Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
no worries. I’ve had to do the same thing myself
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 10 infantry moved from Iraq to Persia
3 fighters and 1 tactical_bomber moved from 80 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from Szechwan to Persia
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 armour moved from Kwangsi to Hunan
1 infantry moved from Anhwe to Hunan
1 bomber moved from Szechwan to Persia
6 fighters and 2 tactical_bombers moved from Szechwan to Hunan
Combat - Japanese
Battle in Hunan
Japanese attack with 1 armour, 6 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Persia
Japanese attack with 1 artillery, 1 bomber, 4 fighters, 10 infantry and 2 tactical_bombers
British defend with 1 aaGun, 2 artilleries, 1 factory_minor and 6 infantry
Japanese win, taking Persia from British with 1 artillery, 1 bomber, 3 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for British: 1 aaGun, 2 artilleries and 6 infantry
Non Combat Move - Japanese
1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone
1 bomber and 1 fighter moved from Persia to Iraq
1 armour moved from Sakha to Amur
1 artillery and 2 infantry moved from Manchuria to Amur
2 infantry moved from Jehol to Manchuria
1 artillery moved from Chahar to Anhwe
2 fighters moved from Hunan to Szechwan
2 artilleries and 1 infantry moved from Kweichow to Szechwan
4 fighters and 2 tactical_bombers moved from Hunan to French Indo China
3 fighters and 3 tactical_bombers moved from French Indo China to Philippines
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 battleships, 2 carriers, 1 cruiser, 2 submarines and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from French Indo China to Yunnan
Place Units - Japanese
2 destroyers and 1 submarine placed in 37 Sea Zone
Japanese undo move 1.
2 infantry placed in Malaya
1 destroyer placed in 37 Sea Zone
1 fighter and 1 infantry placed in Manchuria
3 fighters placed in Japan
1 submarine placed in 6 Sea Zone
Japanese undo move 1.
1 destroyer placed in 37 Sea Zone
1 infantry placed in Malaya
1 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3
Japanese collect 67 PUs (2 lost to blockades); end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 destroyer, 4 infantry, 2 mech_infantrys, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 infantry moved from Morocco to Algeria
Americans take Algeria from Germans
1 submarine moved from 35 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
9 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 9 fighters and 1 tactical_bomber
Japanese defend with 1 transport
Americans win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Battle in Tunisia
Non Combat Move - Americans
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 aaGun and 1 infantry moved from Morocco to Algeria
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 aaGuns and 1 artillery moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 1 artillery, 1 destroyer, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Caroline Islands to India
1 battleship, 5 carriers, 3 cruisers, 4 destroyers and 6 submarines moved from 33 Sea Zone to 42 Sea Zone
9 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
Place Units - Americans
1 destroyer, 5 submarines and 2 transports placed in 10 Sea Zone
Americans undo move 1.
1 destroyer and 5 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys placed in Central United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
2 infantry moved from Sikang to Shensi
11 infantry moved from Tsinghai to Shensi
2 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 15 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 1 cruiser and 1 destroyer
Italians defend with 1 destroyer and 3 transports
British win, taking 98 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 21
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer and 3 transports
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Brazil: 2 infantry
EDIT: Changing ownership of French Guiana from Neutral_Axis to Americans
EDIT: Adding units owned by Americans to French Guiana: 2 infantry
EDIT: Turning off Edit Mode
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 94 Sea Zone to Tunisia
Place Units - British
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 21 PUs; end with 24 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,5,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 mech_infantry moved from Belarus to Vologda
Italians take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Italians take Smolensk from Russians
3 mech_infantrys moved from Belarus to Western Ukraine
1 bomber and 2 fighters moved from Bessarabia to Western Ukraine
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber, 2 fighters and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Italians win, taking Western Ukraine from Russians with 1 bomber, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
2 fighters moved from Western Ukraine to Romania
1 bomber moved from Western Ukraine to Romania
1 aaGun, 2 artilleries and 5 infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 armour and 1 mech_infantry moved from Belarus to Eastern Poland
1 armour moved from Belarus to Eastern Poland
2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Anglo Egyptian Sudan to Egypt
Place Units - Italians
3 infantry placed in Southern Italy
6 infantry and 2 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
Italians collect 26 PUs (2 lost to blockades); end with 26 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun and 2 infantry
EDIT: Adding units owned by ANZAC to Western Australia: 1 aaGun and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Belgian Congo to Union of South Africa
1 artillery moved from French Madagascar to 72 Sea Zone
1 artillery and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery moved from 71 Sea Zone to Union of South Africa
1 armour, 1 artillery and 2 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 81 Sea Zone to 71 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 71 Sea Zone to Union of South Africa
1 bomber moved from Anglo Egyptian Sudan to Union of South Africa
Combat - Germans
Battle in Union of South Africa
Germans attack with 2 armour, 2 artilleries, 1 bomber and 2 infantry
British defend with 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Union of South Africa from British with 2 armour, 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Eastern Persia from British to Germans
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
1 bomber moved from Union of South Africa to Kenya
1 bomber moved from Southern Italy to Persia
3 armour moved from Novgorod to Belarus
1 aaGun, 3 artilleries and 7 infantry moved from Eastern Poland to Belarus
2 tactical_bombers moved from Southern Italy to Egypt
5 submarines moved from 125 Sea Zone to 112 Sea Zone
5 armour and 5 mech_infantrys moved from Western Germany to Yugoslavia
6 armour moved from Western Germany to Yugoslavia
3 infantry moved from Western Germany to France
1 infantry moved from Bessarabia to Eastern Poland
2 fighters moved from Belarus to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Egypt
Place Units - Germans
1 artillery and 2 infantry placed in France
1 armour and 2 mech_infantrys placed in Novgorod
3 infantry placed in Egypt
2 fighters, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
Combat - Russians
Battle in Vologda
Russians attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians win, taking Vologda from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians win, taking Smolensk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 3 mech_infantrys
Russians win, taking Western Ukraine from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 3 mech_infantrys
Casualties for Russians: 3 infantry
Non Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
2 infantry moved from Yenisey to Yakut S.S.R.
2 armour and 1 mech_infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Caucasus
2 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Caucasus
1 fighter moved from Smolensk to Caucasus
1 tactical_bomber moved from Vologda to Caucasus
1 aaGun moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
2 infantry moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
Place Units - Russians
10 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 1 aaGun and 2 infantry
EDIT: Adding units owned by Russians to Bryansk: 2 infantry
EDIT: Adding units owned by Russians to Russia: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 2 artilleries and 3 infantry moved from Amur to Buryatia
1 armour moved from Siberia to Buryatia
1 fighter moved from Manchuria to Buryatia
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 bomber moved from Philippines to Celebes
1 fighter moved from Philippines to Celebes
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Philippines to 44 Sea Zone
1 infantry moved from Persia to Northwest Persia
Japanese take Northwest Persia from British
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 armour and 1 infantry
Japanese win, taking Celebes from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Buryatia
Japanese attack with 2 armour, 2 artilleries, 1 fighter and 3 infantry
Russians defend with 8 infantry
Japanese win, taking Buryatia from Russians with 2 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 18
Casualties for Japanese: 2 infantry
Casualties for Russians: 8 infantry
Non Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 bomber and 1 fighter moved from Celebes to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 battleships, 2 carriers, 1 cruiser and 2 submarines moved from 37 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Shan State
1 armour moved from Hunan to Yunnan
2 artilleries, 2 fighters and 3 infantry moved from Szechwan to Yunnan
1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 fighters moved from Yunnan to French Indo China
1 fighter moved from Buryatia to Manchuria
Place Units - Japanese
1 destroyer placed in 37 Sea Zone
1 aaGun and 1 infantry placed in Malaya
3 infantry placed in French Indo China
1 mech_infantry placed in Manchuria
1 carrier and 1 transport placed in 6 Sea Zone
2 fighters placed in Japan
Japanese undo move 1.
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Iraq: 1 bomber and 1 fighter
EDIT: Adding units owned by Japanese to Egypt: 1 bomber and 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 6 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 bomber moved from India to Anhwe
4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
4 fighters moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from 94 Sea Zone to 95 Sea Zone
2 destroyers moved from 94 Sea Zone to 95 Sea Zone
1 carrier moved from 94 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 44 Sea Zone from Neutral with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 43 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 43 Sea Zone from Neutral with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Sicily
Battle in Sardinia
Battle in Anhwe
Americans attack with 1 bomber
Japanese defend with 1 artillery
Japanese win, taking Sicily from Italians, taking Sardinia from Italians with 1 artillery remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Malta
Non Combat Move - Americans
1 submarine moved from 94 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 2 mech_infantrys moved from Tunisia to Libya
2 aaGuns, 2 artilleries and 6 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
4 transports moved from 91 Sea Zone to 102 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
4 fighters moved from 43 Sea Zone to 42 Sea Zone
5 fighters and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 submarines moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 63 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer placed in 101 Sea Zone
1 armour, 4 infantry and 1 mech_infantry placed in Central United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 fighter moved from Kansu to Kweichow
2 infantry moved from Shensi to Kweichow
2 infantry moved from Suiyuyan to Hopei
14 infantry moved from Shensi to Hopei
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Hopei
Chinese attack with 16 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese, taking Szechwan from Japanese, taking Hopei from Japanese with 15 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
Combat - British
Battle in Cyprus
Battle in Crete
Non Combat Move - British
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 94 Sea Zone to 95 Sea Zone
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 artillery moved from Tunisia to Libya
1 armour moved from Tunisia to Libya
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 carrier and 1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 18 PUs; end with 21 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 24 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
Combat - British
Battle in Cyprus
Battle in Crete
Non Combat Move - British
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 94 Sea Zone to 95 Sea Zone
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 artillery moved from Tunisia to Libya
1 armour moved from Tunisia to Libya
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 carrier and 1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 18 PUs; end with 21 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 24 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 41 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 42 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Romania to Western Ukraine
1 armour moved from Eastern Poland to Ukraine
Italians take Ukraine from Russians
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 artillery
Italians win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 96 Sea Zone: 1 transport
EDIT: Removing units owned by British from 99 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 fighters moved from Romania to Southern Italy
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
1 aaGun moved from Yugoslavia to Bulgaria
1 armour moved from Eastern Poland to Romania
2 mech_infantrys moved from Northern Italy to Romania
6 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Iraq to Northwest Persia
1 aaGun moved from Southern Italy to Northern Italy
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Western Ukraine to Western Germany
Place Units - Italians
3 infantry placed in Southern Italy
7 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 airfield; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
3 fighters moved from Queensland to Java
2 submarines moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 airfield placed in Java
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Have you forgotten me?
I got swamped with work and had a lot of games on the go. I can usually only manage a few turns a night now, I’m trying to not let any one game go on too long without a turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Combat - Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Turkmenistan from Russians to Germans
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
1 bomber moved from Kenya to Southern Italy
1 bomber moved from Persia to French Indo China
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
2 armour, 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
2 armour, 1 artillery, 1 cruiser, 1 infantry and 3 transports moved from 71 Sea Zone to 80 Sea Zone
2 armour, 1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Northwest Persia
1 fighter moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Egypt to Northwest Persia
1 tactical_bomber moved from Egypt to Southern Italy
11 armour and 5 mech_infantrys moved from Yugoslavia to Eastern Poland
2 tactical_bombers moved from Southern Italy to Western Germany
1 carrier, 2 destroyers and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from Union of South Africa to Rhodesia
Place Units - Germans
3 artilleries placed in France
10 mech_infantrys placed in Western Germany
2 infantry placed in Novgorod
1 infantry and 2 mech_infantrys placed in Egypt
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs