@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - British
8 artilleries, 1 fighter and 12 infantry moved from Northern Italy to Southern Italy
1 infantry moved from South West Africa to Rhodesia
British take Rhodesia from Italians
3 infantry moved from Union of South Africa to Rhodesia
Purchase Units - British
British buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_minor; Remaining resources: 14 PUs;
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat - British
Battle in Southern Italy
British attack with 8 artilleries, 1 fighter and 12 infantry
Italians defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour and 4 infantry
British captures 27PUs while taking Italians capital
British win, taking Southern Italy from Italians with 3 artilleries and 1 fighter remaining. Battle score for attacker is 30
Casualties for British: 5 artilleries and 12 infantry
Casualties for Italians: 4 aaGuns, 1 artillery, 5 fighters and 4 infantry
triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - British
1 fighter moved from Southern Italy to 98 Sea Zone
5 mech_infantrys moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
3 aaGuns moved from Eastern Persia to Persia
1 artillery and 9 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 9 infantry moved from 110 Sea Zone to Holland Belgium
Place Units - British
3 mech_infantrys placed in Iraq
3 infantry placed in Persia
6 infantry placed in United Kingdom
British undo move 3.
British undo move 2.
British undo move 1.
3 infantry placed in Iraq
3 mech_infantrys placed in Persia
6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
British collect 31 PUs (1 lost to blockades); end with 58 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 61 PUs
Place Units - UK_Pacific
3 infantry placed in India
UK_Pacific undo move 1.
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 10 PUs (3 lost to blockades); end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Those were some cruel dice in North Italy. Thought I had your conquest of Rome stopped when I saw the possibility of that attack.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Italians
2 artilleries moved from Belgian Congo to Rhodesia
2 fighters moved from Egypt to Rhodesia
1 armour moved from French Central Africa to Gold Coast
Italians take French West Africa from French
Italians take Gold Coast from British
1 marine moved from Egypt to 81 Sea Zone
1 cruiser and 1 marine moved from 81 Sea Zone to 71 Sea Zone
1 marine moved from 71 Sea Zone to Union of South Africa
Combat - Italians
Battle in Union of South Africa
Battle in Rhodesia
Italians attack with 2 artilleries and 2 fighters
British defend with 4 infantry
Italians win, taking Union of South Africa from British, taking Rhodesia from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Non Combat Move - Italians
2 fighters moved from Rhodesia to Belgian Congo
1 artillery moved from Morocco to Algeria
1 armour, 3 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 75 Sea Zone to 71 Sea Zone
1 carrier, 2 destroyers and 1 transport moved from 97 Sea Zone to 93 Sea Zone
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - ANZAC
1 mech_infantry moved from New South Wales to Western Australia
ANZAC take Western Australia from Japanese
1 fighter moved from Kiangsi to 36 Sea Zone
1 fighter moved from Kiangsi to 19 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 19 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 fighter moved from 19 Sea Zone to Kiangsi
1 fighter moved from 36 Sea Zone to Kiangsi
Place Units - ANZAC
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3
ANZAC collect 5 PUs (2 lost to blockades); end with 5 PUs total
I assume nothing for France.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Germans
1 artillery and 1 infantry moved from Germany to Western Germany
1 artillery moved from Germany to Greater Southern Germany
2 infantry moved from Germany to Greater Southern Germany
11 mech_infantrys moved from Poland to Western Germany
5 infantry moved from Germany to Western Germany
1 mech_infantry moved from Yugoslavia to Northern Italy
5 armour moved from France to Northern Italy
4 armour, 3 artilleries and 3 mech_infantrys moved from France to Southern France
Purchase Units - Germans
Germans buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Northern Italy
Germans attack with 5 armour and 1 mech_infantry
Americans defend with 1 factory_minor and 4 infantry
Germans win, taking Northern Italy from Americans with 4 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 4 infantry
Battle in Western Germany
Germans attack with 1 artillery, 6 infantry and 11 mech_infantrys
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Western Germany from Americans with 1 artillery, 5 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans win, taking Greater Southern Germany from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 4 armour, 3 artilleries and 3 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 6 infantry
Germans win, taking Southern France from Americans with 4 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 6 infantry
Non Combat Move - Germans
1 aaGun moved from Germany to Western Germany
1 infantry moved from Poland to Slovakia Hungary
4 aaGuns, 30 artilleries and 16 infantry moved from Poland to Germany
Place Units - Germans
1 fighter and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 33 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Germans
1 artillery and 1 infantry moved from Germany to Western Germany
1 artillery moved from Germany to Greater Southern Germany
2 infantry moved from Germany to Greater Southern Germany
11 mech_infantrys moved from Poland to Western Germany
5 infantry moved from Germany to Western Germany
1 mech_infantry moved from Yugoslavia to Northern Italy
5 armour moved from France to Northern Italy
4 armour, 3 artilleries and 3 mech_infantrys moved from France to Southern France
Purchase Units - Germans
Germans buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Northern Italy
Germans attack with 5 armour and 1 mech_infantry
Americans defend with 1 factory_minor and 4 infantry
Germans win, taking Northern Italy from Americans with 4 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 4 infantry
Battle in Western Germany
Germans attack with 1 artillery, 6 infantry and 11 mech_infantrys
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Western Germany from Americans with 1 artillery, 5 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans win, taking Greater Southern Germany from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 4 armour, 3 artilleries and 3 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 6 infantry
Germans win, taking Southern France from Americans with 4 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 6 infantry
Non Combat Move - Germans
1 aaGun moved from Germany to Western Germany
1 infantry moved from Poland to Slovakia Hungary
4 aaGuns, 30 artilleries and 16 infantry moved from Poland to Germany
Place Units - Germans
1 fighter and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 33 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Egypt: 1 marine
EDIT: Adding units owned by Germans to 81 Sea Zone: 1 marine
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Politics - Germans
yup that’s fine, I will keep going with your save file
I’ll move later on
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Russians
1 mech_infantry moved from Eastern Poland to Bulgaria
Russians take Bulgaria from Germans
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Italians
1 armour moved from Eastern Poland to Poland
Russians take Poland from Germans
1 armour moved from Poland to Slovakia Hungary
4 armour, 4 artilleries, 59 infantry and 18 mech_infantrys moved from Eastern Poland to Slovakia Hungary
6 mech_infantrys moved from Western Ukraine to Slovakia Hungary
3 infantry moved from Yunnan to Shan State
2 mech_infantrys moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
2 fighters moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Shan State
Purchase Units - Russians
Russians buy 4 armour and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Kweichow
Russians attack with 2 fighters and 2 mech_infantrys
Japanese defend with 1 artillery
Russians win, taking Kweichow from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Shan State
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Slovakia Hungary
Russians attack with 5 armour, 4 artilleries, 59 infantry and 24 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 5 armour, 4 artilleries, 59 infantry and 24 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Eastern Poland to Slovakia Hungary
1 armour and 5 mech_infantrys moved from Ukraine to Romania
3 armour moved from Novgorod to Eastern Poland
3 mech_infantrys moved from Russia to Western Ukraine
2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
2 fighters moved from Kweichow to Yunnan
Place Units - Russians
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Volgograd
2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 47 PUs; end with 47 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Japanese
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from Northern Territory to Western Australia
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 bomber moved from French Indo China to India
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from Shensi to Szechwan
1 bomber moved from French Indo China to Szechwan
1 artillery moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 fighter and 1 infantry moved from Shantung to Kiangsu
1 artillery moved from Shantung to Kiangsu
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.
Battle in New Britain
Battle in Sumatra
Battle in Kweichow
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Japanese win, taking New Britain from ANZAC, taking Sumatra from UK_Pacific, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Western Australia
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 mech_infantry
Japanese win, taking Western Australia from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 bomber moved from Szechwan to French Indo China
1 bomber moved from India to French Indo China
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Jehol to Hopei
1 infantry moved from Shantung to Anhwe
1 fighter moved from Kiangsu to Guam
1 fighter moved from Japan to Guam
1 cruiser and 1 transport moved from 43 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 26 Sea Zone to 25 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 battleship and 1 marine moved from 25 Sea Zone to 6 Sea Zone
1 carrier and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Guam to 54 Sea Zone
1 infantry moved from Manchuria to Jehol
Place Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 carrier and 2 transports placed in 6 Sea Zone
1 armour and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take French Madagascar from British
French take Syria from British
Purchase Units - Americans
Americans buy 4 bombers, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat - Americans
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Non Combat Move - Americans
1 mech_infantry moved from Central America to Mexico
1 mech_infantry moved from Central America to Mexico
2 fighters moved from Mexico to Western United States
3 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 98 Sea Zone to Persia
Place Units - Americans
4 bombers, 2 fighters and 1 infantry placed in Western United States
1 carrier and 1 transport placed in 10 Sea Zone
Americans undo move 1.
1 fighter placed in 10 Sea Zone
4 bombers, 1 fighter and 1 infantry placed in Western United States
Americans undo move 2.
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Chinese
19 infantry moved from Kiangsi to Kwangsi
3 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kwangsi
Chinese attack with 19 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 18 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
2 infantry placed in Kwangsi
3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - British
11 mech_infantrys moved from Trans-Jordan to Egypt
British take Egypt from Italians
Purchase Units - British
British buy 1 artillery, 3 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_minor; Remaining resources: 10 PUs;
UK_Pacific buy 2 mech_infantrys; Remaining resources: 2 PUs;
Combat - British
Non Combat Move - British
1 artillery and 2 infantry moved from India to Burma
3 mech_infantrys moved from Persia to West India
3 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Trans-Jordan to West India
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
3 aaGuns moved from Persia to Eastern Persia
Place Units - British
3 mech_infantrys placed in Iraq
3 fighters placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 3 aaGuns
EDIT: Adding units owned by British to Persia: 2 aaGuns
EDIT: Adding units owned by British to Eastern Persia: 1 aaGun
EDIT: Turning off Edit Mode
1 artillery and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
UK_Pacific collect 8 PUs (2 lost to blockades); end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Italians
1 marine moved from Union of South Africa to 71 Sea Zone
1 cruiser and 1 marine moved from 71 Sea Zone to 80 Sea Zone
1 marine moved from 80 Sea Zone to Eastern Persia
1 transport moved from 93 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Yugoslavia
1 carrier and 2 destroyers moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 artillery
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery
Battle in Eastern Persia
Italians attack with 1 marine
British defend with 1 aaGun
Italians win, taking Eastern Persia from British with 1 marine remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of South West Africa from British to Italians
EDIT: Changing ownership of British Somaliland from British to Italians
EDIT: Turning off Edit Mode
1 armour moved from Gold Coast to French Central Africa
1 mech_infantry moved from Anglo Egyptian Sudan to British Somaliland
1 artillery moved from Rhodesia to South West Africa
1 artillery moved from Rhodesia to Belgian Congo
1 armour and 3 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 battleship, 1 carrier, 1 cruiser and 1 marine moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - French
Non Combat Move - French
4 infantry moved from France to Holland Belgium
Turn Complete - French
French collect 8 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - French
Non Combat Move - French
4 infantry moved from France to Holland Belgium
Turn Complete - French
French collect 8 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 artilleries and 1 mech_infantry moved from Southern France to France
1 infantry moved from Western Germany to France
3 mech_infantrys moved from Western Germany to Southern Italy
1 infantry moved from Western Germany to Denmark
Germans take Denmark from Americans
1 fighter moved from Germany to Yugoslavia
1 infantry moved from Greater Southern Germany to Yugoslavia
3 armour moved from Northern Italy to Southern Italy
1 infantry moved from Germany to Poland
Germans take Poland from Russians
Purchase Units - Germans
Germans buy 12 infantry; Remaining resources: 2 PUs;
Combat - Germans
Battle in Yugoslavia
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
retreated to Yugoslavia
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Southern Italy
Germans attack with 3 armour and 3 mech_infantrys
British defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
Germans win, taking Southern Italy from British, taking Northern Italy from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 artilleries
Battle in France
Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry
French defend with 1 airfield and 1 factory_minor; Americans defend with 1 infantry
Germans destroys 8PUs while taking French capital
Germans win, taking France from French with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 armour moved from Northern Italy to Germany
1 artillery and 1 infantry moved from Greater Southern Germany to Germany
1 fighter moved from Yugoslavia to 97 Sea Zone
5 mech_infantrys moved from Western Germany to Germany
4 armour and 1 artillery moved from Southern France to France
1 aaGun, 1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to Germany
Place Units - Germans
10 infantry placed in Germany
2 infantry placed in Southern France
Turn Complete - Germans
Germans collect 29 PUs; end with 31 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - Russians
1 armour moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 armour moved from Greater Southern Germany to Germany
4 armour, 4 artilleries, 59 infantry and 24 mech_infantrys moved from Slovakia Hungary to Germany
1 infantry moved from Yugoslavia to Northern Italy
Russians take Northern Italy from Italians
1 armour and 5 mech_infantrys moved from Romania to Germany
3 armour moved from Eastern Poland to Germany
1 mech_infantry moved from Bulgaria to Greece
Russians take Greece from Germans
3 mech_infantrys moved from Western Ukraine to Poland
1 armour and 2 mech_infantrys moved from Novgorod to Poland
1 mech_infantry moved from Volgograd to Sikang
2 mech_infantrys moved from Volgograd to Tsinghai
4 fighters and 1 tactical_bomber moved from Yunnan to Sikang
Purchase Units - Russians
Russians buy 3 armour, 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Tsinghai
Russians attack with 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Russians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Poland
Russians attack with 1 armour and 5 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Germany
Russians attack with 9 armour, 4 artilleries, 59 infantry and 29 mech_infantrys
Germans defend with 5 aaGuns, 1 armour, 32 artilleries, 1 factory_upgrade, 38 infantry and 8 mech_infantrys
Russians destroys 31PUs while taking Germans capital
Russians converts factory_upgrade into different units
Russians win, taking Germany from Germans with 9 armour, 4 artilleries and 20 mech_infantrys remaining. Battle score for attacker is 92
Casualties for Germans: 5 aaGuns, 1 armour, 32 artilleries, 38 infantry and 8 mech_infantrys
Casualties for Russians: 59 infantry and 9 mech_infantrys
Non Combat Move - Russians
2 mech_infantrys moved from Russia to Kazakhstan
1 tactical_bomber moved from Sikang to Yunnan
4 fighters moved from Sikang to Yunnan
4 aaGuns moved from Slovakia Hungary to Germany
3 armour moved from Ukraine to Romania
Place Units - Russians
3 fighters placed in Volgograd
Russians undo move 1.
3 fighters placed in Russia
3 armour placed in Volgograd
5 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,4
Russians collect 60 PUs (2 lost to blockades); end with 60 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 62 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 65 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 67 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 77 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 101 PUs