Let’s collect ourselves here! And have some fun. I prefer the Allies, but I am flexible.
BM2 Tallyrand19 (L) vs simon33 (X)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 6
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
19 infantry moved from Chahar to Anhwe
Chinese take Anhwe from JapanesePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Chahar to SuiyuyanPlace Units - Chinese
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 6
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Germany
1 armour, 3 artilleries, 2 fighters and 2 infantry moved from Persia to IraqPurchase Units - British
British repair damage of 2x factory_major; Remaining resources: 40 PUs;
British buy 2 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 3 PUs;Combat - British
Battle in Germany
British captures 60PUs while taking Germans capital
British converts factory_major into different units
Battle in Iraq
British attack with 1 armour, 3 artilleries, 2 fighters and 2 infantry
Italians defend with 1 artillery
British win, taking Germany from Germans, taking Iraq from Italians with 1 armour, 3 artilleries and 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to GermansNon Combat Move - British
2 fighters moved from Iraq to Persia
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 mech_infantry moved from Belgian Congo to Kenya
3 aaGuns, 4 artilleries and 12 infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 carrier and 1 fighter moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
5 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
5 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Brazil to Suriname
British take Suriname from DutchPlace Units - British
3 mech_infantrys placed in Persia
3 infantry placed in United Kingdom
2 destroyers placed in 110 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 102 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 105 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 6
Combat Move - Italians
1 infantry moved from Algeria to Morocco
2 fighters moved from Southern Italy to Morocco
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 fighter moved from Trans-Jordan to 76 Sea Zone
1 fighter moved from 81 Sea Zone to Kenya
1 fighter moved from 81 Sea Zone to French Equatorial Africa
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 armour and 1 artillery moved from Anglo Egyptian Sudan to Belgian CongoPurchase Units - Italians
Italians buy 1 armour, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat - Italians
Battle in Cyprus
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians win, taking Cyprus from British, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Kenya
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Italians win, taking Kenya from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Morocco
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Italians: 1 fighter and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 76 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 fighter
British defend with 1 destroyer
Italians win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Belgian Congo
Italians attack with 1 armour and 1 artillery
British defend with 1 mech_infantry
Italians win, taking Belgian Congo from British with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in French Equatorial Africa
Italians attack with 1 fighter and 1 infantry
British defend with 1 mech_infantry
Italians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Western Ukraine from Russians to Italians
EDIT: Turning off Edit Mode
1 fighter moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Kenya to 76 Sea Zone
1 fighter moved from Morocco to Algeria
3 infantry moved from Northern Italy to Southern Italy
1 armour moved from Ukraine to Western UkrainePlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 armour and 2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs -
Japan can still win.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 6
Combat Move - French
Trigger Free French Liberation Southern France Liberated Fleet 3 Cruiser Place: French has 1 cruiser placed in 93 Sea Zone
Trigger Free French Liberation France Liberated Southern France 3 Artillery Place: French has 1 artillery placed in Southern France
Trigger Free French Liberation Southern France Liberated Fleet 3 Destroyer Place: French has 1 destroyer placed in 93 Sea Zone
Trigger Free French Liberation France Liberated Southern France 3 Infantry Place: French has 1 infantry placed in Southern France
Trigger Free French Liberation Southern France Liberated Fleet 3 Cruiser Place activates a trigger called: Trigger Free French Liberation Southern France Liberated Fleet 3 Cruiser Remove
Trigger Free French Liberation Southern France Liberated Fleet 3 Cruiser Remove: has removed 1 cruiser owned by Neutral_Axis in 93 Sea Zone
Trigger Free French Liberation France Liberated Southern France 3 Artillery Place activates a trigger called: Trigger Free French Liberation France Liberated Southern France 3 Artillery Remove
Trigger Free French Liberation France Liberated Southern France 3 Artillery Remove: has removed 1 artillery owned by Neutral_Axis in Southern France
Trigger Free French Liberation Southern France Liberated Fleet 3 Destroyer Place activates a trigger called: Trigger Free French Liberation Southern France Liberated Fleet 3 Destroyer Remove
Trigger Free French Liberation Southern France Liberated Fleet 3 Destroyer Remove: has removed 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Free French Liberation France Liberated Southern France 3 Infantry Place activates a trigger called: Trigger Free French Liberation France Liberated Southern France 3 Infantry Remove
Trigger Free French Liberation France Liberated Southern France 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in Southern France
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
Trigger French Liberate Southern France3: French captures territory Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
French take Southern France from Neutral_AxisCombat - French
Battle in Southern France
French attack with 1 fighter and 2 infantryNon Combat Move - French
1 fighter moved from Southern France to Normandy BordeauxTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 6
Combat Move - French
Trigger Free French Liberation Southern France Liberated Fleet 3 Cruiser Place: French has 1 cruiser placed in 93 Sea Zone
Trigger Free French Liberation France Liberated Southern France 3 Artillery Place: French has 1 artillery placed in Southern France
Trigger Free French Liberation Southern France Liberated Fleet 3 Destroyer Place: French has 1 destroyer placed in 93 Sea Zone
Trigger Free French Liberation France Liberated Southern France 3 Infantry Place: French has 1 infantry placed in Southern France
Trigger Free French Liberation Southern France Liberated Fleet 3 Cruiser Place activates a trigger called: Trigger Free French Liberation Southern France Liberated Fleet 3 Cruiser Remove
Trigger Free French Liberation Southern France Liberated Fleet 3 Cruiser Remove: has removed 1 cruiser owned by Neutral_Axis in 93 Sea Zone
Trigger Free French Liberation France Liberated Southern France 3 Artillery Place activates a trigger called: Trigger Free French Liberation France Liberated Southern France 3 Artillery Remove
Trigger Free French Liberation France Liberated Southern France 3 Artillery Remove: has removed 1 artillery owned by Neutral_Axis in Southern France
Trigger Free French Liberation Southern France Liberated Fleet 3 Destroyer Place activates a trigger called: Trigger Free French Liberation Southern France Liberated Fleet 3 Destroyer Remove
Trigger Free French Liberation Southern France Liberated Fleet 3 Destroyer Remove: has removed 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Free French Liberation France Liberated Southern France 3 Infantry Place activates a trigger called: Trigger Free French Liberation France Liberated Southern France 3 Infantry Remove
Trigger Free French Liberation France Liberated Southern France 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in Southern France
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
Trigger French Liberate Southern France3: French captures territory Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
French take Southern France from Neutral_AxisCombat - French
Battle in Southern France
French attack with 1 fighter and 2 infantryNon Combat Move - French
1 fighter moved from Southern France to Normandy BordeauxTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns
EDIT: Adding units owned by ANZAC to New South Wales: 2 aaGuns
EDIT: Removing units owned by ANZAC from Queensland: 4 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 4 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit Mode -
hey, I’m not sure I’ve actually been getting the dice emails for our game…justinmalmgren19@gmail.com
could you do a server test when you do your next turn and let me know if it’s a success? thanks
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 fighter moved from Eastern Poland to 114 Sea Zone
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 tactical_bomber moved from Eastern Poland to Novgorod
1 artillery and 1 infantry moved from Vyborg to Novgorod
1 infantry moved from Eastern Poland to Baltic States
1 fighter moved from Ukraine to Baltic States
1 fighter and 2 infantry moved from Western Germany to Denmark
1 tactical_bomber moved from Western Germany to Denmark
1 fighter, 1 infantry and 1 mech_infantry moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to GermanyCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Novgorod
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Germany
Germans attack with 1 fighter, 1 infantry and 2 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans win, taking Germany from British with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
5 mech_infantrys moved from Eastern Poland to Germany
2 aaGuns and 5 mech_infantrys moved from Western Germany to Germany
1 fighter moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Denmark to Western Germany
1 fighter moved from 114 Sea Zone to Western Germany
1 fighter moved from Baltic States to Eastern Poland
9 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Novgorod to Eastern Poland
1 aaGun, 6 artilleries and 3 infantry moved from France to Western Germany
3 aaGuns, 9 armour, 14 artilleries, 17 infantry and 10 mech_infantrys moved from Ukraine to Western UkraineTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
I’ll look up the rules for Vichy liberation.
You’re right. Dice emails have been going to the wrong person. Sorry about that. You can fix it when you load it up.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 fighter moved from Eastern Poland to 114 Sea Zone
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 tactical_bomber moved from Eastern Poland to Novgorod
1 artillery and 1 infantry moved from Vyborg to Novgorod
1 infantry moved from Eastern Poland to Baltic States
1 fighter moved from Ukraine to Baltic States
1 fighter and 2 infantry moved from Western Germany to Denmark
1 tactical_bomber moved from Western Germany to Denmark
1 fighter, 1 infantry and 1 mech_infantry moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to GermanyCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Novgorod
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Germany
Germans attack with 1 fighter, 1 infantry and 2 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans win, taking Germany from British with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
5 mech_infantrys moved from Eastern Poland to Germany
2 aaGuns and 5 mech_infantrys moved from Western Germany to Germany
1 fighter moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Denmark to Western Germany
1 fighter moved from 114 Sea Zone to Western Germany
1 fighter moved from Baltic States to Eastern Poland
9 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Novgorod to Eastern Poland
1 aaGun, 6 artilleries and 3 infantry moved from France to Western Germany
3 aaGuns, 9 armour, 14 artilleries, 17 infantry and 10 mech_infantrys moved from Ukraine to Western UkraineTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Poland: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - Russians
4 infantry moved from Tsinghai to Shensi
8 infantry moved from Kansu to Shensi
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
2 infantry moved from Bryansk to Belarus
4 fighters and 1 tactical_bomber moved from Bryansk to BelarusPurchase Units - Russians
Russians buy 1 armour and 9 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Battle in Shensi
Russians attack with 12 infantry
Japanese defend with 1 infantry
Russians win, taking Shensi from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Belarus to Bryansk
16 infantry moved from Russia to Bryansk
3 infantry moved from Rostov to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
1 infantry moved from Volgograd to Rostov
2 aaGuns moved from Kansu to ShensiPlace Units - Russians
1 armour and 9 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs -
no worries, my email should be in that file I just posted, you can make your edits again (since I used your original post)…I just walked the French guys in there and it turned blue, I believe that’s how it works if free French are the first ones to get back in there, but let me know if you find anything that says differently
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no worries, my email should be in that file I just posted, you can make your edits again (since I used your original post)…I just walked the French guys in there and it turned blue, I believe that’s how it works if free French are the first ones to get back in there, but let me know if you find anything that says differently
Interesting. Never been aware of that before or seen it done.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
1 artillery and 1 infantry moved from Manchuria to Jehol
2 fighters moved from Midway to 26 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
3 destroyers, 1 fighter and 4 submarines moved from 6 Sea Zone to 26 Sea Zone
2 bombers and 1 tactical_bomber moved from Guam to 26 Sea Zone
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 armour, 6 artilleries and 12 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 55 Sea Zone
1 artillery moved from 55 Sea Zone to Northern Territory
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 fighters and 3 tactical_bombers moved from 42 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 42 Sea Zone to 55 Sea Zone
1 cruiser moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 battleship, 3 carriers, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 fighter and 2 tactical_bombers moved from Shantung to JeholPurchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 82 PUs;
Japanese buy 2 armour, 1 battleship, 1 destroyer, 6 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
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Scramble from Hawaii?
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max scramble, max defense, lose american fighters last
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
1 artillery and 1 infantry moved from Manchuria to Jehol
2 fighters moved from Midway to 26 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
3 destroyers, 1 fighter and 4 submarines moved from 6 Sea Zone to 26 Sea Zone
2 bombers and 1 tactical_bomber moved from Guam to 26 Sea Zone
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 armour, 6 artilleries and 12 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 55 Sea Zone
1 artillery moved from 55 Sea Zone to Northern Territory
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 fighters and 3 tactical_bombers moved from 42 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 42 Sea Zone to 55 Sea Zone
1 cruiser moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 battleship, 3 carriers, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 fighter and 2 tactical_bombers moved from Shantung to JeholPurchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 82 PUs;
Japanese buy 2 armour, 1 battleship, 1 destroyer, 6 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Soviet Far East
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters and 3 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Soviet Far East from Russians, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
ANZAC defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Northern Territory
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 3 carriers, 4 destroyers, 7 fighters, 4 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 6 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking Northern Territory from ANZAC, taking 26 Sea Zone from Neutral with 1 battleship, 2 bombers, 1 carrier and 2 fighters remaining. Battle score for attacker is 74
Casualties for ANZAC: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 6 submarines, 1 tactical_bomber and 2 transports
Casualties for Japanese: 2 carriers, 4 destroyers, 5 fighters, 4 submarines and 3 tactical_bombers
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from 26 Sea Zone to Wake Island
2 fighters moved from 26 Sea Zone to Wake Island
1 armour moved from Manchuria to Shantung
1 fighter and 1 tactical_bomber moved from Jehol to Shantung
1 tactical_bomber moved from Jehol to Japan
3 infantry moved from French Indo China to Yunnan
1 artillery moved from Yunnan to Burma
1 aaGun moved from India to West India
1 fighter moved from 35 Sea Zone to Guam
2 fighters moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
2 carriers moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 43 Sea Zone to 38 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
2 armour and 1 mech_infantry placed in India
3 infantry placed in Shantung
1 battleship, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to Wake Island: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
not looking at the map right now, but what happened with the edits there at the end (near Hawaii)…did you change your casualties in the last round to take two hits on a carrier instead of losing a fighter and a tact? guessing that’s the case, thanks
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Holland Belgium: 1 fighter
EDIT: Turning off Edit Mode
4 artilleries and 12 infantry moved from Eastern Persia to West India
2 fighters moved from Persia to West India
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
3 mech_infantrys moved from Persia to West India
1 armour moved from Iraq to Egypt
British take Trans-Jordan from Italians
1 bomber moved from Normandy Bordeaux to 99 Sea Zone
1 artillery moved from Iraq to Syria
British take Syria from Italians
1 artillery moved from Iraq to Trans-Jordan
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone
2 artilleries and 1 infantry moved from 79 Sea Zone to West India
1 submarine moved from 92 Sea Zone to 97 Sea ZonePurchase Units - British
British repair damage of 5x factory_major; Remaining resources: 100 PUs;
Turning on Edit Mode
EDIT: Removing units owned by British from Syria: 1 artillery
EDIT: Adding units owned by British to Trans-Jordan: 1 artillery
EDIT: Changing ownership of Syria from British to Italians
EDIT: Turning off Edit Mode
British buy 4 artilleries, 2 destroyers, 1 factory_minor, 8 infantry and 2 mech_infantrys; Remaining resources: 24 PUs;Combat - British
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 79 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers and 2 transports
Japanese defend with 1 destroyer
British win, taking 79 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in West India
British attack with 6 artilleries, 2 fighters, 13 infantry and 3 mech_infantrys
Japanese defend with 1 aaGun, 1 armour, 6 artilleries and 12 infantry
British win, taking West India from Japanese with 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 4 artilleries, 13 infantry and 2 mech_infantrys
Casualties for Japanese: 1 aaGun, 1 armour, 6 artilleries and 12 infantry
Battle in Egypt
British attack with 1 armour
Germans defend with 1 marine; Italians defend with 1 harbour
Italians win with 1 marine remaining. Battle score for attacker is -6
Casualties for British: 1 armourNon Combat Move - British
3 aaGuns moved from Eastern Persia to West India
2 fighters moved from West India to 79 Sea Zone
1 destroyer moved from 80 Sea Zone to 77 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 92 Sea Zone to 93 Sea Zone
5 aaGuns, 2 artilleries, 2 fighters and 8 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Suriname to 88 Sea Zone
1 fighter moved from 110 Sea Zone to Holland Belgium
1 bomber moved from 99 Sea Zone to PersiaPlace Units - British
2 mech_infantrys placed in Persia
1 destroyer placed in 80 Sea Zone
1 factory_minor placed in Iraq
1 destroyer placed in 110 Sea Zone
1 artillery and 8 infantry placed in United Kingdom
British undo move 5.
3 infantry placed in Union of South Africa
4 artilleries and 5 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 57 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 60 PUsTurn Complete - UK_Pacific
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not looking at the map right now, but what happened with the edits there at the end (near Hawaii)…did you change your casualties in the last round to take two hits on a carrier instead of losing a fighter and a tact? guessing that’s the case, thanks
Correct.