No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 bomber moved from Southern Italy to Ukraine
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
Combat - Italians
Battle in Ukraine
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Bessarabia to Ukraine
1 bomber moved from Ukraine to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Algeria to 92 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 cruiser, 2 destroyers, 3 infantry, 2 submarines and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 armour and 3 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
2 destroyers and 2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Combat Move - French
Turn Complete - French
do you know why vichy france got triggered? or rather un-triggered? I didn’t take southern france
no idea. You can edit it if you prefer it vichy and bring back the 2 ships
Now i see where it got un-triggered. Germany NCM’d 3 mechs from Normandy to Northern Italy. hey drove through Southern france and triggered it. If they had gone through Paris it would not have been un-triggered. Again, go ahead and edit it back to vichy if you prefer that.
you lose $3 if you revert to Vichy though
oh damn, I guess they just autopathed that way, thanks, I will change it back
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Changing ownership of Southern France from Germans to Neutral_Axis
EDIT: Changing PUs for Germans from 61 to 58
EDIT: Adding units owned by Neutral_Axis to 93 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Changing ownership of Southern France from Neutral_Axis to Neutral
EDIT: Changing ownership of Southern France from Neutral to Neutral_Axis
EDIT: Changing ownership of Southern France from Neutral_Axis to Neutral_True
EDIT: Changing ownership of Southern France from Neutral_True to Neutral_Axis
EDIT: Turning off Edit Mode
Germans buy 1 armour, 2 bombers and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Non Combat Move - Germans
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
3 mech_infantrys moved from Northern Italy to Romania
4 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns, 8 armour, 2 artilleries, 12 infantry and 9 mech_infantrys moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
9 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Novgorod to Nenetsia
3 armour moved from Ukraine to Rostov
5 armour moved from Ukraine to Rostov
9 mech_infantrys moved from Ukraine to Rostov
2 tactical_bombers moved from Western Ukraine to Yugoslavia
2 fighters moved from Western Ukraine to Yugoslavia
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
5 mech_infantrys placed in Germany
2 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 6 PUs;
Combat Move - Russians
1 infantry moved from Samara to Vologda
Russians take Vologda from Germans
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Timguska to Urals
1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Samara to Russia
2 infantry moved from Samara to Russia
1 infantry moved from Volgograd to Caucasus
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 29 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 destroyers, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 tactical_bombers moved from Malaya to Yunnan
1 mech_infantry moved from Shensi to Yunnan
3 mech_infantrys moved from Hopei to Yunnan
3 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
3 infantry moved from Szechwan to Yunnan
1 artillery and 1 mech_infantry moved from Szechwan to Yunnan
2 fighters moved from Malaya to Yunnan
2 bombers moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Yunnan
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 armour moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 armour, 2 artilleries, 1 battleship, 1 carrier, 2 infantry and 3 transports moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kwangsi
Combat - Japanese
Battle in Kwangsi
Japanese attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 7 infantry, 5 mech_infantrys and 3 tactical_bombers
British defend with 3 aaGuns and 2 infantry; ANZAC defend with 1 infantry; Chinese defend with 2 artilleries and 5 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 2 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 3 aaGuns and 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for Chinese: 2 artilleries and 5 infantry
Casualties for Japanese: 1 fighter, 7 infantry and 2 mech_infantrys
Battle in French Indo China
Japanese attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to Kwangtung
1 destroyer moved from 41 Sea Zone to 45 Sea Zone
2 destroyers moved from 41 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
2 carriers moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 bombers moved from Yunnan to Hunan
2 tactical_bombers moved from Yunnan to Hunan
Place Units - Japanese
4 destroyers and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 fighter
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Kiangsu
2 infantry and 1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 1 armour and 2 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Yunnan
2 armour moved from India to Yunnan
1 fighter moved from India to Yunnan
3 mech_infantrys moved from India to Yunnan
Combat - British
Battle in Yunnan
British attack with 2 armour, 1 fighter, 1 infantry and 3 mech_infantrys
Japanese defend with 1 artillery and 3 mech_infantrys
British win, taking Yunnan from Japanese with 2 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 3 mech_infantrys
Non Combat Move - British
1 fighter moved from Yunnan to Burma
5 infantry moved from India to Burma
1 armour moved from Eastern Persia to India
1 mech_infantry moved from Persia to West India
2 infantry moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
2 artilleries moved from Egypt to Alexandria
5 infantry moved from Egypt to Alexandria
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
2 fighters moved from 101 Sea Zone to French West Africa
Place Units - British
1 airfield, 1 armour and 2 fighters placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
British collect 34 PUs (1 lost to blockades); end with 35 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by British to Egypt: 1 tactical_bomber
EDIT: Turning off Edit Mode
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 armour moved from Northern Italy to Romania
1 armour moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
1 bomber moved from Yugoslavia to Southern Italy
4 infantry moved from Yugoslavia to Northern Italy
2 aaGuns moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Tobruk to Libya
1 infantry moved from Tobruk to Libya
1 infantry moved from Tobruk to Libya
1 armour moved from Tobruk to Libya
2 artilleries moved from Tobruk to Libya
1 infantry moved from Tobruk to Libya
2 aaGuns moved from Ukraine to Rostov
Place Units - Italians
1 mech_infantry placed in Ukraine
1 destroyer and 3 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 1 fighter
EDIT: Adding units owned by French to French West Africa: 1 fighter
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Rostov to Caucasus
2 mech_infantrys moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
2 armour moved from Rostov to Volgograd
5 mech_infantrys moved from Rostov to Volgograd
2 armour moved from Rostov to Volgograd
1 armour moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
1 cruiser and 2 destroyers moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
7 bombers moved from Western Germany to 98 Sea Zone
1 fighter moved from 95 Sea Zone to 98 Sea Zone
scramble near Egypt?
scramble 3, max defense
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Rostov to Caucasus
2 mech_infantrys moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
2 armour moved from Rostov to Volgograd
5 mech_infantrys moved from Rostov to Volgograd
2 armour moved from Rostov to Volgograd
1 armour moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
1 cruiser and 2 destroyers moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
7 bombers moved from Western Germany to 98 Sea Zone
1 fighter moved from 95 Sea Zone to 98 Sea Zone
Combat - Germans
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in Caucasus
Germans attack with 3 armour and 5 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Caucasus from Russians with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 98 Sea Zone
Germans attack with 8 bombers, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers
British defend with 2 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber
Germans win with 8 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 47
Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers and 1 fighter
Casualties for British: 2 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Greece
3 aaGuns, 2 artilleries and 12 infantry moved from Ukraine to Rostov
4 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Romania to Ukraine
5 mech_infantrys moved from Germany to Eastern Poland
1 armour and 3 mech_infantrys moved from Nenetsia to Belarus
9 infantry moved from Belarus to Eastern Poland
1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
2 fighters and 2 tactical_bombers moved from Yugoslavia to Rostov
8 bombers moved from 98 Sea Zone to Rostov
Place Units - Germans
3 bombers placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 52 PUs (1 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 6 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Urals to Vologda
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 1 harbour and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 mech_infantry moved from Hunan to Yunnan
3 mech_infantrys moved from Anhwe to Yunnan
2 tactical_bombers moved from Hunan to Yunnan
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Shensi to Kansu
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 mech_infantry moved from Kwangsi to Yunnan
1 armour moved from French Indo China to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from Hunan to Yunnan
3 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Java from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 23 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 3 fighters, 5 mech_infantrys and 4 tactical_bombers
British defend with 2 armour and 3 mech_infantrys
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 bombers, 3 fighters, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 2 armour and 3 mech_infantrys
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Hopei to Shensi
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Manchuria to Chahar
3 fighters moved from Yunnan to 36 Sea Zone
3 tactical_bombers moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Yunnan to Kwangtung
2 bombers moved from Yunnan to Kwangtung
3 fighters and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
5 infantry moved from Manchuria to Jehol
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 factory_minor and 1 harbour placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Manchuria
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs