@ArtofWar1947 Scramble to NB only please
Pherman1215 (Allies) vs simon33 (Axis) BM2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau IslandPurchase Units - Americans
Americans buy 1 armour, 4 artilleries, 7 infantry and 7 transports; Remaining resources: 2 PUs;Combat - Americans
Battle in Marianas
Battle in Paulau Island
Battle in Marshall IslandsNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
5 submarines moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Johnston Island
2 carriers, 3 destroyers and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
5 bombers moved from Kweichow to AnhwePlace Units - Americans
7 transports placed in 101 Sea Zone
3 artilleries and 7 infantry placed in Eastern United States
1 armour and 1 artillery placed in Central United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 100 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - British
2 battleships moved from 92 Sea Zone to 95 Sea Zone
2 cruisers moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea ZonePurchase Units - British
British buy 1 armour, 6 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat - British
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Scramble?
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Scramble 2 Italian 1 German.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - British
2 battleships moved from 92 Sea Zone to 95 Sea Zone
2 cruisers moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea ZonePurchase Units - British
British buy 1 armour, 6 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
British attack with 2 battleships, 2 cruisers, 2 destroyers and 2 fighters
Germans defend with 1 fighter; Italians defend with 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the British
British win with 2 battleships, 2 cruisers and 2 fighters remaining. Battle score for attacker is 48
Casualties for Germans: 1 fighter
Casualties for British: 2 destroyers
Casualties for Italians: 1 cruiser, 2 destroyers, 2 fighters and 1 submarineNon Combat Move - British
1 carrier moved from 92 Sea Zone to 95 Sea Zone
2 transports moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from West India to Persia
3 aaGuns, 2 armour, 9 artilleries, 19 infantry and 10 mech_infantrys moved from West India to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 artillery and 3 mech_infantrys moved from Persia to Eastern Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
British take Northwest Persia from Neutral_Allies
6 mech_infantrys moved from Iraq to Eastern Persia
2 infantry moved from Trans-Jordan to Iraq
6 mech_infantrys moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 81 Sea Zone to 71 Sea ZonePlace Units - British
3 submarines placed in 98 Sea Zone
3 infantry placed in Persia
3 infantry placed in Iraq
British undo move 3.
2 infantry and 1 mech_infantry placed in Union of South Africa
1 armour, 1 infantry and 1 mech_infantry placed in IraqTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Italians
1 armour moved from Ukraine to Caucasus
Italians take Rostov from Russians
Italians take Caucasus from RussiansPurchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 1 PUs;Combat - Italians
Non Combat Move - Italians
3 fighters moved from Ukraine to Southern Italy
2 aaGuns, 3 artilleries and 3 infantry moved from Yugoslavia to Northern Italy
3 artilleries and 3 infantry moved from Ukraine to RostovPlace Units - Italians
1 armour, 1 artillery and 1 mech_infantry placed in UkraineTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoPurchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in BorneoNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 armour moved from Ukraine to Smolensk
Germans take Bryansk from Russians
Germans take Smolensk from Russians
1 armour moved from Eastern Poland to Smolensk
Germans take Belarus from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 artillery moved from Nenetsia to Urals
Germans take Urals from RussiansPurchase Units - Germans
Germans buy 3 artilleries, 1 factory_minor, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Non Combat Move - Germans
1 armour, 13 artilleries, 11 infantry and 5 mech_infantrys moved from Vologda to Smolensk
1 infantry moved from Nenetsia to Vologda
2 mech_infantrys moved from Novgorod to Smolensk
5 artilleries and 1 infantry moved from Novgorod to Belarus
1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone
8 mech_infantrys moved from Eastern Poland to Smolensk
1 artillery and 3 infantry moved from Poland to Eastern Poland
7 mech_infantrys moved from Germany to Eastern Poland
14 armour and 42 mech_infantrys moved from Ukraine to Smolensk
1 aaGun, 3 artilleries and 3 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Yugoslavia to Bessarabia
2 artilleries and 2 infantry moved from Eastern Poland to Belarus
4 infantry moved from Ukraine to Western Ukraine
1 aaGun, 8 artilleries and 6 infantry moved from Ukraine to Rostov
1 fighter and 2 tactical_bombers moved from Ukraine to Southern Italy
1 aaGun moved from Ukraine to RostovPlace Units - Germans
1 factory_minor placed in Western Ukraine
3 artilleries placed in Novgorod
1 infantry and 8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Russians
2 armour, 18 artilleries, 3 fighters, 102 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Russia to Smolensk
4 infantry moved from Kazakhstan to Caucasus
4 infantry moved from Tambov to VolgogradPurchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Smolensk
Russians attack with 2 armour, 18 artilleries, 3 fighters, 102 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 17 armour, 13 artilleries, 11 infantry and 57 mech_infantrys
Russians win, taking Smolensk from Germans with 2 armour, 18 artilleries, 3 fighters, 31 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 202
Casualties for Germans: 17 armour, 13 artilleries, 11 infantry and 57 mech_infantrys
Casualties for Russians: 71 infantry
Battle in Caucasus
Russians attack with 4 infantry
Italians defend with 1 armour
Russians win, taking Caucasus from Italians with 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Volgograd
Russians attack with 4 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 aaGun moved from Tambov to Russia
2 aaGuns moved from Russia to SmolenskPlace Units - Russians
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 32 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 fighter moved from Malaya to 41 Sea Zone
1 fighter moved from French Indo China to 43 Sea Zone
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from ChinesePurchase Units - Japanese
Japanese buy 12 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hawaiian IslandsNon Combat Move - Japanese
2 fighters moved from French Indo China to Shantung
1 fighter moved from 43 Sea Zone to French Indo China
1 artillery and 5 infantry moved from French Indo China to Yunnan
7 infantry moved from Malaya to Shan State
2 fighters and 1 tactical_bomber moved from India to Shantung
1 fighter moved from 41 Sea Zone to IndiaPlace Units - Japanese
3 infantry placed in India
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Shantung
3 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Manchuria: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 55 PUs -
Must have miscalculated in Smolensk. Hmm.
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Maybe you forgot to put in the art?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Johnston Island to Hawaiian Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone
3 fighters moved from 33 Sea Zone to 34 Sea Zone
4 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 30 Sea Zone to 32 Sea ZonePurchase Units - Americans
Americans buy 2 carriers, 4 submarines and 4 tactical_bombers; Remaining resources: 0 PUs;Combat - Americans
Battle in 22 Sea Zone
Americans attack with 5 fighters
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 32 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 34 Sea Zone
Americans attack with 5 fighters
Japanese defend with 1 destroyer
Americans win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Hawaiian Islands
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 battleship, 7 carriers, 2 cruisers, 5 destroyers and 10 submarines moved from 33 Sea Zone to 26 Sea Zone
4 submarines moved from 30 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
4 fighters moved from 22 Sea Zone to 26 Sea Zone
5 fighters moved from 34 Sea Zone to New Guinea
1 armour and 1 artillery moved from Central United States to 101 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
7 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 armour, 4 artilleries, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 aaGuns, 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea ZonePlace Units - Americans
2 carriers and 4 submarines placed in 10 Sea Zone
4 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - British
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from JapanesePurchase Units - British
British buy 2 artilleries, 6 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat - British
Non Combat Move - British
2 battleships, 1 carrier, 2 cruisers, 2 fighters and 2 transports moved from 95 Sea Zone to 92 Sea Zone
3 aaGuns, 3 armour, 10 artilleries, 22 infantry and 23 mech_infantrys moved from Eastern Persia to West India
3 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 armour and 7 mech_infantrys moved from Iraq to Eastern Persia
3 infantry moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 submarines moved from 98 Sea Zone to 97 Sea ZonePlace Units - British
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
1 artillery and 2 infantry placed in Persia
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsTurn Complete - UK_Pacific
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File is zero length. Do you still have it? There’s problems posting to the forum.
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I don’t think I have it. No point continuing this one anyway right?
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I don’t think I have it. No point continuing this one anyway right?
Harsh! Germany might be pushing it uphill but Japan can still win, right?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Italians
3 artilleries and 3 infantry moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to CaucasusPurchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Caucasus
Italians attack with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
Russians defend with 4 infantry
Italians roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 3/8 hits
Russians roll dice for 4 infantry in Caucasus, round 2 : 1/4 hits
1 infantry owned by the Italians and 3 infantry owned by the Russians lost in Caucasus
Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Caucasus, round 3 : 2/7 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Russians: 4 infantryNon Combat Move - Italians
1 artillery moved from Ukraine to Rostov
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun, 3 artilleries and 3 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,2,5,4
Italians collect 12 PUs (6 lost to blockades); end with 12 PUs total