767bd98d-3098-4370-ae6c-4508af255585-dawg-64-v-mike-g40-start-round-5-AZ FR-7.tsvg
Lord of the Rings
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Totally! If you’d like to give Evil a spin with the new capitals I totally get it
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Go ahead and be Evil again. I think that I have a bit better mastery of the Good powers after this game. Use the Edit mode to change PUs for a country after the turn.
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Cool. I’ll set up a game tomorrow.
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Perfect. I will be gone until tomorrow afternoon. I have to enjoy the last day of holiday vacation.
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Totally man 8-)
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Saruman
Saruman buy 2 orcss and 1 siegeTower; Remaining resources: 0 PUs;Combat Move - Saruman
1 orcs moved from Isengard to Westfold
1 raiders moved from Isengard to Westfold
1 orcs, 3 raiderss, 7 urukhais and 1 wizard moved from Isengard to FangornCombat - Saruman
Battle in Westfold
Saruman attack with 1 orcs and 1 raiders
Rohan defend with 1 spearInfantry
Saruman win, taking Westfold from Rohan with 1 orcs and 1 raiders remaining. Battle score for attacker is 3
Casualties for Rohan: 1 spearInfantry
Battle in Fangorn
Saruman attack with 1 orcs, 3 raiderss, 7 urukhais and 1 wizard
Elves defend with 8 entss
5 urukhais and 1 wizard retreated to Isengard
Elves win with 1 ents remaining. Battle score for attacker is 10
Casualties for Saruman: 1 orcs, 3 raiderss and 2 urukhais
Casualties for Elves: 7 entssNon Combat Move - Saruman
Place Units - Saruman
2 orcss and 1 siegeTower placed in IsengardTurn Complete - Saruman
Saruman collect 14 PUs; end with 14 PUs total -
I talked with a few people on the Forum and they claimed that the game was actually balanced with careful Evil gameplay. It is tough but possible. If you don’t mind, I would like to see if I can get a gameplan to work. I posted the first turn.
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Freefolk
Freefolk buy 3 lightCavalrys; Remaining resources: 2 PUs;Combat Move - Freefolk
1 archers and 1 spearInfantry moved from S. Arthedain to Minhiriath
2 hobbitss moved from Shire to Minhiriath
1 lightCavalry moved from Breelands to E. Arnor
1 archers moved from Breelands to E. ArnorCombat - Freefolk
Battle in Minhiriath
Freefolk attack with 1 archers, 2 hobbitss and 1 spearInfantry
Neutral defend with 1 spearInfantry
Freefolk loses 0 PUs for violating Minhiriaths neutrality.
Freefolk win, taking Minhiriath from Neutral with 1 archers, 1 hobbits and 1 spearInfantry remaining. Battle score for attacker is 1
Casualties for Neutral: 1 spearInfantry
Casualties for Freefolk: 1 hobbits
Battle in E. Arnor
Freefolk attack with 1 archers and 1 lightCavalry
Neutral defend with 1 spearInfantry
Freefolk loses 0 PUs for violating E. Arnors neutrality.
Freefolk win, taking E. Arnor from Neutral with 1 lightCavalry remaining. Battle score for attacker is 0
Casualties for Neutral: 1 spearInfantry
Casualties for Freefolk: 1 archersNon Combat Move - Freefolk
1 archers and 2 spearInfantrys moved from Fornost to Breelands
2 hobbitss moved from Hobbiton to Shire
2 archerss and 3 spearInfantrys moved from Bree to S. DownsPlace Units - Freefolk
3 lightCavalrys placed in BreeTurn Complete - Freefolk
Freefolk collect 16 PUs; end with 18 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Mordor
Mordor buy 3 orcss, 1 siegeTower and 1 trolls; Remaining resources: 1 PUs;Combat Move - Mordor
Mordor loses 0 PUs for violating Dagorlads neutrality.
1 orcs moved from Udun to Dagorlad
Mordor take Dagorlad from Neutral
1 orcs moved from Minas Morgul to S. Ithilien
Mordor take S. Ithilien from Gondor
1 orcs moved from Minas Morgul to N. Ithilien
Mordor take N. Ithilien from Gondor
6 orcss, 6 siegeTowers and 1 trolls moved from Minas Morgul to N. Ithilien
2 trollss moved from Minas Morgul to N. Ithilien
3 orcss, 1 siegeTower and 2 trollss moved from Dol Goldur to S. MirkwoodCombat - Mordor
Battle in S. Mirkwood
Mordor attack with 3 orcss, 1 siegeTower and 2 trollss
Elves defend with 2 entss and 2 hunterss
Mordor win, taking S. Mirkwood from Elves with 1 siegeTower and 2 trollss remaining. Battle score for attacker is 9
Casualties for Mordor: 3 orcss
Casualties for Elves: 2 entss and 2 hunterssNon Combat Move - Mordor
6 orcss moved from Gorgoroth to Minas Morgul
1 orcs moved from Udun to Dagorlad
3 nazguls moved from Barad Dur to Minas MorgulPlace Units - Mordor
1 siegeTower and 1 trolls placed in Minas Morgul
Mordor undo move 1.
1 orcs and 1 trolls placed in Dol Goldur
2 orcss and 1 siegeTower placed in Minas MorgulTurn Complete - Mordor
Mordor collect 23 PUs; end with 24 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Rohan
Rohan buy 2 heavyCavalrys, 1 lightCavalry and 1 trebuche; Remaining resources: 0 PUs;Combat Move - Rohan
1 heavyCavalry moved from Eastfold to Westfold
1 spearInfantry moved from Helms Deep to Westfold
2 heavyCavalrys moved from E. Emnet to Westfold
1 lightCavalry moved from E. Emnet to WestfoldCombat - Rohan
Battle in Westfold
Rohan attack with 3 heavyCavalrys, 1 lightCavalry and 1 spearInfantry
Saruman defend with 1 orcs and 1 raiders
Rohan win, taking Westfold from Saruman with 3 heavyCavalrys and 1 lightCavalry remaining. Battle score for attacker is 4
Casualties for Rohan: 1 spearInfantry
Casualties for Saruman: 1 orcs and 1 raidersNon Combat Move - Rohan
7 lightCavalrys moved from E. Emnet to Westfold
4 spearInfantrys moved from Eastfold to WestfoldPlace Units - Rohan
2 heavyCavalrys, 1 lightCavalry and 1 trebuche placed in EastfoldTurn Complete - Rohan
Rohan collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Goblins
Goblins buy 2 batss and 1 shooters; Remaining resources: 0 PUs;Combat Move - Goblins
Goblins loses 0 PUs for violating Drimrill Dales neutrality.
Goblins loses 0 PUs for violating Celebrans neutrality.
Goblins loses 0 PUs for violating Gladdens neutrality.
Goblins loses 0 PUs for violating Eregions neutrality.
Goblins loses 0 PUs for violating Eregions neutrality.
1 stabbers moved from N. Caves to Drimrill Dale
Goblins take Drimrill Dale from Neutral
1 stabbers moved from Moria to Celebran
Goblins take Celebran from Neutral
1 wargs moved from Isengard to Fangorn
1 bats moved from Moria to Fangorn
1 shooters moved from Moria to Eregion
Goblins take Eregion from Neutral
1 wargs moved from Isengard to Fangorn
1 bats moved from N. Caves to W. Mirkwood
1 wargs moved from Dol Goldur to W. Mirkwood
1 wargs moved from Dol Goldur to W. MirkwoodCombat - Goblins
Battle in Fangorn
Goblins attack with 1 bats and 2 wargss
Elves defend with 1 ents
Goblins win, taking Fangorn from Elves with 1 bats and 1 wargs remaining. Battle score for attacker is 0
Casualties for Elves: 1 ents
Casualties for Goblins: 1 wargs
Battle in W. Mirkwood
Goblins attack with 1 bats and 2 wargss
Elves defend with 1 eagles and 1 ents
Goblins win, taking W. Mirkwood from Elves with 1 wargs remaining. Battle score for attacker is 1
Casualties for Elves: 1 eagles and 1 ents
Casualties for Goblins: 1 bats and 1 wargsNon Combat Move - Goblins
2 wargss moved from Dol Goldur to S. Mirkwood
3 shooterss, 4 stabberss and 1 wargs moved from S. Caves to Celebran
2 shooterss, 2 stabberss and 2 wargss moved from N. Caves to Drimrill Dale
2 shooterss and 3 stabberss moved from Moria to Drimrill Dale
1 stabbers moved from Moria to Drimrill Dale
1 stabbers moved from Moria to Drimrill Dale
1 shooters moved from Moria to Drimrill Dale
1 shooters moved from Moria to Drimrill Dale
2 wargss moved from Isengard to Celebran
1 stabbers moved from Moria to Celebran
1 stabbers moved from Moria to Celebran
2 trollss moved from Moria to Celebran
1 wargs moved from Moria to Celebran
1 wargs moved from Moria to Celebran
1 bats moved from Fangorn to MoriaPlace Units - Goblins
2 batss and 1 shooters placed in MoriaTurn Complete - Goblins
Goblins collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Elves
Elves buy 1 hobbits, 3 hunterss and 1 wizard; Remaining resources: 0 PUs;Combat Move - Elves
Elves loses 0 PUs for violating Carrocks neutrality.
2 eagless, 6 hunterss and 2 wizards moved from Lorien to Celebran
1 hobbits, 6 hunterss and 2 wizards moved from Rivendell to Eregion
1 ents and 2 hunterss moved from N. Mirkwood to W. Mirkwood
6 hunterss moved from High Mirkwood to W. Mirkwood
2 wizards moved from High Mirkwood to W. Mirkwood
1 eagles and 1 ents moved from E. Mirkwood to W. Mirkwood
1 ents moved from High Mirkwood to Carrock
Elves take Carrock from NeutralCombat - Elves
Battle in Celebran
Elves attack with 2 eagless, 6 hunterss and 2 wizards
Goblins defend with 3 shooterss, 7 stabberss, 2 trollss and 5 wargss
2 wizards retreated to Lorien
Goblins win with 3 shooterss, 1 stabbers, 2 trollss and 5 wargss remaining. Battle score for attacker is -18
Casualties for Elves: 1 eagles and 6 hunterss
Casualties for Goblins: 6 stabberss
Battle in Eregion
Elves attack with 1 hobbits, 6 hunterss and 2 wizards
Goblins defend with 1 shooters
Elves win, taking Eregion from Goblins with 1 hobbits, 6 hunterss and 2 wizards remaining. Battle score for attacker is 2
Casualties for Goblins: 1 shooters
Battle in W. Mirkwood
Elves attack with 1 eagles, 2 entss, 8 hunterss and 2 wizards
Goblins defend with 1 wargs
Elves win, taking W. Mirkwood from Goblins with 1 eagles, 2 entss, 8 hunterss and 2 wizards remaining. Battle score for attacker is 5
Casualties for Goblins: 1 wargsNon Combat Move - Elves
1 eagles moved from W. Mirkwood to E. Mirkwood
1 eagles moved from Celebran to E. MirkwoodPlace Units - Elves
2 hunterss and 1 wizard placed in High Mirkwood
1 hobbits and 1 hunters placed in RivendellTurn Complete - Elves
Elves collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Haradrim
Haradrim buy 2 caravels and 1 galleon; Remaining resources: 0 PUs;Combat Move - Haradrim
Haradrim loses 0 PUs for violating Debatable Lands neutrality.
Haradrim loses 0 PUs for violating Debatable Lands neutrality.
2 spearInfantrys moved from Umbar to Debatable Land
Haradrim take Debatable Land from Neutral
2 oliphants and 4 spearInfantrys moved from Harad Road to S. Ithilien
1 oliphant moved from N. Haradwaith to Harad Road
1 oliphant moved from Harad Road to S. Ithilien
2 spearInfantrys moved from N. Haradwaith to Debatable LandCombat - Haradrim
Non Combat Move - Haradrim
1 oliphant moved from Umbar to S. Ithilien
4 corsairss moved from Minas Morgul to N. Ithilien
2 caravels moved from Umbar Peninsula Coast to Bay of Harad
1 galleon moved from Harnen to Umbar Peninsula CoastPlace Units - Haradrim
2 caravels and 1 galleon placed in Bay of HaradTurn Complete - Haradrim
Haradrim collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Gondor
Gondor buy 2 caravels, 1 heavyCavalry, 2 spearInfantrys, 1 towerGuard and 2 trebuches; Remaining resources: 0 PUs;Combat Move - Gondor
3 spearInfantrys and 1 towerGuard moved from Andrast to Druwaith Laur
3 heavyCavalrys moved from Anfalas to Angren BankCombat - Gondor
Battle in Angren Bank
Gondor attack with 3 heavyCavalrys
Neutral defend with 1 spearInfantry
Gondor loses 0 PUs for violating Angren Banks neutrality.
Gondor win, taking Angren Bank from Neutral with 2 heavyCavalrys remaining. Battle score for attacker is -2
Casualties for Neutral: 1 spearInfantry
Casualties for Gondor: 1 heavyCavalry
Battle in Druwaith Laur
Gondor attack with 3 spearInfantrys and 1 towerGuard
Neutral defend with 1 spearInfantry
Gondor loses 0 PUs for violating Druwaith Laurs neutrality.
Gondor win, taking Druwaith Laur from Neutral with 3 spearInfantrys and 1 towerGuard remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantryNon Combat Move - Gondor
2 galleons moved from Lefnui to N. E. Central Sea Zone
2 galleons moved from N. E. Central Sea Zone to S. E. Central Sea Zone
1 spearInfantry moved from S. Gondor to S. Gondor Coast
1 spearInfantry moved from Tolfolas to S. Gondor Coast
2 caravels, 2 galleons and 2 spearInfantrys moved from S. Gondor Coast to S. E. Central Sea Zone
2 galleons moved from Gilrain to S. E. Central Sea Zone
3 spearInfantrys and 4 towerGuards moved from Minas Tirith to Anorien
3 trebuches moved from Minas Tirith to Anorien
3 heavyCavalrys moved from Minas Tirith to Anorien
2 spearInfantrys and 2 trebuches moved from W. Osg. to Anorien
3 spearInfantrys moved from E. Osg. to W. Osg.
2 heavyCavalrys moved from E. Osg. to Anorien
10 undeads moved from Paths of the Dead to Lamedon
3 spearInfantrys moved from Anfalas to Morthond
1 spearInfantry moved from Belfalas to Morthond
2 galleons and 4 spearInfantrys moved from Morthond to S. E. Central Sea ZonePlace Units - Gondor
2 caravels placed in Lefnui
1 heavyCavalry and 1 towerGuard placed in W. Osg.
2 spearInfantrys and 2 trebuches placed in Minas Tirith
Gondor undo move 1.
2 caravels placed in MorthondTurn Complete - Gondor
Gondor collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Rhun
Rhun buy 1 chariotArchers and 2 spearInfantrys; Remaining resources: 1 PUs;Combat Move - Rhun
Rhun loses 0 PUs for violating S. Brown Landss neutrality.
Rhun loses 0 PUs for violating S. Rhovanions neutrality.
Rhun loses 0 PUs for violating S. E. Rhovanions neutrality.
Rhun loses 0 PUs for violating E. Rhovanions neutrality.
Rhun loses 0 PUs for violating S. E. Rhovanions neutrality.
Rhun loses 0 PUs for violating S. Rhovanions neutrality.
Rhun loses 0 PUs for violating S. Rhovanions neutrality.
4 chariotArcherss, 6 spearInfantrys and 2 warChariots moved from N. Rhun to Iron Hills
3 chariotArcherss and 1 warWagon moved from Rhun to Iron Hills
1 spearInfantry moved from Rhun to E. Rhovanion
Rhun take E. Rhovanion from Neutral
1 spearInfantry moved from S. Rhun to S. E. Rhovanion
Rhun take S. E. Rhovanion from Neutral
1 spearInfantry moved from S. Rhun to S. Rhovanion
Rhun take S. Rhovanion from NeutralCombat - Rhun
Battle in Iron Hills
Rhun attack with 7 chariotArcherss, 6 spearInfantrys, 2 warChariots and 1 warWagon
Dwarves defend with 3 axeInfantrys, 2 berzerkerss, 1 castle and 4 fortificationss
Rhun win, taking Iron Hills from Dwarves with 7 chariotArcherss, 1 spearInfantry, 2 warChariots and 1 warWagon remaining. Battle score for attacker is 15
Casualties for Rhun: 5 spearInfantrys
Casualties for Dwarves: 3 axeInfantrys, 2 berzerkerss and 4 fortificationssNon Combat Move - Rhun
3 chariotArcherss moved from S. Rhun to E. Rhovanion
2 warChariots moved from Udun to S. RhovanionPlace Units - Rhun
1 chariotArchers and 2 spearInfantrys placed in RhunTurn Complete - Rhun
Rhun collect 19 PUs; end with 20 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Dale
Dale buy 1 heavyCavalry and 1 trebuche; Remaining resources: 0 PUs;Combat Move - Dale
1 heavyCavalry moved from N. Dale to N. Rhun
Dale take N. Rhun from RhunCombat - Dale
Non Combat Move - Dale
1 heavyCavalry moved from N. Rhun to N. Dale
1 spearInfantry moved from N. Dale to N. Rhun
3 archerss and 3 spearInfantrys moved from Lake Town to N. DalePlace Units - Dale
1 heavyCavalry and 1 trebuche placed in Lake TownTurn Complete - Dale
Dale collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Khand
Khand buy 2 raiderCavalrys; Remaining resources: 0 PUs;Non Combat Move - Khand
2 raiderCavalrys moved from Khand to N. Ithilien
1 warWolves moved from Khand to S. Ithilien
4 raiderss and 2 xbowInfantrys moved from Khand to Harad Road
3 raiderss moved from S. Khand to KhandPlace Units - Khand
2 raiderCavalrys placed in KhandTurn Complete - Khand
Khand collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Dwarves
Dwarves buy 4 axeInfantrys; Remaining resources: 0 PUs;Non Combat Move - Dwarves
2 cannons and 2 phalanxs moved from Lonely Mtn. to N. Dale
6 axeInfantrys moved from Lonely Mtn. to N. DalePlace Units - Dwarves
4 axeInfantrys placed in Lonely Mtn.Turn Complete - Dwarves
Dwarves collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Saruman
Saruman buy 6 fortificationss and 1 tower; Remaining resources: 0 PUs;Combat Move - Saruman
Saruman loses 0 PUs for violating Anduin East Banks neutrality.
1 urukhai moved from Isengard to Wold
Saruman take Wold from Rohan
4 urukhais moved from Dol Goldur to Anduin East Bank
Saruman take Anduin East Bank from NeutralCombat - Saruman
Non Combat Move - Saruman
Place Units - Saruman
6 fortificationss and 1 tower placed in IsengardTurn Complete - Saruman
Saruman collect 11 PUs; end with 11 PUs total -
Poor Sauraman, buying walls and watching the Rohan swarm outside his castle.





