Scramble to SZ97?
BM2 Tallyrand19 (L) vs simon33 (X)
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat - British
Battle in Morocco
British attack with 1 armour and 1 infantry
Neutral_Axis defend with 1 infantry
British win, taking Morocco from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Egypt
British attack with 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Germans defend with 2 bombers and 2 tactical_bombers; Italians defend with 1 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry -
screw it, I have to try, what is your order of loss in egypt?
also, meant to buy a minor IC with england but completely blanked, is it okay if I just make the ipc adjustments when I’m placing? I’ll do it all in edit mode at the end of the turn to make sure I place the proper value of units…thanks
England? There’s already an IC there. Scotland? Just nominate where you want it and I don’t mind. No issues with that since you’ve nominated before rolling (although you obviously mistyped the location - you don’t have to lock that in until place phase anyway).
I don’t have to select casualties until you roll. I’ve rolled the first rounds of the combat for you. You can take it from here. No defender decisions remain.
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oh sorry, I meant I’m placing it in Persia (using UK money to buy)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - British
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Iraq to Egypt
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 artillery moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier and 1 destroyer moved from 106 Sea Zone to 91 Sea ZonePurchase Units - British
British buy 1 destroyer, 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 3 PUs;Combat - British
Battle in Morocco
British attack with 1 armour and 1 infantry
Neutral_Axis defend with 1 infantry
British win, taking Morocco from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Egypt
British attack with 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Germans defend with 2 bombers and 2 tactical_bombers; Italians defend with 1 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Italians win with no units remaining. Battle score for attacker is 31
Casualties for Germans: 2 bombers and 2 tactical_bombers
Casualties for British: 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - British
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
3 infantry moved from Persia to Iraq
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from United Kingdom to 91 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
2 mech_infantrys placed in Union of South Africa
1 destroyer and 1 transport placed in 106 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Persia: 1 factory_minor
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,4,3
British collect 34 PUs (1 lost to blockades); end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Brazil: 2 infantry
EDIT: Adding units owned by British to 87 Sea Zone: 1 transport
EDIT: Removing units owned by British from 85 Sea Zone: 1 transport
EDIT: Adding units owned by British to French West Africa: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 bomber
EDIT: Adding units owned by British to Gibraltar: 1 bomber
EDIT: Turning off Edit Mode -
took away one of my fighter purchases and took away the destroyer (for a sub)…used that 12 to place the IC…thanks
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Non Combat Move - Italians
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
2 infantry moved from Bulgaria to Greece
2 fighters moved from Southern Italy to 95 Sea Zone
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 battleship and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
2 cruisers moved from 98 Sea Zone to 95 Sea Zone
2 aaGuns moved from Northern Italy to Southern ItalyPlace Units - Italians
1 carrier and 1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
1 artillery and 1 infantry moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Poland to Baltic States
1 bomber moved from France to Belarus
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 fighter moved from Poland to Bessarabia
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
8 armour, 3 artilleries, 21 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour moved from Poland to Western Ukraine
1 tactical_bomber moved from Southern Italy to BessarabiaPurchase Units - Germans
Germans buy 6 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in Western Ukraine
Germans attack with 9 armour, 3 artilleries, 21 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 9 armour, 3 artilleries, 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Bessarabia from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 3 infantry
retreated to Belarus
Russians win with 3 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 bomber moved from Belarus to Eastern Poland
3 aaGuns moved from Eastern Poland to Western Ukraine
1 fighter moved from Poland to Southern Italy
7 mech_infantrys moved from Germany to Eastern Poland
10 artilleries moved from Poland to Eastern Poland
3 artilleries and 2 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Baltic States to Western Germany
1 artillery and 8 infantry moved from Karelia to Finland
1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
3 aaGuns moved from France to Western Germany
1 marine moved from Northern Italy to 95 Sea ZonePlace Units - Germans
6 artilleries and 4 infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - Russians
Purchase Units - Russians
Russians buy 1 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Non Combat Move - Russians
3 infantry moved from Belarus to Bryansk
3 infantry moved from Novgorod to Belarus
2 aaGuns and 8 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
3 infantry moved from Novgorod to Baltic States
8 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
1 destroyer and 2 fighters moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 19 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Yunnan to Shensi
Japanese take Shensi from Chinese
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
2 bombers moved from Kwangsi to India
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to GuamPurchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in West India
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 transport
Americans defend with 1 submarine and 1 transport
Japanese win, taking West India from UK_Pacific with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 infantry
Japanese win, taking Guam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transportNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Jehol to Shantung
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Szechwan
1 aaGun, 1 artillery and 6 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 artilleries and 1 infantry moved from Shan State to Yunnan
2 bombers moved from India to Yunnan
1 infantry moved from Malaya to Shan State
1 destroyer and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport moved from 42 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 factory_minor placed in French Indo China
1 artillery and 2 infantry placed in Shantung
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - British
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 artillery and 1 infantry moved from India to West India
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 armour and 1 infantry moved from Morocco to Algeria
1 bomber moved from Gibraltar to Algeria
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumPurchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 12 PUs;Combat - British
Battle in West India
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking West India from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Algeria
British attack with 1 armour, 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
British win, taking Algeria from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in French Madagascar
Battle in Holland BelgiumNon Combat Move - British
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 bomber moved from Algeria to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 aaGun and 2 infantry moved from Scotland to United KingdomPlace Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Persia
1 destroyer and 1 transport placed in 110 Sea Zone
British undo move 1.
1 armour, 1 artillery and 1 fighter placed in Persia
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 42 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUsTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - Italians
1 cruiser and 1 marine moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
1 battleship moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to Iraq
Italians take Iraq from British
2 artilleries and 2 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
2 fighters moved from 95 Sea Zone to Algeria
1 infantry moved from Tunisia to AlgeriaPurchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 harbour and 2 mech_infantrys
Italians win, taking Egypt from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Algeria
Italians attack with 2 fighters and 1 infantry
British defend with 1 armour
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armourNon Combat Move - Italians
2 fighters moved from Algeria to 95 Sea Zone
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 armour moved from Romania to BessarabiaPlace Units - Italians
1 fighter placed in Southern Italy
2 artilleries, 2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy BordeauxTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 artillery moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 artilleries and 2 infantry moved from Poland to Baltic States
1 bomber moved from Eastern Poland to Russia
2 artilleries, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter, 1 infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 artillery and 8 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland BelgiumPurchase Units - Germans
Germans buy 3 artilleries and 9 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in Belarus
Germans attack with 2 artilleries, 1 fighter and 1 tactical_bomber
Russians defend with 3 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 artilleries
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 3 artilleries and 2 infantry
Russians defend with 3 infantry
Germans win, taking Baltic States from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Holland Belgium
Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter moved from Holland Belgium to Southern Italy
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 infantry moved from Western Germany to France
6 artilleries and 4 infantry moved from Germany to Poland
3 aaGuns, 9 armour, 3 artilleries, 19 infantry and 3 mech_infantrys moved from Western Ukraine to Ukraine
7 mech_infantrys moved from Eastern Poland to Ukraine
8 artilleries moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Belarus to Germany
1 marine moved from 98 Sea Zone to EgyptPlace Units - Germans
3 artilleries placed in France
4 mech_infantrys placed in Western Germany
5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to BryanskPurchase Units - Russians
Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Non Combat Move - Russians
1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
3 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
10 infantry moved from Russia to Bryansk
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
2 aaGuns and 9 infantry moved from Archangel to BelarusPlace Units - Russians
3 mech_infantrys placed in Russia
3 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Combat Move - Japanese
1 infantry moved from Shan State to Burma
1 mech_infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
6 artilleries and 13 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to Anhwe
1 artillery and 1 infantry moved from Shantung to Anhwe
2 artilleries and 4 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Korea
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 marine moved from Japan to 6 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 battleship, 1 destroyer and 1 marine moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to MidwayPurchase Units - Japanese
Japanese buy 5 artilleries, 1 carrier, 5 infantry, 1 marine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Korea from Americans with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 battleship, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Jehol
Japanese attack with 2 artilleries and 4 infantry
Americans defend with 1 artillery
Japanese win, taking Midway from Americans, taking Jehol from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 6 artilleries and 14 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 6 artilleries and 13 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Anhwe to Yunnan
2 fighters moved from Kwangsi to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Kweichow
1 aaGun moved from Yunnan to Burma
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 79 Sea Zone to 38 Sea ZonePlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
2 artilleries, 2 infantry and 1 marine placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Combat Move - British
1 fighter moved from Persia to Iraq
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
1 bomber moved from Gibraltar to FrancePurchase Units - British
British buy 2 artilleries, 1 carrier, 1 fighter and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 12x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat - British
Turning on Edit Mode
EDIT: Changing PUs for British from 1 to 0
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 7
EDIT: Turning off Edit Mode
Battle in Iraq
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British win, taking Iraq from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Strategic bombing raid in France
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.Non Combat Move - British
1 bomber moved from France to Normandy Bordeaux
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns, 4 artilleries and 12 infantry moved from India to West India
1 artillery and 1 infantry moved from West India to Eastern Persia
1 infantry moved from French Madagascar to 72 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Northwest Persia to Persia
1 fighter moved from Iraq to PersiaPlace Units - British
1 carrier placed in 110 Sea Zone
2 artilleries placed in United Kingdom
British undo move 2.
British undo move 1.
1 carrier and 2 transports placed in 110 Sea Zone
2 artilleries and 1 fighter placed in PersiaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Combat Move - Italians
1 battleship and 1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from Southern Italy to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 armour, 1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Tunisia to Algeria
Italians take Algeria from British
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 armour moved from Bessarabia to Ukraine
Italians take Western Ukraine from Russians
2 fighters moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea ZonePurchase Units - Italians
Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Crete
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 infantry
Italians win, taking Crete from Neutral_Allies, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Iraq
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Italians win, taking Iraq from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in 81 Sea Zone
Italians attack with 1 battleship and 1 cruiser
French defend with 1 destroyer
Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 96 Sea Zone
Italians attack with 3 fighters
Americans defend with 1 destroyer
Italians win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
2 fighters moved from 96 Sea Zone to 81 Sea Zone
1 fighter moved from 96 Sea Zone to Southern Italy
1 carrier, 1 cruiser and 2 destroyers moved from 95 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from Iraq to Trans-Jordan
1 artillery, 1 infantry and 1 mech_infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 fighters and 1 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,3,6,5
Italians collect 22 PUs (2 lost to blockades); end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Hopei: 3 fighters
EDIT: Adding units owned by ANZAC to Chahar: 3 fighters
EDIT: Turning off Edit Mode