guiana
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Hawaiian Islands to QueenslandPlace Units - Americans
6 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Non Combat Move - Chinese
1 artillery and 2 infantry moved from Shensi to Kansu
2 artilleries and 4 infantry moved from Shensi to Sikang
1 fighter moved from Shensi to SikangPlace Units - Chinese
1 infantry placed in Kansu
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - British
1 unit repaired.
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 1 battleship and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Iraq to Egypt
2 artilleries and 4 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from Persia to EgyptPurchase Units - British
Turning on Edit Mode
EDIT: Changing ownership of Kenya from Italians to British
EDIT: Removing units owned by British from Belgian Congo: 1 infantry
EDIT: Adding units owned by British to Kenya: 1 infantry
EDIT: Turning off Edit Mode
British buy 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs;Combat - British
Battle in Egypt
British attack with 1 armour, 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 fighters and 1 tactical_bomber; Italians defend with 1 armour, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Italians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for British: 1 armour, 3 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
1 fighter owned by the British retreatedNon Combat Move - British
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour and 2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 fighters moved from United Kingdom to 91 Sea ZonePlace Units - British
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 28 PUs (1 lost to blockades); end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
3 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 artilleries





