I based off what they pretty much had at peak of war. I didn’t do the 1 piece equals so many. I just made it like Uk 6 BB and spread them out. US I had 7 BB but reduced it to 5. 4 damaged in Hawaii at start of game. If it had like real 4 light cruisers and 2 h cruisers I just made that 2 normal cruisers and 2 more normal cruisers. To eliminate the 3 diff pieces. Everything else straight up with tweaks to setup as we played the game.
Yes the eastern front setup is more like spring of 41 than dec. 41 like pac is. based on the game balance and timing to work
Out. As u see the battle of the Atlantic is at its peak too. More like dec 41 there. Only issue in most games if not all is the d day invasions. Most happen before June of 44 in all games but to get correct US wouldn’t attack Europe until turn 7 or 8 with torch happening sooner
That would be a major setup change and year of turns.
I have my own map for game too.
HBG Global War 1936-45 (started at 39)
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Hey Bill,
How did it go with your Commandoes? Specifically the fact that they can “glide” behind enemy lines and sabatoge without engaging in combat? I havn’t tested it out yet, personally.
Does that make them too powerful? Do you roll for them to damage factories? 1D6?It went well. they played a role by hitting a factory in europe and one actually on mainline Japan. The japanese player actually missed him slowly coming up from India by way of a sea route. Once they hit a location, they tend to die as the player has to address them but, the distraction is worth it.
Changes i will be making will be that once they make a strike on a facility it will be only 1 point of damage regardless of how successful the role was.
Bill
Hmm, interesting interesting.
I could see that being a problem. Did they roll a six sided dice for damage? Did they roll high both times?
I’ve set mine up to roll a D6 dice and rolling a 6 eliminates them without damage and a 1 let’s them make a move after sabotage.
Thanks for sharing your results Bill. It’s helps in tweaking my setup.