Scramble to SZ97?
BM2 Tallyrand19 (L) vs simon33 (X)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greater Southern Germany: 1 armour and 1 infantry
EDIT: Removing units owned by British from Western Germany: 2 infantry
EDIT: Adding units owned by British to Greater Southern Germany: 1 infantry
EDIT: Changing ownership of Greater Southern Germany from Germans to British
EDIT: Turning off Edit Mode
3 mech_infantrys moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
3 mech_infantrys moved from Persia to Trans-Jordan
1 infantry moved from Union of South Africa to South West Africa
British take South West Africa from ItaliansPurchase Units - British
British buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Non Combat Move - British
5 aaGuns, 8 artilleries, 2 fighters and 12 infantry moved from Western Germany to Northern Italy
1 carrier and 2 destroyers moved from 99 Sea Zone to 98 Sea Zone
5 transports moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Persia to Iraq
2 mech_infantrys moved from Eastern Persia to Iraq
3 aaGuns moved from West India to Eastern PersiaPlace Units - British
1 artillery and 9 infantry placed in United Kingdom
3 mech_infantrys placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,2,2,4,4,3
British collect 36 PUs (4 lost to blockades); end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Northern Italy: 1 fighter
EDIT: Adding units owned by British to Baltic States: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Italians
1 artillery moved from Algeria to Morocco
Italians take Morocco from British
2 fighters moved from 95 Sea Zone to Greater Southern Germany
2 fighters moved from Southern Italy to Greater Southern Germany
1 armour moved from French Equatorial Africa to French Central Africa
Italians take Nigeria from British
Italians take French Central Africa from BritishPurchase Units - Italians
Italians buy 1 fighter, 4 infantry and 1 marine; Remaining resources: 0 PUs;Combat - Italians
Battle in Greater Southern Germany
Italians attack with 4 fighters
British defend with 1 infantry
Italians win with 4 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
4 fighters moved from Greater Southern Germany to Southern Italy
1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
1 carrier and 2 destroyers moved from 95 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from 81 Sea Zone to EgyptPlace Units - Italians
2 infantry and 1 marine placed in Egypt
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,1,2,5,5,3
Italians collect 19 PUs (2 lost to blockades); end with 19 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Place Units - ANZAC
2 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2
ANZAC collect 4 PUs (2 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 artillery and 2 infantry moved from France to Northern Italy
8 armour and 8 mech_infantrys moved from Germany to Northern Italy
Germans take Greater Southern Germany from British
1 armour and 1 mech_infantry moved from Germany to Northern Italy
1 infantry moved from Germany to Western Germany
Germans take Western Germany from British
1 fighter moved from Germany to Northern ItalyPurchase Units - Germans
Germans buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in Northern Italy
Germans attack with 9 armour, 1 artillery, 1 fighter, 2 infantry and 9 mech_infantrys
British defend with 5 aaGuns, 8 artilleries, 1 fighter and 12 infantry; Americans defend with 1 factory_minor and 1 infantry
3 mech_infantrys owned by the Germans, 9 armour owned by the Germans and 1 artillery owned by the Germans retreated to France
Americans win with 8 artilleries, 1 fighter and 13 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 1 fighter, 2 infantry and 6 mech_infantrys
Casualties for British: 5 aaGunsNon Combat Move - Germans
1 mech_infantry moved from Greece to Yugoslavia
3 aaGuns, 9 artilleries and 11 mech_infantrys moved from Germany to Poland
1 aaGun moved from Poland to GermanyPlace Units - Germans
2 artilleries and 1 infantry placed in France
Germans undo move 1.
2 artilleries placed in France
2 artilleries and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 30 PUs; end with 30 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 35 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
2 infantry moved from Bessarabia to Eastern Poland
Russians take Eastern Poland from Germans
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from JapanesePurchase Units - Russians
Russians buy 4 armour and 5 mech_infantrys; Remaining resources: 1 PUs;Combat - Russians
Non Combat Move - Russians
4 aaGuns, 4 artilleries, 57 infantry and 7 mech_infantrys moved from Baltic States to Eastern Poland
5 mech_infantrys moved from Western Ukraine to Eastern Poland
3 armour and 3 mech_infantrys moved from Novgorod to Eastern Poland
2 armour and 4 mech_infantrys moved from Ukraine to Eastern Poland
3 mech_infantrys moved from Volgograd to Ukraine
1 armour and 5 mech_infantrys moved from India to Yunnan
4 fighters and 1 tactical_bomber moved from Eastern Persia to Yunnan
6 mech_infantrys moved from Russia to Western UkrainePlace Units - Russians
3 armour placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Japanese
1 infantry moved from Shantung to Kiangsu
1 artillery and 1 infantry moved from Shantung to Anhwe
1 bomber moved from French Indo China to India
1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 cruiser moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Gilbert Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery moved from 43 Sea Zone to Borneo
1 bomber moved from French Indo China to Borneo
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from French Indo China to Shan State
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Shantung to Anhwe
1 fighter moved from French Indo China to KiangsuPurchase Units - Japanese
Japanese buy 4 artilleries, 2 destroyers, 1 fighter and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in Dutch New Guinea
Battle in Solomon Islands
Battle in Borneo
Japanese attack with 1 artillery and 1 bomber
British defend with 1 mech_infantry
Japanese win, taking Dutch New Guinea from Dutch, taking Solomon Islands from ANZAC, taking Borneo from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kiangsu
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
retreated to Kiangsu
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kiangsu to Shantung
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Hopei
3 artilleries moved from Kweichow to Shensi
1 bomber moved from India to French Indo China
1 aaGun, 1 artillery, 3 infantry and 1 marine moved from Japan to 6 Sea Zone
1 bomber moved from Borneo to French Indo China
2 tactical_bombers moved from Java to 36 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 mech_infantry moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
1 aaGun, 2 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 aaGun, 2 infantry, 1 marine and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
1 tactical_bomber moved from Wake Island to Guam
2 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 battleship moved from 63 Sea Zone to 26 Sea Zone
1 artillery moved from Western Australia to Northern TerritoryPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 2 infantry placed in Shantung
3 infantry placed in French Indo China
3 artilleries and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Americans
1 infantry moved from Northern Italy to Greater Southern Germany
Americans take Greater Southern Germany from Germans
2 infantry moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from Southeast Mexico to Central America
2 fighters moved from Western United States to Central AmericaPurchase Units - Americans
Americans buy 2 destroyers, 11 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in Central America
Americans attack with 2 fighters and 3 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Central America from Japanese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Western Germany
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Western Germany from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Western Germany to 110 Sea Zone
1 infantry moved from Southern France to Northern Italy
1 submarine moved from 64 Sea Zone to 10 Sea Zone
2 fighters moved from Central America to Southeast Mexico
2 fighters moved from Southeast Mexico to Mexico
2 aaGuns moved from Central United States to Western United StatesPlace Units - Americans
2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Columbia: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
3 infantry placed in Holland Belgium
1 infantry placed in Northern Italy
Americans undo move 4.
2 infantry placed in Northern Italy
1 infantry placed in Normandy BordeauxTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Americans collect 75 PUs; end with 75 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Yunnan to SzechwanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Kiangsi to KwangsiPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Burma: 1 infantry
EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - British
8 artilleries, 1 fighter and 12 infantry moved from Northern Italy to Southern Italy
1 infantry moved from South West Africa to Rhodesia
British take Rhodesia from Italians
3 infantry moved from Union of South Africa to RhodesiaPurchase Units - British
British buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_minor; Remaining resources: 14 PUs;
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat - British
Battle in Southern Italy
British attack with 8 artilleries, 1 fighter and 12 infantry
Italians defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour and 4 infantry
British captures 27PUs while taking Italians capital
British win, taking Southern Italy from Italians with 3 artilleries and 1 fighter remaining. Battle score for attacker is 30
Casualties for British: 5 artilleries and 12 infantry
Casualties for Italians: 4 aaGuns, 1 artillery, 5 fighters and 4 infantry
triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to ItaliansNon Combat Move - British
1 fighter moved from Southern Italy to 98 Sea Zone
5 mech_infantrys moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
3 aaGuns moved from Eastern Persia to Persia
1 artillery and 9 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 9 infantry moved from 110 Sea Zone to Holland BelgiumPlace Units - British
3 mech_infantrys placed in Iraq
3 infantry placed in Persia
6 infantry placed in United Kingdom
British undo move 3.
British undo move 2.
British undo move 1.
3 infantry placed in Iraq
3 mech_infantrys placed in Persia
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
British collect 31 PUs (1 lost to blockades); end with 58 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 61 PUsPlace Units - UK_Pacific
3 infantry placed in India
UK_Pacific undo move 1.
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 10 PUs (3 lost to blockades); end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
Those were some cruel dice in North Italy. Thought I had your conquest of Rome stopped when I saw the possibility of that attack.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Italians
2 artilleries moved from Belgian Congo to Rhodesia
2 fighters moved from Egypt to Rhodesia
1 armour moved from French Central Africa to Gold Coast
Italians take French West Africa from French
Italians take Gold Coast from British
1 marine moved from Egypt to 81 Sea Zone
1 cruiser and 1 marine moved from 81 Sea Zone to 71 Sea Zone
1 marine moved from 71 Sea Zone to Union of South AfricaCombat - Italians
Battle in Union of South Africa
Battle in Rhodesia
Italians attack with 2 artilleries and 2 fighters
British defend with 4 infantry
Italians win, taking Union of South Africa from British, taking Rhodesia from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 4 infantryNon Combat Move - Italians
2 fighters moved from Rhodesia to Belgian Congo
1 artillery moved from Morocco to Algeria
1 armour, 3 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 75 Sea Zone to 71 Sea Zone
1 carrier, 2 destroyers and 1 transport moved from 97 Sea Zone to 93 Sea ZoneTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - ANZAC
1 mech_infantry moved from New South Wales to Western Australia
ANZAC take Western Australia from Japanese
1 fighter moved from Kiangsi to 36 Sea Zone
1 fighter moved from Kiangsi to 19 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 mech_infantry; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 19 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
1 fighter moved from 19 Sea Zone to Kiangsi
1 fighter moved from 36 Sea Zone to KiangsiPlace Units - ANZAC
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3
ANZAC collect 5 PUs (2 lost to blockades); end with 5 PUs total -
I assume nothing for France.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Germans
1 artillery and 1 infantry moved from Germany to Western Germany
1 artillery moved from Germany to Greater Southern Germany
2 infantry moved from Germany to Greater Southern Germany
11 mech_infantrys moved from Poland to Western Germany
5 infantry moved from Germany to Western Germany
1 mech_infantry moved from Yugoslavia to Northern Italy
5 armour moved from France to Northern Italy
4 armour, 3 artilleries and 3 mech_infantrys moved from France to Southern FrancePurchase Units - Germans
Germans buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in Northern Italy
Germans attack with 5 armour and 1 mech_infantry
Americans defend with 1 factory_minor and 4 infantry
Germans win, taking Northern Italy from Americans with 4 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 4 infantry
Battle in Western Germany
Germans attack with 1 artillery, 6 infantry and 11 mech_infantrys
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Western Germany from Americans with 1 artillery, 5 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans win, taking Greater Southern Germany from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 4 armour, 3 artilleries and 3 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 6 infantry
Germans win, taking Southern France from Americans with 4 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 6 infantryNon Combat Move - Germans
1 aaGun moved from Germany to Western Germany
1 infantry moved from Poland to Slovakia Hungary
4 aaGuns, 30 artilleries and 16 infantry moved from Poland to GermanyPlace Units - Germans
1 fighter and 9 infantry placed in GermanyTurn Complete - Germans
Germans collect 33 PUs; end with 33 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Germans
1 artillery and 1 infantry moved from Germany to Western Germany
1 artillery moved from Germany to Greater Southern Germany
2 infantry moved from Germany to Greater Southern Germany
11 mech_infantrys moved from Poland to Western Germany
5 infantry moved from Germany to Western Germany
1 mech_infantry moved from Yugoslavia to Northern Italy
5 armour moved from France to Northern Italy
4 armour, 3 artilleries and 3 mech_infantrys moved from France to Southern FrancePurchase Units - Germans
Germans buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in Northern Italy
Germans attack with 5 armour and 1 mech_infantry
Americans defend with 1 factory_minor and 4 infantry
Germans win, taking Northern Italy from Americans with 4 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 4 infantry
Battle in Western Germany
Germans attack with 1 artillery, 6 infantry and 11 mech_infantrys
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Western Germany from Americans with 1 artillery, 5 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans win, taking Greater Southern Germany from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 4 armour, 3 artilleries and 3 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 6 infantry
Germans win, taking Southern France from Americans with 4 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 6 infantryNon Combat Move - Germans
1 aaGun moved from Germany to Western Germany
1 infantry moved from Poland to Slovakia Hungary
4 aaGuns, 30 artilleries and 16 infantry moved from Poland to GermanyPlace Units - Germans
1 fighter and 9 infantry placed in GermanyTurn Complete - Germans
Germans collect 33 PUs; end with 33 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Egypt: 1 marine
EDIT: Adding units owned by Germans to 81 Sea Zone: 1 marine
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Politics - Germans
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yup that’s fine, I will keep going with your save file
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I’ll move later on
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Russians
1 mech_infantry moved from Eastern Poland to Bulgaria
Russians take Bulgaria from Germans
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Italians
1 armour moved from Eastern Poland to Poland
Russians take Poland from Germans
1 armour moved from Poland to Slovakia Hungary
4 armour, 4 artilleries, 59 infantry and 18 mech_infantrys moved from Eastern Poland to Slovakia Hungary
6 mech_infantrys moved from Western Ukraine to Slovakia Hungary
3 infantry moved from Yunnan to Shan State
2 mech_infantrys moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
2 fighters moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Shan StatePurchase Units - Russians
Russians buy 4 armour and 7 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Battle in Kweichow
Russians attack with 2 fighters and 2 mech_infantrys
Japanese defend with 1 artillery
Russians win, taking Kweichow from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Shan State
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Slovakia Hungary
Russians attack with 5 armour, 4 artilleries, 59 infantry and 24 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 5 armour, 4 artilleries, 59 infantry and 24 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Eastern Poland to Slovakia Hungary
1 armour and 5 mech_infantrys moved from Ukraine to Romania
3 armour moved from Novgorod to Eastern Poland
3 mech_infantrys moved from Russia to Western Ukraine
2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
2 fighters moved from Kweichow to YunnanPlace Units - Russians
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Volgograd
2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 47 PUs; end with 47 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 68 PUs