BM2 Tallyrand19 (L) vs simon33 (X)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 11

    Combat Move - British
                8 artilleries, 1 fighter and 12 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from South West Africa to Rhodesia
                      British take Rhodesia from Italians
                3 infantry moved from Union of South Africa to Rhodesia

    Purchase Units - British
                British buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 6x factory_minor; Remaining resources: 14 PUs;
                UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;

    Combat - British
                Battle in Southern Italy
                    British attack with 8 artilleries, 1 fighter and 12 infantry
                    Italians defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour and 4 infantry
                    British captures 27PUs while taking Italians capital
                    British win, taking Southern Italy from Italians with 3 artilleries and 1 fighter remaining. Battle score for attacker is 30
                    Casualties for British: 5 artilleries and 12 infantry
                    Casualties for Italians: 4 aaGuns, 1 artillery, 5 fighters and 4 infantry
                triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Italians

    Non Combat Move - British
                1 fighter moved from Southern Italy to 98 Sea Zone
                5 mech_infantrys moved from Iraq to Trans-Jordan
                1 fighter moved from Iraq to Trans-Jordan
                3 aaGuns moved from Eastern Persia to Persia
                1 artillery and 9 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 9 infantry moved from 110 Sea Zone to Holland Belgium

    Place Units - British
                3 mech_infantrys placed in Iraq
                3 infantry placed in Persia
                6 infantry placed in United Kingdom
                British undo move 3.
                British undo move 2.
                British undo move 1.
                3 infantry placed in Iraq
                3 mech_infantrys placed in Persia
                6 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
                British collect 31 PUs (1 lost to blockades); end with 58 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 61 PUs

    Place Units - UK_Pacific
                3 infantry placed in India
                UK_Pacific undo move 1.
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
                UK_Pacific collect 10 PUs (3 lost to blockades); end with 11 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
                Some Units in India change ownership: 1 artillery and 2 infantry

    triplea_39070_UK_11.tsvg

  • '19 '17 '16

    Those were some cruel dice in North Italy. Thought I had your conquest of Rome stopped when I saw the possibility of that attack.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 11

    Combat Move - Italians
                2 artilleries moved from Belgian Congo to Rhodesia
                2 fighters moved from Egypt to Rhodesia
                1 armour moved from French Central Africa to Gold Coast
                      Italians take French West Africa from French
                      Italians take Gold Coast from British
                1 marine moved from Egypt to 81 Sea Zone
                1 cruiser and 1 marine moved from 81 Sea Zone to 71 Sea Zone
                1 marine moved from 71 Sea Zone to Union of South Africa

    Combat - Italians
                Battle in Union of South Africa
                Battle in Rhodesia
                    Italians attack with 2 artilleries and 2 fighters
                    British defend with 4 infantry
                    Italians win, taking Union of South Africa from British, taking Rhodesia from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for British: 4 infantry

    Non Combat Move - Italians
                2 fighters moved from Rhodesia to Belgian Congo
                1 artillery moved from Morocco to Algeria
                1 armour, 3 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 destroyer moved from 75 Sea Zone to 71 Sea Zone
                1 carrier, 2 destroyers and 1 transport moved from 97 Sea Zone to 93 Sea Zone

    Turn Complete - Italians

    triplea_39070_Ita11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 11

    Combat Move - ANZAC
                1 mech_infantry moved from New South Wales to Western Australia
                      ANZAC take Western Australia from Japanese
                1 fighter moved from Kiangsi to 36 Sea Zone
                1 fighter moved from Kiangsi to 19 Sea Zone

    Purchase Units - ANZAC
                ANZAC buy 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - ANZAC
                Battle in 36 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 2 transports
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in 19 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 2 transports
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - ANZAC
                1 fighter moved from 19 Sea Zone to Kiangsi
                1 fighter moved from 36 Sea Zone to Kiangsi

    Place Units - ANZAC
                1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3
                ANZAC collect 5 PUs (2 lost to blockades); end with 5 PUs total

    triplea_39070_ANZ11.tsvg

  • '19 '17 '16

    I assume nothing for France.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 12

    Combat Move - Germans
                1 artillery and 1 infantry moved from Germany to Western Germany
                1 artillery moved from Germany to Greater Southern Germany
                2 infantry moved from Germany to Greater Southern Germany
                11 mech_infantrys moved from Poland to Western Germany
                5 infantry moved from Germany to Western Germany
                1 mech_infantry moved from Yugoslavia to Northern Italy
                5 armour moved from France to Northern Italy
                4 armour, 3 artilleries and 3 mech_infantrys moved from France to Southern France

    Purchase Units - Germans
                Germans buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Northern Italy
                    Germans attack with 5 armour and 1 mech_infantry
                    Americans defend with 1 factory_minor and 4 infantry
                    Germans win, taking Northern Italy from Americans with 4 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Americans: 4 infantry
                Battle in Western Germany
                    Germans attack with 1 artillery, 6 infantry and 11 mech_infantrys
                    Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Western Germany from Americans with 1 artillery, 5 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Greater Southern Germany
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Greater Southern Germany from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Southern France
                    Germans attack with 4 armour, 3 artilleries and 3 mech_infantrys
                    Americans defend with 1 factory_minor, 1 harbour and 6 infantry
                    Germans win, taking Southern France from Americans with 4 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 6 infantry

    Non Combat Move - Germans
                1 aaGun moved from Germany to Western Germany
                1 infantry moved from Poland to Slovakia Hungary
                4 aaGuns, 30 artilleries and 16 infantry moved from Poland to Germany

    Place Units - Germans
                1 fighter and 9 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 33 PUs; end with 33 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 38 PUs

    triplea_39070_Ger12.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 12

    Combat Move - Germans
                1 artillery and 1 infantry moved from Germany to Western Germany
                1 artillery moved from Germany to Greater Southern Germany
                2 infantry moved from Germany to Greater Southern Germany
                11 mech_infantrys moved from Poland to Western Germany
                5 infantry moved from Germany to Western Germany
                1 mech_infantry moved from Yugoslavia to Northern Italy
                5 armour moved from France to Northern Italy
                4 armour, 3 artilleries and 3 mech_infantrys moved from France to Southern France

    Purchase Units - Germans
                Germans buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Northern Italy
                    Germans attack with 5 armour and 1 mech_infantry
                    Americans defend with 1 factory_minor and 4 infantry
                    Germans win, taking Northern Italy from Americans with 4 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Americans: 4 infantry
                Battle in Western Germany
                    Germans attack with 1 artillery, 6 infantry and 11 mech_infantrys
                    Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Western Germany from Americans with 1 artillery, 5 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Greater Southern Germany
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Greater Southern Germany from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Southern France
                    Germans attack with 4 armour, 3 artilleries and 3 mech_infantrys
                    Americans defend with 1 factory_minor, 1 harbour and 6 infantry
                    Germans win, taking Southern France from Americans with 4 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 6 infantry

    Non Combat Move - Germans
                1 aaGun moved from Germany to Western Germany
                1 infantry moved from Poland to Slovakia Hungary
                4 aaGuns, 30 artilleries and 16 infantry moved from Poland to Germany

    Place Units - Germans
                1 fighter and 9 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 33 PUs; end with 33 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 38 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Egypt: 1 marine
                EDIT: Adding units owned by Germans to 81 Sea Zone: 1 marine
                EDIT: Turning off Edit Mode

    triplea_39070_Ger12.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 12

    Politics - Germans

    triplea_39070_Ger12.tsvg


  • yup that’s fine, I will keep going with your save file


  • I’ll move later on


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 12

    Combat Move - Russians
                1 mech_infantry moved from Eastern Poland to Bulgaria
                      Russians take Bulgaria from Germans
                1 infantry moved from Romania to Yugoslavia
                      Russians take Yugoslavia from Italians
                1 armour moved from Eastern Poland to Poland
                      Russians take Poland from Germans
                1 armour moved from Poland to Slovakia Hungary
                4 armour, 4 artilleries, 59 infantry and 18 mech_infantrys moved from Eastern Poland to Slovakia Hungary
                6 mech_infantrys moved from Western Ukraine to Slovakia Hungary
                3 infantry moved from Yunnan to Shan State
                2 mech_infantrys moved from Yunnan to Kweichow
                1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
                2 fighters moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Shan State

    Purchase Units - Russians
                Russians buy 4 armour and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Kweichow
                    Russians attack with 2 fighters and 2 mech_infantrys
                    Japanese defend with 1 artillery
                    Russians win, taking Kweichow from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 artillery
                Battle in Shan State
                    Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                    Russians win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Slovakia Hungary
                    Russians attack with 5 armour, 4 artilleries, 59 infantry and 24 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Slovakia Hungary from Germans with 5 armour, 4 artilleries, 59 infantry and 24 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                4 aaGuns moved from Eastern Poland to Slovakia Hungary
                1 armour and 5 mech_infantrys moved from Ukraine to Romania
                3 armour moved from Novgorod to Eastern Poland
                3 mech_infantrys moved from Russia to Western Ukraine
                2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
                2 fighters moved from Kweichow to Yunnan

    Place Units - Russians
                3 armour placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Volgograd
                2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 47 PUs; end with 47 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 68 PUs

    triplea_39070_Rus12.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 12

    Combat Move - Japanese
                1 artillery moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 56 Sea Zone
                1 infantry moved from 56 Sea Zone to Western Australia
                1 artillery moved from Northern Territory to Western Australia
                1 cruiser moved from 35 Sea Zone to 36 Sea Zone
                1 marine moved from French Indo China to 36 Sea Zone
                1 cruiser and 1 marine moved from 36 Sea Zone to 41 Sea Zone
                1 marine moved from 41 Sea Zone to Sumatra
                1 bomber moved from French Indo China to India
                1 infantry moved from Solomon Islands to 49 Sea Zone
                1 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
                1 infantry moved from 47 Sea Zone to New Britain
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
                1 tactical_bomber moved from French Indo China to Kwangsi
                1 artillery and 1 infantry moved from Shensi to Szechwan
                1 bomber moved from French Indo China to Szechwan
                1 artillery moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 fighter and 1 infantry moved from Shantung to Kiangsu
                1 artillery moved from Shantung to Kiangsu
                1 infantry moved from French Indo China to Kwangsi
                1 artillery moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Kweichow

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Strategic bombing raid in India
                    Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in India causes 4 damage total.
                Battle in New Britain
                Battle in Sumatra
                Battle in Kweichow
                    Japanese attack with 1 artillery and 1 infantry
                    Russians defend with 1 mech_infantry
                    Japanese win, taking New Britain from ANZAC, taking Sumatra from UK_Pacific, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Shan State
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Western Australia
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 mech_infantry
                    Japanese win, taking Western Australia from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 mech_infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Kiangsu
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Kwangsi to French Indo China
                1 tactical_bomber moved from Shan State to French Indo China
                1 bomber moved from Szechwan to French Indo China
                1 bomber moved from India to French Indo China
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Hopei to Suiyuyan
                1 mech_infantry moved from Jehol to Hopei
                1 infantry moved from Shantung to Anhwe
                1 fighter moved from Kiangsu to Guam
                1 fighter moved from Japan to Guam
                1 cruiser and 1 transport moved from 43 Sea Zone to 21 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 battleship moved from 26 Sea Zone to 25 Sea Zone
                1 marine moved from Midway to 25 Sea Zone
                1 battleship and 1 marine moved from 25 Sea Zone to 6 Sea Zone
                1 carrier and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                2 destroyers moved from 26 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Guam to 54 Sea Zone
                1 infantry moved from Manchuria to Jehol

    Place Units - Japanese
                2 artilleries and 1 infantry placed in French Indo China
                1 artillery and 2 infantry placed in Shantung
                1 carrier and 2 transports placed in 6 Sea Zone
                1 armour and 1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs

    triplea_39070_Jap12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 12

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to France
                      French take France from Germans
                      French take Normandy Bordeaux from Americans
                      French take French Madagascar from British
                      French take Syria from British

    Purchase Units - Americans
                Americans buy 4 bombers, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat - Americans
                Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
                Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
                Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
                Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
                Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
                Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
                Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
                Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
                Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
                Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
                Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana
                Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3

    Non Combat Move - Americans
                1 mech_infantry moved from Central America to Mexico
                1 mech_infantry moved from Central America to Mexico
                2 fighters moved from Mexico to Western United States
                3 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 98 Sea Zone to Persia

    Place Units - Americans
                4 bombers, 2 fighters and 1 infantry placed in Western United States
                1 carrier and 1 transport placed in 10 Sea Zone
                Americans undo move 1.
                1 fighter placed in 10 Sea Zone
                4 bombers, 1 fighter and 1 infantry placed in Western United States
                Americans undo move 2.
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs total
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    triplea_39070_Ame12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 12

    Combat Move - Chinese
                19 infantry moved from Kiangsi to Kwangsi
                3 infantry moved from Yunnan to Szechwan
                1 fighter moved from Yunnan to Szechwan

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Kwangsi
                    Chinese attack with 19 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kwangsi from Japanese with 18 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Yunnan

    Place Units - Chinese
                2 infantry placed in Kwangsi
                3 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs

    triplea_39070_Chi12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 12

    Combat Move - British
                11 mech_infantrys moved from Trans-Jordan to Egypt
                      British take Egypt from Italians

    Purchase Units - British
                British buy 1 artillery, 3 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 4x factory_minor; Remaining resources: 10 PUs;
                UK_Pacific buy 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat - British

    Non Combat Move - British
                1 artillery and 2 infantry moved from India to Burma
                3 mech_infantrys moved from Persia to West India
                3 infantry moved from Iraq to Trans-Jordan
                1 fighter moved from Trans-Jordan to West India
                6 infantry moved from United Kingdom to 110 Sea Zone
                6 infantry moved from 110 Sea Zone to Holland Belgium
                3 aaGuns moved from Persia to Eastern Persia

    Place Units - British
                3 mech_infantrys placed in Iraq
                3 fighters placed in Persia
                Turning on Edit Mode
                EDIT: Removing units owned by British from Eastern Persia: 3 aaGuns
                EDIT: Adding units owned by British to Persia: 2 aaGuns
                EDIT: Adding units owned by British to Eastern Persia: 1 aaGun
                EDIT: Turning off Edit Mode
                1 artillery and 5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs

    Place Units - UK_Pacific
                1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
                UK_Pacific collect 8 PUs (2 lost to blockades); end with 10 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
                Some Units in India change ownership: 1 infantry and 2 mech_infantrys

    triplea_39070_UK_12.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 12

    Combat Move - Italians
                1 marine moved from Union of South Africa to 71 Sea Zone
                1 cruiser and 1 marine moved from 71 Sea Zone to 80 Sea Zone
                1 marine moved from 80 Sea Zone to Eastern Persia
                1 transport moved from 93 Sea Zone to 94 Sea Zone
                1 artillery moved from Algeria to 94 Sea Zone
                1 artillery and 1 transport moved from 94 Sea Zone to 97 Sea Zone
                1 artillery moved from 97 Sea Zone to Yugoslavia
                1 carrier and 2 destroyers moved from 93 Sea Zone to 97 Sea Zone
                1 destroyer moved from 71 Sea Zone to 80 Sea Zone

    Combat - Italians
                Battle in Yugoslavia
                    Italians attack with 1 artillery
                    Russians defend with 1 infantry
                    Russians win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 artillery
                Battle in Eastern Persia
                    Italians attack with 1 marine
                    British defend with 1 aaGun
                    Italians win, taking Eastern Persia from British with 1 marine remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Changing ownership of South West Africa from British to Italians
                EDIT: Changing ownership of British Somaliland from British to Italians
                EDIT: Turning off Edit Mode
                1 armour moved from Gold Coast to French Central Africa
                1 mech_infantry moved from Anglo Egyptian Sudan to British Somaliland
                1 artillery moved from Rhodesia to South West Africa
                1 artillery moved from Rhodesia to Belgian Congo
                1 armour and 3 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 battleship, 1 carrier, 1 cruiser and 1 marine moved from 81 Sea Zone to 80 Sea Zone

    Turn Complete - Italians

    triplea_39070_Ita12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French
                4 infantry moved from France to Holland Belgium

    Turn Complete - French
                French collect 8 PUs; end with 8 PUs total

    triplea_39070_Fre12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French
                4 infantry moved from France to Holland Belgium

    Turn Complete - French
                French collect 8 PUs; end with 8 PUs total

    triplea_39070_Fre12.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 13

    Research Technology - Germans

    Combat Move - Germans
                1 mech_infantry moved from Southern France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from French
                2 artilleries and 1 mech_infantry moved from Southern France to France
                1 infantry moved from Western Germany to France
                3 mech_infantrys moved from Western Germany to Southern Italy
                1 infantry moved from Western Germany to Denmark
                      Germans take Denmark from Americans
                1 fighter moved from Germany to Yugoslavia
                1 infantry moved from Greater Southern Germany to Yugoslavia
                3 armour moved from Northern Italy to Southern Italy
                1 infantry moved from Germany to Poland
                      Germans take Poland from Russians

    Purchase Units - Germans
                Germans buy 12 infantry; Remaining resources: 2 PUs;

    Combat - Germans
                Battle in Yugoslavia
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    retreated to Yugoslavia
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Southern Italy
                    Germans attack with 3 armour and 3 mech_infantrys
                    British defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
                    Germans win, taking Southern Italy from British, taking Northern Italy from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 3 artilleries
                Battle in France
                    Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry
                    French defend with 1 airfield and 1 factory_minor; Americans defend with 1 infantry
                    Germans destroys 8PUs while taking French capital
                    Germans win, taking France from French with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                1 armour moved from Northern Italy to Germany
                1 artillery and 1 infantry moved from Greater Southern Germany to Germany
                1 fighter moved from Yugoslavia to 97 Sea Zone
                5 mech_infantrys moved from Western Germany to Germany
                4 armour and 1 artillery moved from Southern France to France
                1 aaGun, 1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to Germany

    Place Units - Germans
                10 infantry placed in Germany
                2 infantry placed in Southern France

    Turn Complete - Germans
                Germans collect 29 PUs; end with 31 PUs total

    triplea_39070_Ger13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 13

    Combat Move - Russians
                1 armour moved from Slovakia Hungary to Greater Southern Germany
                      Russians take Greater Southern Germany from Germans
                1 armour moved from Greater Southern Germany to Germany
                4 armour, 4 artilleries, 59 infantry and 24 mech_infantrys moved from Slovakia Hungary to Germany
                1 infantry moved from Yugoslavia to Northern Italy
                      Russians take Northern Italy from Italians
                1 armour and 5 mech_infantrys moved from Romania to Germany
                3 armour moved from Eastern Poland to Germany
                1 mech_infantry moved from Bulgaria to Greece
                      Russians take Greece from Germans
                3 mech_infantrys moved from Western Ukraine to Poland
                1 armour and 2 mech_infantrys moved from Novgorod to Poland
                1 mech_infantry moved from Volgograd to Sikang
                2 mech_infantrys moved from Volgograd to Tsinghai
                4 fighters and 1 tactical_bomber moved from Yunnan to Sikang

    Purchase Units - Russians
                Russians buy 3 armour, 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 2 mech_infantrys
                    Japanese defend with 1 infantry
                    Russians win, taking Tsinghai from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Russians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                    Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 artillery
                Battle in Poland
                    Russians attack with 1 armour and 5 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Poland from Germans with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Germany
                    Russians attack with 9 armour, 4 artilleries, 59 infantry and 29 mech_infantrys
                    Germans defend with 5 aaGuns, 1 armour, 32 artilleries, 1 factory_upgrade, 38 infantry and 8 mech_infantrys
                    Russians destroys 31PUs while taking Germans capital
                    Russians converts factory_upgrade into different units
                    Russians win, taking Germany from Germans with 9 armour, 4 artilleries and 20 mech_infantrys remaining. Battle score for attacker is 92
                    Casualties for Germans: 5 aaGuns, 1 armour, 32 artilleries, 38 infantry and 8 mech_infantrys
                    Casualties for Russians: 59 infantry and 9 mech_infantrys

    Non Combat Move - Russians
                2 mech_infantrys moved from Russia to Kazakhstan
                1 tactical_bomber moved from Sikang to Yunnan
                4 fighters moved from Sikang to Yunnan
                4 aaGuns moved from Slovakia Hungary to Germany
                3 armour moved from Ukraine to Romania

    Place Units - Russians
                3 fighters placed in Volgograd
                Russians undo move 1.
                3 fighters placed in Russia
                3 armour placed in Volgograd
                5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,4
                Russians collect 60 PUs (2 lost to blockades); end with 60 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 62 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 65 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 67 PUs
                Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 77 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 101 PUs

    triplea_39070_Rus13.tsvg

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