Just trying to set up a new forum for a private game.
Lord of the Rings
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Northeast*
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I had no clue what I was doing since it was my second time playing; the previous time was probably a year ago. I was trying to hold Osgoliath and didn’t have much plan elsewhere. The Rohan can too easily capture Isengard which tips the economy way in the favor of Good. If I played more intelligently, the Haradrim would have been kept in its corner.
I would think that the Evil forces need an additional 60 PUs worth of starting units to make things fair.
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I think Gondor should be able to field a couple amphibious assaults on Haradrim’s coast, and vice versa. Mordor should have a little more economy or a lot more starting units. Its also a little weird because everything is happening simultaneously, where as in the books and movies the battles were spaced out.
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Maybe the solution is to add significant more revenue for Mordor and Isengard. They seem to be way under-powered compared with the books.
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Yeah, or at least a starting amount of PU’s that allows them to aggresively expand. I felt I was just trying to keep Isengard alive and turtle Mordor. Quite odd for the Lords of Evil!
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I am thinking of modifying the game to where all of the Capitols for the evil powers are worth an additional 5, giving them 30 extra production per round.
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I think that’s a good idea. If I could make a suggestion, give 10 to Isengard and Mordor, and don’t give 5 to maybe Khand and Rhun. I think that would more accurately reflect the amount of power each side had.
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That sounds fun! Would you like to try that next match. I would be fine playing either power.
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Totally! If you’d like to give Evil a spin with the new capitals I totally get it
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Go ahead and be Evil again. I think that I have a bit better mastery of the Good powers after this game. Use the Edit mode to change PUs for a country after the turn.
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Cool. I’ll set up a game tomorrow.
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Perfect. I will be gone until tomorrow afternoon. I have to enjoy the last day of holiday vacation.
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Totally man 8-)
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Saruman
Saruman buy 2 orcss and 1 siegeTower; Remaining resources: 0 PUs;Combat Move - Saruman
1 orcs moved from Isengard to Westfold
1 raiders moved from Isengard to Westfold
1 orcs, 3 raiderss, 7 urukhais and 1 wizard moved from Isengard to FangornCombat - Saruman
Battle in Westfold
Saruman attack with 1 orcs and 1 raiders
Rohan defend with 1 spearInfantry
Saruman win, taking Westfold from Rohan with 1 orcs and 1 raiders remaining. Battle score for attacker is 3
Casualties for Rohan: 1 spearInfantry
Battle in Fangorn
Saruman attack with 1 orcs, 3 raiderss, 7 urukhais and 1 wizard
Elves defend with 8 entss
5 urukhais and 1 wizard retreated to Isengard
Elves win with 1 ents remaining. Battle score for attacker is 10
Casualties for Saruman: 1 orcs, 3 raiderss and 2 urukhais
Casualties for Elves: 7 entssNon Combat Move - Saruman
Place Units - Saruman
2 orcss and 1 siegeTower placed in IsengardTurn Complete - Saruman
Saruman collect 14 PUs; end with 14 PUs total -
I talked with a few people on the Forum and they claimed that the game was actually balanced with careful Evil gameplay. It is tough but possible. If you don’t mind, I would like to see if I can get a gameplan to work. I posted the first turn.
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Freefolk
Freefolk buy 3 lightCavalrys; Remaining resources: 2 PUs;Combat Move - Freefolk
1 archers and 1 spearInfantry moved from S. Arthedain to Minhiriath
2 hobbitss moved from Shire to Minhiriath
1 lightCavalry moved from Breelands to E. Arnor
1 archers moved from Breelands to E. ArnorCombat - Freefolk
Battle in Minhiriath
Freefolk attack with 1 archers, 2 hobbitss and 1 spearInfantry
Neutral defend with 1 spearInfantry
Freefolk loses 0 PUs for violating Minhiriaths neutrality.
Freefolk win, taking Minhiriath from Neutral with 1 archers, 1 hobbits and 1 spearInfantry remaining. Battle score for attacker is 1
Casualties for Neutral: 1 spearInfantry
Casualties for Freefolk: 1 hobbits
Battle in E. Arnor
Freefolk attack with 1 archers and 1 lightCavalry
Neutral defend with 1 spearInfantry
Freefolk loses 0 PUs for violating E. Arnors neutrality.
Freefolk win, taking E. Arnor from Neutral with 1 lightCavalry remaining. Battle score for attacker is 0
Casualties for Neutral: 1 spearInfantry
Casualties for Freefolk: 1 archersNon Combat Move - Freefolk
1 archers and 2 spearInfantrys moved from Fornost to Breelands
2 hobbitss moved from Hobbiton to Shire
2 archerss and 3 spearInfantrys moved from Bree to S. DownsPlace Units - Freefolk
3 lightCavalrys placed in BreeTurn Complete - Freefolk
Freefolk collect 16 PUs; end with 18 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Mordor
Mordor buy 3 orcss, 1 siegeTower and 1 trolls; Remaining resources: 1 PUs;Combat Move - Mordor
Mordor loses 0 PUs for violating Dagorlads neutrality.
1 orcs moved from Udun to Dagorlad
Mordor take Dagorlad from Neutral
1 orcs moved from Minas Morgul to S. Ithilien
Mordor take S. Ithilien from Gondor
1 orcs moved from Minas Morgul to N. Ithilien
Mordor take N. Ithilien from Gondor
6 orcss, 6 siegeTowers and 1 trolls moved from Minas Morgul to N. Ithilien
2 trollss moved from Minas Morgul to N. Ithilien
3 orcss, 1 siegeTower and 2 trollss moved from Dol Goldur to S. MirkwoodCombat - Mordor
Battle in S. Mirkwood
Mordor attack with 3 orcss, 1 siegeTower and 2 trollss
Elves defend with 2 entss and 2 hunterss
Mordor win, taking S. Mirkwood from Elves with 1 siegeTower and 2 trollss remaining. Battle score for attacker is 9
Casualties for Mordor: 3 orcss
Casualties for Elves: 2 entss and 2 hunterssNon Combat Move - Mordor
6 orcss moved from Gorgoroth to Minas Morgul
1 orcs moved from Udun to Dagorlad
3 nazguls moved from Barad Dur to Minas MorgulPlace Units - Mordor
1 siegeTower and 1 trolls placed in Minas Morgul
Mordor undo move 1.
1 orcs and 1 trolls placed in Dol Goldur
2 orcss and 1 siegeTower placed in Minas MorgulTurn Complete - Mordor
Mordor collect 23 PUs; end with 24 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Rohan
Rohan buy 2 heavyCavalrys, 1 lightCavalry and 1 trebuche; Remaining resources: 0 PUs;Combat Move - Rohan
1 heavyCavalry moved from Eastfold to Westfold
1 spearInfantry moved from Helms Deep to Westfold
2 heavyCavalrys moved from E. Emnet to Westfold
1 lightCavalry moved from E. Emnet to WestfoldCombat - Rohan
Battle in Westfold
Rohan attack with 3 heavyCavalrys, 1 lightCavalry and 1 spearInfantry
Saruman defend with 1 orcs and 1 raiders
Rohan win, taking Westfold from Saruman with 3 heavyCavalrys and 1 lightCavalry remaining. Battle score for attacker is 4
Casualties for Rohan: 1 spearInfantry
Casualties for Saruman: 1 orcs and 1 raidersNon Combat Move - Rohan
7 lightCavalrys moved from E. Emnet to Westfold
4 spearInfantrys moved from Eastfold to WestfoldPlace Units - Rohan
2 heavyCavalrys, 1 lightCavalry and 1 trebuche placed in EastfoldTurn Complete - Rohan
Rohan collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Goblins
Goblins buy 2 batss and 1 shooters; Remaining resources: 0 PUs;Combat Move - Goblins
Goblins loses 0 PUs for violating Drimrill Dales neutrality.
Goblins loses 0 PUs for violating Celebrans neutrality.
Goblins loses 0 PUs for violating Gladdens neutrality.
Goblins loses 0 PUs for violating Eregions neutrality.
Goblins loses 0 PUs for violating Eregions neutrality.
1 stabbers moved from N. Caves to Drimrill Dale
Goblins take Drimrill Dale from Neutral
1 stabbers moved from Moria to Celebran
Goblins take Celebran from Neutral
1 wargs moved from Isengard to Fangorn
1 bats moved from Moria to Fangorn
1 shooters moved from Moria to Eregion
Goblins take Eregion from Neutral
1 wargs moved from Isengard to Fangorn
1 bats moved from N. Caves to W. Mirkwood
1 wargs moved from Dol Goldur to W. Mirkwood
1 wargs moved from Dol Goldur to W. MirkwoodCombat - Goblins
Battle in Fangorn
Goblins attack with 1 bats and 2 wargss
Elves defend with 1 ents
Goblins win, taking Fangorn from Elves with 1 bats and 1 wargs remaining. Battle score for attacker is 0
Casualties for Elves: 1 ents
Casualties for Goblins: 1 wargs
Battle in W. Mirkwood
Goblins attack with 1 bats and 2 wargss
Elves defend with 1 eagles and 1 ents
Goblins win, taking W. Mirkwood from Elves with 1 wargs remaining. Battle score for attacker is 1
Casualties for Elves: 1 eagles and 1 ents
Casualties for Goblins: 1 bats and 1 wargsNon Combat Move - Goblins
2 wargss moved from Dol Goldur to S. Mirkwood
3 shooterss, 4 stabberss and 1 wargs moved from S. Caves to Celebran
2 shooterss, 2 stabberss and 2 wargss moved from N. Caves to Drimrill Dale
2 shooterss and 3 stabberss moved from Moria to Drimrill Dale
1 stabbers moved from Moria to Drimrill Dale
1 stabbers moved from Moria to Drimrill Dale
1 shooters moved from Moria to Drimrill Dale
1 shooters moved from Moria to Drimrill Dale
2 wargss moved from Isengard to Celebran
1 stabbers moved from Moria to Celebran
1 stabbers moved from Moria to Celebran
2 trollss moved from Moria to Celebran
1 wargs moved from Moria to Celebran
1 wargs moved from Moria to Celebran
1 bats moved from Fangorn to MoriaPlace Units - Goblins
2 batss and 1 shooters placed in MoriaTurn Complete - Goblins
Goblins collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Elves
Elves buy 1 hobbits, 3 hunterss and 1 wizard; Remaining resources: 0 PUs;Combat Move - Elves
Elves loses 0 PUs for violating Carrocks neutrality.
2 eagless, 6 hunterss and 2 wizards moved from Lorien to Celebran
1 hobbits, 6 hunterss and 2 wizards moved from Rivendell to Eregion
1 ents and 2 hunterss moved from N. Mirkwood to W. Mirkwood
6 hunterss moved from High Mirkwood to W. Mirkwood
2 wizards moved from High Mirkwood to W. Mirkwood
1 eagles and 1 ents moved from E. Mirkwood to W. Mirkwood
1 ents moved from High Mirkwood to Carrock
Elves take Carrock from NeutralCombat - Elves
Battle in Celebran
Elves attack with 2 eagless, 6 hunterss and 2 wizards
Goblins defend with 3 shooterss, 7 stabberss, 2 trollss and 5 wargss
2 wizards retreated to Lorien
Goblins win with 3 shooterss, 1 stabbers, 2 trollss and 5 wargss remaining. Battle score for attacker is -18
Casualties for Elves: 1 eagles and 6 hunterss
Casualties for Goblins: 6 stabberss
Battle in Eregion
Elves attack with 1 hobbits, 6 hunterss and 2 wizards
Goblins defend with 1 shooters
Elves win, taking Eregion from Goblins with 1 hobbits, 6 hunterss and 2 wizards remaining. Battle score for attacker is 2
Casualties for Goblins: 1 shooters
Battle in W. Mirkwood
Elves attack with 1 eagles, 2 entss, 8 hunterss and 2 wizards
Goblins defend with 1 wargs
Elves win, taking W. Mirkwood from Goblins with 1 eagles, 2 entss, 8 hunterss and 2 wizards remaining. Battle score for attacker is 5
Casualties for Goblins: 1 wargsNon Combat Move - Elves
1 eagles moved from W. Mirkwood to E. Mirkwood
1 eagles moved from Celebran to E. MirkwoodPlace Units - Elves
2 hunterss and 1 wizard placed in High Mirkwood
1 hobbits and 1 hunters placed in RivendellTurn Complete - Elves
Elves collect 21 PUs; end with 21 PUs total





