17L Variance (Allies) vs Talleyrand19 (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Yenisey to Olgiy
                      Japanese take Olgiy from Russians
                1 armour moved from Olgiy to Kansu
                1 armour, 2 artilleries, 1 marine and 9 mech_infantrys moved from Burma to India
                2 bombers moved from French Indo China to India
                1 tactical_bomber moved from French Indo China to India
                1 submarine moved from 43 Sea Zone to 20 Sea Zone
                2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                3 fighters moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 3 Sea Zone to 1 Sea Zone

    Combat - Japanese
                Battle in India
                    Japanese attack with 1 armour, 2 artilleries, 2 bombers, 1 marine, 9 mech_infantrys and 1 tactical_bomber
                    British defend with 1 artillery and 9 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese captures 8PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 2 bombers, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for British: 1 artillery and 9 infantry
                    Casualties for Japanese: 1 marine and 2 mech_infantrys
                Battle in 20 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer and 3 fighters
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific

    Non Combat Move - Japanese
                3 fighters moved from 35 Sea Zone to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Sakha to Amur
                1 infantry moved from Soviet Far East to Siberia
                1 mech_infantry moved from Ulaanbaatar to Manchuria
                1 mech_infantry moved from Central Mongolia to Manchuria
                3 mech_infantrys moved from Anhwe to Kiangsu
                1 armour moved from French Indo China to Hunan
                1 mech_infantry moved from Hunan to Kiangsu
                2 bombers moved from India to French Indo China
                1 tactical_bomber moved from India to Yunnan
                4 fighters and 4 tactical_bombers moved from French Indo China to Japan
                1 mech_infantry moved from Yenisey to Novosibirsk

    Place Units - Japanese
                1 destroyer and 1 submarine placed in 36 Sea Zone
                2 fighters placed in Japan
                1 destroyer placed in 19 Sea Zone
                3 mech_infantrys placed in Kiangsu
                2 infantry placed in Manchuria
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 3 fighters
                EDIT: Adding units owned by Japanese to French Indo China: 3 fighters
                EDIT: Turning off Edit Mode
                1 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 17
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,6,5,1,3,5,5,4,3,6,1,1,2,3,3,2,1,6,6,5,6,5,1,5,6,4,2,3,1,5,5,4,6,3,5,3,3,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,4,2
                Japanese collect 49 PUs (17 lost to blockades); end with 57 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

    triplea_39064_Jap11.tsvg

  • 17 16 15 '14 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 destroyer, 7 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                8 fighters moved from 19 Sea Zone to 35 Sea Zone
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters and 4 submarines moved from 19 Sea Zone to 20 Sea Zone
                1 artillery moved from Wake Island to 31 Sea Zone
                1 infantry moved from Wake Island to 31 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 armour moved from 35 Sea Zone to Philippines
                1 transport moved from 101 Sea Zone to 88 Sea Zone
                2 infantry moved from Suriname to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                8 bombers moved from Suriname to Gibraltar
                4 bombers moved from Egypt to Persia
                3 fighters moved from West India to Persia
                1 fighter moved from Egypt to Persia

    Combat - Americans
                Americans creates battle in territory 43 Sea Zone

    triplea_39064_Ame11.tsvg

  • 17 16 15 '14 12

    Kamikaze in z20?


  • yeah, let me use 2 per carrier for 3 different carriers and that will be all 6 of 'em

  • 17 16 15 '14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                1 infantry moved from Iraq to Persia
                1 armour moved from Iraq to Persia

    Combat - British
                Battle in Persia
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Italians defend with 2 armour
                    British win, taking Persia from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 armour
                    Casualties for British: 2 infantry

    Non Combat Move - British
                2 armour and 3 mech_infantrys moved from Iraq to Egypt
                5 infantry moved from Trans-Jordan to Iraq
                8 infantry moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 destroyer moved from 106 Sea Zone to 103 Sea Zone
                1 fighter moved from Suriname to 103 Sea Zone
                1 infantry moved from Trans-Jordan to Iraq

    Place Units - British
                2 artilleries and 1 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,2
                British collect 34 PUs (1 lost to blockades); end with 34 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs

    Turn Complete - UK_Pacific

    triplea_39064_UK_11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 3 artilleries, 1 carrier and 1 fighter; Remaining resources: 2 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Bryansk: 1 artillery and 2 infantry
                EDIT: Changing ownership of Bryansk from Russians to Italians
                EDIT: Adding units owned by Italians to Bryansk: 4 mech_infantrys
                EDIT: Removing units owned by Italians from Ukraine: 3 mech_infantrys
                EDIT: Removing units owned by Italians from Caucasus: 3 mech_infantrys
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
                EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
                EDIT: Adding units owned by Italians to 91 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Combat - Italians

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Caucasus to Volgograd
                4 infantry moved from Northern Italy to France
                2 infantry moved from Southern Italy to Northern Italy
                2 fighters moved from 95 Sea Zone to Southern Italy

    Place Units - Italians
                3 artilleries placed in Ukraine
                1 fighter placed in Southern Italy
                1 carrier placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 22 PUs; end with 24 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs

    triplea_39064_Ita11.tsvg


  • sigh, so sorry man, I keep alt-tabbing between stuff and I wonder if that is screwing something up…anyways, I took out your transport with one sub and I lost two mechs to your russian inf/art in bryansk

  • 17 16 15 '14 12

    no worries.

  • 17 16 15 '14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Combat Move - French
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_39064_Fre11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 2 bombers, 5 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                3 mech_infantrys moved from Novgorod to Archangel
                5 mech_infantrys moved from Belarus to Archangel
                4 mech_infantrys moved from Caucasus to Persia
                3 armour and 17 mech_infantrys moved from Northwest Persia to Persia
                5 infantry moved from Rostov to Tambov
                1 tactical_bomber moved from Rostov to Tambov
                2 fighters moved from Rostov to Tambov
                1 bomber moved from Tsinghai to 80 Sea Zone
                1 bomber moved from Tsinghai to Tambov
                2 bombers moved from Shensi to Tambov

    Combat - Germans
                Battle in 80 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Persia
                    Germans attack with 3 armour and 21 mech_infantrys
                    British defend with 1 armour and 1 artillery
                    Germans win, taking Persia from British with 3 armour and 20 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in Tambov
                    Germans attack with 3 bombers, 2 fighters, 5 infantry and 1 tactical_bomber
                    Russians defend with 3 infantry
                    Germans win, taking Tambov from Russians with 3 bombers, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Archangel
                    Germans attack with 8 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 7 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                6 mech_infantrys moved from Eastern Poland to Ukraine
                3 mech_infantrys moved from Ukraine to Caucasus
                1 artillery moved from Rostov to Caucasus
                3 bombers, 2 fighters and 1 tactical_bomber moved from Tambov to Rostov
                1 bomber moved from 80 Sea Zone to Turkmenistan
                2 artilleries moved from Volgograd to Caucasus
                1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
                1 armour moved from Samara to Caucasus
                2 fighters moved from Southern Italy to Western Germany
                1 tactical_bomber moved from Southern Italy to Western Germany
                1 bomber moved from Southern Italy to Western Germany

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Caucasus
                3 artilleries placed in Volgograd
                3 mech_infantrys placed in Novgorod
                2 bombers placed in Western Germany
                2 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
                Germans collect 53 PUs (5 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs

    triplea_39064_Ger12.tsvg

  • 17 16 15 '14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - Russians
                Russians repair damage of 10x factory_major; Remaining resources: 18 PUs;
                Russians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Germans
                1 infantry moved from Vologda to Samara
                      Russians take Samara from Germans
                1 artillery moved from Russia to Tambov
                4 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Tambov
                1 artillery moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                4 infantry moved from Russia to Bryansk
                3 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 artillery, 1 fighter and 4 infantry
                    Germans defend with 4 infantry
                    Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery, 1 fighter and 4 infantry
                    Italians defend with 4 mech_infantrys
                    1 artillery owned by the Russians and 2 infantry owned by the Russians retreated to Russia
                    Italians win with 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 3 mech_infantrys
                Battle in Smolensk
                    Russians attack with 3 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Tambov to Russia

    Place Units - Russians
                3 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 8 PUs; end with 8 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs

    triplea_39064_Rus12.tsvg

  • 17 16 15 '14 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - Russians
                Russians repair damage of 10x factory_major; Remaining resources: 18 PUs;
                Russians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Germans
                1 infantry moved from Vologda to Samara
                      Russians take Samara from Germans
                1 artillery moved from Russia to Tambov
                4 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Tambov
                1 artillery moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                4 infantry moved from Russia to Bryansk
                3 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 artillery, 1 fighter and 4 infantry
                    Germans defend with 4 infantry
                    Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery, 1 fighter and 4 infantry
                    Italians defend with 4 mech_infantrys
                    1 artillery owned by the Russians and 2 infantry owned by the Russians retreated to Russia
                    Italians win with 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 3 mech_infantrys
                Battle in Smolensk
                    Russians attack with 3 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Tambov to Russia

    Place Units - Russians
                3 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 8 PUs; end with 8 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    triplea_39064_Rus12.tsvg


  • I’m doing the big naval battle, do you have an order of loss in mind? or do you want me to tell you how many hits and post after each round of rolling?

  • 17 16 15 '14 12

    yeah we better go round by round on that one

  • 17 16 15 '14 12

    you don’t need to post the map afer every round; just write how many hits you got from ships and from planes


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 56 PUs;
                Japanese buy 2 fighters and 9 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour, 2 artilleries and 7 mech_infantrys moved from India to West India
                1 tactical_bomber moved from Yunnan to 20 Sea Zone
                2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
                3 fighters moved from French Indo China to 20 Sea Zone
                2 bombers moved from French Indo China to 20 Sea Zone
                4 tactical_bombers moved from Japan to 20 Sea Zone
                1 fighter moved from Japan to 17 Sea Zone
                6 fighters moved from Japan to 20 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 armour moved from Kansu to Urals
                1 infantry and 1 mech_infantry moved from Novosibirsk to Urals

    Combat - Japanese
                Battle in Urals
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Urals from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in West India
                    Japanese attack with 1 armour, 2 artilleries and 7 mech_infantrys
                    British defend with 1 artillery
                    Japanese win, taking West India from UK_Pacific with 1 armour, 2 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Dutch New Guinea
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 1 destroyer, 11 fighters, 1 submarine and 6 tactical_bombers
                    Americans defend with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters and 6 submarines; ANZAC defend with 1 carrier, 1 cruiser, 4 fighters and 5 submarines

    triplea_39064_Jap12.tsvg


  • oh whoops, hang on, I just posted map…let me count the hits


  • 13 hits and the map is there for you to see what the battle looks like initially…let me know and I will continue rolling on my version of the map

  • 17 16 15 '14 12

    damage battleship
    sink 11 subs
    sink 1 damaged carrier


  • 14 hits in second round

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Axis & Allies Boardgaming Custom Painted Miniatures

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