Setting up a game.
Handicap:
Japan 11 (marine, transport)
Italy +2 IPC
Scramble 2ftr 1tac if you attack SZ25.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Americans
3 submarines moved from 26 Sea Zone to 25 Sea Zone
5 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
6 artilleries and 1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 carrier, 1 destroyer and 1 transport moved from 93 Sea Zone to 99 Sea Zone
1 fighter moved from 93 Sea Zone to Northern Italy
1 fighter moved from Holland Belgium to Northern Italy
1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 infantry, 2 submarines and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from 99 Sea Zone to Greece
Purchase Units - Americans
Americans buy 1 artillery, 3 fighters, 6 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
okay, will do, also attacking west germany on suicide mission so what units do you want to lose if I get hits?
and in the usa/japan naval battle, what is your order of loss? or do you want to go round by round?
No scramble. Preserve AAA.
sorry, is that scramble out of West Germany (wouldn’t do that to you haha, your planes would get immediately killed)…
but you still want me to scramble in the pacific, right?
sorry, is that scramble out of West Germany (wouldn’t do that to you haha, your planes would get immediately killed)…
but you still want me to scramble in the pacific, right?
Correct. No scramble W Germany.
Scramble 2ftr 1tac Midway.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - British
4 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries, 1 carrier, 3 destroyers, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries, 4 fighters and 11 infantry moved from Holland Belgium to Western Germany
4 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from 93 Sea Zone to Western Germany
1 artillery moved from Trans-Jordan to Syria
British take Syria from Italians
1 mech_infantry moved from West India to 79 Sea Zone
1 mech_infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
Purchase Units - British
British buy 3 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Western Germany
British attack with 6 artilleries, 5 fighters and 16 infantry
Germans defend with 1 aaGun, 1 airfield, 5 artilleries, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 1 tactical_bomber
British converts factory_major into different units
British win, taking Western Germany from Germans with 3 artilleries and 5 fighters remaining. Battle score for attacker is 30
Casualties for Germans: 1 aaGun, 5 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber
Casualties for British: 3 artilleries and 16 infantry
Battle in Sumatra
Non Combat Move - British
2 fighters moved from 79 Sea Zone to West India
2 mech_infantrys moved from Persia to West India
1 bomber moved from Persia to West India
1 battleship, 1 carrier, 2 cruisers and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
1 carrier and 2 destroyers moved from 93 Sea Zone to 99 Sea Zone
1 fighter moved from Western Germany to 99 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to 112 Sea Zone
5 aaGuns moved from Holland Belgium to Western Germany
2 infantry moved from 91 Sea Zone to Morocco
Place Units - British
3 fighters placed in Persia
3 mech_infantrys placed in Iraq
1 infantry placed in Union of South Africa
5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,1,1,5,2,2,1,2
British collect 32 PUs (4 lost to blockades); end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Turn Complete - UK_Pacific
If I scrambled to SZ112, you would only have 3dd 1CV, right? Wouldn’t I do that?
why wouldn’t I have everything that’s in there? like the american ships aren’t missing, right? or is that not the rule?
why wouldn’t I have everything that’s in there? like the american ships aren’t missing, right? or is that not the rule?
American ships/planes don’t participate on the attack. I was wondering if you were thinking that. Do you want to redo the turn?
yeah, I’m still confused though, can’t the americans just take hits for the transports without actually firing on your planes…so they are there as a meat shield only? otherwise would the transports sink despite being literally surrounded by ships (if your scramble sank my british only forces)? don’t know what the rule is on that, but if that’s the case, then yeah, appreciate the offer to redo
I’m sure about the rule but I can’t find it. I’ll post a question.
I think you’re right, I posted a question for my own learning though, that really doesn’t make any sense to me, I look at it the same way as using allies planes to defend since fighting off a scramble is a defensive-Like move…let me know what you hear back…
And if you are right, do you want me to start from America and reroll every single battle or just edit my way up to British turn? I think my moves will be the same except taking one british fighter out of West Germany and into sz112 to have huge advantage vs scram
Just redo the british turn.
let this be a lesson to myself to always post america and china…gonna have to edit a bunch of shit, bear with me and thank you
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Americans
Purchase Units - Americans
Americans buy 1 artillery, 3 fighters, 6 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Non Combat Move - Americans
1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 submarines and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Holland Belgium to 99 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 93 Sea Zone to 99 Sea Zone
1 submarine moved from 4 Sea Zone to 14 Sea Zone
Place Units - Americans
5 submarines and 1 transport placed in 10 Sea Zone
3 fighters placed in Western United States
1 infantry placed in Western United States
1 artillery and 2 infantry placed in Holland Belgium
3 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Americans collect 61 PUs (3 lost to blockades); end with 61 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Non Combat Move - Chinese
1 fighter moved from Shensi to Szechwan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 93 Sea Zone to 112 Sea Zone
4 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries, 1 carrier, 3 destroyers, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
4 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
2 artilleries, 4 fighters and 11 infantry moved from Holland Belgium to Western Germany
1 artillery moved from Trans-Jordan to Syria
British take Syria from Italians
1 mech_infantry moved from West India to 79 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 mech_infantry and 2 transports moved from 79 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
Purchase Units - British
British buy 3 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
don’t know why the Edits didn’t show up, but you can compare maps and it should all check out, think I just need to move one American plane to make them match…and so now do you scramble against the British?
and thanks again, too many damn rules in this game haha
Scramble 3 ftrs.