@AndrewAAGamer
none.
I like the no edit thing!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 4 carriers; Remaining resources: 0 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
4 tactical_bombers moved from French Indo China to Philippines
4 fighters moved from French Indo China to Philippines
2 bombers moved from French Indo China to Philippines
1 armour moved from Urals to Vologda
Japanese take Vologda from Russians
1 fighter moved from French Indo China to 43 Sea Zone
1 armour moved from Vologda to Novosibirsk
do you have order of loss in mind for Philippines plane battle? or do you want to know how many hits in each round?
round by round please.
Illegal move.
You can only place 3 carriers in z36, so that means on 6 fighters/tacs can go to philippines with a landing spot.
I am afraid you will need to re-do your combat move.
oh shit, sorry, totally right, blanked on that, why the hell did it let me fly all the planes, thought it calculated that stuff
okay if I start over? had it in my head that 4 carriers was allowed there (that’s what happens when you don’t play for a year haha)
Yeah go ahead and start over. No worries; easy mistake to make (I am rusty too!)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier and 6 destroyers; Remaining resources: 0 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 armour moved from Urals to Vologda
Japanese take Vologda from Russians
1 armour moved from Vologda to Novosibirsk
1 bomber moved from French Indo China to 43 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
3 mech_infantrys moved from French Indo China to Szechwan
1 armour moved from West India to Eastern Persia
1 mech_infantry moved from West India to Persia
2 artilleries and 6 mech_infantrys moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Szechwan to Kazakhstan
1 artillery moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kansu to Novosibirsk
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
4 mech_infantrys moved from Kiangsu to Hopei
1 infantry moved from Chahar to Suiyuyan
3 mech_infantrys moved from Shantung to Hopei
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Shantung to Hopei
6 mech_infantrys moved from Kwangtung to Yunnan
1 tactical_bomber moved from Kwangtung to India
1 bomber moved from 43 Sea Zone to India
1 fighter moved from French Indo China to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from French Indo China to Japan
1 bomber, 3 fighters and 5 tactical_bombers moved from French Indo China to India
1 bomber, 3 fighters and 5 tactical_bombers moved from India to Eastern Persia
1 armour moved from Burma to West India
1 infantry moved from Manchuria to Amur
Place Units - Japanese
1 carrier and 6 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,2,5,4,1,4,6
Japanese collect 57 PUs (6 lost to blockades); end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 artillery
EDIT: Adding units owned by Americans to Scotland: 1 artillery
EDIT: Turning off Edit Mode
British buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Iraq to Persia
8 mech_infantrys moved from Egypt to Tobruk
Combat - British
Battle in Persia
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tobruk
British attack with 8 mech_infantrys
Italians defend with 1 armour, 1 artillery and 1 mech_infantry
British win, taking Tobruk from Italians with 4 mech_infantrys remaining. Battle score for attacker is -2
Casualties for British: 4 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Non Combat Move - British
2 armour, 2 artilleries, 12 infantry and 4 mech_infantrys moved from Iraq to Trans-Jordan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 fighters moved from United Kingdom to 91 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
4 infantry moved from Egypt to Trans-Jordan
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
5 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Whoah! gotta fix an NCM :-P
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 artillery
EDIT: Adding units owned by Americans to Scotland: 1 artillery
EDIT: Turning off Edit Mode
British buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Iraq to Persia
8 mech_infantrys moved from Egypt to Tobruk
Combat - British
Battle in Persia
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tobruk
British attack with 8 mech_infantrys
Italians defend with 1 armour, 1 artillery and 1 mech_infantry
British win, taking Tobruk from Italians with 4 mech_infantrys remaining. Battle score for attacker is -2
Casualties for British: 4 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Non Combat Move - British
2 armour, 2 artilleries, 12 infantry and 4 mech_infantrys moved from Iraq to Trans-Jordan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 fighters moved from United Kingdom to 91 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
4 infantry moved from Egypt to Trans-Jordan
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
5 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 90 Sea Zone: 3 carriers, 3 destroyers and 1 submarine
EDIT: Adding units owned by British to 90 Sea Zone: 6 fighters
EDIT: Adding units owned by Americans to Morocco: 1 artillery
EDIT: Removing units owned by British from 91 Sea Zone: 6 fighters
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 artilleries, 3 carriers, 3 destroyers, 1 submarine and 2 transports
EDIT: Turning off Edit Mode
No wait. That was a battle. I can;t move that stuff. OK I will put them back :-P :cry:
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 artillery
EDIT: Adding units owned by Americans to Scotland: 1 artillery
EDIT: Turning off Edit Mode
British buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Iraq to Persia
8 mech_infantrys moved from Egypt to Tobruk
Combat - British
Battle in Persia
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tobruk
British attack with 8 mech_infantrys
Italians defend with 1 armour, 1 artillery and 1 mech_infantry
British win, taking Tobruk from Italians with 4 mech_infantrys remaining. Battle score for attacker is -2
Casualties for British: 4 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Non Combat Move - British
2 armour, 2 artilleries, 12 infantry and 4 mech_infantrys moved from Iraq to Trans-Jordan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 fighters moved from United Kingdom to 91 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
4 infantry moved from Egypt to Trans-Jordan
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
5 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 90 Sea Zone: 3 carriers, 3 destroyers and 1 submarine
EDIT: Adding units owned by British to 90 Sea Zone: 6 fighters
EDIT: Adding units owned by Americans to Morocco: 1 artillery
EDIT: Removing units owned by British from 91 Sea Zone: 6 fighters
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 artilleries, 3 carriers, 3 destroyers, 1 submarine and 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 carriers, 3 destroyers, 1 submarine and 2 transports
EDIT: Adding units owned by British to 91 Sea Zone: 6 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 90 Sea Zone: 6 fighters
EDIT: Removing units owned by Americans from 90 Sea Zone: 3 carriers, 3 destroyers and 1 submarine
EDIT: Turning off Edit Mode
rusty
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Holland Belgium to Northern Italy
1 infantry moved from Holland Belgium to France
1 mech_infantry moved from Holland Belgium to France
3 infantry moved from Normandy Bordeaux to France
2 aaGuns moved from France to Northern Italy
4 mech_infantrys moved from France to Northern Italy
2 carriers, 1 cruiser, 8 destroyers, 3 fighters and 3 transports moved from 92 Sea Zone to 95 Sea Zone
3 mech_infantrys moved from Ukraine to Western Ukraine
3 artilleries moved from Rostov to Ukraine
1 mech_infantry moved from Caucasus to Ukraine
1 artillery moved from Samara to Volgograd
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
2 submarines placed in 95 Sea Zone
3 mech_infantrys placed in Ukraine
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Alexandria: 1 infantry
EDIT: Adding units owned by ANZAC to Egypt: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries moved from Northwest Persia to Iraq
3 mech_infantrys moved from Northwest Persia to Iraq
3 mech_infantrys moved from Northwest Persia to Persia
2 armour moved from Northwest Persia to Persia
3 submarines moved from 112 Sea Zone to 110 Sea Zone
4 bombers moved from Western Germany to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
10 bombers moved from Western Germany to 110 Sea Zone
12 mech_infantrys moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
3 submarines moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 4 bombers and 1 fighter
Americans defend with 1 destroyer
Germans win with 4 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Persia
Germans attack with 2 armour and 3 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans win, taking Persia from British with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Iraq
Germans attack with 3 artilleries and 17 mech_infantrys
British defend with 3 infantry
Germans win, taking Iraq from British with 3 artilleries and 15 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 infantry
Battle in Iceland
Battle in 110 Sea Zone
Germans attack with 10 bombers, 1 destroyer and 6 submarines
British defend with 2 destroyers; Russians defend with 1 submarine
Germans win, taking Iceland from British with 10 bombers, 1 destroyer and 4 submarines remaining. Battle score for attacker is 10
Casualties for Germans: 2 submarines
Casualties for British: 2 destroyers
Casualties for Russians: 1 submarine
Non Combat Move - Germans
4 bombers moved from 104 Sea Zone to Western Germany
10 bombers moved from 110 Sea Zone to Western Germany
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
4 fighters moved from Southern Italy to Rostov
3 armour and 6 mech_infantrys moved from Caucasus to Rostov
3 artilleries moved from Volgograd to Tambov
1 mech_infantry moved from Volgograd to Rostov
10 mech_infantrys moved from Belarus to Rostov
4 armour and 7 mech_infantrys moved from Northwest Persia to Rostov
2 tactical_bombers moved from Southern Italy to Rostov
2 mech_infantrys moved from Novgorod to Nenetsia
Place Units - Germans
3 bombers placed in Western Germany
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Smolensk to Bryansk
Russians take Bryansk from Italians
1 infantry moved from Smolensk to Vologda
Russians take Vologda from Japanese
1 infantry moved from Russia to Samara
Russians take Samara from Italians
2 artilleries, 2 fighters and 2 infantry moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 3 artilleries and 1 infantry
2 artilleries owned by the Russians retreated to Russia
Germans win with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 fighters moved from Tambov to Russia
3 aaGuns, 5 artilleries and 26 infantry moved from Smolensk to Russia
Place Units - Russians
1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 6 destroyers and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
1 artillery moved from Kazakhstan to Samara
1 mech_infantry moved from Kazakhstan to Samara
1 mech_infantry moved from Novosibirsk to Samara
1 infantry and 1 mech_infantry moved from Urals to Vologda
1 armour moved from Novosibirsk to Vologda
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Samara
Japanese attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking 6 Sea Zone from ANZAC, taking Samara from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 mech_infantrys moved from Szechwan to Kazakhstan
1 armour, 1 bomber, 3 fighters, 9 mech_infantrys and 5 tactical_bombers moved from Eastern Persia to Iraq
2 artilleries moved from Eastern Persia to Persia
1 armour moved from West India to Persia
1 bomber and 1 tactical_bomber moved from India to Iraq
5 mech_infantrys moved from Yunnan to Sikang
2 mech_infantrys moved from Shensi to Novosibirsk
8 mech_infantrys moved from Hopei to Tsinghai
1 mech_infantry moved from Yunnan to Sikang
4 infantry moved from Manchuria to Jehol
Place Units - Japanese
3 mech_infantrys placed in India
6 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,6,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,3,4,5,6,6,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6
Japanese collect 59 PUs (5 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 6 destroyers and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
1 artillery moved from Kazakhstan to Samara
1 mech_infantry moved from Kazakhstan to Samara
1 mech_infantry moved from Novosibirsk to Samara
1 infantry and 1 mech_infantry moved from Urals to Vologda
1 armour moved from Novosibirsk to Vologda
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Samara
Japanese attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking 6 Sea Zone from ANZAC, taking Samara from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 mech_infantrys moved from Szechwan to Kazakhstan
1 armour, 1 bomber, 3 fighters, 9 mech_infantrys and 5 tactical_bombers moved from Eastern Persia to Iraq
2 artilleries moved from Eastern Persia to Persia
1 armour moved from West India to Persia
1 bomber and 1 tactical_bomber moved from India to Iraq
5 mech_infantrys moved from Yunnan to Sikang
2 mech_infantrys moved from Shensi to Novosibirsk
8 mech_infantrys moved from Hopei to Tsinghai
1 mech_infantry moved from Yunnan to Sikang
4 infantry moved from Manchuria to Jehol
Place Units - Japanese
3 mech_infantrys placed in India
6 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,6,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,3,4,5,6,6,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6
Japanese collect 59 PUs (5 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode