@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
BM2 Tallyrand19 (L) vs simon33 (X)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Japanese
1 unit repaired.
1 artillery moved from Northern Territory to Western Australia
Japanese take Western Australia from ANZAC
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 artilleries and 3 infantry moved from Anhwe to Kweichow
2 artilleries and 2 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 fighter moved from French Indo China to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 41 Sea Zone
1 carrier, 2 cruisers and 1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Central America
1 tactical_bomber moved from French Indo China to 42 Sea ZonePurchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat - Japanese
Battle in Central America
Battle in Gilbert Islands
Battle in New Zealand
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Central America from Americans, taking Gilbert Islands from UK_Pacific, taking New Zealand from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kweichow
Japanese attack with 4 artilleries and 5 infantry
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 cruiser
Casualties for Japanese: 1 fighter
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 2 cruisers, 1 destroyer and 1 tactical_bomber
British defend with 1 battleship and 1 carrier
Units damaged: 1 carrier owned by the British
Japanese win with 2 cruisers and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 battleship and 1 carrier
Casualties for Japanese: 1 carrier and 1 destroyerNon Combat Move - Japanese
1 fighter moved from 43 Sea Zone to French Indo China
1 tactical_bomber moved from 41 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 55 Sea Zone to 33 Sea Zone
1 infantry moved from Anhwe to Chahar
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Wake Island
1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 artilleries moved from Anhwe to Shantung
2 bombers moved from Midway to French Indo ChinaPlace Units - Japanese
2 destroyers and 3 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
eh I didn’t even see you went to Central America…is it alright if I just roll on the forums for that battle? I would send three mechs and a tank
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They can’t reach without the transport, unless I missed something.
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you’re right, I’m sorry, rough day…I did send a sub down there but that can definitely reach…I will carry on with my turn
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game crashed after China turn, I will post edits, dice should be in emails…thanks
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it just keeps flashing like crazy and I can’t do anything…will try again later/tomorrow
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Are you on a Mac? You might need to upgrade your Triple-A
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from Southern France: 1 infantry
EDIT: Changing ownership of Northern Italy from Italians to Americans
EDIT: Removing units owned by Americans from Southern France: 1 infantry
EDIT: Adding units owned by Americans to Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from 99 Sea Zone to 94 Sea Zone
1 submarine moved from 10 Sea Zone to 64 Sea ZonePurchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in 64 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
1 fighter moved from 94 Sea Zone to 98 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Western Germany to Holland Belgium
1 artillery moved from Norway to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 1 infantry, 2 submarines and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
3 mech_infantrys moved from Western United States to Southeast Mexico
2 mech_infantrys moved from British Columbia to Western United States
1 mech_infantry moved from Alaska to British Columbia
2 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
1 infantry placed in Holland Belgium
3 infantry placed in Normandy Bordeaux
2 infantry placed in Southern France
Americans undo move 3.
1 infantry placed in Holland Belgium
1 infantry placed in Southern France
2 infantry placed in Western United States
1 carrier, 3 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
EDIT: Changing ownership of Anhwe from Japanese to Chinese
EDIT: Removing units owned by Chinese from Kiangsi: 2 infantry
EDIT: Adding units owned by Chinese to Anhwe: 2 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Yunnan to Burma
UK_Pacific take Burma from JapanesePurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Sikang to YunnanPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greater Southern Germany: 1 armour and 1 infantry
EDIT: Removing units owned by British from Western Germany: 2 infantry
EDIT: Adding units owned by British to Greater Southern Germany: 1 infantry
EDIT: Changing ownership of Greater Southern Germany from Germans to British
EDIT: Turning off Edit Mode
3 mech_infantrys moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
3 mech_infantrys moved from Persia to Trans-Jordan
1 infantry moved from Union of South Africa to South West Africa
British take South West Africa from ItaliansPurchase Units - British
British buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Non Combat Move - British
5 aaGuns, 8 artilleries, 2 fighters and 12 infantry moved from Western Germany to Northern Italy
1 carrier and 2 destroyers moved from 99 Sea Zone to 98 Sea Zone
5 transports moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Persia to Iraq
2 mech_infantrys moved from Eastern Persia to Iraq
3 aaGuns moved from West India to Eastern PersiaPlace Units - British
1 artillery and 9 infantry placed in United Kingdom
3 mech_infantrys placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,2,2,4,4,3
British collect 36 PUs (4 lost to blockades); end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs -
sorry, crashed again after China, hence the British edits, but it was just one rolling battle so it should all be good now…I think I have TripleA resolved as well (just saw your advice after China, thanks)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greater Southern Germany: 1 armour and 1 infantry
EDIT: Removing units owned by British from Western Germany: 2 infantry
EDIT: Adding units owned by British to Greater Southern Germany: 1 infantry
EDIT: Changing ownership of Greater Southern Germany from Germans to British
EDIT: Turning off Edit Mode
3 mech_infantrys moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
3 mech_infantrys moved from Persia to Trans-Jordan
1 infantry moved from Union of South Africa to South West Africa
British take South West Africa from ItaliansPurchase Units - British
British buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Non Combat Move - British
5 aaGuns, 8 artilleries, 2 fighters and 12 infantry moved from Western Germany to Northern Italy
1 carrier and 2 destroyers moved from 99 Sea Zone to 98 Sea Zone
5 transports moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Persia to Iraq
2 mech_infantrys moved from Eastern Persia to Iraq
3 aaGuns moved from West India to Eastern PersiaPlace Units - British
1 artillery and 9 infantry placed in United Kingdom
3 mech_infantrys placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,2,2,4,4,3
British collect 36 PUs (4 lost to blockades); end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Northern Italy: 1 fighter
EDIT: Adding units owned by British to Baltic States: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Italians
1 artillery moved from Algeria to Morocco
Italians take Morocco from British
2 fighters moved from 95 Sea Zone to Greater Southern Germany
2 fighters moved from Southern Italy to Greater Southern Germany
1 armour moved from French Equatorial Africa to French Central Africa
Italians take Nigeria from British
Italians take French Central Africa from BritishPurchase Units - Italians
Italians buy 1 fighter, 4 infantry and 1 marine; Remaining resources: 0 PUs;Combat - Italians
Battle in Greater Southern Germany
Italians attack with 4 fighters
British defend with 1 infantry
Italians win with 4 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
4 fighters moved from Greater Southern Germany to Southern Italy
1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
1 carrier and 2 destroyers moved from 95 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from 81 Sea Zone to EgyptPlace Units - Italians
2 infantry and 1 marine placed in Egypt
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,1,2,5,5,3
Italians collect 19 PUs (2 lost to blockades); end with 19 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Place Units - ANZAC
2 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2
ANZAC collect 4 PUs (2 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 artillery and 2 infantry moved from France to Northern Italy
8 armour and 8 mech_infantrys moved from Germany to Northern Italy
Germans take Greater Southern Germany from British
1 armour and 1 mech_infantry moved from Germany to Northern Italy
1 infantry moved from Germany to Western Germany
Germans take Western Germany from British
1 fighter moved from Germany to Northern ItalyPurchase Units - Germans
Germans buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in Northern Italy
Germans attack with 9 armour, 1 artillery, 1 fighter, 2 infantry and 9 mech_infantrys
British defend with 5 aaGuns, 8 artilleries, 1 fighter and 12 infantry; Americans defend with 1 factory_minor and 1 infantry
3 mech_infantrys owned by the Germans, 9 armour owned by the Germans and 1 artillery owned by the Germans retreated to France
Americans win with 8 artilleries, 1 fighter and 13 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 1 fighter, 2 infantry and 6 mech_infantrys
Casualties for British: 5 aaGunsNon Combat Move - Germans
1 mech_infantry moved from Greece to Yugoslavia
3 aaGuns, 9 artilleries and 11 mech_infantrys moved from Germany to Poland
1 aaGun moved from Poland to GermanyPlace Units - Germans
2 artilleries and 1 infantry placed in France
Germans undo move 1.
2 artilleries placed in France
2 artilleries and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 30 PUs; end with 30 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 35 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
2 infantry moved from Bessarabia to Eastern Poland
Russians take Eastern Poland from Germans
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from JapanesePurchase Units - Russians
Russians buy 4 armour and 5 mech_infantrys; Remaining resources: 1 PUs;Combat - Russians
Non Combat Move - Russians
4 aaGuns, 4 artilleries, 57 infantry and 7 mech_infantrys moved from Baltic States to Eastern Poland
5 mech_infantrys moved from Western Ukraine to Eastern Poland
3 armour and 3 mech_infantrys moved from Novgorod to Eastern Poland
2 armour and 4 mech_infantrys moved from Ukraine to Eastern Poland
3 mech_infantrys moved from Volgograd to Ukraine
1 armour and 5 mech_infantrys moved from India to Yunnan
4 fighters and 1 tactical_bomber moved from Eastern Persia to Yunnan
6 mech_infantrys moved from Russia to Western UkrainePlace Units - Russians
3 armour placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Japanese
1 infantry moved from Shantung to Kiangsu
1 artillery and 1 infantry moved from Shantung to Anhwe
1 bomber moved from French Indo China to India
1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 cruiser moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Gilbert Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery moved from 43 Sea Zone to Borneo
1 bomber moved from French Indo China to Borneo
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from French Indo China to Shan State
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Shantung to Anhwe
1 fighter moved from French Indo China to KiangsuPurchase Units - Japanese
Japanese buy 4 artilleries, 2 destroyers, 1 fighter and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in Dutch New Guinea
Battle in Solomon Islands
Battle in Borneo
Japanese attack with 1 artillery and 1 bomber
British defend with 1 mech_infantry
Japanese win, taking Dutch New Guinea from Dutch, taking Solomon Islands from ANZAC, taking Borneo from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kiangsu
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
retreated to Kiangsu
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kiangsu to Shantung
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Hopei
3 artilleries moved from Kweichow to Shensi
1 bomber moved from India to French Indo China
1 aaGun, 1 artillery, 3 infantry and 1 marine moved from Japan to 6 Sea Zone
1 bomber moved from Borneo to French Indo China
2 tactical_bombers moved from Java to 36 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 mech_infantry moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
1 aaGun, 2 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 aaGun, 2 infantry, 1 marine and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
1 tactical_bomber moved from Wake Island to Guam
2 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 battleship moved from 63 Sea Zone to 26 Sea Zone
1 artillery moved from Western Australia to Northern TerritoryPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 2 infantry placed in Shantung
3 infantry placed in French Indo China
3 artilleries and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Americans
1 infantry moved from Northern Italy to Greater Southern Germany
Americans take Greater Southern Germany from Germans
2 infantry moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from Southeast Mexico to Central America
2 fighters moved from Western United States to Central AmericaPurchase Units - Americans
Americans buy 2 destroyers, 11 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in Central America
Americans attack with 2 fighters and 3 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Central America from Japanese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Western Germany
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Western Germany from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Western Germany to 110 Sea Zone
1 infantry moved from Southern France to Northern Italy
1 submarine moved from 64 Sea Zone to 10 Sea Zone
2 fighters moved from Central America to Southeast Mexico
2 fighters moved from Southeast Mexico to Mexico
2 aaGuns moved from Central United States to Western United StatesPlace Units - Americans
2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Columbia: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
3 infantry placed in Holland Belgium
1 infantry placed in Northern Italy
Americans undo move 4.
2 infantry placed in Northern Italy
1 infantry placed in Normandy BordeauxTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Americans collect 75 PUs; end with 75 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Yunnan to SzechwanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Kiangsi to KwangsiPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Burma: 1 infantry
EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
EDIT: Turning off Edit Mode