@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Indo China: 1 artillery
EDIT: Removing units owned by Japanese from Japan: 1 artillery
EDIT: Turning off Edit Mode
3 infantry moved from Szechwan to Yunnan
2 infantry moved from Hunan to Kweichow
1 fighter moved from Szechwan to Kweichow
16 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kiangsi
Chinese attack with 16 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
Place Units - Chinese
5 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs total
order of loss?
Was confused as to what this related to. I see SZ26. You should post so I can see what happened first round before I answer.
eh I just went ahead with assumptions…OOL ended up not mattering cause I only got two measly hits in first round then you wiped me in second round…you could always adjust what you lost on the second round or we can redo the battle if you’d like…it won’t impact any of my Chinese/British moves
I know, but I asked like 3 times over an hour ago and then you responded without addressing it so I figured I was free to make assumptions/was trying to get my moves in before bed…and in one of my posts I said I only got one hit with sub vs your fleet which you could’ve seen from your japan move…wasn’t trying to fleece ya
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - British
1 infantry moved from Western Germany to Greater Southern Germany
British take Greater Southern Germany from Germans
2 infantry moved from Morocco to Algeria
British take Algeria from Italians
2 infantry moved from Western Germany to Northern Italy
1 fighter moved from Holland Belgium to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
1 fighter moved from 112 Sea Zone to Northern Italy
1 artillery moved from Syria to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter moved from 99 Sea Zone to Trans-Jordan
2 artilleries, 1 bomber, 2 fighters and 2 mech_infantrys moved from West India to India
3 fighters moved from Persia to India
1 mech_infantry moved from Sumatra to 41 Sea Zone
1 mech_infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
Purchase Units - British
British buy 2 artilleries, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Northern Italy
British attack with 3 fighters and 2 infantry
Italians defend with 1 factory_minor and 1 infantry
British win, taking Northern Italy from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Borneo
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter and 1 mech_infantry
Italians defend with 1 armour and 1 infantry
British win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in India
British attack with 2 artilleries, 1 bomber, 5 fighters and 2 mech_infantrys
Japanese defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Japanese win with 1 armour and 3 fighters remaining. Battle score for attacker is -52
Casualties for British: 2 artilleries, 1 bomber, 5 fighters and 2 mech_infantrys
Casualties for Japanese: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Non Combat Move - British
2 mech_infantrys moved from Iraq to Eastern Persia
1 fighter moved from Trans-Jordan to Persia
2 fighters moved from Northern Italy to Western Germany
1 fighter moved from Northern Italy to Holland Belgium
5 transports moved from 112 Sea Zone to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
5 infantry moved from 112 Sea Zone to Western Germany
1 battleship moved from 41 Sea Zone to 42 Sea Zone
1 cruiser moved from 41 Sea Zone to 38 Sea Zone
1 transport moved from 41 Sea Zone to 75 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
Place Units - British
2 artilleries and 1 infantry placed in Western Germany
British undo move 1.
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
2 artilleries and 1 infantry placed in Western Germany
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
British collect 40 PUs (3 lost to blockades); end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
we can certainly reroll, but it ended up literally not mattering because I only got 2 hits so I just tipped both your carriers in the first round, then the second round I eliminated navy things in order of cost and your fire-back completely wiped me out…if you want to trade any of the casualties from the final round, please feel free to edit…my sub got one hit so I assume that would go to your destroyer and then I took out both carriers with my fighter hits since you had Hawaii for landing your planes…if you want to swap any of those though (for example, lose a plane and keep a carrier with one dmg), then go for it…
and after getting through all of the above, you are good to go with Italy
We’ll go with what you did. I can’t imagine I would have done anything different.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Italians
2 fighters, 1 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
2 fighters moved from 95 Sea Zone to Algeria
1 destroyer moved from 39 Sea Zone to 75 Sea Zone
1 destroyer and 2 fighters moved from 39 Sea Zone to 38 Sea Zone
1 armour moved from Rhodesia to French Equatorial Africa
Italians take French Equatorial Africa from French
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Italians
Battle in Northern Italy
Italians attack with 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor and 2 infantry
Italians win, taking Northern Italy from British with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Algeria
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Italians win, taking Algeria from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in 75 Sea Zone
Italians attack with 1 destroyer
British defend with 1 transport
Italians win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 38 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 cruiser
Italians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 destroyer
Casualties for British: 1 cruiser
Non Combat Move - Italians
1 battleship, 1 carrier and 2 cruisers moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from 38 Sea Zone to 80 Sea Zone
1 fighter moved from Northern Italy to Southern Italy
2 fighters moved from Algeria to 95 Sea Zone
1 fighter moved from Northern Italy to Southern Italy
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery moved from Rhodesia to Belgian Congo
Place Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 transport placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
I was too slow to put an IC on Egypt and pushed the Italian navy too far east.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
3 fighters moved from Kwangtung to Kiangsi
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3
ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 99 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by French to 98 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Bulgaria to Greece
Germans take Greece from Americans
2 fighters and 1 tactical_bomber moved from Germany to Holland Belgium
3 infantry moved from France to Holland Belgium
1 infantry moved from Germany to Greater Southern Germany
1 armour moved from Eastern Poland to Greater Southern Germany
Purchase Units - Germans
Germans buy 10 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
French defend with 1 fighter; British defend with 1 fighter; Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for French: 1 fighter
Casualties for Germans: 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for British: 1 fighter
Casualties for Americans: 1 artillery and 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 armour and 1 infantry
British defend with 1 infantry
Germans win, taking Greater Southern Germany from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun, 21 artilleries and 17 infantry moved from Eastern Poland to Poland
1 aaGun moved from Poland to Germany
1 aaGun moved from Baltic States to Poland
4 armour and 10 mech_infantrys moved from Baltic States to Germany
1 fighter moved from Holland Belgium to Germany
Place Units - Germans
1 artillery and 2 infantry placed in France
9 artilleries and 1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2,2,3,3
Germans collect 28 PUs (2 lost to blockades); end with 28 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 33 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 35 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Russians
1 armour, 4 fighters, 9 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to India
1 armour and 2 mech_infantrys moved from Vyborg to Novgorod
2 armour and 2 mech_infantrys moved from Finland to Novgorod
6 mech_infantrys moved from Russia to Western Ukraine
3 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
4 artilleries, 57 infantry and 7 mech_infantrys moved from Belarus to Baltic States
Russians take Baltic States from Germans
Purchase Units - Russians
Russians buy 12 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Novgorod
Russians attack with 3 armour and 4 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 6 mech_infantrys
Germans defend with 1 artillery
Russians win, taking Western Ukraine from Germans with 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Russians: 1 mech_infantry
Battle in India
Russians attack with 1 armour, 4 fighters, 9 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 3 fighters and 1 harbour
Russians win, taking India from Japanese, taking Kwangtung from Chinese with 1 armour, 4 fighters, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Russians: 3 mech_infantrys
Casualties for Japanese: 1 armour and 3 fighters
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from India to Eastern Persia
4 aaGuns moved from Belarus to Baltic States
2 armour and 1 mech_infantry moved from Volgograd to Ukraine
3 infantry moved from Szechwan to Yunnan
3 mech_infantrys moved from Sikang to Yunnan
Place Units - Russians
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Japanese
1 unit repaired.
1 artillery moved from Northern Territory to Western Australia
Japanese take Western Australia from ANZAC
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 artilleries and 3 infantry moved from Anhwe to Kweichow
2 artilleries and 2 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 fighter moved from French Indo China to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 41 Sea Zone
1 carrier, 2 cruisers and 1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Central America
1 tactical_bomber moved from French Indo China to 42 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 5 PUs;
Combat - Japanese
Battle in Central America
Battle in Gilbert Islands
Battle in New Zealand
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Central America from Americans, taking Gilbert Islands from UK_Pacific, taking New Zealand from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kweichow
Japanese attack with 4 artilleries and 5 infantry
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 cruiser
Casualties for Japanese: 1 fighter
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 2 cruisers, 1 destroyer and 1 tactical_bomber
British defend with 1 battleship and 1 carrier
Units damaged: 1 carrier owned by the British
Japanese win with 2 cruisers and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 battleship and 1 carrier
Casualties for Japanese: 1 carrier and 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 43 Sea Zone to French Indo China
1 tactical_bomber moved from 41 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 55 Sea Zone to 33 Sea Zone
1 infantry moved from Anhwe to Chahar
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Wake Island
1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 artilleries moved from Anhwe to Shantung
2 bombers moved from Midway to French Indo China
Place Units - Japanese
2 destroyers and 3 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
eh I didn’t even see you went to Central America…is it alright if I just roll on the forums for that battle? I would send three mechs and a tank
They can’t reach without the transport, unless I missed something.
you’re right, I’m sorry, rough day…I did send a sub down there but that can definitely reach…I will carry on with my turn
game crashed after China turn, I will post edits, dice should be in emails…thanks
it just keeps flashing like crazy and I can’t do anything…will try again later/tomorrow
Are you on a Mac? You might need to upgrade your Triple-A
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from Southern France: 1 infantry
EDIT: Changing ownership of Northern Italy from Italians to Americans
EDIT: Removing units owned by Americans from Southern France: 1 infantry
EDIT: Adding units owned by Americans to Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from 99 Sea Zone to 94 Sea Zone
1 submarine moved from 10 Sea Zone to 64 Sea Zone
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in 64 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - Americans
1 fighter moved from 94 Sea Zone to 98 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Western Germany to Holland Belgium
1 artillery moved from Norway to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 1 infantry, 2 submarines and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
3 mech_infantrys moved from Western United States to Southeast Mexico
2 mech_infantrys moved from British Columbia to Western United States
1 mech_infantry moved from Alaska to British Columbia
2 aaGuns moved from Eastern United States to Central United States
Place Units - Americans
1 infantry placed in Holland Belgium
3 infantry placed in Normandy Bordeaux
2 infantry placed in Southern France
Americans undo move 3.
1 infantry placed in Holland Belgium
1 infantry placed in Southern France
2 infantry placed in Western United States
1 carrier, 3 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs