Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 fighters and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to Borneo
3 fighters moved from Guam to Dutch New Guinea
4 fighters moved from Guam to 36 Sea Zone
4 bombers moved from Ceylon to 36 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 artillery, 4 carriers, 4 destroyers, 3 fighters, 1 marine, 1 mech_infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 105 Sea Zone to 110 Sea Zone
scramble?
no scram
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
3 fighters moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Egypt to Alexandria
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Italians
Combat - British
Battle in Alexandria
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Italians win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
British attack with 1 destroyer and 3 fighters
Italians defend with 1 submarine
British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - British
3 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 103 Sea Zone to 110 Sea Zone
3 artilleries and 11 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
Place Units - British
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
I got burned in Alexandria
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
3 fighters moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Egypt to Alexandria
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Italians
Combat - British
Battle in Alexandria
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Italians win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
British attack with 1 destroyer and 3 fighters
Italians defend with 1 submarine
British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - British
3 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 103 Sea Zone to 110 Sea Zone
3 artilleries and 11 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
Place Units - British
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 4 mech_infantrys
EDIT: Adding units owned by British to Iraq: 4 mech_infantrys
EDIT: Turning off Edit Mode
ouch yeah, hate when that stuff happens
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
2 infantry moved from Northern Italy to 95 Sea Zone
2 carriers, 1 cruiser, 8 destroyers, 2 infantry, 3 submarines and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
3 submarines moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Volgograd to Samara
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
1 armour moved from France to Holland Belgium
Combat - Italians
Battle in Samara
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
Americans defend with 1 marine
Italians win, taking Holland Belgium from Americans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in 91 Sea Zone
Italians attack with 3 submarines
British defend with 1 destroyer
Italians win with 3 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Gibraltar
Italians attack with 1 artillery and 3 infantry
British defend with 1 harbour; Americans defend with 2 infantry
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 3 infantry
Casualties for Americans: 2 infantry
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
3 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Normandy Bordeaux to Southern Italy
1 mech_infantry moved from Bryansk to Caucasus
3 artilleries moved from Ukraine to Rostov
Place Units - Italians
2 submarines placed in 95 Sea Zone
6 mech_infantrys placed in Northern Italy
Italians undo move 2.
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Northern Italy
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
2 infantry moved from Northern Italy to 95 Sea Zone
2 carriers, 1 cruiser, 8 destroyers, 2 infantry, 3 submarines and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
3 submarines moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Volgograd to Samara
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
1 armour moved from France to Holland Belgium
Combat - Italians
Battle in Samara
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
Americans defend with 1 marine
Italians win, taking Holland Belgium from Americans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in 91 Sea Zone
Italians attack with 3 submarines
British defend with 1 destroyer
Italians win with 3 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Gibraltar
Italians attack with 1 artillery and 3 infantry
British defend with 1 harbour; Americans defend with 2 infantry
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 3 infantry
Casualties for Americans: 2 infantry
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
3 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Normandy Bordeaux to Southern Italy
1 mech_infantry moved from Bryansk to Caucasus
3 artilleries moved from Ukraine to Rostov
Place Units - Italians
2 submarines placed in 95 Sea Zone
6 mech_infantrys placed in Northern Italy
Italians undo move 2.
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 bombers, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour and 20 mech_infantrys moved from Persia to Northwest Persia
3 armour, 3 artilleries and 7 mech_infantrys moved from Caucasus to Northwest Persia
3 bombers moved from Rostov to Tambov
5 infantry moved from Rostov to Tambov
6 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
Combat - Germans
Battle in Smolensk
Germans attack with 8 infantry
Russians defend with 3 infantry
Germans win, taking Smolensk from Russians with 7 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Northwest Persia
Germans attack with 6 armour, 3 artilleries and 27 mech_infantrys
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 6 armour, 3 artilleries and 27 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 3 bombers and 5 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Tambov from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
3 bombers moved from Tambov to Southern Italy
2 fighters and 1 tactical_bomber moved from Rostov to Southern Italy
3 aaGuns moved from Rostov to Volgograd
6 mech_infantrys moved from Ukraine to Caucasus
8 mech_infantrys moved from Belarus to Rostov
3 mech_infantrys moved from Novgorod to Belarus
7 mech_infantrys moved from Archangel to Belarus
1 bomber moved from Turkmenistan to Southern Italy
Place Units - Germans
2 submarines placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Germans to Southern Italy: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
3 armour placed in Caucasus
2 bombers placed in Western Germany
2 infantry placed in Volgograd
1 artillery placed in Western Germany
1 mech_infantry placed in Volgograd
2 mech_infantrys placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 3 artilleries
EDIT: Adding units owned by Germans to Western Germany: 3 artilleries
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 bombers, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour and 20 mech_infantrys moved from Persia to Northwest Persia
3 armour, 3 artilleries and 7 mech_infantrys moved from Caucasus to Northwest Persia
3 bombers moved from Rostov to Tambov
5 infantry moved from Rostov to Tambov
6 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
Combat - Germans
Battle in Smolensk
Germans attack with 8 infantry
Russians defend with 3 infantry
Germans win, taking Smolensk from Russians with 7 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Northwest Persia
Germans attack with 6 armour, 3 artilleries and 27 mech_infantrys
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 6 armour, 3 artilleries and 27 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 3 bombers and 5 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Tambov from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
3 bombers moved from Tambov to Southern Italy
2 fighters and 1 tactical_bomber moved from Rostov to Southern Italy
3 aaGuns moved from Rostov to Volgograd
6 mech_infantrys moved from Ukraine to Caucasus
8 mech_infantrys moved from Belarus to Rostov
3 mech_infantrys moved from Novgorod to Belarus
7 mech_infantrys moved from Archangel to Belarus
1 bomber moved from Turkmenistan to Southern Italy
Place Units - Germans
2 submarines placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Germans to Southern Italy: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
3 armour placed in Caucasus
2 bombers placed in Western Germany
2 infantry placed in Volgograd
1 artillery placed in Western Germany
1 mech_infantry placed in Volgograd
2 mech_infantrys placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 3 artilleries
EDIT: Adding units owned by Germans to Western Germany: 3 artilleries
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Tambov
5 artilleries moved from Russia to Smolensk
5 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Samara
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 artillery and 1 infantry
1 artillery owned by the Russians and 1 infantry owned by the Russians retreated to Russia
Italians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
1 artillery owned by the Russians and 2 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 5 artilleries, 2 fighters and 5 infantry
Germans defend with 7 infantry
Russians win, taking Smolensk from Germans with 5 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 7 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 fighters moved from Smolensk to Russia
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 7 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Tambov
5 artilleries moved from Russia to Smolensk
5 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Samara
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 artillery and 1 infantry
1 artillery owned by the Russians and 1 infantry owned by the Russians retreated to Russia
Italians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
1 artillery owned by the Russians and 2 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 5 artilleries, 2 fighters and 5 infantry
Germans defend with 7 infantry
Russians win, taking Smolensk from Germans with 5 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 7 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 fighters moved from Smolensk to Russia
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 7 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 6 aaGuns and 27 infantry
EDIT: Adding units owned by Russians to Smolensk: 6 aaGuns and 27 infantry
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Tambov
5 artilleries moved from Russia to Smolensk
5 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Samara
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 artillery and 1 infantry
1 artillery owned by the Russians and 1 infantry owned by the Russians retreated to Russia
Italians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
1 artillery owned by the Russians and 2 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 5 artilleries, 2 fighters and 5 infantry
Germans defend with 7 infantry
Russians win, taking Smolensk from Germans with 5 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 7 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 fighters moved from Smolensk to Russia
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 7 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 6 aaGuns and 27 infantry
EDIT: Adding units owned by Russians to Smolensk: 6 aaGuns and 27 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 3 aaGuns
EDIT: Adding units owned by Russians to Russia: 3 aaGuns
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 4 carriers; Remaining resources: 0 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
4 tactical_bombers moved from French Indo China to Philippines
4 fighters moved from French Indo China to Philippines
2 bombers moved from French Indo China to Philippines
1 armour moved from Urals to Vologda
Japanese take Vologda from Russians
1 fighter moved from French Indo China to 43 Sea Zone
1 armour moved from Vologda to Novosibirsk
do you have order of loss in mind for Philippines plane battle? or do you want to know how many hits in each round?
round by round please.
Illegal move.
You can only place 3 carriers in z36, so that means on 6 fighters/tacs can go to philippines with a landing spot.
I am afraid you will need to re-do your combat move.
oh shit, sorry, totally right, blanked on that, why the hell did it let me fly all the planes, thought it calculated that stuff