Allied Bid of $40
sub sz98
mic Egypt
air base in Gibraltar
transport sz71
17L Variance (Allies) vs Talleyrand19 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 18 PUs;
Russians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Samara
Russians take Samara from Germans
1 artillery moved from Russia to Tambov
4 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 artillery moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
3 infantry moved from Russia to SmolenskCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 4 infantry
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 4 infantry
Italians defend with 4 mech_infantrys
1 artillery owned by the Russians and 2 infantry owned by the Russians retreated to Russia
Italians win with 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Italians: 3 mech_infantrys
Battle in Smolensk
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to RussiaPlace Units - Russians
3 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 18 PUs;
Russians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Samara
Russians take Samara from Germans
1 artillery moved from Russia to Tambov
4 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 artillery moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
3 infantry moved from Russia to SmolenskCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 4 infantry
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 4 infantry
Italians defend with 4 mech_infantrys
1 artillery owned by the Russians and 2 infantry owned by the Russians retreated to Russia
Italians win with 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Italians: 3 mech_infantrys
Battle in Smolensk
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to RussiaPlace Units - Russians
3 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
I’m doing the big naval battle, do you have an order of loss in mind? or do you want me to tell you how many hits and post after each round of rolling?
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yeah we better go round by round on that one
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you don’t need to post the map afer every round; just write how many hits you got from ships and from planes
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 56 PUs;
Japanese buy 2 fighters and 9 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour, 2 artilleries and 7 mech_infantrys moved from India to West India
1 tactical_bomber moved from Yunnan to 20 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
3 fighters moved from French Indo China to 20 Sea Zone
2 bombers moved from French Indo China to 20 Sea Zone
4 tactical_bombers moved from Japan to 20 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
6 fighters moved from Japan to 20 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 armour moved from Kansu to Urals
1 infantry and 1 mech_infantry moved from Novosibirsk to UralsCombat - Japanese
Battle in Urals
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Urals from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West India
Japanese attack with 1 armour, 2 artilleries and 7 mech_infantrys
British defend with 1 artillery
Japanese win, taking West India from UK_Pacific with 1 armour, 2 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Dutch New Guinea
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 1 destroyer, 11 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters and 6 submarines; ANZAC defend with 1 carrier, 1 cruiser, 4 fighters and 5 submarines -
oh whoops, hang on, I just posted map…let me count the hits
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13 hits and the map is there for you to see what the battle looks like initially…let me know and I will continue rolling on my version of the map
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damage battleship
sink 11 subs
sink 1 damaged carrier -
14 hits in second round
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:-(
sink damaged carrier
sink damaged battleship
sink 2 cruisers
sink 1 destroyer
sink 2 US carriers
4 US fighters and 1 ANZAC fighter -
battle over on 3rd roll, you got pretty screwed on you first “fire back”…I have 5 fight, 6 tacts, 2 bombers left
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 56 PUs;
Japanese buy 2 fighters and 9 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour, 2 artilleries and 7 mech_infantrys moved from India to West India
1 tactical_bomber moved from Yunnan to 20 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
3 fighters moved from French Indo China to 20 Sea Zone
2 bombers moved from French Indo China to 20 Sea Zone
4 tactical_bombers moved from Japan to 20 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
6 fighters moved from Japan to 20 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 armour moved from Kansu to Urals
1 infantry and 1 mech_infantry moved from Novosibirsk to UralsCombat - Japanese
Battle in Urals
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Urals from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West India
Japanese attack with 1 armour, 2 artilleries and 7 mech_infantrys
British defend with 1 artillery
Japanese win, taking West India from UK_Pacific with 1 armour, 2 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Dutch New Guinea
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 1 destroyer, 11 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters and 6 submarines; ANZAC defend with 1 carrier, 1 cruiser, 4 fighters and 5 submarines
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese win with 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 88
Casualties for ANZAC: 1 carrier, 1 cruiser, 4 fighters and 5 submarines
Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters and 6 submarines
Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 submarineNon Combat Move - Japanese
5 tactical_bombers moved from 20 Sea Zone to French Indo China
5 fighters moved from 20 Sea Zone to French Indo China
1 tactical_bomber moved from 20 Sea Zone to Kwangtung
2 bombers moved from 20 Sea Zone to French Indo China
5 mech_infantrys moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Hunan to Burma
4 mech_infantrys moved from Manchuria to Shantung
1 infantry moved from Amur to Manchuria
1 infantry moved from Siberia to Amur
1 mech_infantry moved from Manchuria to Anhwe
1 fighter moved from 17 Sea Zone to JapanPlace Units - Japanese
2 fighters placed in Japan
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in India
1 mech_infantry placed in Manchuria
2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
Japanese collect 61 PUs (5 lost to blockades); end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
mission accomplished
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kill all my ships? haha
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 fighters and 10 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to Borneo
3 fighters moved from Guam to Dutch New Guinea
4 fighters moved from Guam to 36 Sea Zone
4 bombers moved from Ceylon to 36 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 artillery, 4 carriers, 4 destroyers, 3 fighters, 1 marine, 1 mech_infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 105 Sea Zone to 110 Sea Zone -
scramble?
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no scram
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
3 fighters moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Egypt to Alexandria
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from ItaliansCombat - British
Battle in Alexandria
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Italians win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
British attack with 1 destroyer and 3 fighters
Italians defend with 1 submarine
British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - British
3 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 103 Sea Zone to 110 Sea Zone
3 artilleries and 11 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian CongoPlace Units - British
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUsTurn Complete - UK_Pacific
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I got burned in Alexandria





