Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
BM2 Tallyrand19 (L) vs simon33 (X)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - British
8 artilleries, 1 fighter and 12 infantry moved from Northern Italy to Southern Italy
1 infantry moved from South West Africa to Rhodesia
British take Rhodesia from Italians
3 infantry moved from Union of South Africa to RhodesiaPurchase Units - British
British buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_minor; Remaining resources: 14 PUs;
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat - British
Battle in Southern Italy
British attack with 8 artilleries, 1 fighter and 12 infantry
Italians defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour and 4 infantry
British captures 27PUs while taking Italians capital
British win, taking Southern Italy from Italians with 3 artilleries and 1 fighter remaining. Battle score for attacker is 30
Casualties for British: 5 artilleries and 12 infantry
Casualties for Italians: 4 aaGuns, 1 artillery, 5 fighters and 4 infantry
triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to ItaliansNon Combat Move - British
1 fighter moved from Southern Italy to 98 Sea Zone
5 mech_infantrys moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
3 aaGuns moved from Eastern Persia to Persia
1 artillery and 9 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 9 infantry moved from 110 Sea Zone to Holland BelgiumPlace Units - British
3 mech_infantrys placed in Iraq
3 infantry placed in Persia
6 infantry placed in United Kingdom
British undo move 3.
British undo move 2.
British undo move 1.
3 infantry placed in Iraq
3 mech_infantrys placed in Persia
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
British collect 31 PUs (1 lost to blockades); end with 58 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 61 PUsPlace Units - UK_Pacific
3 infantry placed in India
UK_Pacific undo move 1.
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 10 PUs (3 lost to blockades); end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
Those were some cruel dice in North Italy. Thought I had your conquest of Rome stopped when I saw the possibility of that attack.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Italians
2 artilleries moved from Belgian Congo to Rhodesia
2 fighters moved from Egypt to Rhodesia
1 armour moved from French Central Africa to Gold Coast
Italians take French West Africa from French
Italians take Gold Coast from British
1 marine moved from Egypt to 81 Sea Zone
1 cruiser and 1 marine moved from 81 Sea Zone to 71 Sea Zone
1 marine moved from 71 Sea Zone to Union of South AfricaCombat - Italians
Battle in Union of South Africa
Battle in Rhodesia
Italians attack with 2 artilleries and 2 fighters
British defend with 4 infantry
Italians win, taking Union of South Africa from British, taking Rhodesia from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 4 infantryNon Combat Move - Italians
2 fighters moved from Rhodesia to Belgian Congo
1 artillery moved from Morocco to Algeria
1 armour, 3 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 75 Sea Zone to 71 Sea Zone
1 carrier, 2 destroyers and 1 transport moved from 97 Sea Zone to 93 Sea ZoneTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - ANZAC
1 mech_infantry moved from New South Wales to Western Australia
ANZAC take Western Australia from Japanese
1 fighter moved from Kiangsi to 36 Sea Zone
1 fighter moved from Kiangsi to 19 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 mech_infantry; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 19 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
1 fighter moved from 19 Sea Zone to Kiangsi
1 fighter moved from 36 Sea Zone to KiangsiPlace Units - ANZAC
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3
ANZAC collect 5 PUs (2 lost to blockades); end with 5 PUs total -
I assume nothing for France.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Germans
1 artillery and 1 infantry moved from Germany to Western Germany
1 artillery moved from Germany to Greater Southern Germany
2 infantry moved from Germany to Greater Southern Germany
11 mech_infantrys moved from Poland to Western Germany
5 infantry moved from Germany to Western Germany
1 mech_infantry moved from Yugoslavia to Northern Italy
5 armour moved from France to Northern Italy
4 armour, 3 artilleries and 3 mech_infantrys moved from France to Southern FrancePurchase Units - Germans
Germans buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in Northern Italy
Germans attack with 5 armour and 1 mech_infantry
Americans defend with 1 factory_minor and 4 infantry
Germans win, taking Northern Italy from Americans with 4 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 4 infantry
Battle in Western Germany
Germans attack with 1 artillery, 6 infantry and 11 mech_infantrys
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Western Germany from Americans with 1 artillery, 5 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans win, taking Greater Southern Germany from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 4 armour, 3 artilleries and 3 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 6 infantry
Germans win, taking Southern France from Americans with 4 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 6 infantryNon Combat Move - Germans
1 aaGun moved from Germany to Western Germany
1 infantry moved from Poland to Slovakia Hungary
4 aaGuns, 30 artilleries and 16 infantry moved from Poland to GermanyPlace Units - Germans
1 fighter and 9 infantry placed in GermanyTurn Complete - Germans
Germans collect 33 PUs; end with 33 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Germans
1 artillery and 1 infantry moved from Germany to Western Germany
1 artillery moved from Germany to Greater Southern Germany
2 infantry moved from Germany to Greater Southern Germany
11 mech_infantrys moved from Poland to Western Germany
5 infantry moved from Germany to Western Germany
1 mech_infantry moved from Yugoslavia to Northern Italy
5 armour moved from France to Northern Italy
4 armour, 3 artilleries and 3 mech_infantrys moved from France to Southern FrancePurchase Units - Germans
Germans buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in Northern Italy
Germans attack with 5 armour and 1 mech_infantry
Americans defend with 1 factory_minor and 4 infantry
Germans win, taking Northern Italy from Americans with 4 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 4 infantry
Battle in Western Germany
Germans attack with 1 artillery, 6 infantry and 11 mech_infantrys
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Western Germany from Americans with 1 artillery, 5 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans win, taking Greater Southern Germany from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 4 armour, 3 artilleries and 3 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 6 infantry
Germans win, taking Southern France from Americans with 4 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 6 infantryNon Combat Move - Germans
1 aaGun moved from Germany to Western Germany
1 infantry moved from Poland to Slovakia Hungary
4 aaGuns, 30 artilleries and 16 infantry moved from Poland to GermanyPlace Units - Germans
1 fighter and 9 infantry placed in GermanyTurn Complete - Germans
Germans collect 33 PUs; end with 33 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Egypt: 1 marine
EDIT: Adding units owned by Germans to 81 Sea Zone: 1 marine
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Politics - Germans
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yup that’s fine, I will keep going with your save file
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I’ll move later on
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Russians
1 mech_infantry moved from Eastern Poland to Bulgaria
Russians take Bulgaria from Germans
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Italians
1 armour moved from Eastern Poland to Poland
Russians take Poland from Germans
1 armour moved from Poland to Slovakia Hungary
4 armour, 4 artilleries, 59 infantry and 18 mech_infantrys moved from Eastern Poland to Slovakia Hungary
6 mech_infantrys moved from Western Ukraine to Slovakia Hungary
3 infantry moved from Yunnan to Shan State
2 mech_infantrys moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
2 fighters moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Shan StatePurchase Units - Russians
Russians buy 4 armour and 7 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Battle in Kweichow
Russians attack with 2 fighters and 2 mech_infantrys
Japanese defend with 1 artillery
Russians win, taking Kweichow from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Shan State
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Slovakia Hungary
Russians attack with 5 armour, 4 artilleries, 59 infantry and 24 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 5 armour, 4 artilleries, 59 infantry and 24 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Eastern Poland to Slovakia Hungary
1 armour and 5 mech_infantrys moved from Ukraine to Romania
3 armour moved from Novgorod to Eastern Poland
3 mech_infantrys moved from Russia to Western Ukraine
2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
2 fighters moved from Kweichow to YunnanPlace Units - Russians
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Volgograd
2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 47 PUs; end with 47 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Japanese
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from Northern Territory to Western Australia
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 bomber moved from French Indo China to India
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from Shensi to Szechwan
1 bomber moved from French Indo China to Szechwan
1 artillery moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 fighter and 1 infantry moved from Shantung to Kiangsu
1 artillery moved from Shantung to Kiangsu
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to KweichowPurchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.
Battle in New Britain
Battle in Sumatra
Battle in Kweichow
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Japanese win, taking New Britain from ANZAC, taking Sumatra from UK_Pacific, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Western Australia
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 mech_infantry
Japanese win, taking Western Australia from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 bomber moved from Szechwan to French Indo China
1 bomber moved from India to French Indo China
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Jehol to Hopei
1 infantry moved from Shantung to Anhwe
1 fighter moved from Kiangsu to Guam
1 fighter moved from Japan to Guam
1 cruiser and 1 transport moved from 43 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 26 Sea Zone to 25 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 battleship and 1 marine moved from 25 Sea Zone to 6 Sea Zone
1 carrier and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Guam to 54 Sea Zone
1 infantry moved from Manchuria to JeholPlace Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 carrier and 2 transports placed in 6 Sea Zone
1 armour and 1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take French Madagascar from British
French take Syria from BritishPurchase Units - Americans
Americans buy 4 bombers, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat - Americans
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3Non Combat Move - Americans
1 mech_infantry moved from Central America to Mexico
1 mech_infantry moved from Central America to Mexico
2 fighters moved from Mexico to Western United States
3 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 98 Sea Zone to PersiaPlace Units - Americans
4 bombers, 2 fighters and 1 infantry placed in Western United States
1 carrier and 1 transport placed in 10 Sea Zone
Americans undo move 1.
1 fighter placed in 10 Sea Zone
4 bombers, 1 fighter and 1 infantry placed in Western United States
Americans undo move 2.
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Chinese
19 infantry moved from Kiangsi to Kwangsi
3 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to SzechwanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kwangsi
Chinese attack with 19 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 18 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
2 infantry placed in Kwangsi
3 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - British
11 mech_infantrys moved from Trans-Jordan to Egypt
British take Egypt from ItaliansPurchase Units - British
British buy 1 artillery, 3 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_minor; Remaining resources: 10 PUs;
UK_Pacific buy 2 mech_infantrys; Remaining resources: 2 PUs;Combat - British
Non Combat Move - British
1 artillery and 2 infantry moved from India to Burma
3 mech_infantrys moved from Persia to West India
3 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Trans-Jordan to West India
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
3 aaGuns moved from Persia to Eastern PersiaPlace Units - British
3 mech_infantrys placed in Iraq
3 fighters placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 3 aaGuns
EDIT: Adding units owned by British to Persia: 2 aaGuns
EDIT: Adding units owned by British to Eastern Persia: 1 aaGun
EDIT: Turning off Edit Mode
1 artillery and 5 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUsPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
UK_Pacific collect 8 PUs (2 lost to blockades); end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Italians
1 marine moved from Union of South Africa to 71 Sea Zone
1 cruiser and 1 marine moved from 71 Sea Zone to 80 Sea Zone
1 marine moved from 80 Sea Zone to Eastern Persia
1 transport moved from 93 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Yugoslavia
1 carrier and 2 destroyers moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea ZoneCombat - Italians
Battle in Yugoslavia
Italians attack with 1 artillery
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery
Battle in Eastern Persia
Italians attack with 1 marine
British defend with 1 aaGun
Italians win, taking Eastern Persia from British with 1 marine remaining. Battle score for attacker is 5
Casualties for British: 1 aaGunNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of South West Africa from British to Italians
EDIT: Changing ownership of British Somaliland from British to Italians
EDIT: Turning off Edit Mode
1 armour moved from Gold Coast to French Central Africa
1 mech_infantry moved from Anglo Egyptian Sudan to British Somaliland
1 artillery moved from Rhodesia to South West Africa
1 artillery moved from Rhodesia to Belgian Congo
1 armour and 3 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 battleship, 1 carrier, 1 cruiser and 1 marine moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - French
Non Combat Move - French
4 infantry moved from France to Holland BelgiumTurn Complete - French
French collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - French
Non Combat Move - French
4 infantry moved from France to Holland BelgiumTurn Complete - French
French collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 artilleries and 1 mech_infantry moved from Southern France to France
1 infantry moved from Western Germany to France
3 mech_infantrys moved from Western Germany to Southern Italy
1 infantry moved from Western Germany to Denmark
Germans take Denmark from Americans
1 fighter moved from Germany to Yugoslavia
1 infantry moved from Greater Southern Germany to Yugoslavia
3 armour moved from Northern Italy to Southern Italy
1 infantry moved from Germany to Poland
Germans take Poland from RussiansPurchase Units - Germans
Germans buy 12 infantry; Remaining resources: 2 PUs;Combat - Germans
Battle in Yugoslavia
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
retreated to Yugoslavia
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Southern Italy
Germans attack with 3 armour and 3 mech_infantrys
British defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
Germans win, taking Southern Italy from British, taking Northern Italy from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 artilleries
Battle in France
Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry
French defend with 1 airfield and 1 factory_minor; Americans defend with 1 infantry
Germans destroys 8PUs while taking French capital
Germans win, taking France from French with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 armour moved from Northern Italy to Germany
1 artillery and 1 infantry moved from Greater Southern Germany to Germany
1 fighter moved from Yugoslavia to 97 Sea Zone
5 mech_infantrys moved from Western Germany to Germany
4 armour and 1 artillery moved from Southern France to France
1 aaGun, 1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to GermanyPlace Units - Germans
10 infantry placed in Germany
2 infantry placed in Southern FranceTurn Complete - Germans
Germans collect 29 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - Russians
1 armour moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 armour moved from Greater Southern Germany to Germany
4 armour, 4 artilleries, 59 infantry and 24 mech_infantrys moved from Slovakia Hungary to Germany
1 infantry moved from Yugoslavia to Northern Italy
Russians take Northern Italy from Italians
1 armour and 5 mech_infantrys moved from Romania to Germany
3 armour moved from Eastern Poland to Germany
1 mech_infantry moved from Bulgaria to Greece
Russians take Greece from Germans
3 mech_infantrys moved from Western Ukraine to Poland
1 armour and 2 mech_infantrys moved from Novgorod to Poland
1 mech_infantry moved from Volgograd to Sikang
2 mech_infantrys moved from Volgograd to Tsinghai
4 fighters and 1 tactical_bomber moved from Yunnan to SikangPurchase Units - Russians
Russians buy 3 armour, 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Battle in Tsinghai
Russians attack with 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Russians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Poland
Russians attack with 1 armour and 5 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Germany
Russians attack with 9 armour, 4 artilleries, 59 infantry and 29 mech_infantrys
Germans defend with 5 aaGuns, 1 armour, 32 artilleries, 1 factory_upgrade, 38 infantry and 8 mech_infantrys
Russians destroys 31PUs while taking Germans capital
Russians converts factory_upgrade into different units
Russians win, taking Germany from Germans with 9 armour, 4 artilleries and 20 mech_infantrys remaining. Battle score for attacker is 92
Casualties for Germans: 5 aaGuns, 1 armour, 32 artilleries, 38 infantry and 8 mech_infantrys
Casualties for Russians: 59 infantry and 9 mech_infantrysNon Combat Move - Russians
2 mech_infantrys moved from Russia to Kazakhstan
1 tactical_bomber moved from Sikang to Yunnan
4 fighters moved from Sikang to Yunnan
4 aaGuns moved from Slovakia Hungary to Germany
3 armour moved from Ukraine to RomaniaPlace Units - Russians
3 fighters placed in Volgograd
Russians undo move 1.
3 fighters placed in Russia
3 armour placed in Volgograd
5 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,4
Russians collect 60 PUs (2 lost to blockades); end with 60 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 62 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 65 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 67 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 77 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 101 PUs