@Adam514 not at my computer right now but wanted to make an ncm change if not too late. The loaded transport adjacent to South Africa will unload in Egypt. I’m fine if you do it but can get to it in the morning too
Pherman1215 (Allies) vs simon33 (Axis) BM2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau IslandPurchase Units - Americans
Americans buy 1 armour, 4 artilleries, 7 infantry and 7 transports; Remaining resources: 2 PUs;Combat - Americans
Battle in Marianas
Battle in Paulau Island
Battle in Marshall IslandsNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
5 submarines moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Johnston Island
2 carriers, 3 destroyers and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
5 bombers moved from Kweichow to AnhwePlace Units - Americans
7 transports placed in 101 Sea Zone
3 artilleries and 7 infantry placed in Eastern United States
1 armour and 1 artillery placed in Central United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 100 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - British
2 battleships moved from 92 Sea Zone to 95 Sea Zone
2 cruisers moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea ZonePurchase Units - British
British buy 1 armour, 6 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat - British
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Scramble?
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Scramble 2 Italian 1 German.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - British
2 battleships moved from 92 Sea Zone to 95 Sea Zone
2 cruisers moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea ZonePurchase Units - British
British buy 1 armour, 6 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
British attack with 2 battleships, 2 cruisers, 2 destroyers and 2 fighters
Germans defend with 1 fighter; Italians defend with 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the British
British win with 2 battleships, 2 cruisers and 2 fighters remaining. Battle score for attacker is 48
Casualties for Germans: 1 fighter
Casualties for British: 2 destroyers
Casualties for Italians: 1 cruiser, 2 destroyers, 2 fighters and 1 submarineNon Combat Move - British
1 carrier moved from 92 Sea Zone to 95 Sea Zone
2 transports moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from West India to Persia
3 aaGuns, 2 armour, 9 artilleries, 19 infantry and 10 mech_infantrys moved from West India to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 artillery and 3 mech_infantrys moved from Persia to Eastern Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
British take Northwest Persia from Neutral_Allies
6 mech_infantrys moved from Iraq to Eastern Persia
2 infantry moved from Trans-Jordan to Iraq
6 mech_infantrys moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 81 Sea Zone to 71 Sea ZonePlace Units - British
3 submarines placed in 98 Sea Zone
3 infantry placed in Persia
3 infantry placed in Iraq
British undo move 3.
2 infantry and 1 mech_infantry placed in Union of South Africa
1 armour, 1 infantry and 1 mech_infantry placed in IraqTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Italians
1 armour moved from Ukraine to Caucasus
Italians take Rostov from Russians
Italians take Caucasus from RussiansPurchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 1 PUs;Combat - Italians
Non Combat Move - Italians
3 fighters moved from Ukraine to Southern Italy
2 aaGuns, 3 artilleries and 3 infantry moved from Yugoslavia to Northern Italy
3 artilleries and 3 infantry moved from Ukraine to RostovPlace Units - Italians
1 armour, 1 artillery and 1 mech_infantry placed in UkraineTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoPurchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in BorneoNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 armour moved from Ukraine to Smolensk
Germans take Bryansk from Russians
Germans take Smolensk from Russians
1 armour moved from Eastern Poland to Smolensk
Germans take Belarus from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 artillery moved from Nenetsia to Urals
Germans take Urals from RussiansPurchase Units - Germans
Germans buy 3 artilleries, 1 factory_minor, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Non Combat Move - Germans
1 armour, 13 artilleries, 11 infantry and 5 mech_infantrys moved from Vologda to Smolensk
1 infantry moved from Nenetsia to Vologda
2 mech_infantrys moved from Novgorod to Smolensk
5 artilleries and 1 infantry moved from Novgorod to Belarus
1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone
8 mech_infantrys moved from Eastern Poland to Smolensk
1 artillery and 3 infantry moved from Poland to Eastern Poland
7 mech_infantrys moved from Germany to Eastern Poland
14 armour and 42 mech_infantrys moved from Ukraine to Smolensk
1 aaGun, 3 artilleries and 3 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Yugoslavia to Bessarabia
2 artilleries and 2 infantry moved from Eastern Poland to Belarus
4 infantry moved from Ukraine to Western Ukraine
1 aaGun, 8 artilleries and 6 infantry moved from Ukraine to Rostov
1 fighter and 2 tactical_bombers moved from Ukraine to Southern Italy
1 aaGun moved from Ukraine to RostovPlace Units - Germans
1 factory_minor placed in Western Ukraine
3 artilleries placed in Novgorod
1 infantry and 8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Russians
2 armour, 18 artilleries, 3 fighters, 102 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Russia to Smolensk
4 infantry moved from Kazakhstan to Caucasus
4 infantry moved from Tambov to VolgogradPurchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Smolensk
Russians attack with 2 armour, 18 artilleries, 3 fighters, 102 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 17 armour, 13 artilleries, 11 infantry and 57 mech_infantrys
Russians win, taking Smolensk from Germans with 2 armour, 18 artilleries, 3 fighters, 31 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 202
Casualties for Germans: 17 armour, 13 artilleries, 11 infantry and 57 mech_infantrys
Casualties for Russians: 71 infantry
Battle in Caucasus
Russians attack with 4 infantry
Italians defend with 1 armour
Russians win, taking Caucasus from Italians with 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Volgograd
Russians attack with 4 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 aaGun moved from Tambov to Russia
2 aaGuns moved from Russia to SmolenskPlace Units - Russians
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 32 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 fighter moved from Malaya to 41 Sea Zone
1 fighter moved from French Indo China to 43 Sea Zone
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from ChinesePurchase Units - Japanese
Japanese buy 12 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hawaiian IslandsNon Combat Move - Japanese
2 fighters moved from French Indo China to Shantung
1 fighter moved from 43 Sea Zone to French Indo China
1 artillery and 5 infantry moved from French Indo China to Yunnan
7 infantry moved from Malaya to Shan State
2 fighters and 1 tactical_bomber moved from India to Shantung
1 fighter moved from 41 Sea Zone to IndiaPlace Units - Japanese
3 infantry placed in India
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Shantung
3 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Manchuria: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 55 PUs -
Must have miscalculated in Smolensk. Hmm.
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Maybe you forgot to put in the art?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Johnston Island to Hawaiian Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone
3 fighters moved from 33 Sea Zone to 34 Sea Zone
4 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 30 Sea Zone to 32 Sea ZonePurchase Units - Americans
Americans buy 2 carriers, 4 submarines and 4 tactical_bombers; Remaining resources: 0 PUs;Combat - Americans
Battle in 22 Sea Zone
Americans attack with 5 fighters
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 32 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 34 Sea Zone
Americans attack with 5 fighters
Japanese defend with 1 destroyer
Americans win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Hawaiian Islands
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 battleship, 7 carriers, 2 cruisers, 5 destroyers and 10 submarines moved from 33 Sea Zone to 26 Sea Zone
4 submarines moved from 30 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
4 fighters moved from 22 Sea Zone to 26 Sea Zone
5 fighters moved from 34 Sea Zone to New Guinea
1 armour and 1 artillery moved from Central United States to 101 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
7 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 armour, 4 artilleries, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 aaGuns, 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea ZonePlace Units - Americans
2 carriers and 4 submarines placed in 10 Sea Zone
4 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - British
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from JapanesePurchase Units - British
British buy 2 artilleries, 6 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat - British
Non Combat Move - British
2 battleships, 1 carrier, 2 cruisers, 2 fighters and 2 transports moved from 95 Sea Zone to 92 Sea Zone
3 aaGuns, 3 armour, 10 artilleries, 22 infantry and 23 mech_infantrys moved from Eastern Persia to West India
3 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 armour and 7 mech_infantrys moved from Iraq to Eastern Persia
3 infantry moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 submarines moved from 98 Sea Zone to 97 Sea ZonePlace Units - British
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
1 artillery and 2 infantry placed in Persia
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsTurn Complete - UK_Pacific
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File is zero length. Do you still have it? There’s problems posting to the forum.
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I don’t think I have it. No point continuing this one anyway right?
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I don’t think I have it. No point continuing this one anyway right?
Harsh! Germany might be pushing it uphill but Japan can still win, right?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Italians
3 artilleries and 3 infantry moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to CaucasusPurchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Caucasus
Italians attack with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
Russians defend with 4 infantry
Italians roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 3/8 hits
Russians roll dice for 4 infantry in Caucasus, round 2 : 1/4 hits
1 infantry owned by the Italians and 3 infantry owned by the Russians lost in Caucasus
Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Caucasus, round 3 : 2/7 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Russians: 4 infantryNon Combat Move - Italians
1 artillery moved from Ukraine to Rostov
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun, 3 artilleries and 3 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,2,5,4
Italians collect 12 PUs (6 lost to blockades); end with 12 PUs total