BM2 Tallyrand19 (L) vs simon33 (X)

  • '19 '17 '16

    Oops, must have hit undo all or restarted my turn! Sorry about that.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 2

    Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by French from Nigeria: 1 infantry
                EDIT: Adding units owned by French to French Equatorial Africa: 1 infantry
                EDIT: Turning off Edit Mode

    triplea_39070_Fre2.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 3

    Research Technology - Germans

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
                Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Germans
                1 armour moved from Poland to Eastern Poland
                      Germans take Baltic States from Russians
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                2 armour, 5 artilleries and 20 infantry moved from Poland to Eastern Poland
                4 infantry moved from Romania to Eastern Poland
                5 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                3 bombers moved from Western Germany to Trans-Jordan
                1 artillery and 8 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Trans-Jordan
                    Germans attack with 3 bombers
                    British defend with 3 fighters
                    Germans win with 2 bombers remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 bomber
                    Casualties for British: 3 fighters
                Battle in Eastern Poland
                    Germans attack with 8 armour, 5 artilleries, 24 infantry and 3 mech_infantrys
                    Russians defend with 3 infantry
                    Germans win, taking Eastern Poland from Russians with 8 armour, 5 artilleries, 23 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Poland to Eastern Poland
                11 artilleries and 1 infantry moved from Germany to Poland
                1 armour moved from Western Germany to Poland
                2 bombers moved from Trans-Jordan to Egypt
                2 tactical_bombers moved from Western Germany to Egypt
                1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
                2 aaGuns moved from Normandy Bordeaux to France
                3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Poland
                2 artilleries moved from Western Germany to Germany

    Place Units - Germans
                1 bomber placed in Western Germany
                Germans undo move 1.
                1 bomber placed in France
                1 artillery, 2 infantry and 7 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
                EDIT: Adding units owned by Germans to France: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
                Germans collect 40 PUs (2 lost to blockades); end with 40 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs

    triplea_39070_Ger3.tsvg


  • Ugh, keep forgetting how broken bombers are in this game,  can pretty much attack anywhere…I’ll probably have to give up soon now

  • '19 '17 '16

    It’s difficult when Egypt falls early.


  • I was just going to take it back next turn haha… that is why stuff was over there (but I should’ve moved it South instead…live and learn)…bombers range is just so broken, they can attack anywhere and I always seem to forget that, not to mention that 3 unescorted bombers would never stand a chance vs fighters in the actual war…plus the dice were very unlucky for me…oh well, just keep playing it out and I’ll see if I can pull off anything

  • '19 '17 '16

    Perhaps the bombers catch the fighters on the ground.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 3

    Combat Move - Russians
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 fighter moved from Novgorod to Bessarabia
                2 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia
                2 infantry moved from Ukraine to Bessarabia
                1 fighter moved from Russia to Bessarabia

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Bessarabia from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                4 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
                3 infantry moved from Russia to Bryansk
                2 aaGuns moved from Belarus to Bryansk
                7 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Ukraine to Bryansk
                2 armour, 2 artilleries and 2 mech_infantrys moved from Western Ukraine to Bryansk
                3 infantry moved from Smolensk to Bryansk
                2 infantry moved from Belarus to Baltic States
                6 infantry moved from Belarus to Novgorod
                1 infantry moved from Belarus to Novgorod
                1 artillery moved from Belarus to Bryansk
                3 infantry moved from Belarus to Bryansk
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
                6 infantry moved from Yenisey to Timguska
                2 infantry moved from Belarus to Novgorod
                3 infantry moved from Belarus to Bryansk

    Place Units - Russians
                3 infantry placed in Novgorod
                1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs

    triplea_39070_Rus3.tsvg

  • '19 '17 '16

    Mistyped my password. Sorry about that.

    triplea_39070_Jap3.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 3

    Combat - British

    triplea_39070_Bri3.tsvg


  • screw it, I have to try, what is your order of loss in egypt?

    also, meant to buy a minor IC with england but completely blanked, is it okay if I just make the ipc adjustments when I’m placing? I’ll do it all in edit mode at the end of the turn to make sure I place the proper value of units…thanks

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 3

    Combat - British
                Battle in Morocco
                    British attack with 1 armour and 1 infantry
                    Neutral_Axis defend with 1 infantry
                    British win, taking Morocco from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 1 infantry
                Battle in Egypt
                    British attack with 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
                    Germans defend with 2 bombers and 2 tactical_bombers; Italians defend with 1 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry

    triplea_39070_Bri3.tsvg

  • '19 '17 '16

    @Talleyrand19:

    screw it, I have to try, what is your order of loss in egypt?

    also, meant to buy a minor IC with england but completely blanked, is it okay if I just make the ipc adjustments when I’m placing? I’ll do it all in edit mode at the end of the turn to make sure I place the proper value of units…thanks

    England? There’s already an IC there. Scotland? Just nominate where you want it and I don’t mind. No issues with that since you’ve nominated before rolling (although you obviously mistyped the location - you don’t have to lock that in until place phase anyway).

    I don’t have to select casualties until you roll. I’ve rolled the first rounds of the combat for you. You can take it from here. No defender decisions remain.


  • oh sorry, I meant I’m placing it in Persia (using UK money to buy)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 3

    Combat Move - British
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 armour moved from Iraq to Egypt
                1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
                1 artillery moved from British Somaliland to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from British Somaliland to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 carrier and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone

    Purchase Units - British
                British buy 1 destroyer, 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 3 PUs;

    Combat - British
                Battle in Morocco
                    British attack with 1 armour and 1 infantry
                    Neutral_Axis defend with 1 infantry
                    British win, taking Morocco from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 1 infantry
                Battle in Egypt
                    British attack with 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
                    Germans defend with 2 bombers and 2 tactical_bombers; Italians defend with 1 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
                    Italians win with no units remaining. Battle score for attacker is 31
                    Casualties for Germans: 2 bombers and 2 tactical_bombers
                    Casualties for British: 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
                    Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry

    Non Combat Move - British
                1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
                1 infantry moved from Tanganyika Territory to Kenya
                3 infantry moved from Persia to Iraq
                1 fighter moved from United Kingdom to Gibraltar
                2 fighters moved from United Kingdom to 91 Sea Zone

    Place Units - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 fighters placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 fighter
                EDIT: Turning off Edit Mode
                2 mech_infantrys placed in Union of South Africa
                1 destroyer and 1 transport placed in 106 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by British to Persia: 1 factory_minor
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,4,3
                British collect 34 PUs (1 lost to blockades); end with 34 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by British from Brazil: 2 infantry
                EDIT: Adding units owned by British to 87 Sea Zone: 1 transport
                EDIT: Removing units owned by British from 85 Sea Zone: 1 transport
                EDIT: Adding units owned by British to French West Africa: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 9 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
                Some Units in India change ownership: 1 artillery and 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 bomber
                EDIT: Adding units owned by British to Gibraltar: 1 bomber
                EDIT: Turning off Edit Mode

    triplea_39070_UK_3.tsvg


  • took away one of my fighter purchases and took away the destroyer (for a sub)…used that 12 to place the IC…thanks

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians

    Purchase Units - Italians
                Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;

    Non Combat Move - Italians
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                      Italians take Syria from Neutral_Axis
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery moved from Yugoslavia to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                2 infantry moved from Bulgaria to Greece
                2 fighters moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Libya to Tunisia
                      Italians take Tunisia from Neutral_Axis
                1 battleship and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                2 cruisers moved from 98 Sea Zone to 95 Sea Zone
                2 aaGuns moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 carrier and 1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    triplea_39070_Ita3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    triplea_39070_Fre3.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 4

    Research Technology - Germans

    Combat Move - Germans
                1 artillery and 1 infantry moved from Poland to Baltic States
                1 fighter and 1 tactical_bomber moved from Poland to Baltic States
                1 bomber moved from France to Belarus
                1 artillery and 1 infantry moved from Eastern Poland to Belarus
                1 fighter moved from Poland to Bessarabia
                1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
                8 armour, 3 artilleries, 21 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 armour moved from Poland to Western Ukraine
                1 tactical_bomber moved from Southern Italy to Bessarabia

    Purchase Units - Germans
                Germans buy 6 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 9 armour, 3 artilleries, 21 infantry and 3 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Western Ukraine from Russians with 9 armour, 3 artilleries, 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bessarabia
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Bessarabia from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Belarus
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 3 infantry
                    retreated to Belarus
                    Russians win with 3 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Baltic States
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 3 infantry
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                1 bomber moved from Belarus to Eastern Poland
                3 aaGuns moved from Eastern Poland to Western Ukraine
                1 fighter moved from Poland to Southern Italy
                7 mech_infantrys moved from Germany to Eastern Poland
                10 artilleries moved from Poland to Eastern Poland
                3 artilleries and 2 infantry moved from Germany to Poland
                1 fighter and 1 tactical_bomber moved from Baltic States to Western Germany
                1 artillery and 8 infantry moved from Karelia to Finland
                1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
                3 aaGuns moved from France to Western Germany
                1 marine moved from Northern Italy to 95 Sea Zone

    Place Units - Germans
                6 artilleries and 4 infantry placed in Germany
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs

    triplea_39070_Ger4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 4

    Combat Move - Russians

    Purchase Units - Russians
                Russians buy 1 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Russians

    Non Combat Move - Russians
                3 infantry moved from Belarus to Bryansk
                3 infantry moved from Novgorod to Belarus
                2 aaGuns and 8 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Archangel
                3 infantry moved from Novgorod to Baltic States
                8 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 12 infantry moved from Yenisey to Timguska

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Volgograd
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs

    triplea_39070_Rus4.tsvg

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