Scramble 111 but not 110
sub fights in 106 and dies first.
Ok, I’ve adjusted for the Allied moves although I didn’t know to do anything for China.
I’ve had a look at the lay of the land and I want to keep playing.
OK, so the newest save is up to date then?
Yep,except for China.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 artillery moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
2 artilleries and 4 infantry moved from Rostov to Volgograd
Purchase Units - Germans
Germans buy 8 artilleries and 14 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Volgograd
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 factory_minor and 4 infantry
Germans roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 : 1/6 hits
Russians roll dice for 4 infantry in Volgograd, round 2 : 3/4 hits
3 infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Germans roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 : 1/3 hits
Russians roll dice for 3 infantry in Volgograd, round 3 : 0/3 hits
1 infantry owned by the Russians lost in Volgograd
Germans roll dice for 2 artilleries and 1 infantry in Volgograd, round 4 : 1/3 hits
Russians roll dice for 2 infantry in Volgograd, round 4 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Germans roll dice for 2 artilleries in Volgograd, round 5 : 0/2 hits
Russians roll dice for 1 infantry in Volgograd, round 5 : 0/1 hits
Germans roll dice for 2 artilleries in Volgograd, round 6 : 1/2 hits
Russians roll dice for 1 infantry in Volgograd, round 6 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 4 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Germans
5 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 artillery and 1 infantry moved from Rostov to Ukraine
7 artilleries and 3 infantry moved from Belarus to Novgorod
7 mech_infantrys moved from Eastern Poland to Novgorod
1 aaGun, 1 artillery and 1 infantry moved from Rostov to Ukraine
1 artillery and 3 infantry moved from Eastern Poland to Baltic States
8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
1 fighter moved from Western Germany to Novgorod
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
Place Units - Germans
1 artillery and 2 infantry placed in France
3 artilleries placed in Western Ukraine
2 artilleries and 1 infantry placed in Novgorod
2 artilleries and 8 infantry placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Smolensk to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Vologda
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns, 2 armour, 18 artilleries, 30 infantry and 3 mech_infantrys moved from Smolensk to Bryansk
3 fighters and 1 tactical_bomber moved from Vologda to Russia
2 aaGuns, 3 artilleries and 5 infantry moved from Russia to Bryansk
4 infantry moved from Yenisey to Timguska
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Japanese
1 fighter moved from India to 79 Sea Zone
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 harbour, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Japanese
1 fighter moved from 79 Sea Zone to India
1 fighter moved from French Indo China to India
7 infantry moved from Shan State to Burma
1 artillery and 6 infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Shan State
3 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Shantung to Burma
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 marines moved from Japan to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Shantung
2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 marines, 6 submarines and 5 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
4 fighters and 5 tactical_bombers moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 transport placed in 36 Sea Zone
1 harbour placed in Hainan
2 armour and 1 infantry placed in India
1 artillery and 2 infantry placed in Shantung
Japanese undo move 4.
2 artilleries and 1 infantry placed in Shantung
1 artillery and 1 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Americans
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
3 destroyers moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 2 PUs;
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 cruiser, 3 destroyers, 3 fighters and 2 transports
Germans defend with 1 destroyer
Americans win with 1 cruiser, 3 destroyers, 3 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
Battle in Normandy Bordeaux
Non Combat Move - Americans
2 aaGuns, 1 armour, 3 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
2 aaGuns, 1 armour, 3 artilleries, 2 carriers, 1 fighter, 6 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
2 aaGuns, 1 armour, 3 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Tobruk to Libya
1 artillery moved from Hawaiian Islands to 26 Sea Zone
4 tactical_bombers moved from Western United States to 10 Sea Zone
2 carriers, 4 submarines and 4 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 32 Sea Zone to 33 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
5 fighters moved from New Guinea to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 3 fighters, 13 submarines and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
2 carriers moved from 26 Sea Zone to 33 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters and 2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 68 PUs; end with 70 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 110 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - British
2 units repaired.
Purchase Units - British
British repair damage of 12x factory_major; Remaining resources: 37 PUs;
British buy 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;
Combat - British
British creates battle in territory 97 Sea Zone
Non Combat Move - British
2 battleships, 1 carrier, 2 cruisers, 2 fighters and 2 transports moved from 92 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 118 Sea Zone
1 armour, 3 infantry and 8 mech_infantrys moved from Eastern Persia to Persia
3 aaGuns, 3 armour, 10 artilleries, 25 infantry and 23 mech_infantrys moved from West India to Eastern Persia
3 armour and 23 mech_infantrys moved from Eastern Persia to Persia
3 infantry moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Iraq to Persia
6 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
1 mech_infantry placed in Egypt
2 transports placed in 110 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Italians
1 armour moved from Caucasus to Northwest Persia
Italians take Northwest Persia from British
1 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
3 fighters moved from Southern Italy to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
3 fighters moved from Holland Belgium to Western Germany
1 aaGun, 2 artilleries and 2 infantry moved from Western Germany to France
3 aaGuns, 2 artilleries and 7 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Rostov to Volgograd
1 artillery moved from Caucasus to Kazakhstan
2 artilleries and 2 infantry moved from Caucasus to Volgograd
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,1,1,1
Italians collect 14 PUs (5 lost to blockades); end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Italians
1 armour moved from Caucasus to Northwest Persia
Italians take Northwest Persia from British
1 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
3 fighters moved from Southern Italy to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
3 fighters moved from Holland Belgium to Western Germany
1 aaGun, 2 artilleries and 2 infantry moved from Western Germany to France
3 aaGuns, 2 artilleries and 7 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Rostov to Volgograd
1 artillery moved from Caucasus to Kazakhstan
2 artilleries and 2 infantry moved from Caucasus to Volgograd
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,1,1,1
Italians collect 14 PUs (5 lost to blockades); end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Bessarabia: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
You’re right. I concede. I’ve posted the result.
GG WP