Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Ottomans 5 artilleries and 1 infantry moved from Mesopotamia to Ankara 1 artillery and 5 infantry moved from Smyrna to Ankara 1 artillery moved from Constantinople to Ankara 2 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans creates battle in territory Constantinople Ottomans creates battle in territory Mesopotamia Combat Move - Ottomans Place Units - Ottomans 6 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 6 PUs; end with 6 PUsGeo (Axis) vs Inno (Allies) G40 - no bid - Game 2
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 artillery, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
3 infantry moved from 113 Sea Zone to Germany
1 artillery moved from 113 Sea Zone to Germany
1 fighter and 1 tactical_bomber moved from United Kingdom to Germany
1 mech_infantry moved from Trans-Jordan to Iraq
British take Iraq from JapaneseCombat - British
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And Scramble at sz113 this time? :-D
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Hm. This one is interesting. I think it will not work for you, as the US fig and car can not attack and (hopefully) won’t play any role in this battle.
Please scramble both german planes. And if it is like I hope, feel free to change your move. -
Ughh…my lovely Germany landing dream does not wor :cry:k! You are right that my US CA and fighters can’t be used to protect the UK ship from Scrambling! So when attacking, it does not matter whether the sz has allies ship and they have no effect to the actual defense? :-o
I would have to replay the US and UK turn again
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Sorry for taking long. Will try to finish the moves later tonight.
Cheers
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: dice 2:
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I roll 2 forum dice vs japan sub…as I forgot to do so.
Rolling 2d6:
(2, 5)For japan sub
Rolling 1d6:
(2) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 8 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Norway to 115 Sea Zone
5 fighters moved from Norway to 115 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Denmark
1 fighter moved from 112 Sea Zone to Denmark
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Western United States to 30 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
2 fighters moved from 109 Sea Zone to Denmark
1 carrier and 2 destroyers moved from 109 Sea Zone to 112 Sea ZoneCombat - Americans
Battle in 30 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 115 Sea Zone
Americans attack with 1 bomber and 5 fighters
Germans defend with 1 battleship and 2 transports
Americans roll dice for 1 bomber and 5 fighters in 115 Sea Zone, round 2 : 5/6 hits
Germans roll dice for 1 battleship and 2 transports in 115 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Germans, 2 transports owned by the Germans and 1 fighter owned by the Americans lost in 115 Sea Zone
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 24
Casualties for Germans: 1 battleship and 2 transports
Casualties for Americans: 1 fighter
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Denmark
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 4/6 hits
Germans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Denmark
Americans win, taking Denmark from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 98 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 72 Sea Zone: 2 destroyers
EDIT: Removing units owned by Japanese from 72 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 fighters moved from 115 Sea Zone to Norway
1 fighter moved from 115 Sea Zone to Norway
1 bomber moved from 115 Sea Zone to Norway
2 fighters moved from Denmark to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Denmark to Norway
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 artillery and 3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Libya to Tobruk
1 armour moved from Libya to Tobruk
1 mech_infantry moved from Alexandria to Egypt
1 aaGun, 1 artillery and 6 infantry moved from Eastern United States to New Brunswick Nova Scotia
4 transports moved from 109 Sea Zone to 106 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
1 bomber moved from 30 Sea Zone to Queensland
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
2 fighters moved from 45 Sea Zone to 54 Sea Zone
1 bomber moved from Western United States to 108 Sea Zone
1 bomber moved from 108 Sea Zone to United Kingdom
2 transports moved from 112 Sea Zone to 91 Sea ZonePlace Units - Americans
1 artillery, 1 infantry and 1 mech_infantry placed in Norway
1 artillery and 4 infantry placed in Eastern United States
Americans undo move 2.
1 artillery and 1 infantry placed in Western United States
1 bomber placed in Western United States
2 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
6 infantry and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 1 artillery, 1 bomber and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Midway : 1 airfield
45 Sea Zone : 1 submarine
30 Sea Zone : 1 destroyer and 1 submarine
26 Sea Zone : 1 flag, 1 submarine
22 Sea Zone : 1 flag
10 Sea Zone : 2 submarines and 1 transport
54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 fighters, 1 tactical_bomber and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 tactical_bomber
New Brunswick Nova Scotia : 1 aaGun, 1 artillery and 6 infantry
Egypt : 1 mech_infantry
United Kingdom : 1 bomber
Morocco : 1 aaGun, 1 artillery and 3 infantry
Norway : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Denmark : 1 flag, 2 infantry
Tobruk : 1 aaGun and 1 armour
112 Sea Zone : 2 carriers, 2 destroyers, 2 fighters and 2 transports
106 Sea Zone : 4 transports
93 Sea Zone : 1 submarine
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 3 submarines
72 Sea Zone : 2 destroyers
101 Sea Zone : 1 transport
Brazil : 1 flag
98 Sea Zone : 1 flag, 2 destroyers
91 Sea Zone : 1 carrier, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 40 / 50
Russians : 7 / 0
Japanese : 100 / 130
Americans : 56 / 71
Chinese : 0 / 2
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 14 / 7
ANZAC : 10 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Trans-Jordan to Iraq
British take Iraq from Japanese
1 artillery and 2 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from United Kingdom to FinlandCombat - British
Battle in Finland
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 4 artilleries and 2 mech_infantrys
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Finland, round 2 : 3/5 hits
Germans roll dice for 4 artilleries and 2 mech_infantrys in Finland, round 2 : 2/6 hits
2 mech_infantrys owned by the Germans, 2 infantry owned by the British and 1 artillery owned by the Germans lost in Finland
1 artillery owned by the British retreated to Norway
Germans win with 3 artilleries remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from Finland to Norway
1 tactical_bomber moved from Finland to Norway
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 mech_infantry moved from Syria to Trans-Jordan
5 mech_infantrys moved from Egypt to Trans-Jordan
5 armour moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-JordanPlace Units - British
2 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
3 infantry placed in Egypt
2 infantry placed in United Kingdom
British undo move 4.
British undo move 3.
British undo move 2.
British undo move 1.
3 infantry placed in United Kingdom
2 infantry placed in Egypt
1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 5 armour, 1 artillery and 6 mech_infantrys
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Syria : 1 flag
Norway : 1 aaGun, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Ethiopia : 1 flag
112 Sea Zone : 2 transports
125 Sea Zone : 1 flag
Iraq : 1 flag, 1 mech_infantry
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 40 / 50
Russians : 7 / 0
Japanese : 98 / 130
Americans : 56 / 71
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 14 / 7
ANZAC : 10 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter moved from Volgograd to Ukraine
1 bomber moved from Samara to Ukraine
2 armour moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to BelarusCombat - Italians
Battle in Belarus
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Belarus, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Ukraine, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Ukraine, round 3 : 2/4 hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits
1 mech_infantry owned by the Italians and 2 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 fighter moved from Ukraine to Russia
1 bomber moved from Ukraine to Russia
1 mech_infantry moved from Eastern Poland to Bessarabia
4 mech_infantrys moved from Greater Southern Germany to Eastern Poland
3 mech_infantrys moved from Southern Italy to Greater Southern Germany
1 mech_infantry moved from Greece to RomaniaPlace Units - Italians
1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,6,1,3
Italians collect 6 PUs (11 lost to blockades); end with 6 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Greater Southern Germany : 3 mech_infantrys
Romania : 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Belarus : 1 flag, 2 armour
Eastern Poland : 4 mech_infantrys
Bessarabia : 1 flag, 1 mech_infantry
Russia : 1 bomber and 1 fighter
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 40 / 50
Russians : 4 / 0
Japanese : 98 / 130
Americans : 56 / 71
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 17 / 6
ANZAC : 10 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 2 infantry
42 Sea Zone : 1 flag
54 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
62 Sea Zone : 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 40 / 50
Russians : 4 / 0
Japanese : 98 / 130
Americans : 56 / 71
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 17 / 6
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Tobruk : 1 flag
Libya : 1 flag
112 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 40 / 50
Russians : 4 / 0
Japanese : 98 / 130
Americans : 56 / 71
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 17 / 6
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 9 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Western Germany to Denmark
1 fighter moved from Novgorod to Denmark
1 fighter and 1 tactical_bomber moved from Western Germany to Denmark
1 fighter moved from Novgorod to Archangel
2 bombers and 1 tactical_bomber moved from Samara to Archangel
1 mech_infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Denmark
Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Denmark, round 2 : 2/6 hits
Americans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Denmark
Germans win, taking Denmark from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Archangel
Germans attack with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Archangel to Belarus
2 bombers moved from Archangel to Belarus
1 artillery and 3 mech_infantrys moved from Novgorod to Belarus
3 artilleries moved from Finland to Vyborg
2 fighters and 1 tactical_bomber moved from Denmark to Western Germany
1 artillery and 1 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 infantry placed in Novgorod
1 artillery, 6 infantry and 1 tactical_bomber placed in Western Germany
2 mech_infantrys placed in Germany
Germans undo move 2.
3 infantry placed in Germany
1 infantry placed in Germany
1 artillery, 2 infantry and 1 tactical_bomber placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,2,6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 39 PUs (4 lost to blockades); end with 39 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Germany : 1 aaGun, 1 factory_major, 4 infantry and 2 mech_infantrys
Denmark : 2 infantry
Belarus : 1 artillery, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag, 3 artilleries
Archangel : 1 flag, 1 mech_infantry
Eastern Poland : 1 flag, 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
119 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 43 / 49
Russians : 3 / 0
Japanese : 98 / 130
Americans : 54 / 71
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 17 / 6
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
In fact I won, as I own 6 Pacifc Victoty Cities. :evil:
Anyways, I did my turn in case you want to proceed.But we can also start a new game if you like. We could also sitch sides.
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Ughhhh! I didn’t realize you don’t have to take Anzac homeland to fulfill the 6 VC Pacific requirement :cry: Good lesson learned!!
I saw you are proceeding with multiple games…if you can still take one sure I will continue :lol: Let me try Axis this time.
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Sure. I’m ready for one more :-D
Will you set up the game, as you choose the Axis this time? -
I just started a new thread here http://www.axisandallies.org/forums/index.php?topic=39719.0
Let me know if you like to scramble…
Good luck to the fight :-D