Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take French Madagascar from British
French take Syria from British
Purchase Units - Americans
Americans buy 4 bombers, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat - Americans
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Non Combat Move - Americans
1 mech_infantry moved from Central America to Mexico
1 mech_infantry moved from Central America to Mexico
2 fighters moved from Mexico to Western United States
3 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 98 Sea Zone to Persia
Place Units - Americans
4 bombers, 2 fighters and 1 infantry placed in Western United States
1 carrier and 1 transport placed in 10 Sea Zone
Americans undo move 1.
1 fighter placed in 10 Sea Zone
4 bombers, 1 fighter and 1 infantry placed in Western United States
Americans undo move 2.
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Chinese
19 infantry moved from Kiangsi to Kwangsi
3 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kwangsi
Chinese attack with 19 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 18 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
2 infantry placed in Kwangsi
3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - British
11 mech_infantrys moved from Trans-Jordan to Egypt
British take Egypt from Italians
Purchase Units - British
British buy 1 artillery, 3 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_minor; Remaining resources: 10 PUs;
UK_Pacific buy 2 mech_infantrys; Remaining resources: 2 PUs;
Combat - British
Non Combat Move - British
1 artillery and 2 infantry moved from India to Burma
3 mech_infantrys moved from Persia to West India
3 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Trans-Jordan to West India
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
3 aaGuns moved from Persia to Eastern Persia
Place Units - British
3 mech_infantrys placed in Iraq
3 fighters placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 3 aaGuns
EDIT: Adding units owned by British to Persia: 2 aaGuns
EDIT: Adding units owned by British to Eastern Persia: 1 aaGun
EDIT: Turning off Edit Mode
1 artillery and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
UK_Pacific collect 8 PUs (2 lost to blockades); end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Italians
1 marine moved from Union of South Africa to 71 Sea Zone
1 cruiser and 1 marine moved from 71 Sea Zone to 80 Sea Zone
1 marine moved from 80 Sea Zone to Eastern Persia
1 transport moved from 93 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Yugoslavia
1 carrier and 2 destroyers moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 artillery
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery
Battle in Eastern Persia
Italians attack with 1 marine
British defend with 1 aaGun
Italians win, taking Eastern Persia from British with 1 marine remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of South West Africa from British to Italians
EDIT: Changing ownership of British Somaliland from British to Italians
EDIT: Turning off Edit Mode
1 armour moved from Gold Coast to French Central Africa
1 mech_infantry moved from Anglo Egyptian Sudan to British Somaliland
1 artillery moved from Rhodesia to South West Africa
1 artillery moved from Rhodesia to Belgian Congo
1 armour and 3 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 battleship, 1 carrier, 1 cruiser and 1 marine moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - French
Non Combat Move - French
4 infantry moved from France to Holland Belgium
Turn Complete - French
French collect 8 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - French
Non Combat Move - French
4 infantry moved from France to Holland Belgium
Turn Complete - French
French collect 8 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 artilleries and 1 mech_infantry moved from Southern France to France
1 infantry moved from Western Germany to France
3 mech_infantrys moved from Western Germany to Southern Italy
1 infantry moved from Western Germany to Denmark
Germans take Denmark from Americans
1 fighter moved from Germany to Yugoslavia
1 infantry moved from Greater Southern Germany to Yugoslavia
3 armour moved from Northern Italy to Southern Italy
1 infantry moved from Germany to Poland
Germans take Poland from Russians
Purchase Units - Germans
Germans buy 12 infantry; Remaining resources: 2 PUs;
Combat - Germans
Battle in Yugoslavia
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
retreated to Yugoslavia
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Southern Italy
Germans attack with 3 armour and 3 mech_infantrys
British defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
Germans win, taking Southern Italy from British, taking Northern Italy from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 artilleries
Battle in France
Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry
French defend with 1 airfield and 1 factory_minor; Americans defend with 1 infantry
Germans destroys 8PUs while taking French capital
Germans win, taking France from French with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 armour moved from Northern Italy to Germany
1 artillery and 1 infantry moved from Greater Southern Germany to Germany
1 fighter moved from Yugoslavia to 97 Sea Zone
5 mech_infantrys moved from Western Germany to Germany
4 armour and 1 artillery moved from Southern France to France
1 aaGun, 1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to Germany
Place Units - Germans
10 infantry placed in Germany
2 infantry placed in Southern France
Turn Complete - Germans
Germans collect 29 PUs; end with 31 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - Russians
1 armour moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 armour moved from Greater Southern Germany to Germany
4 armour, 4 artilleries, 59 infantry and 24 mech_infantrys moved from Slovakia Hungary to Germany
1 infantry moved from Yugoslavia to Northern Italy
Russians take Northern Italy from Italians
1 armour and 5 mech_infantrys moved from Romania to Germany
3 armour moved from Eastern Poland to Germany
1 mech_infantry moved from Bulgaria to Greece
Russians take Greece from Germans
3 mech_infantrys moved from Western Ukraine to Poland
1 armour and 2 mech_infantrys moved from Novgorod to Poland
1 mech_infantry moved from Volgograd to Sikang
2 mech_infantrys moved from Volgograd to Tsinghai
4 fighters and 1 tactical_bomber moved from Yunnan to Sikang
Purchase Units - Russians
Russians buy 3 armour, 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Tsinghai
Russians attack with 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Russians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Poland
Russians attack with 1 armour and 5 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Germany
Russians attack with 9 armour, 4 artilleries, 59 infantry and 29 mech_infantrys
Germans defend with 5 aaGuns, 1 armour, 32 artilleries, 1 factory_upgrade, 38 infantry and 8 mech_infantrys
Russians destroys 31PUs while taking Germans capital
Russians converts factory_upgrade into different units
Russians win, taking Germany from Germans with 9 armour, 4 artilleries and 20 mech_infantrys remaining. Battle score for attacker is 92
Casualties for Germans: 5 aaGuns, 1 armour, 32 artilleries, 38 infantry and 8 mech_infantrys
Casualties for Russians: 59 infantry and 9 mech_infantrys
Non Combat Move - Russians
2 mech_infantrys moved from Russia to Kazakhstan
1 tactical_bomber moved from Sikang to Yunnan
4 fighters moved from Sikang to Yunnan
4 aaGuns moved from Slovakia Hungary to Germany
3 armour moved from Ukraine to Romania
Place Units - Russians
3 fighters placed in Volgograd
Russians undo move 1.
3 fighters placed in Russia
3 armour placed in Volgograd
5 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,4
Russians collect 60 PUs (2 lost to blockades); end with 60 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 62 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 65 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 67 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 77 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 101 PUs
Was just working on the Japanese turn then I realised you took down Berlin.
Good win. Japan have too tough a road from here. You never know, I could have held you off if I rolled better in Northern Italy and perhaps Japan could have won.
Rematch with switched sides?
thanks, good game to you too, I thought you were going to put up an IC much earlier in Egypt and crush me in the Middle East, but I think the dice gave me just enough breathing room to delay there, I liked what you did with taking all of the American islands in the Pacific, I was so afraid to move my fleet anywhere cause your planes could always land…
yeah we can switch sides, I’ll set it up (probably tomorrow) and message you when it’s ready