BM2 Tallyrand19 (L) vs simon33 (X)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 9

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to French Indo China: 1 artillery
                EDIT: Removing units owned by Japanese from Japan: 1 artillery
                EDIT: Turning off Edit Mode
                3 infantry moved from Szechwan to Yunnan
                2 infantry moved from Hunan to Kweichow
                1 fighter moved from Szechwan to Kweichow
                16 infantry moved from Kwangtung to Kiangsi
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kwangsi to Yunnan

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Kiangsi
                    Chinese attack with 16 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kiangsi from Japanese with 16 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Sikang
                1 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Kwangsi to Kiangsi

    Place Units - Chinese
                5 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 16 PUs total

    triplea_39070_Chi9.tsvg

  • '19 '17 '16

    @Talleyrand19:

    order of loss?

    Was confused as to what this related to. I see SZ26. You should post so I can see what happened first round before I answer.

    @Talleyrand19:

    eh I just went ahead with assumptions…OOL ended up not mattering cause I only got two measly hits in first round then you wiped me in second round…you could always adjust what you lost on the second round or we can redo the battle if you’d like…it won’t impact any of my Chinese/British moves


  • I know, but I asked like 3 times over an hour ago and then you responded without addressing it so I figured I was free to make assumptions/was trying to get my moves in before bed…and in one of my posts I said I only got one hit with sub vs your fleet which you could’ve seen from your japan move…wasn’t trying to fleece ya


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 9

    Combat Move - British
                1 infantry moved from Western Germany to Greater Southern Germany
                      British take Greater Southern Germany from Germans
                2 infantry moved from Morocco to Algeria
                      British take Algeria from Italians
                2 infantry moved from Western Germany to Northern Italy
                1 fighter moved from Holland Belgium to Northern Italy
                1 fighter moved from Normandy Bordeaux to Northern Italy
                1 fighter moved from 112 Sea Zone to Northern Italy
                1 artillery moved from Syria to Trans-Jordan
                1 mech_infantry moved from Iraq to Trans-Jordan
                1 fighter moved from 99 Sea Zone to Trans-Jordan
                2 artilleries, 1 bomber, 2 fighters and 2 mech_infantrys moved from West India to India
                3 fighters moved from Persia to India
                1 mech_infantry moved from Sumatra to 41 Sea Zone
                1 mech_infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                1 mech_infantry moved from 43 Sea Zone to Borneo

    Purchase Units - British
                British buy 2 artilleries, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat - British
                Battle in Northern Italy
                    British attack with 3 fighters and 2 infantry
                    Italians defend with 1 factory_minor and 1 infantry
                    British win, taking Northern Italy from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Borneo
                Battle in Trans-Jordan
                    British attack with 1 artillery, 1 fighter and 1 mech_infantry
                    Italians defend with 1 armour and 1 infantry
                    British win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for British: 1 artillery and 1 mech_infantry
                    Casualties for Italians: 1 armour and 1 infantry
                Battle in India
                    British attack with 2 artilleries, 1 bomber, 5 fighters and 2 mech_infantrys
                    Japanese defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
                    Japanese win with 1 armour and 3 fighters remaining. Battle score for attacker is -52
                    Casualties for British: 2 artilleries, 1 bomber, 5 fighters and 2 mech_infantrys
                    Casualties for Japanese: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry

    Non Combat Move - British
                2 mech_infantrys moved from Iraq to Eastern Persia
                1 fighter moved from Trans-Jordan to Persia
                2 fighters moved from Northern Italy to Western Germany
                1 fighter moved from Northern Italy to Holland Belgium
                5 transports moved from 112 Sea Zone to 110 Sea Zone
                5 infantry moved from United Kingdom to 110 Sea Zone
                5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
                5 infantry moved from 112 Sea Zone to Western Germany
                1 battleship moved from 41 Sea Zone to 42 Sea Zone
                1 cruiser moved from 41 Sea Zone to 38 Sea Zone
                1 transport moved from 41 Sea Zone to 75 Sea Zone
                1 carrier moved from 41 Sea Zone to 42 Sea Zone

    Place Units - British
                2 artilleries and 1 infantry placed in Western Germany
                British undo move 1.
                3 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Persia
                2 artilleries and 1 infantry placed in Western Germany

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
                British collect 40 PUs (3 lost to blockades); end with 40 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs

    Turn Complete - UK_Pacific

    triplea_39070_UK_9.tsvg


  • we can certainly reroll, but it ended up literally not mattering because I only got 2 hits so I just tipped both your carriers in the first round, then the second round I eliminated navy things in order of cost and your fire-back completely wiped me out…if you want to trade any of the casualties from the final round, please feel free to edit…my sub got one hit so I assume that would go to your destroyer and then I took out both carriers with my fighter hits since you had Hawaii for landing your planes…if you want to swap any of those though (for example, lose a plane and keep a carrier with one dmg), then go for it…

    and after getting through all of the above, you are good to go with Italy

  • '19 '17 '16

    We’ll go with what you did. I can’t imagine I would have done anything different.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 9

    Combat Move - Italians
                2 fighters, 1 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy
                1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
                2 fighters moved from 95 Sea Zone to Algeria
                1 destroyer moved from 39 Sea Zone to 75 Sea Zone
                1 destroyer and 2 fighters moved from 39 Sea Zone to 38 Sea Zone
                1 armour moved from Rhodesia to French Equatorial Africa
                      Italians take French Equatorial Africa from French

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 2 fighters, 1 infantry and 1 mech_infantry
                    British defend with 1 factory_minor and 2 infantry
                    Italians win, taking Northern Italy from British with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Algeria
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    British defend with 2 infantry
                    Italians win, taking Algeria from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for British: 2 infantry
                Battle in 75 Sea Zone
                    Italians attack with 1 destroyer
                    British defend with 1 transport
                    Italians win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 38 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    British defend with 1 cruiser
                    Italians win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 destroyer
                    Casualties for British: 1 cruiser

    Non Combat Move - Italians
                1 battleship, 1 carrier and 2 cruisers moved from 39 Sea Zone to 80 Sea Zone
                2 fighters moved from 38 Sea Zone to 80 Sea Zone
                1 fighter moved from Northern Italy to Southern Italy
                2 fighters moved from Algeria to 95 Sea Zone
                1 fighter moved from Northern Italy to Southern Italy
                1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
                1 artillery moved from Rhodesia to Belgian Congo

    Place Units - Italians
                1 armour, 1 infantry and 1 mech_infantry placed in Egypt
                1 transport placed in 95 Sea Zone
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs

    triplea_39070_Ita9.tsvg

  • '19 '17 '16

    I was too slow to put an IC on Egypt and pushed the Italian navy too far east.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 9

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Non Combat Move - ANZAC
                3 fighters moved from Kwangtung to Kiangsi

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3
                ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs

    triplea_39070_ANZ9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by French from 99 Sea Zone: 1 cruiser and 1 destroyer
                EDIT: Adding units owned by French to 98 Sea Zone: 1 cruiser and 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_39070_Fre9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 10

    Research Technology - Germans

    Combat Move - Germans
                1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 mech_infantry moved from Bulgaria to Greece
                      Germans take Greece from Americans
                2 fighters and 1 tactical_bomber moved from Germany to Holland Belgium
                3 infantry moved from France to Holland Belgium
                1 infantry moved from Germany to Greater Southern Germany
                1 armour moved from Eastern Poland to Greater Southern Germany

    Purchase Units - Germans
                Germans buy 10 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    French defend with 1 fighter; British defend with 1 fighter; Americans defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for French: 1 fighter
                    Casualties for Germans: 1 fighter, 3 infantry and 1 tactical_bomber
                    Casualties for British: 1 fighter
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Greater Southern Germany
                    Germans attack with 1 armour and 1 infantry
                    British defend with 1 infantry
                    Germans win, taking Greater Southern Germany from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun, 21 artilleries and 17 infantry moved from Eastern Poland to Poland
                1 aaGun moved from Poland to Germany
                1 aaGun moved from Baltic States to Poland
                4 armour and 10 mech_infantrys moved from Baltic States to Germany
                1 fighter moved from Holland Belgium to Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                9 artilleries and 1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2,2,3,3
                Germans collect 28 PUs (2 lost to blockades); end with 28 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 35 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs

    triplea_39070_Ger10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 10

    Combat Move - Russians
                1 armour, 4 fighters, 9 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to India
                1 armour and 2 mech_infantrys moved from Vyborg to Novgorod
                2 armour and 2 mech_infantrys moved from Finland to Novgorod
                6 mech_infantrys moved from Russia to Western Ukraine
                3 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                4 artilleries, 57 infantry and 7 mech_infantrys moved from Belarus to Baltic States
                      Russians take Baltic States from Germans

    Purchase Units - Russians
                Russians buy 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 3 armour and 4 mech_infantrys
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians win, taking Novgorod from Germans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 6 mech_infantrys
                    Germans defend with 1 artillery
                    Russians win, taking Western Ukraine from Germans with 5 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 mech_infantry
                Battle in India
                    Russians attack with 1 armour, 4 fighters, 9 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 3 fighters and 1 harbour
                    Russians win, taking India from Japanese, taking Kwangtung from Chinese with 1 armour, 4 fighters, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
                    Casualties for Russians: 3 mech_infantrys
                    Casualties for Japanese: 1 armour and 3 fighters

    Non Combat Move - Russians
                4 fighters and 1 tactical_bomber moved from India to Eastern Persia
                4 aaGuns moved from Belarus to Baltic States
                2 armour and 1 mech_infantry moved from Volgograd to Ukraine
                3 infantry moved from Szechwan to Yunnan
                3 mech_infantrys moved from Sikang to Yunnan

    Place Units - Russians
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Volgograd
                6 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs

    triplea_39070_Rus10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 10

    Combat Move - Japanese
                1 unit repaired.
                1 artillery moved from Northern Territory to Western Australia
                      Japanese take Western Australia from ANZAC
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                2 artilleries and 3 infantry moved from Anhwe to Kweichow
                2 artilleries and 2 infantry moved from Anhwe to Kweichow
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
                1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
                1 fighter moved from French Indo China to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 41 Sea Zone
                1 carrier, 2 cruisers and 1 destroyer moved from 55 Sea Zone to 42 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 48 Sea Zone
                1 infantry moved from 48 Sea Zone to Gilbert Islands
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
                1 artillery and 1 infantry moved from 64 Sea Zone to Central America
                1 tactical_bomber moved from French Indo China to 42 Sea Zone

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 5 PUs;

    Combat - Japanese
                Battle in Central America
                Battle in Gilbert Islands
                Battle in New Zealand
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese win, taking Central America from Americans, taking Gilbert Islands from UK_Pacific, taking New Zealand from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Kweichow
                    Japanese attack with 4 artilleries and 5 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Kweichow from Chinese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 cruiser
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for British: 1 cruiser
                    Casualties for Japanese: 1 fighter
                Battle in 42 Sea Zone
                    Japanese attack with 1 carrier, 2 cruisers, 1 destroyer and 1 tactical_bomber
                    British defend with 1 battleship and 1 carrier
                    Units damaged: 1 carrier owned by the British
                    Japanese win with 2 cruisers and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for British: 1 battleship and 1 carrier
                    Casualties for Japanese: 1 carrier and 1 destroyer

    Non Combat Move - Japanese
                1 fighter moved from 43 Sea Zone to French Indo China
                1 tactical_bomber moved from 41 Sea Zone to Java
                1 tactical_bomber moved from 42 Sea Zone to Java
                1 carrier moved from 6 Sea Zone to 33 Sea Zone
                1 transport moved from 55 Sea Zone to 33 Sea Zone
                1 infantry moved from Anhwe to Chahar
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Wake Island
                1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                2 artilleries moved from Anhwe to Shantung
                2 bombers moved from Midway to French Indo China

    Place Units - Japanese
                2 destroyers and 3 transports placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Shantung
                1 armour, 1 artillery and 1 infantry placed in French Indo China
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 59 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    triplea_39070_Jap10.tsvg


  • eh I didn’t even see you went to Central America…is it alright if I just roll on the forums for that battle? I would send three mechs and a tank

  • '19 '17 '16

    They can’t reach without the transport, unless I missed something.


  • you’re right, I’m sorry, rough day…I did send a sub down there but that can definitely reach…I will carry on with my turn


  • game crashed after China turn, I will post edits, dice should be in emails…thanks


  • it just keeps flashing like crazy and I can’t do anything…will try again later/tomorrow

  • '19 '17 '16

    Are you on a Mac? You might need to upgrade your Triple-A


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 10

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 1 infantry and 1 mech_infantry
                EDIT: Removing units owned by Americans from Southern France: 1 infantry
                EDIT: Changing ownership of Northern Italy from Italians to Americans
                EDIT: Removing units owned by Americans from Southern France: 1 infantry
                EDIT: Adding units owned by Americans to Northern Italy: 1 infantry
                EDIT: Turning off Edit Mode
                1 fighter moved from 99 Sea Zone to 94 Sea Zone
                1 submarine moved from 10 Sea Zone to 64 Sea Zone

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 64 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 94 Sea Zone
                    Americans attack with 1 fighter
                    Italians defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - Americans
                1 fighter moved from 94 Sea Zone to 98 Sea Zone
                1 carrier, 1 destroyer and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                3 infantry moved from Normandy Bordeaux to Southern France
                1 fighter moved from Western Germany to Holland Belgium
                1 artillery moved from Norway to 112 Sea Zone
                1 infantry moved from Denmark to 112 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 1 infantry, 2 submarines and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from 110 Sea Zone to Holland Belgium
                3 mech_infantrys moved from Western United States to Southeast Mexico
                2 mech_infantrys moved from British Columbia to Western United States
                1 mech_infantry moved from Alaska to British Columbia
                2 aaGuns moved from Eastern United States to Central United States

    Place Units - Americans
                1 infantry placed in Holland Belgium
                3 infantry placed in Normandy Bordeaux
                2 infantry placed in Southern France
                Americans undo move 3.
                1 infantry placed in Holland Belgium
                1 infantry placed in Southern France
                2 infantry placed in Western United States
                1 carrier, 3 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 25 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs total
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    triplea_39070_Ame10.tsvg

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