@farmboy FYI. It will be a few hours before I can get back to the game.
16L -Pete (Axis, +2 PU) vs. Pherman (Allies) BM 2
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I did this turn when i went to bed last night and by a freak chance my internet went out after I posted the turn so it didn’t get posted. I edited the combats as they happened. You can verify them through marti dice server. Sorry about that.
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no worries. I’ve had to do the same thing myself
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 10 infantry moved from Iraq to Persia
3 fighters and 1 tactical_bomber moved from 80 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from Szechwan to Persia
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 armour moved from Kwangsi to Hunan
1 infantry moved from Anhwe to Hunan
1 bomber moved from Szechwan to Persia
6 fighters and 2 tactical_bombers moved from Szechwan to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 1 armour, 6 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Persia
Japanese attack with 1 artillery, 1 bomber, 4 fighters, 10 infantry and 2 tactical_bombers
British defend with 1 aaGun, 2 artilleries, 1 factory_minor and 6 infantry
Japanese win, taking Persia from British with 1 artillery, 1 bomber, 3 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for British: 1 aaGun, 2 artilleries and 6 infantryNon Combat Move - Japanese
1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone
1 bomber and 1 fighter moved from Persia to Iraq
1 armour moved from Sakha to Amur
1 artillery and 2 infantry moved from Manchuria to Amur
2 infantry moved from Jehol to Manchuria
1 artillery moved from Chahar to Anhwe
2 fighters moved from Hunan to Szechwan
2 artilleries and 1 infantry moved from Kweichow to Szechwan
4 fighters and 2 tactical_bombers moved from Hunan to French Indo China
3 fighters and 3 tactical_bombers moved from French Indo China to Philippines
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 battleships, 2 carriers, 1 cruiser, 2 submarines and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from French Indo China to YunnanPlace Units - Japanese
2 destroyers and 1 submarine placed in 37 Sea Zone
Japanese undo move 1.
2 infantry placed in Malaya
1 destroyer placed in 37 Sea Zone
1 fighter and 1 infantry placed in Manchuria
3 fighters placed in Japan
1 submarine placed in 6 Sea Zone
Japanese undo move 1.
1 destroyer placed in 37 Sea Zone
1 infantry placed in Malaya
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3
Japanese collect 67 PUs (2 lost to blockades); end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 destroyer, 4 infantry, 2 mech_infantrys, 5 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 infantry moved from Morocco to Algeria
Americans take Algeria from Germans
1 submarine moved from 35 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
9 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 9 fighters and 1 tactical_bomber
Japanese defend with 1 transport
Americans win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Battle in TunisiaNon Combat Move - Americans
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 aaGun and 1 infantry moved from Morocco to Algeria
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 aaGuns and 1 artillery moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 1 artillery, 1 destroyer, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Caroline Islands to India
1 battleship, 5 carriers, 3 cruisers, 4 destroyers and 6 submarines moved from 33 Sea Zone to 42 Sea Zone
9 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea ZonePlace Units - Americans
1 destroyer, 5 submarines and 2 transports placed in 10 Sea Zone
Americans undo move 1.
1 destroyer and 5 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys placed in Central United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter moved from Tsinghai to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
2 infantry moved from Sikang to Shensi
11 infantry moved from Tsinghai to Shensi
2 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 15 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 cruiser and 1 destroyer
Italians defend with 1 destroyer and 3 transports
British win, taking 98 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 21
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer and 3 transportsNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Brazil: 2 infantry
EDIT: Changing ownership of French Guiana from Neutral_Axis to Americans
EDIT: Adding units owned by Americans to French Guiana: 2 infantry
EDIT: Turning off Edit Mode
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 94 Sea Zone to TunisiaPlace Units - British
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 21 PUs; end with 24 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,5,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 mech_infantry moved from Belarus to Vologda
Italians take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Italians take Smolensk from Russians
3 mech_infantrys moved from Belarus to Western Ukraine
1 bomber and 2 fighters moved from Bessarabia to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber, 2 fighters and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Italians win, taking Western Ukraine from Russians with 1 bomber, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians
2 fighters moved from Western Ukraine to Romania
1 bomber moved from Western Ukraine to Romania
1 aaGun, 2 artilleries and 5 infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 armour and 1 mech_infantry moved from Belarus to Eastern Poland
1 armour moved from Belarus to Eastern Poland
2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
3 infantry placed in Southern Italy
6 infantry and 2 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
Italians collect 26 PUs (2 lost to blockades); end with 26 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 destroyer moved from 92 Sea Zone to 94 Sea ZoneNon Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun and 2 infantry
EDIT: Adding units owned by ANZAC to Western Australia: 1 aaGun and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Belgian Congo to Union of South Africa
1 artillery moved from French Madagascar to 72 Sea Zone
1 artillery and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery moved from 71 Sea Zone to Union of South Africa
1 armour, 1 artillery and 2 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 81 Sea Zone to 71 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 71 Sea Zone to Union of South Africa
1 bomber moved from Anglo Egyptian Sudan to Union of South AfricaCombat - Germans
Battle in Union of South Africa
Germans attack with 2 armour, 2 artilleries, 1 bomber and 2 infantry
British defend with 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Union of South Africa from British with 2 armour, 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Eastern Persia from British to Germans
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
1 bomber moved from Union of South Africa to Kenya
1 bomber moved from Southern Italy to Persia
3 armour moved from Novgorod to Belarus
1 aaGun, 3 artilleries and 7 infantry moved from Eastern Poland to Belarus
2 tactical_bombers moved from Southern Italy to Egypt
5 submarines moved from 125 Sea Zone to 112 Sea Zone
5 armour and 5 mech_infantrys moved from Western Germany to Yugoslavia
6 armour moved from Western Germany to Yugoslavia
3 infantry moved from Western Germany to France
1 infantry moved from Bessarabia to Eastern Poland
2 fighters moved from Belarus to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to EgyptPlace Units - Germans
1 artillery and 2 infantry placed in France
1 armour and 2 mech_infantrys placed in Novgorod
3 infantry placed in Egypt
2 fighters, 1 mech_infantry and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western UkraineCombat - Russians
Battle in Vologda
Russians attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians win, taking Vologda from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians win, taking Smolensk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 3 mech_infantrys
Russians win, taking Western Ukraine from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 3 mech_infantrys
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
2 infantry moved from Yenisey to Yakut S.S.R.
2 armour and 1 mech_infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Caucasus
2 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Caucasus
1 fighter moved from Smolensk to Caucasus
1 tactical_bomber moved from Vologda to Caucasus
1 aaGun moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
2 infantry moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to RussiaPlace Units - Russians
10 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 1 aaGun and 2 infantry
EDIT: Adding units owned by Russians to Bryansk: 2 infantry
EDIT: Adding units owned by Russians to Russia: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour, 2 artilleries and 3 infantry moved from Amur to Buryatia
1 armour moved from Siberia to Buryatia
1 fighter moved from Manchuria to Buryatia
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 bomber moved from Philippines to Celebes
1 fighter moved from Philippines to Celebes
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Philippines to 44 Sea Zone
1 infantry moved from Persia to Northwest Persia
Japanese take Northwest Persia from BritishCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 armour and 1 infantry
Japanese win, taking Celebes from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Buryatia
Japanese attack with 2 armour, 2 artilleries, 1 fighter and 3 infantry
Russians defend with 8 infantry
Japanese win, taking Buryatia from Russians with 2 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 18
Casualties for Japanese: 2 infantry
Casualties for Russians: 8 infantryNon Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 bomber and 1 fighter moved from Celebes to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 battleships, 2 carriers, 1 cruiser and 2 submarines moved from 37 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Shan State
1 armour moved from Hunan to Yunnan
2 artilleries, 2 fighters and 3 infantry moved from Szechwan to Yunnan
1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 fighters moved from Yunnan to French Indo China
1 fighter moved from Buryatia to ManchuriaPlace Units - Japanese
1 destroyer placed in 37 Sea Zone
1 aaGun and 1 infantry placed in Malaya
3 infantry placed in French Indo China
1 mech_infantry placed in Manchuria
1 carrier and 1 transport placed in 6 Sea Zone
2 fighters placed in Japan
Japanese undo move 1.
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Iraq: 1 bomber and 1 fighter
EDIT: Adding units owned by Japanese to Egypt: 1 bomber and 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 6 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 bomber moved from India to Anhwe
4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
4 fighters moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from 94 Sea Zone to 95 Sea Zone
2 destroyers moved from 94 Sea Zone to 95 Sea Zone
1 carrier moved from 94 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 44 Sea Zone from Neutral with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 43 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 43 Sea Zone from Neutral with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Sicily
Battle in Sardinia
Battle in Anhwe
Americans attack with 1 bomber
Japanese defend with 1 artillery
Japanese win, taking Sicily from Italians, taking Sardinia from Italians with 1 artillery remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in MaltaNon Combat Move - Americans
1 submarine moved from 94 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 2 mech_infantrys moved from Tunisia to Libya
2 aaGuns, 2 artilleries and 6 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
4 transports moved from 91 Sea Zone to 102 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
4 fighters moved from 43 Sea Zone to 42 Sea Zone
5 fighters and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 submarines moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 63 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer placed in 101 Sea Zone
1 armour, 4 infantry and 1 mech_infantry placed in Central United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 fighter moved from Kansu to Kweichow
2 infantry moved from Shensi to Kweichow
2 infantry moved from Suiyuyan to Hopei
14 infantry moved from Shensi to HopeiCombat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Hopei
Chinese attack with 16 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese, taking Szechwan from Japanese, taking Hopei from Japanese with 15 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to KansuPlace Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CreteCombat - British
Battle in Cyprus
Battle in CreteNon Combat Move - British
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 94 Sea Zone to 95 Sea Zone
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 artillery moved from Tunisia to Libya
1 armour moved from Tunisia to Libya
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 carrier and 1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 18 PUs; end with 21 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 24 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CreteCombat - British
Battle in Cyprus
Battle in CreteNon Combat Move - British
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 94 Sea Zone to 95 Sea Zone
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 artillery moved from Tunisia to Libya
1 armour moved from Tunisia to Libya
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 carrier and 1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 18 PUs; end with 21 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 24 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 41 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 42 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Romania to Western Ukraine
1 armour moved from Eastern Poland to Ukraine
Italians take Ukraine from RussiansCombat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 artillery
Italians win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 96 Sea Zone: 1 transport
EDIT: Removing units owned by British from 99 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 fighters moved from Romania to Southern Italy
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
1 aaGun moved from Yugoslavia to Bulgaria
1 armour moved from Eastern Poland to Romania
2 mech_infantrys moved from Northern Italy to Romania
6 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Iraq to Northwest Persia
1 aaGun moved from Southern Italy to Northern Italy
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Western Ukraine to Western GermanyPlace Units - Italians
3 infantry placed in Southern Italy
7 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 airfield; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
3 fighters moved from Queensland to Java
2 submarines moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 airfield placed in JavaTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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Have you forgotten me?
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I got swamped with work and had a lot of games on the go. I can usually only manage a few turns a night now, I’m trying to not let any one game go on too long without a turn.





