Minor change to battle in 106, no other mods. Same question.
17L Variance (Allies) vs Talleyrand19 (Axis)
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no worries.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 bombers, 5 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 mech_infantrys moved from Novgorod to Archangel
5 mech_infantrys moved from Belarus to Archangel
4 mech_infantrys moved from Caucasus to Persia
3 armour and 17 mech_infantrys moved from Northwest Persia to Persia
5 infantry moved from Rostov to Tambov
1 tactical_bomber moved from Rostov to Tambov
2 fighters moved from Rostov to Tambov
1 bomber moved from Tsinghai to 80 Sea Zone
1 bomber moved from Tsinghai to Tambov
2 bombers moved from Shensi to TambovCombat - Germans
Battle in 80 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Persia
Germans attack with 3 armour and 21 mech_infantrys
British defend with 1 armour and 1 artillery
Germans win, taking Persia from British with 3 armour and 20 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 artillery
Battle in Tambov
Germans attack with 3 bombers, 2 fighters, 5 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Tambov from Russians with 3 bombers, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Archangel
Germans attack with 8 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 7 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Ukraine to Caucasus
1 artillery moved from Rostov to Caucasus
3 bombers, 2 fighters and 1 tactical_bomber moved from Tambov to Rostov
1 bomber moved from 80 Sea Zone to Turkmenistan
2 artilleries moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 armour moved from Samara to Caucasus
2 fighters moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
1 bomber moved from Southern Italy to Western GermanyPlace Units - Germans
1 armour and 2 mech_infantrys placed in Caucasus
3 artilleries placed in Volgograd
3 mech_infantrys placed in Novgorod
2 bombers placed in Western Germany
2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 53 PUs (5 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 18 PUs;
Russians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Samara
Russians take Samara from Germans
1 artillery moved from Russia to Tambov
4 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 artillery moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
3 infantry moved from Russia to SmolenskCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 4 infantry
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 4 infantry
Italians defend with 4 mech_infantrys
1 artillery owned by the Russians and 2 infantry owned by the Russians retreated to Russia
Italians win with 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Italians: 3 mech_infantrys
Battle in Smolensk
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to RussiaPlace Units - Russians
3 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 18 PUs;
Russians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Samara
Russians take Samara from Germans
1 artillery moved from Russia to Tambov
4 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 artillery moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
3 infantry moved from Russia to SmolenskCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 4 infantry
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 4 infantry
Italians defend with 4 mech_infantrys
1 artillery owned by the Russians and 2 infantry owned by the Russians retreated to Russia
Italians win with 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Italians: 3 mech_infantrys
Battle in Smolensk
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to RussiaPlace Units - Russians
3 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
I’m doing the big naval battle, do you have an order of loss in mind? or do you want me to tell you how many hits and post after each round of rolling?
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yeah we better go round by round on that one
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you don’t need to post the map afer every round; just write how many hits you got from ships and from planes
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 56 PUs;
Japanese buy 2 fighters and 9 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour, 2 artilleries and 7 mech_infantrys moved from India to West India
1 tactical_bomber moved from Yunnan to 20 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
3 fighters moved from French Indo China to 20 Sea Zone
2 bombers moved from French Indo China to 20 Sea Zone
4 tactical_bombers moved from Japan to 20 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
6 fighters moved from Japan to 20 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 armour moved from Kansu to Urals
1 infantry and 1 mech_infantry moved from Novosibirsk to UralsCombat - Japanese
Battle in Urals
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Urals from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West India
Japanese attack with 1 armour, 2 artilleries and 7 mech_infantrys
British defend with 1 artillery
Japanese win, taking West India from UK_Pacific with 1 armour, 2 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Dutch New Guinea
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 1 destroyer, 11 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters and 6 submarines; ANZAC defend with 1 carrier, 1 cruiser, 4 fighters and 5 submarines -
oh whoops, hang on, I just posted map…let me count the hits
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13 hits and the map is there for you to see what the battle looks like initially…let me know and I will continue rolling on my version of the map
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damage battleship
sink 11 subs
sink 1 damaged carrier -
14 hits in second round
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:-(
sink damaged carrier
sink damaged battleship
sink 2 cruisers
sink 1 destroyer
sink 2 US carriers
4 US fighters and 1 ANZAC fighter -
battle over on 3rd roll, you got pretty screwed on you first “fire back”…I have 5 fight, 6 tacts, 2 bombers left
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 56 PUs;
Japanese buy 2 fighters and 9 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour, 2 artilleries and 7 mech_infantrys moved from India to West India
1 tactical_bomber moved from Yunnan to 20 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
3 fighters moved from French Indo China to 20 Sea Zone
2 bombers moved from French Indo China to 20 Sea Zone
4 tactical_bombers moved from Japan to 20 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
6 fighters moved from Japan to 20 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 armour moved from Kansu to Urals
1 infantry and 1 mech_infantry moved from Novosibirsk to UralsCombat - Japanese
Battle in Urals
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Urals from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West India
Japanese attack with 1 armour, 2 artilleries and 7 mech_infantrys
British defend with 1 artillery
Japanese win, taking West India from UK_Pacific with 1 armour, 2 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Dutch New Guinea
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 1 destroyer, 11 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters and 6 submarines; ANZAC defend with 1 carrier, 1 cruiser, 4 fighters and 5 submarines
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese win with 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 88
Casualties for ANZAC: 1 carrier, 1 cruiser, 4 fighters and 5 submarines
Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters and 6 submarines
Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 submarineNon Combat Move - Japanese
5 tactical_bombers moved from 20 Sea Zone to French Indo China
5 fighters moved from 20 Sea Zone to French Indo China
1 tactical_bomber moved from 20 Sea Zone to Kwangtung
2 bombers moved from 20 Sea Zone to French Indo China
5 mech_infantrys moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Hunan to Burma
4 mech_infantrys moved from Manchuria to Shantung
1 infantry moved from Amur to Manchuria
1 infantry moved from Siberia to Amur
1 mech_infantry moved from Manchuria to Anhwe
1 fighter moved from 17 Sea Zone to JapanPlace Units - Japanese
2 fighters placed in Japan
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in India
1 mech_infantry placed in Manchuria
2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
Japanese collect 61 PUs (5 lost to blockades); end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
mission accomplished
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kill all my ships? haha
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 fighters and 10 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to Borneo
3 fighters moved from Guam to Dutch New Guinea
4 fighters moved from Guam to 36 Sea Zone
4 bombers moved from Ceylon to 36 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 artillery, 4 carriers, 4 destroyers, 3 fighters, 1 marine, 1 mech_infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 105 Sea Zone to 110 Sea Zone -
scramble?





