Let’s collect ourselves here! And have some fun. I prefer the Allies, but I am flexible.
BM2 Tallyrand19 (L) vs simon33 (X)
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Oops, must have hit undo all or restarted my turn! Sorry about that.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 2
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Nigeria: 1 infantry
EDIT: Adding units owned by French to French Equatorial Africa: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Germans
1 armour moved from Poland to Eastern Poland
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 armour, 5 artilleries and 20 infantry moved from Poland to Eastern Poland
4 infantry moved from Romania to Eastern Poland
5 armour and 3 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from Western Germany to Trans-Jordan
1 artillery and 8 infantry moved from Finland to Karelia
Germans take Karelia from RussiansPurchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Trans-Jordan
Germans attack with 3 bombers
British defend with 3 fighters
Germans win with 2 bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 bomber
Casualties for British: 3 fighters
Battle in Eastern Poland
Germans attack with 8 armour, 5 artilleries, 24 infantry and 3 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Eastern Poland from Russians with 8 armour, 5 artilleries, 23 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
3 aaGuns moved from Poland to Eastern Poland
11 artilleries and 1 infantry moved from Germany to Poland
1 armour moved from Western Germany to Poland
2 bombers moved from Trans-Jordan to Egypt
2 tactical_bombers moved from Western Germany to Egypt
1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
2 aaGuns moved from Normandy Bordeaux to France
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Poland
2 artilleries moved from Western Germany to GermanyPlace Units - Germans
1 bomber placed in Western Germany
Germans undo move 1.
1 bomber placed in France
1 artillery, 2 infantry and 7 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to France: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 40 PUs (2 lost to blockades); end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs -
Ugh, keep forgetting how broken bombers are in this game, can pretty much attack anywhere…I’ll probably have to give up soon now
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It’s difficult when Egypt falls early.
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I was just going to take it back next turn haha… that is why stuff was over there (but I should’ve moved it South instead…live and learn)…bombers range is just so broken, they can attack anywhere and I always seem to forget that, not to mention that 3 unescorted bombers would never stand a chance vs fighters in the actual war…plus the dice were very unlucky for me…oh well, just keep playing it out and I’ll see if I can pull off anything
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Perhaps the bombers catch the fighters on the ground.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 fighter moved from Novgorod to Bessarabia
2 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia
2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Russia to BessarabiaPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Bessarabia
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
3 infantry moved from Russia to Bryansk
2 aaGuns moved from Belarus to Bryansk
7 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bryansk
2 armour, 2 artilleries and 2 mech_infantrys moved from Western Ukraine to Bryansk
3 infantry moved from Smolensk to Bryansk
2 infantry moved from Belarus to Baltic States
6 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Bryansk
3 infantry moved from Belarus to Bryansk
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
6 infantry moved from Yenisey to Timguska
2 infantry moved from Belarus to Novgorod
3 infantry moved from Belarus to BryanskPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs -
Mistyped my password. Sorry about that.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat - British
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screw it, I have to try, what is your order of loss in egypt?
also, meant to buy a minor IC with england but completely blanked, is it okay if I just make the ipc adjustments when I’m placing? I’ll do it all in edit mode at the end of the turn to make sure I place the proper value of units…thanks
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat - British
Battle in Morocco
British attack with 1 armour and 1 infantry
Neutral_Axis defend with 1 infantry
British win, taking Morocco from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Egypt
British attack with 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Germans defend with 2 bombers and 2 tactical_bombers; Italians defend with 1 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry -
screw it, I have to try, what is your order of loss in egypt?
also, meant to buy a minor IC with england but completely blanked, is it okay if I just make the ipc adjustments when I’m placing? I’ll do it all in edit mode at the end of the turn to make sure I place the proper value of units…thanks
England? There’s already an IC there. Scotland? Just nominate where you want it and I don’t mind. No issues with that since you’ve nominated before rolling (although you obviously mistyped the location - you don’t have to lock that in until place phase anyway).
I don’t have to select casualties until you roll. I’ve rolled the first rounds of the combat for you. You can take it from here. No defender decisions remain.
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oh sorry, I meant I’m placing it in Persia (using UK money to buy)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - British
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Iraq to Egypt
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 artillery moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier and 1 destroyer moved from 106 Sea Zone to 91 Sea ZonePurchase Units - British
British buy 1 destroyer, 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 3 PUs;Combat - British
Battle in Morocco
British attack with 1 armour and 1 infantry
Neutral_Axis defend with 1 infantry
British win, taking Morocco from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Egypt
British attack with 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Germans defend with 2 bombers and 2 tactical_bombers; Italians defend with 1 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Italians win with no units remaining. Battle score for attacker is 31
Casualties for Germans: 2 bombers and 2 tactical_bombers
Casualties for British: 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - British
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
3 infantry moved from Persia to Iraq
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from United Kingdom to 91 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
2 mech_infantrys placed in Union of South Africa
1 destroyer and 1 transport placed in 106 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Persia: 1 factory_minor
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,4,3
British collect 34 PUs (1 lost to blockades); end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Brazil: 2 infantry
EDIT: Adding units owned by British to 87 Sea Zone: 1 transport
EDIT: Removing units owned by British from 85 Sea Zone: 1 transport
EDIT: Adding units owned by British to French West Africa: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 bomber
EDIT: Adding units owned by British to Gibraltar: 1 bomber
EDIT: Turning off Edit Mode -
took away one of my fighter purchases and took away the destroyer (for a sub)…used that 12 to place the IC…thanks
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Non Combat Move - Italians
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
2 infantry moved from Bulgaria to Greece
2 fighters moved from Southern Italy to 95 Sea Zone
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 battleship and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
2 cruisers moved from 98 Sea Zone to 95 Sea Zone
2 aaGuns moved from Northern Italy to Southern ItalyPlace Units - Italians
1 carrier and 1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
1 artillery and 1 infantry moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Poland to Baltic States
1 bomber moved from France to Belarus
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 fighter moved from Poland to Bessarabia
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
8 armour, 3 artilleries, 21 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour moved from Poland to Western Ukraine
1 tactical_bomber moved from Southern Italy to BessarabiaPurchase Units - Germans
Germans buy 6 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in Western Ukraine
Germans attack with 9 armour, 3 artilleries, 21 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 9 armour, 3 artilleries, 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Bessarabia from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 3 infantry
retreated to Belarus
Russians win with 3 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 bomber moved from Belarus to Eastern Poland
3 aaGuns moved from Eastern Poland to Western Ukraine
1 fighter moved from Poland to Southern Italy
7 mech_infantrys moved from Germany to Eastern Poland
10 artilleries moved from Poland to Eastern Poland
3 artilleries and 2 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Baltic States to Western Germany
1 artillery and 8 infantry moved from Karelia to Finland
1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
3 aaGuns moved from France to Western Germany
1 marine moved from Northern Italy to 95 Sea ZonePlace Units - Germans
6 artilleries and 4 infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - Russians
Purchase Units - Russians
Russians buy 1 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Non Combat Move - Russians
3 infantry moved from Belarus to Bryansk
3 infantry moved from Novgorod to Belarus
2 aaGuns and 8 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
3 infantry moved from Novgorod to Baltic States
8 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs