Pherman1215 (Allies) vs simon33 (Axis) BM2

  • '19 '17 '16

    Ok, I’ve adjusted for the Allied moves although I didn’t know to do anything for China.

    I’ve had a look at the lay of the land and I want to keep playing.


  • OK, so the newest save is up to date then?

  • '19 '17 '16

    Yep,except for China.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French

    triplea_39086_Fre10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 11

    Research Technology - Germans

    Combat Move - Germans
                1 artillery moved from Urals to Novosibirsk
                      Germans take Novosibirsk from Russians
                2 artilleries and 4 infantry moved from Rostov to Volgograd

    Purchase Units - Germans
                Germans buy 8 artilleries and 14 infantry; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 2 artilleries and 4 infantry
                    Russians defend with 1 factory_minor and 4 infantry
                        Germans roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 :  1/6 hits
                        Russians roll dice for 4 infantry in Volgograd, round 2 :  3/4 hits
                        3 infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
                        Germans roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 :  1/3 hits
                        Russians roll dice for 3 infantry in Volgograd, round 3 :  0/3 hits
                        1 infantry owned by the Russians lost in Volgograd
                        Germans roll dice for 2 artilleries and 1 infantry in Volgograd, round 4 :  1/3 hits
                        Russians roll dice for 2 infantry in Volgograd, round 4 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
                        Germans roll dice for 2 artilleries in Volgograd, round 5 :  0/2 hits
                        Russians roll dice for 1 infantry in Volgograd, round 5 :  0/1 hits
                        Germans roll dice for 2 artilleries in Volgograd, round 6 :  1/2 hits
                        Russians roll dice for 1 infantry in Volgograd, round 6 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Germans
                5 infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Bessarabia to Rostov
                1 artillery and 1 infantry moved from Rostov to Ukraine
                7 artilleries and 3 infantry moved from Belarus to Novgorod
                7 mech_infantrys moved from Eastern Poland to Novgorod
                1 aaGun, 1 artillery and 1 infantry moved from Rostov to Ukraine
                1 artillery and 3 infantry moved from Eastern Poland to Baltic States
                8 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Germany to Poland
                1 fighter moved from Western Germany to Novgorod
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                3 artilleries placed in Western Ukraine
                2 artilleries and 1 infantry placed in Novgorod
                2 artilleries and 8 infantry placed in Germany
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs

    triplea_39086_Ger11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 11

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                1 tactical_bomber moved from Russia to Vologda
                1 fighter moved from Russia to Vologda
                1 infantry moved from Smolensk to Bryansk
                      Russians take Bryansk from Germans
                1 infantry moved from Russia to Vologda
                2 fighters moved from Russia to Vologda

    Purchase Units - Russians
                Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Vologda
                    Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns, 2 armour, 18 artilleries, 30 infantry and 3 mech_infantrys moved from Smolensk to Bryansk
                3 fighters and 1 tactical_bomber moved from Vologda to Russia
                2 aaGuns, 3 artilleries and 5 infantry moved from Russia to Bryansk
                4 infantry moved from Yenisey to Timguska

    Place Units - Russians
                1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs

    triplea_39086_Rus11.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 11

    Combat Move - Japanese
                1 fighter moved from India to 79 Sea Zone

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 artilleries, 1 harbour, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in 79 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 79 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 79 Sea Zone to India
                1 fighter moved from French Indo China to India
                7 infantry moved from Shan State to Burma
                1 artillery and 6 infantry moved from Yunnan to Burma
                1 infantry moved from French Indo China to Yunnan
                2 infantry moved from French Indo China to Shan State
                3 infantry moved from Malaya to Shan State
                1 fighter and 1 tactical_bomber moved from Shantung to Burma
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 marines moved from Japan to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Shantung
                2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 marines, 6 submarines and 5 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
                4 fighters and 5 tactical_bombers moved from 36 Sea Zone to French Indo China

    Place Units - Japanese
                1 transport placed in 36 Sea Zone
                1 harbour placed in Hainan
                2 armour and 1 infantry placed in India
                1 artillery and 2 infantry placed in Shantung
                Japanese undo move 4.
                2 artilleries and 1 infantry placed in Shantung
                1 artillery and 1 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 42 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs

    triplea_39086_Jap11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 11

    Combat Move - Americans
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                3 destroyers moved from 91 Sea Zone to 110 Sea Zone
                3 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone

    Purchase Units - Americans
                Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 2 PUs;

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 110 Sea Zone
                    Americans attack with 1 cruiser, 3 destroyers, 3 fighters and 2 transports
                    Germans defend with 1 destroyer
                    Americans win with 1 cruiser, 3 destroyers, 3 fighters and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Holland Belgium
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                2 aaGuns, 1 armour, 3 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
                2 aaGuns, 1 armour, 3 artilleries, 2 carriers, 1 fighter, 6 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
                2 aaGuns, 1 armour, 3 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from Tobruk to Tunisia
                1 infantry moved from Tobruk to Libya
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                4 tactical_bombers moved from Western United States to 10 Sea Zone
                2 carriers, 4 submarines and 4 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from 16 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 32 Sea Zone to 33 Sea Zone
                1 artillery and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                1 infantry moved from Marshall Islands to 32 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
                5 fighters moved from New Guinea to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 3 fighters, 13 submarines and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
                2 carriers moved from 26 Sea Zone to 33 Sea Zone

    Place Units - Americans
                1 artillery and 1 infantry placed in Western United States
                2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
                2 fighters and 2 tactical_bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 70 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 110 PUs

    triplea_39086_Ame11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 11

    Combat Move - British
                2 units repaired.

    Purchase Units - British
                British repair damage of 12x factory_major; Remaining resources: 37 PUs;
                British buy 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;

    Combat - British
                British creates battle in territory 97 Sea Zone

    Non Combat Move - British
                2 battleships, 1 carrier, 2 cruisers, 2 fighters and 2 transports moved from 92 Sea Zone to 110 Sea Zone
                3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 118 Sea Zone
                1 armour, 3 infantry and 8 mech_infantrys moved from Eastern Persia to Persia
                3 aaGuns, 3 armour, 10 artilleries, 25 infantry and 23 mech_infantrys moved from West India to Eastern Persia
                3 armour and 23 mech_infantrys moved from Eastern Persia to Persia
                3 infantry moved from Iraq to Persia
                1 armour and 2 mech_infantrys moved from Iraq to Persia
                6 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Belgian Congo to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 infantry placed in Persia
                3 infantry placed in Iraq
                1 mech_infantry placed in Egypt
                2 transports placed in 110 Sea Zone

    Turn Complete - British
                British collect 37 PUs; end with 38 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs

    Turn Complete - UK_Pacific

    triplea_39086_UK_11.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 11

    Combat Move - Italians
                1 armour moved from Caucasus to Northwest Persia
                      Italians take Northwest Persia from British
                1 armour moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Caucasus to Kazakhstan
                      Italians take Kazakhstan from Russians
                3 fighters moved from Southern Italy to Holland Belgium
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 artillery, 3 fighters and 1 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 :  2/5 hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians win, taking Holland Belgium from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Italians
                3 fighters moved from Holland Belgium to Western Germany
                1 aaGun, 2 artilleries and 2 infantry moved from Western Germany to France
                3 aaGuns, 2 artilleries and 7 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Rostov to Volgograd
                1 artillery moved from Caucasus to Kazakhstan
                2 artilleries and 2 infantry moved from Caucasus to Volgograd

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,1,1,1
                Italians collect 14 PUs (5 lost to blockades); end with 14 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs

    triplea_39086_Ita11.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 11

    Combat Move - Italians
                1 armour moved from Caucasus to Northwest Persia
                      Italians take Northwest Persia from British
                1 armour moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Caucasus to Kazakhstan
                      Italians take Kazakhstan from Russians
                3 fighters moved from Southern Italy to Holland Belgium
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 artillery, 3 fighters and 1 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 :  2/5 hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians win, taking Holland Belgium from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Italians
                3 fighters moved from Holland Belgium to Western Germany
                1 aaGun, 2 artilleries and 2 infantry moved from Western Germany to France
                3 aaGuns, 2 artilleries and 7 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Rostov to Volgograd
                1 artillery moved from Caucasus to Kazakhstan
                2 artilleries and 2 infantry moved from Caucasus to Volgograd

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,1,1,1
                Italians collect 14 PUs (5 lost to blockades); end with 14 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Ukraine: 1 artillery and 2 infantry
                EDIT: Adding units owned by Italians to Bessarabia: 1 artillery and 2 infantry
                EDIT: Turning off Edit Mode

    triplea_39086_Ita11.tsvg

  • '19 '17 '16

    You’re right. I concede. I’ve posted the result.


  • GG WP

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