@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Pherman1215 (Allies) vs simon33 (Axis) BM2
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Ok, I’ve adjusted for the Allied moves although I didn’t know to do anything for China.
I’ve had a look at the lay of the land and I want to keep playing.
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OK, so the newest save is up to date then?
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Yep,except for China.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 artillery moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
2 artilleries and 4 infantry moved from Rostov to VolgogradPurchase Units - Germans
Germans buy 8 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in Volgograd
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 factory_minor and 4 infantry
Germans roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 : 1/6 hits
Russians roll dice for 4 infantry in Volgograd, round 2 : 3/4 hits
3 infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Germans roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 : 1/3 hits
Russians roll dice for 3 infantry in Volgograd, round 3 : 0/3 hits
1 infantry owned by the Russians lost in Volgograd
Germans roll dice for 2 artilleries and 1 infantry in Volgograd, round 4 : 1/3 hits
Russians roll dice for 2 infantry in Volgograd, round 4 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Germans roll dice for 2 artilleries in Volgograd, round 5 : 0/2 hits
Russians roll dice for 1 infantry in Volgograd, round 5 : 0/1 hits
Germans roll dice for 2 artilleries in Volgograd, round 6 : 1/2 hits
Russians roll dice for 1 infantry in Volgograd, round 6 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 4 infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
5 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 artillery and 1 infantry moved from Rostov to Ukraine
7 artilleries and 3 infantry moved from Belarus to Novgorod
7 mech_infantrys moved from Eastern Poland to Novgorod
1 aaGun, 1 artillery and 1 infantry moved from Rostov to Ukraine
1 artillery and 3 infantry moved from Eastern Poland to Baltic States
8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
1 fighter moved from Western Germany to Novgorod
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to NovgorodPlace Units - Germans
1 artillery and 2 infantry placed in France
3 artilleries placed in Western Ukraine
2 artilleries and 1 infantry placed in Novgorod
2 artilleries and 8 infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Smolensk to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Vologda
2 fighters moved from Russia to VologdaPurchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Vologda
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns, 2 armour, 18 artilleries, 30 infantry and 3 mech_infantrys moved from Smolensk to Bryansk
3 fighters and 1 tactical_bomber moved from Vologda to Russia
2 aaGuns, 3 artilleries and 5 infantry moved from Russia to Bryansk
4 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Japanese
1 fighter moved from India to 79 Sea ZonePurchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 harbour, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 fighter moved from 79 Sea Zone to India
1 fighter moved from French Indo China to India
7 infantry moved from Shan State to Burma
1 artillery and 6 infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Shan State
3 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Shantung to Burma
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 marines moved from Japan to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Shantung
2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 marines, 6 submarines and 5 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
4 fighters and 5 tactical_bombers moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 transport placed in 36 Sea Zone
1 harbour placed in Hainan
2 armour and 1 infantry placed in India
1 artillery and 2 infantry placed in Shantung
Japanese undo move 4.
2 artilleries and 1 infantry placed in Shantung
1 artillery and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Americans
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
3 destroyers moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 2 PUs;Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 cruiser, 3 destroyers, 3 fighters and 2 transports
Germans defend with 1 destroyer
Americans win with 1 cruiser, 3 destroyers, 3 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
Battle in Normandy BordeauxNon Combat Move - Americans
2 aaGuns, 1 armour, 3 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
2 aaGuns, 1 armour, 3 artilleries, 2 carriers, 1 fighter, 6 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
2 aaGuns, 1 armour, 3 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Tobruk to Libya
1 artillery moved from Hawaiian Islands to 26 Sea Zone
4 tactical_bombers moved from Western United States to 10 Sea Zone
2 carriers, 4 submarines and 4 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 32 Sea Zone to 33 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
5 fighters moved from New Guinea to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 3 fighters, 13 submarines and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
2 carriers moved from 26 Sea Zone to 33 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Western United States
2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 70 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 110 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - British
2 units repaired.Purchase Units - British
British repair damage of 12x factory_major; Remaining resources: 37 PUs;
British buy 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;Combat - British
British creates battle in territory 97 Sea ZoneNon Combat Move - British
2 battleships, 1 carrier, 2 cruisers, 2 fighters and 2 transports moved from 92 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 118 Sea Zone
1 armour, 3 infantry and 8 mech_infantrys moved from Eastern Persia to Persia
3 aaGuns, 3 armour, 10 artilleries, 25 infantry and 23 mech_infantrys moved from West India to Eastern Persia
3 armour and 23 mech_infantrys moved from Eastern Persia to Persia
3 infantry moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Iraq to Persia
6 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
1 mech_infantry placed in Egypt
2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Italians
1 armour moved from Caucasus to Northwest Persia
Italians take Northwest Persia from British
1 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
3 fighters moved from Southern Italy to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to Holland BelgiumPurchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
3 fighters moved from Holland Belgium to Western Germany
1 aaGun, 2 artilleries and 2 infantry moved from Western Germany to France
3 aaGuns, 2 artilleries and 7 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Rostov to Volgograd
1 artillery moved from Caucasus to Kazakhstan
2 artilleries and 2 infantry moved from Caucasus to VolgogradPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,1,1,1
Italians collect 14 PUs (5 lost to blockades); end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Italians
1 armour moved from Caucasus to Northwest Persia
Italians take Northwest Persia from British
1 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
3 fighters moved from Southern Italy to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to Holland BelgiumPurchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
3 fighters moved from Holland Belgium to Western Germany
1 aaGun, 2 artilleries and 2 infantry moved from Western Germany to France
3 aaGuns, 2 artilleries and 7 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Rostov to Volgograd
1 artillery moved from Caucasus to Kazakhstan
2 artilleries and 2 infantry moved from Caucasus to VolgogradPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,1,1,1
Italians collect 14 PUs (5 lost to blockades); end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Bessarabia: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode -
You’re right. I concede. I’ve posted the result.
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GG WP