Went Max D in z27
Scramble to z99?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Place Units - ANZAC
2 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2
ANZAC collect 4 PUs (2 lost to blockades); end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 artillery and 2 infantry moved from France to Northern Italy
8 armour and 8 mech_infantrys moved from Germany to Northern Italy
Germans take Greater Southern Germany from British
1 armour and 1 mech_infantry moved from Germany to Northern Italy
1 infantry moved from Germany to Western Germany
Germans take Western Germany from British
1 fighter moved from Germany to Northern Italy
Purchase Units - Germans
Germans buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Northern Italy
Germans attack with 9 armour, 1 artillery, 1 fighter, 2 infantry and 9 mech_infantrys
British defend with 5 aaGuns, 8 artilleries, 1 fighter and 12 infantry; Americans defend with 1 factory_minor and 1 infantry
3 mech_infantrys owned by the Germans, 9 armour owned by the Germans and 1 artillery owned by the Germans retreated to France
Americans win with 8 artilleries, 1 fighter and 13 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 1 fighter, 2 infantry and 6 mech_infantrys
Casualties for British: 5 aaGuns
Non Combat Move - Germans
1 mech_infantry moved from Greece to Yugoslavia
3 aaGuns, 9 artilleries and 11 mech_infantrys moved from Germany to Poland
1 aaGun moved from Poland to Germany
Place Units - Germans
2 artilleries and 1 infantry placed in France
Germans undo move 1.
2 artilleries placed in France
2 artilleries and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 30 PUs; end with 30 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 35 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
2 infantry moved from Bessarabia to Eastern Poland
Russians take Eastern Poland from Germans
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
Purchase Units - Russians
Russians buy 4 armour and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat - Russians
Non Combat Move - Russians
4 aaGuns, 4 artilleries, 57 infantry and 7 mech_infantrys moved from Baltic States to Eastern Poland
5 mech_infantrys moved from Western Ukraine to Eastern Poland
3 armour and 3 mech_infantrys moved from Novgorod to Eastern Poland
2 armour and 4 mech_infantrys moved from Ukraine to Eastern Poland
3 mech_infantrys moved from Volgograd to Ukraine
1 armour and 5 mech_infantrys moved from India to Yunnan
4 fighters and 1 tactical_bomber moved from Eastern Persia to Yunnan
6 mech_infantrys moved from Russia to Western Ukraine
Place Units - Russians
3 armour placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Japanese
1 infantry moved from Shantung to Kiangsu
1 artillery and 1 infantry moved from Shantung to Anhwe
1 bomber moved from French Indo China to India
1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 cruiser moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Gilbert Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery moved from 43 Sea Zone to Borneo
1 bomber moved from French Indo China to Borneo
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from French Indo China to Shan State
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Shantung to Anhwe
1 fighter moved from French Indo China to Kiangsu
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 destroyers, 1 fighter and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in Dutch New Guinea
Battle in Solomon Islands
Battle in Borneo
Japanese attack with 1 artillery and 1 bomber
British defend with 1 mech_infantry
Japanese win, taking Dutch New Guinea from Dutch, taking Solomon Islands from ANZAC, taking Borneo from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kiangsu
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
retreated to Kiangsu
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kiangsu to Shantung
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Hopei
3 artilleries moved from Kweichow to Shensi
1 bomber moved from India to French Indo China
1 aaGun, 1 artillery, 3 infantry and 1 marine moved from Japan to 6 Sea Zone
1 bomber moved from Borneo to French Indo China
2 tactical_bombers moved from Java to 36 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 mech_infantry moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
1 aaGun, 2 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 aaGun, 2 infantry, 1 marine and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
1 tactical_bomber moved from Wake Island to Guam
2 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 battleship moved from 63 Sea Zone to 26 Sea Zone
1 artillery moved from Western Australia to Northern Territory
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 2 infantry placed in Shantung
3 infantry placed in French Indo China
3 artilleries and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Americans
1 infantry moved from Northern Italy to Greater Southern Germany
Americans take Greater Southern Germany from Germans
2 infantry moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from Southeast Mexico to Central America
2 fighters moved from Western United States to Central America
Purchase Units - Americans
Americans buy 2 destroyers, 11 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Central America
Americans attack with 2 fighters and 3 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Central America from Japanese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Western Germany
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Western Germany from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Western Germany to 110 Sea Zone
1 infantry moved from Southern France to Northern Italy
1 submarine moved from 64 Sea Zone to 10 Sea Zone
2 fighters moved from Central America to Southeast Mexico
2 fighters moved from Southeast Mexico to Mexico
2 aaGuns moved from Central United States to Western United States
Place Units - Americans
2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Columbia: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
3 infantry placed in Holland Belgium
1 infantry placed in Northern Italy
Americans undo move 4.
2 infantry placed in Northern Italy
1 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Americans collect 75 PUs; end with 75 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Kiangsi to Kwangsi
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Burma: 1 infantry
EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - British
8 artilleries, 1 fighter and 12 infantry moved from Northern Italy to Southern Italy
1 infantry moved from South West Africa to Rhodesia
British take Rhodesia from Italians
3 infantry moved from Union of South Africa to Rhodesia
Purchase Units - British
British buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_minor; Remaining resources: 14 PUs;
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat - British
Battle in Southern Italy
British attack with 8 artilleries, 1 fighter and 12 infantry
Italians defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour and 4 infantry
British captures 27PUs while taking Italians capital
British win, taking Southern Italy from Italians with 3 artilleries and 1 fighter remaining. Battle score for attacker is 30
Casualties for British: 5 artilleries and 12 infantry
Casualties for Italians: 4 aaGuns, 1 artillery, 5 fighters and 4 infantry
triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - British
1 fighter moved from Southern Italy to 98 Sea Zone
5 mech_infantrys moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
3 aaGuns moved from Eastern Persia to Persia
1 artillery and 9 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 9 infantry moved from 110 Sea Zone to Holland Belgium
Place Units - British
3 mech_infantrys placed in Iraq
3 infantry placed in Persia
6 infantry placed in United Kingdom
British undo move 3.
British undo move 2.
British undo move 1.
3 infantry placed in Iraq
3 mech_infantrys placed in Persia
6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
British collect 31 PUs (1 lost to blockades); end with 58 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 61 PUs
Place Units - UK_Pacific
3 infantry placed in India
UK_Pacific undo move 1.
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 10 PUs (3 lost to blockades); end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Those were some cruel dice in North Italy. Thought I had your conquest of Rome stopped when I saw the possibility of that attack.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Italians
2 artilleries moved from Belgian Congo to Rhodesia
2 fighters moved from Egypt to Rhodesia
1 armour moved from French Central Africa to Gold Coast
Italians take French West Africa from French
Italians take Gold Coast from British
1 marine moved from Egypt to 81 Sea Zone
1 cruiser and 1 marine moved from 81 Sea Zone to 71 Sea Zone
1 marine moved from 71 Sea Zone to Union of South Africa
Combat - Italians
Battle in Union of South Africa
Battle in Rhodesia
Italians attack with 2 artilleries and 2 fighters
British defend with 4 infantry
Italians win, taking Union of South Africa from British, taking Rhodesia from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Non Combat Move - Italians
2 fighters moved from Rhodesia to Belgian Congo
1 artillery moved from Morocco to Algeria
1 armour, 3 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 75 Sea Zone to 71 Sea Zone
1 carrier, 2 destroyers and 1 transport moved from 97 Sea Zone to 93 Sea Zone
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - ANZAC
1 mech_infantry moved from New South Wales to Western Australia
ANZAC take Western Australia from Japanese
1 fighter moved from Kiangsi to 36 Sea Zone
1 fighter moved from Kiangsi to 19 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 19 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 fighter moved from 19 Sea Zone to Kiangsi
1 fighter moved from 36 Sea Zone to Kiangsi
Place Units - ANZAC
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3
ANZAC collect 5 PUs (2 lost to blockades); end with 5 PUs total
I assume nothing for France.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Germans
1 artillery and 1 infantry moved from Germany to Western Germany
1 artillery moved from Germany to Greater Southern Germany
2 infantry moved from Germany to Greater Southern Germany
11 mech_infantrys moved from Poland to Western Germany
5 infantry moved from Germany to Western Germany
1 mech_infantry moved from Yugoslavia to Northern Italy
5 armour moved from France to Northern Italy
4 armour, 3 artilleries and 3 mech_infantrys moved from France to Southern France
Purchase Units - Germans
Germans buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Northern Italy
Germans attack with 5 armour and 1 mech_infantry
Americans defend with 1 factory_minor and 4 infantry
Germans win, taking Northern Italy from Americans with 4 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 4 infantry
Battle in Western Germany
Germans attack with 1 artillery, 6 infantry and 11 mech_infantrys
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Western Germany from Americans with 1 artillery, 5 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans win, taking Greater Southern Germany from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 4 armour, 3 artilleries and 3 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 6 infantry
Germans win, taking Southern France from Americans with 4 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 6 infantry
Non Combat Move - Germans
1 aaGun moved from Germany to Western Germany
1 infantry moved from Poland to Slovakia Hungary
4 aaGuns, 30 artilleries and 16 infantry moved from Poland to Germany
Place Units - Germans
1 fighter and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 33 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Germans
1 artillery and 1 infantry moved from Germany to Western Germany
1 artillery moved from Germany to Greater Southern Germany
2 infantry moved from Germany to Greater Southern Germany
11 mech_infantrys moved from Poland to Western Germany
5 infantry moved from Germany to Western Germany
1 mech_infantry moved from Yugoslavia to Northern Italy
5 armour moved from France to Northern Italy
4 armour, 3 artilleries and 3 mech_infantrys moved from France to Southern France
Purchase Units - Germans
Germans buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Northern Italy
Germans attack with 5 armour and 1 mech_infantry
Americans defend with 1 factory_minor and 4 infantry
Germans win, taking Northern Italy from Americans with 4 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 4 infantry
Battle in Western Germany
Germans attack with 1 artillery, 6 infantry and 11 mech_infantrys
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Western Germany from Americans with 1 artillery, 5 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans win, taking Greater Southern Germany from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 4 armour, 3 artilleries and 3 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 6 infantry
Germans win, taking Southern France from Americans with 4 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 6 infantry
Non Combat Move - Germans
1 aaGun moved from Germany to Western Germany
1 infantry moved from Poland to Slovakia Hungary
4 aaGuns, 30 artilleries and 16 infantry moved from Poland to Germany
Place Units - Germans
1 fighter and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 33 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Egypt: 1 marine
EDIT: Adding units owned by Germans to 81 Sea Zone: 1 marine
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Politics - Germans
yup that’s fine, I will keep going with your save file
I’ll move later on
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Russians
1 mech_infantry moved from Eastern Poland to Bulgaria
Russians take Bulgaria from Germans
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Italians
1 armour moved from Eastern Poland to Poland
Russians take Poland from Germans
1 armour moved from Poland to Slovakia Hungary
4 armour, 4 artilleries, 59 infantry and 18 mech_infantrys moved from Eastern Poland to Slovakia Hungary
6 mech_infantrys moved from Western Ukraine to Slovakia Hungary
3 infantry moved from Yunnan to Shan State
2 mech_infantrys moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
2 fighters moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Shan State
Purchase Units - Russians
Russians buy 4 armour and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Kweichow
Russians attack with 2 fighters and 2 mech_infantrys
Japanese defend with 1 artillery
Russians win, taking Kweichow from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Shan State
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Slovakia Hungary
Russians attack with 5 armour, 4 artilleries, 59 infantry and 24 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 5 armour, 4 artilleries, 59 infantry and 24 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Eastern Poland to Slovakia Hungary
1 armour and 5 mech_infantrys moved from Ukraine to Romania
3 armour moved from Novgorod to Eastern Poland
3 mech_infantrys moved from Russia to Western Ukraine
2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
2 fighters moved from Kweichow to Yunnan
Place Units - Russians
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Volgograd
2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 47 PUs; end with 47 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Japanese
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from Northern Territory to Western Australia
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 bomber moved from French Indo China to India
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from Shensi to Szechwan
1 bomber moved from French Indo China to Szechwan
1 artillery moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 fighter and 1 infantry moved from Shantung to Kiangsu
1 artillery moved from Shantung to Kiangsu
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.
Battle in New Britain
Battle in Sumatra
Battle in Kweichow
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Japanese win, taking New Britain from ANZAC, taking Sumatra from UK_Pacific, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Western Australia
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 mech_infantry
Japanese win, taking Western Australia from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 bomber moved from Szechwan to French Indo China
1 bomber moved from India to French Indo China
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Jehol to Hopei
1 infantry moved from Shantung to Anhwe
1 fighter moved from Kiangsu to Guam
1 fighter moved from Japan to Guam
1 cruiser and 1 transport moved from 43 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 26 Sea Zone to 25 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 battleship and 1 marine moved from 25 Sea Zone to 6 Sea Zone
1 carrier and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Guam to 54 Sea Zone
1 infantry moved from Manchuria to Jehol
Place Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 carrier and 2 transports placed in 6 Sea Zone
1 armour and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take French Madagascar from British
French take Syria from British
Purchase Units - Americans
Americans buy 4 bombers, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat - Americans
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Non Combat Move - Americans
1 mech_infantry moved from Central America to Mexico
1 mech_infantry moved from Central America to Mexico
2 fighters moved from Mexico to Western United States
3 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 98 Sea Zone to Persia
Place Units - Americans
4 bombers, 2 fighters and 1 infantry placed in Western United States
1 carrier and 1 transport placed in 10 Sea Zone
Americans undo move 1.
1 fighter placed in 10 Sea Zone
4 bombers, 1 fighter and 1 infantry placed in Western United States
Americans undo move 2.
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs