@AndrewAAGamer
none.
I like the no edit thing!
almost forgot to pick with that destroyer haha
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - British
British buy 1 artillery, 2 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
Combat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Scotland: 1 artillery
EDIT: Turning off Edit Mode
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Tobruk to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
6 fighters moved from 106 Sea Zone to United Kingdom
Place Units - British
2 destroyers placed in 106 Sea Zone
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Americans to United Kingdom: 1 artillery
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 23 PUs;
Italians buy 3 infantry and 2 submarines; Remaining resources: 2 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 94 Sea Zone
3 fighters moved from 95 Sea Zone to 94 Sea Zone
3 submarines moved from 95 Sea Zone to 93 Sea Zone
3 mech_infantrys moved from Western Ukraine to Belarus
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Belarus
Italians attack with 3 mech_infantrys
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Italians: 3 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Crete
Battle in Cyprus
Battle in 93 Sea Zone
Italians attack with 3 submarines
Americans defend with 1 carrier and 2 fighters
Units damaged: 1 carrier owned by the Americans
2 submarines owned by the Italians Submerged
Americans win, taking Crete from Neutral_Allies, taking Cyprus from British with 2 fighters remaining. Battle score for attacker is 10
Casualties for Italians: 1 submarine
Casualties for Americans: 1 carrier
Battle in 94 Sea Zone
Italians attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Italians win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
2 fighters owned by the Americans could not land and were killed
Non Combat Move - Italians
3 fighters moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to France
1 artillery moved from Volgograd to Rostov
2 mech_infantrys moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Rostov
1 artillery moved from Ukraine to Western Ukraine
1 mech_infantry moved from Ukraine to Western Ukraine
2 aaGuns moved from Volgograd to Rostov
Place Units - Italians
2 submarines placed in 95 Sea Zone
3 infantry placed in Ukraine
Turn Complete - Italians
Italians collect 20 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
ignore any dice emails you just got, I was testing something using an old board of ours back from a China 2 turn haha
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Combat Move - French
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 78 PUs;
Germans buy 2 bombers, 1 factory_minor, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Nenetsia to Archangel
1 mech_infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
2 mech_infantrys moved from Novgorod to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 artillery moved from Tambov to Rostov
4 fighters and 2 tactical_bombers moved from Rostov to Iraq
2 armour and 3 mech_infantrys moved from Persia to Iraq
1 mech_infantry moved from Germany to Eastern Poland
5 mech_infantrys moved from Rostov to Caucasus
5 mech_infantrys moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
1 submarine moved from 110 Sea Zone to 125 Sea Zone
3 submarines moved from 110 Sea Zone to 112 Sea Zone
Place Units - Germans
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
2 bombers placed in Western Germany
1 factory_minor placed in Persia
1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
2 fighters moved from Russia to Belarus
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
2 artilleries and 2 infantry moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 2 mech_infantrys
2 artilleries owned by the Russians and 1 infantry owned by the Russians retreated to Russia
Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Belarus to Russia
Place Units - Russians
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Vologda to Smolensk
Japanese take Smolensk from Russians
1 armour and 1 mech_infantry moved from Smolensk to Bryansk
Japanese take Bryansk from Russians
1 artillery and 1 mech_infantry moved from Samara to Tambov
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Tambov
Japanese attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Tambov from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Novosibirsk to Vologda
2 mech_infantrys moved from Kazakhstan to Northwest Persia
6 mech_infantrys moved from Sikang to Caucasus
8 mech_infantrys moved from Tsinghai to Caucasus
3 mech_infantrys moved from India to Eastern Persia
1 armour and 2 artilleries moved from Persia to Iraq
2 infantry moved from Amur to Manchuria
Place Units - Japanese
1 carrier, 2 destroyers and 2 fighters placed in 6 Sea Zone
3 mech_infantrys placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,4,4,2,5,6,6,4,6,4,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4
Japanese collect 60 PUs (7 lost to blockades); end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - British
British buy 1 aaGun, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eire: 1 fighter
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Non Combat Move - British
3 armour, 3 artilleries, 19 infantry and 6 mech_infantrys moved from Trans-Jordan to Egypt
1 mech_infantry moved from Libya to Alexandria
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
6 fighters moved from United Kingdom to French West Africa
Place Units - British
1 aaGun, 1 artillery and 1 infantry placed in Egypt
2 fighters placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 11 PUs;
Combat Move - Italians
Combat - Italians
Italians creates battle in territory 93 Sea Zone
Non Combat Move - Italians
Trigger Italy Occupies Southern France Army Disband: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 submarine moved from 94 Sea Zone to 95 Sea Zone
2 submarines moved from 93 Sea Zone to 95 Sea Zone
1 armour and 7 mech_infantrys moved from Northern Italy to Romania
1 artillery moved from Southern Italy to Northern Italy
3 fighters moved from 95 Sea Zone to Southern Italy
Place Units - Italians
1 fighter placed in 95 Sea Zone
3 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Ukraine: 3 mech_infantrys
EDIT: Adding units owned by Italians to Rostov: 3 mech_infantrys
EDIT: Removing units owned by Italians from Ukraine: 1 mech_infantry
EDIT: Adding units owned by Italians to Caucasus: 1 mech_infantry
EDIT: Removing units owned by Italians from Ukraine: 1 artillery
EDIT: Adding units owned by Italians to Rostov: 1 artillery
EDIT: Removing units owned by Italians from Western Ukraine: 1 artillery
EDIT: Adding units owned by Italians to Ukraine: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 22 PUs; end with 33 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Germans
Germans buy 2 bombers, 9 mech_infantrys and 2 submarines; Remaining resources: 11 PUs;
Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Trans-Jordan
Germans take Trans-Jordan from British
1 armour, 3 artilleries and 18 mech_infantrys moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 submarine moved from 112 Sea Zone to 123 Sea Zone
Germans take 125 Sea Zone from Russians
Combat - Germans
Battle in 123 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Caucasus to Iraq
Place Units - Germans
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Volgograd
2 bombers placed in Western Germany
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 56 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Germans
Germans buy 2 bombers, 9 mech_infantrys and 2 submarines; Remaining resources: 11 PUs;
Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Trans-Jordan
Germans take Trans-Jordan from British
1 armour, 3 artilleries and 18 mech_infantrys moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 submarine moved from 112 Sea Zone to 123 Sea Zone
Germans take 125 Sea Zone from Russians
Combat - Germans
Battle in 123 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Caucasus to Iraq
Place Units - Germans
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Volgograd
2 bombers placed in Western Germany
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 56 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Iraq: 4 fighters and 2 tactical_bombers
EDIT: Adding units owned by Germans to Southern Italy: 4 fighters and 2 tactical_bombers
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to Southern Italy: 2 fighters
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Japanese
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
1 artillery and 2 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
1 artillery owned by the Russians retreated to Russia
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 mech_infantry
1 artillery owned by the Russians retreated to Russia
Japanese win with 1 artillery remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
1 artillery owned by the Russians and 1 infantry owned by the Russians retreated to Russia
Japanese win with 1 armour remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
1 artillery owned by the Russians retreated to Russia
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 3 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
Japanese take 17 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
2 fighters moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from 6 Sea Zone to 23 Sea Zone
Combat - Japanese
Battle in 23 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
French defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 23 Sea Zone to 6 Sea Zone
2 fighters moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
3 mech_infantrys moved from India to Eastern Persia
3 mech_infantrys moved from Eastern Persia to Iraq
14 mech_infantrys moved from Caucasus to Iraq
2 armour, 2 artilleries, 2 bombers, 3 fighters, 9 mech_infantrys and 6 tactical_bombers moved from Iraq to Trans-Jordan
1 artillery moved from Tambov to Rostov
1 mech_infantry moved from Samara to Rostov
1 armour moved from Bryansk to Rostov
1 mech_infantry moved from Vologda to Belarus
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Hopei to Tsinghai
1 infantry moved from Shensi to Hopei
1 infantry moved from Tsinghai to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
2 infantry moved from Jehol to Anhwe
Place Units - Japanese
1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,6,3,3,3,2,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,2,4,6,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6,6,5,1,6,6,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
Japanese collect 52 PUs (14 lost to blockades); end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
having a problem with this file. There is no password
hmmm, what do you mean? isn’t the only password it asks for your password in the TripleA login?
no its missing. Can you open it, type in the password, and post it? thanks
yup
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans