@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
Why would I buy a CV when I couldn’t defend it. Mec for Japan?
oh yeah, it happens, once bought transports I couldn’t defend haha…did you make your edits that you wanted to?
Yeah.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 2
Combat Move - British
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Ethiopia to British Somaliland
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from Egypt to Iraq
1 mech_infantry moved from Ethiopia to British Somaliland
1 tactical_bomber moved from 76 Sea Zone to Iraq
2 cruisers moved from 76 Sea Zone to 80 Sea Zone
1 carrier moved from 76 Sea Zone to 80 Sea Zone
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
2 fighters and 1 tactical_bomber moved from India to Iraq
1 mech_infantry moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in British Somaliland
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking British Somaliland from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
3 fighters moved from Iraq to Trans-Jordan
2 tactical_bombers moved from Iraq to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
2 infantry moved from Rhodesia to Tanganyika Territory
1 transport moved from 76 Sea Zone to 72 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 85 Sea Zone
1 infantry moved from 85 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 fighters moved from Scotland to United Kingdom
Place Units - British
1 carrier, 1 destroyer and 1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
the Luftwaffe weren’t in Gibraltar, but I made my moves under the assumption that they should’ve been, please edit your planes there before going with Italy, thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 2
Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from Tobruk to Gibraltar
EDIT: 1 tactical_bomber moved from Southern Italy to Gibraltar
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 marine moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat - Italians
Battle in Trans-Jordan
Italians attack with 2 artilleries, 1 bomber, 2 infantry and 1 marine
British defend with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
British win with 3 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 2 artilleries, 1 bomber, 2 infantry and 1 marine
Casualties for British: 1 artillery, 2 infantry and 2 tactical_bombers
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 infantry moved from Tobruk to Libya
2 infantry moved from Yugoslavia to Bulgaria
Place Units - Italians
1 artillery placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Oops, must have hit undo all or restarted my turn! Sorry about that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 2
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Nigeria: 1 infantry
EDIT: Adding units owned by French to French Equatorial Africa: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
1 armour moved from Poland to Eastern Poland
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 armour, 5 artilleries and 20 infantry moved from Poland to Eastern Poland
4 infantry moved from Romania to Eastern Poland
5 armour and 3 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from Western Germany to Trans-Jordan
1 artillery and 8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Trans-Jordan
Germans attack with 3 bombers
British defend with 3 fighters
Germans win with 2 bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 bomber
Casualties for British: 3 fighters
Battle in Eastern Poland
Germans attack with 8 armour, 5 artilleries, 24 infantry and 3 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Eastern Poland from Russians with 8 armour, 5 artilleries, 23 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
3 aaGuns moved from Poland to Eastern Poland
11 artilleries and 1 infantry moved from Germany to Poland
1 armour moved from Western Germany to Poland
2 bombers moved from Trans-Jordan to Egypt
2 tactical_bombers moved from Western Germany to Egypt
1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
2 aaGuns moved from Normandy Bordeaux to France
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Poland
2 artilleries moved from Western Germany to Germany
Place Units - Germans
1 bomber placed in Western Germany
Germans undo move 1.
1 bomber placed in France
1 artillery, 2 infantry and 7 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to France: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 40 PUs (2 lost to blockades); end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Ugh, keep forgetting how broken bombers are in this game, can pretty much attack anywhere…I’ll probably have to give up soon now
It’s difficult when Egypt falls early.
I was just going to take it back next turn haha… that is why stuff was over there (but I should’ve moved it South instead…live and learn)…bombers range is just so broken, they can attack anywhere and I always seem to forget that, not to mention that 3 unescorted bombers would never stand a chance vs fighters in the actual war…plus the dice were very unlucky for me…oh well, just keep playing it out and I’ll see if I can pull off anything
Perhaps the bombers catch the fighters on the ground.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 fighter moved from Novgorod to Bessarabia
2 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia
2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Russia to Bessarabia
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Bessarabia
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
3 infantry moved from Russia to Bryansk
2 aaGuns moved from Belarus to Bryansk
7 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bryansk
2 armour, 2 artilleries and 2 mech_infantrys moved from Western Ukraine to Bryansk
3 infantry moved from Smolensk to Bryansk
2 infantry moved from Belarus to Baltic States
6 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Bryansk
3 infantry moved from Belarus to Bryansk
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
6 infantry moved from Yenisey to Timguska
2 infantry moved from Belarus to Novgorod
3 infantry moved from Belarus to Bryansk
Place Units - Russians
3 infantry placed in Novgorod
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Mistyped my password. Sorry about that.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat - British
screw it, I have to try, what is your order of loss in egypt?
also, meant to buy a minor IC with england but completely blanked, is it okay if I just make the ipc adjustments when I’m placing? I’ll do it all in edit mode at the end of the turn to make sure I place the proper value of units…thanks
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat - British
Battle in Morocco
British attack with 1 armour and 1 infantry
Neutral_Axis defend with 1 infantry
British win, taking Morocco from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Egypt
British attack with 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Germans defend with 2 bombers and 2 tactical_bombers; Italians defend with 1 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
screw it, I have to try, what is your order of loss in egypt?
also, meant to buy a minor IC with england but completely blanked, is it okay if I just make the ipc adjustments when I’m placing? I’ll do it all in edit mode at the end of the turn to make sure I place the proper value of units…thanks
England? There’s already an IC there. Scotland? Just nominate where you want it and I don’t mind. No issues with that since you’ve nominated before rolling (although you obviously mistyped the location - you don’t have to lock that in until place phase anyway).
I don’t have to select casualties until you roll. I’ve rolled the first rounds of the combat for you. You can take it from here. No defender decisions remain.
oh sorry, I meant I’m placing it in Persia (using UK money to buy)