Don’t really see the path forward from here. Some bad dice but I think the losing move was letting you grab Gibraltar I1. Could have been prevented but I’m a bit rusty.
Will think if I have forgotten anything a bit before posting.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 tactical_bomber; Remaining resources: 2 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action Allies To War With TrueNeutrals
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - ANZAC
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from India to Saudi Arabia
1 artillery and 1 infantry moved from 80 Sea Zone to Saudi Arabia
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
Combat - ANZAC
Battle in Saudi Arabia
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Neutral_True defend with 2 infantry
ANZAC win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Non Combat Move - ANZAC
1 bomber moved from Saudi Arabia to Persia
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 infantry moved from Yunnan to Burma
1 fighter moved from Shan State to Eastern Persia
2 fighters moved from Yunnan to Eastern Persia
2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 bomber and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from Libya to Tunisia
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Algeria to Egypt
Combat - French
Battle in 110 Sea Zone
French attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 2 cruisers, 3 destroyers and 2 fighters; Remaining resources: 1 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
2 artilleries moved from Russia to Samara
Germans take Samara from Russians
7 armour and 7 mech_infantrys moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
7 armour and 3 mech_infantrys moved from Russia to Volgograd
Germans take Tambov from Russians
1 mech_infantry moved from Bulgaria to Greece
Germans take Greece from Americans
1 artillery moved from Western Ukraine to Bryansk
1 artillery moved from Smolensk to Bryansk
2 fighters moved from Western Ukraine to Caucasus
3 fighters moved from Bulgaria to Caucasus
2 bombers moved from Bulgaria to Volgograd
6 mech_infantrys moved from Bulgaria to Greece
Combat - Germans
Non Combat Move - Germans
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Norway
Place Units - Germans
4 armour and 2 fighters placed in Western Germany
3 armour placed in Volgograd
1 cruiser and 3 destroyers placed in 112 Sea Zone
1 cruiser placed in 113 Sea Zone
Germans undo move 4.
Germans undo move 3.
2 cruisers and 2 destroyers placed in 112 Sea Zone
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 68 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 aaGun and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 armour and 6 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
Combat - Japanese
Battle in British Columbia
Japanese attack with 1 armour and 6 infantry
Americans defend with 1 infantry
Japanese win, taking British Columbia from British with 1 armour and 6 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
Place Units - Japanese
1 aaGun and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,2,4,3,3,3,3,3,1,6,1,4,5,4,1
Japanese collect 14 PUs (1 lost to blockades); end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Combat Move - Americans
1 unit repaired.
1 infantry moved from Ontario to Alberta Saskatchewan Manitoba
British take Alberta Saskatchewan Manitoba from Japanese
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 artillery moved from Midway to 25 Sea Zone
1 mech_infantry moved from Midway to 25 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 17 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 battleship moved from 19 Sea Zone to 17 Sea Zone
3 carriers moved from 19 Sea Zone to 17 Sea Zone
4 fighters and 2 tactical_bombers moved from 19 Sea Zone to Iwo Jima
3 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 17 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
2 destroyers moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from Hunan to Sikang
2 bombers moved from Western United States to Korea
1 carrier moved from 10 Sea Zone to 89 Sea Zone
Combat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Okinawa
Non Combat Move - Americans
3 mech_infantrys moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 3 mech_infantrys moved from 110 Sea Zone to United Kingdom
3 carriers, 1 cruiser, 2 destroyers and 5 fighters moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 101 Sea Zone to 110 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Central United States to 91 Sea Zone
2 aaGuns moved from Central United States to Western United States
3 infantry moved from Central United States to Western United States
3 fighters moved from Central United States to Western United States
4 fighters moved from Iwo Jima to 17 Sea Zone
2 tactical_bombers moved from Iwo Jima to 17 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
1 armour and 1 artillery placed in Western United States
1 carrier and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 tactical_bombers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
3 infantry moved from Shensi to Sikang
3 infantry moved from Hopei to Shensi
4 infantry moved from Kweichow to Shensi
1 infantry moved from Shantung to Anhwe
4 infantry moved from Yunnan to Kweichow
Place Units - Chinese
7 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 22 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 artilleries, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 artillery moved from Egypt to Alexandria
British take Alexandria from Italians
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 infantry moved from Persia to Northwest Persia
2 artilleries moved from Persia to Iraq
3 mech_infantrys moved from Eastern Persia to Iraq
1 bomber moved from Persia to Volgograd
2 fighters moved from 98 Sea Zone to Iraq
2 fighters moved from Anglo Egyptian Sudan to Iraq
2 transports moved from 81 Sea Zone to 71 Sea Zone
1 transport moved from 98 Sea Zone to 76 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
Combat - British
Strategic bombing raid in Volgograd
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Battle in Iraq
British attack with 2 artilleries, 4 fighters and 6 mech_infantrys
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 artilleries, 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is -3
Casualties for British: 3 mech_infantrys
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
2 fighters moved from Iraq to 98 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
3 armour and 7 mech_infantrys moved from India to Eastern Persia
1 armour moved from Burma to West India
1 fighter moved from India to Eastern Persia
2 fighters moved from Iraq to Persia
3 fighters moved from Persia to Eastern Persia
2 aaGuns moved from Burma to India
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
Place Units - British
1 factory_minor placed in Egypt
2 artilleries and 1 infantry placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Place Units - UK_Pacific
1 armour, 1 fighter and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 29 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 4 mech_infantrys
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 artilleries, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 artillery moved from Egypt to Alexandria
British take Alexandria from Italians
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 infantry moved from Persia to Northwest Persia
2 artilleries moved from Persia to Iraq
3 mech_infantrys moved from Eastern Persia to Iraq
1 bomber moved from Persia to Volgograd
2 fighters moved from 98 Sea Zone to Iraq
2 fighters moved from Anglo Egyptian Sudan to Iraq
2 transports moved from 81 Sea Zone to 71 Sea Zone
1 transport moved from 98 Sea Zone to 76 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
Combat - British
Strategic bombing raid in Volgograd
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Battle in Iraq
British attack with 2 artilleries, 4 fighters and 6 mech_infantrys
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 artilleries, 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is -3
Casualties for British: 3 mech_infantrys
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
2 fighters moved from Iraq to 98 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
3 armour and 7 mech_infantrys moved from India to Eastern Persia
1 armour moved from Burma to West India
1 fighter moved from India to Eastern Persia
2 fighters moved from Iraq to Persia
3 fighters moved from Persia to Eastern Persia
2 aaGuns moved from Burma to India
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
Place Units - British
1 factory_minor placed in Egypt
2 artilleries and 1 infantry placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Place Units - UK_Pacific
1 armour, 1 fighter and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 29 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 4 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by Russians from Manchuria: 2 aaGuns and 8 infantry
EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 8 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 bomber moved from Persia to Volgograd
Combat - ANZAC
Strategic bombing raid in Volgograd
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Saudi Arabia to Iraq
1 artillery and 1 infantry moved from West India to Eastern Persia
1 infantry moved from Burma to India
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from Yunnan to Eastern Persia
1 fighter moved from Yunnan to Eastern Persia
1 tactical_bomber moved from New South Wales to Queensland
1 bomber moved from New South Wales to Shan State
Place Units - ANZAC
1 factory_minor placed in Saudi Arabia
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 fighter moved from Egypt to Eastern Persia
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Tunisia to Libya
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 4 armour, 1 destroyer, 1 factory_upgrade, 3 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Volgograd to Sikang
7 mech_infantrys moved from Kazakhstan to Sikang
7 armour moved from Kazakhstan to Sikang
6 armour moved from Volgograd to Sikang
5 fighters moved from Caucasus to Sikang
2 bombers moved from Volgograd to Sikang
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 artillery moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 artillery moved from Samara to Novosibirsk
2 artilleries moved from Bryansk to Ukraine
Combat - Germans
Battle in Sikang
Germans attack with 13 armour, 2 bombers, 5 fighters and 10 mech_infantrys
Americans defend with 2 fighters; Chinese defend with 18 infantry
Germans win, taking Sikang from Chinese with 13 armour, 2 bombers and 5 fighters remaining. Battle score for attacker is 34
Casualties for Germans: 10 mech_infantrys
Casualties for Americans: 2 fighters
Casualties for Chinese: 18 infantry
Non Combat Move - Germans
2 bombers and 5 fighters moved from Sikang to Volgograd
2 bombers moved from Volgograd to Ukraine
1 armour moved from Caucasus to Kazakhstan
2 armour and 2 fighters moved from Southern Italy to Western Germany
2 armour moved from Western Germany to Germany
Place Units - Germans
1 destroyer and 1 transport placed in 100 Sea Zone
1 armour placed in Ukraine
1 aaGun, 3 armour and 3 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 72 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 factory_minor; Remaining resources: 0 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
Non Combat Move - Japanese
1 armour moved from British Columbia to Alaska
5 infantry moved from British Columbia to Alaska
Place Units - Japanese
1 factory_minor placed in Alaska
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,5,5,4,6,1,1
Japanese collect 8 PUs (4 lost to blockades); end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 2 carriers, 2 fighters and 2 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Americans
1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
3 fighters moved from Western United States to British Columbia
1 transport moved from 17 Sea Zone to 25 Sea Zone
2 bombers moved from Korea to Japan
1 artillery moved from Okinawa to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in British Columbia
Americans attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Japan causes 7 damage total.
Non Combat Move - Americans
1 bomber moved from Japan to Midway
1 battleship moved from 17 Sea Zone to 6 Sea Zone
3 carriers, 4 fighters and 2 tactical_bombers moved from 17 Sea Zone to 15 Sea Zone
3 mech_infantrys moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 3 infantry, 3 mech_infantrys and 3 transports moved from 110 Sea Zone to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Gibraltar
3 mech_infantrys moved from 92 Sea Zone to Gibraltar
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 infantry, 2 tactical_bombers and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 89 Sea Zone to 91 Sea Zone
3 fighters moved from British Columbia to Western United States
Place Units - Americans
2 carriers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 armour and 2 mech_infantrys placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
4 infantry moved from Kweichow to Yunnan
1 infantry moved from Shensi to Kweichow
4 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Hopei
1 infantry moved from Anhwe to Hunan
Place Units - Chinese
6 infantry placed in Yunnan
1 infantry placed in Suiyuyan
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
2 fighters moved from Persia to Caucasus
1 mech_infantry moved from Eastern Persia to Kazakhstan
3 fighters and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
1 fighter moved from Eastern Persia to Caucasus
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 fighter moved from Eastern Persia to Caucasus
1 infantry moved from Burma to Yunnan
Combat - British
Battle in 97 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters
Italians defend with 3 destroyers
British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 24
Casualties for Italians: 3 destroyers
Battle in Kazakhstan
British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
British win, taking Kazakhstan from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Caucasus
British attack with 4 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 armour
British win, taking Caucasus from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Non Combat Move - British
3 armour and 6 mech_infantrys moved from Eastern Persia to Northwest Persia
2 artilleries and 1 infantry moved from Persia to Northwest Persia
2 artilleries and 2 mech_infantrys moved from Iraq to Northwest Persia
1 armour moved from West India to Persia
1 armour and 4 mech_infantrys moved from India to Eastern Persia
3 fighters moved from Kazakhstan to Northwest Persia
1 tactical_bomber moved from Kazakhstan to Northwest Persia
3 fighters moved from Caucasus to Persia
1 fighter moved from Caucasus to Northwest Persia
1 artillery moved from Alexandria to Egypt
1 artillery moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 transport moved from 76 Sea Zone to 79 Sea Zone
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 fighter moved from India to Yunnan
Place Units - British
2 fighters placed in United Kingdom
2 artilleries and 1 infantry placed in Persia
Turn Complete - British
British collect 35 PUs; end with 36 PUs total
Place Units - UK_Pacific
3 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 3 armour and 4 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,2,3,5,4,6,1
Italians collect 3 PUs (8 lost to blockades); end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 carrier moved from 39 Sea Zone to 76 Sea Zone
1 bomber moved from Shan State to Northwest Persia
1 fighter moved from Eastern Persia to Egypt
1 fighter moved from 39 Sea Zone to Northwest Persia
1 fighter moved from Eastern Persia to Egypt
3 fighters moved from Eastern Persia to Northwest Persia
1 infantry moved from India to West India
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from Queensland to Shan State
1 bomber moved from New South Wales to Shan State
Place Units - ANZAC
2 armour and 1 mech_infantry placed in Saudi Arabia
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 fighter moved from Eastern Persia to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from Libya to Tunisia
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
Non Combat Move - French
Turn Complete - French