Scramble to sz114, thanks
17L Variance (Allies) vs Talleyrand19 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 103 Sea Zone
1 destroyer moved from 106 Sea Zone to 90 Sea Zone
2 fighters moved from Suriname to 103 Sea Zone
1 fighter moved from Suriname to 90 Sea Zone
3 armour moved from Egypt to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to IraqCombat - British
Battle in 90 Sea Zone
British attack with 1 destroyer and 1 fighter; Americans loiter and taunt
Italians defend with 1 submarine
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in 103 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 2 submarines
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarines
Battle in Iraq
British attack with 3 armour, 2 infantry and 3 mech_infantrys
Germans defend with 5 mech_infantrys
British win, taking Iraq from Germans with 3 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 5 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from 103 Sea Zone to 90 Sea Zone
2 artilleries and 9 infantry moved from India to West India
1 fighter moved from 90 Sea Zone to Suriname
4 mech_infantrys moved from French Equatorial Africa to Egypt
1 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 artilleries moved from Egypt to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Egypt to Trans-JordanPlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 103 Sea Zone
1 destroyer moved from 106 Sea Zone to 90 Sea Zone
2 fighters moved from Suriname to 103 Sea Zone
1 fighter moved from Suriname to 90 Sea Zone
3 armour moved from Egypt to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to IraqCombat - British
Battle in 90 Sea Zone
British attack with 1 destroyer and 1 fighter; Americans loiter and taunt
Italians defend with 1 submarine
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in 103 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 2 submarines
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarines
Battle in Iraq
British attack with 3 armour, 2 infantry and 3 mech_infantrys
Germans defend with 5 mech_infantrys
British win, taking Iraq from Germans with 3 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 5 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from 103 Sea Zone to 90 Sea Zone
2 artilleries and 9 infantry moved from India to West India
1 fighter moved from 90 Sea Zone to Suriname
4 mech_infantrys moved from French Equatorial Africa to Egypt
1 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 artilleries moved from Egypt to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Egypt to Trans-JordanPlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 8 infantry
EDIT: Adding units owned by British to India: 8 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 90 Sea Zone: 1 cruiser
EDIT: Removing units owned by Italians from 104 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeNon Combat Move - Italians
1 armour and 2 mech_infantrys moved from Northern Italy to France
3 mech_infantrys moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Caucasus to Persia
1 artillery and 1 infantry moved from Kazakhstan to CaucasusPlace Units - Italians
1 destroyer and 4 submarines placed in 95 Sea Zone
3 mech_infantrys placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs -
oy, that one crashed twice before posting…sub got a surprise hit on your cruiser, then your carrier killed it
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I had a feeling that would happen. At least I didn’t lose the fighters!
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haha yeah the sub and carrier went back and forth like 4 rounds, I was so close to a knockout on the carrier
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
Turn Complete - French
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That’s why I left the Marine in New Brunswick (where I live BTW).
I assumed no scramble in Z6, it was 4 against 1
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something is wrong, this is insane with the crashing while posting
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 bomber
EDIT: Removing units owned by Germans from Rostov: 1 tactical_bomber
EDIT: Removing units owned by Germans from Belarus: 1 mech_infantry
EDIT: Removing units owned by Germans from Belarus: 1 armour
EDIT: Removing units owned by Germans from Rostov: 1 infantry
EDIT: Removing units owned by Russians from Tambov: 1 infantry
EDIT: Changing ownership of Tambov from Russians to Germans
EDIT: Adding units owned by Germans to Tambov: 1 artillery
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Changing ownership of Bryansk from Russians to Russians
EDIT: Changing ownership of Bryansk from Russians to Germans
EDIT: Adding units owned by Germans to Bryansk: 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from Rostov: 1 infantry
EDIT: Removing units owned by Germans from Rostov: 1 artillery
EDIT: Removing units owned by Germans from Volgograd: 1 artillery
EDIT: Removing units owned by Russians from Vologda: 1 infantry
EDIT: Removing units owned by Russians from Samara: 1 infantry
EDIT: Changing ownership of Vologda from Russians to Germans
EDIT: Changing ownership of Samara from Russians to Germans
EDIT: Removing units owned by Germans from Urals: 2 mech_infantrys
EDIT: Removing units owned by Germans from Novosibirsk: 2 armour
EDIT: Adding units owned by Germans to Vologda: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Samara: 1 armour and 1 mech_infantry
EDIT: Changing unit bombing damage for these Russians owned units to: airfield = 5
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 15
EDIT: Turning off Edit Mode
Germans buy 1 armour, 2 bombers, 1 factory_minor, 5 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
Non Combat Move - Germans
2 bombers moved from Rostov to Shensi
2 bombers moved from Western Germany to Tsinghai
3 mech_infantrys moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Ukraine to Caucasus
16 mech_infantrys moved from Rostov to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Novgorod to Belarus
6 mech_infantrys moved from Germany to Eastern Poland
2 destroyers and 1 transport moved from 113 Sea Zone to 112 Sea ZonePlace Units - Germans
2 submarines placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Volgograd
2 bombers placed in Western Germany
1 factory_minor placed in CaucasusTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 54 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
I’m not having any problems with posting. Is it just this game or are your other games giving you problems too?
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hard to say, I only have two games going and it has crashed with both but more times with yours…let me make sure my edits are right before going
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believe I got it all, you took out one strat bomber and one tact bomber (assumed no scramble cause I sent my fighters with the other planes as well), and your one inf took out my mech and tank in smolensk, and then you got another hit on an inf in tambov…good to go, sorry again, I’m going to just try reinstalling tripleA
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Russians
Russians buy nothing; Remaining resources: 13 PUs;Combat Move - Russians
3 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Samara
3 infantry moved from Russia to Samara
3 infantry moved from Russia to Tambov
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 artillery and 3 infantry moved from Russia to BryanskCombat - Russians
Battle in Samara
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 armour and 1 mech_infantry
retreated to Samara
Germans win with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Vologda
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 3 infantry
Germans defend with 1 artillery
Russians win, taking Tambov from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Vologda to RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 21 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Olgiy to Kansu
1 armour, 2 artilleries, 1 marine and 9 mech_infantrys moved from Burma to India
2 bombers moved from French Indo China to India
1 tactical_bomber moved from French Indo China to India
1 submarine moved from 43 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 3 Sea Zone to 1 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 1 marine, 9 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 9 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 2 bombers, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for British: 1 artillery and 9 infantry
Casualties for Japanese: 1 marine and 2 mech_infantrys
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer and 1 submarine
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
3 fighters moved from 35 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Jehol to Manchuria
1 infantry moved from Sakha to Amur
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Ulaanbaatar to Manchuria
1 mech_infantry moved from Central Mongolia to Manchuria
3 mech_infantrys moved from Anhwe to Kiangsu
1 armour moved from French Indo China to Hunan
1 mech_infantry moved from Hunan to Kiangsu
2 bombers moved from India to French Indo China
1 tactical_bomber moved from India to Yunnan
4 fighters and 4 tactical_bombers moved from French Indo China to Japan
1 mech_infantry moved from Yenisey to NovosibirskPlace Units - Japanese
1 destroyer and 1 submarine placed in 36 Sea Zone
2 fighters placed in Japan
1 destroyer placed in 19 Sea Zone
3 mech_infantrys placed in Kiangsu
2 infantry placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 3 fighters
EDIT: Adding units owned by Japanese to French Indo China: 3 fighters
EDIT: Turning off Edit Mode
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,6,5,1,3,5,5,4,3,6,1,1,2,3,3,2,1,6,6,5,6,5,1,5,6,4,2,3,1,5,5,4,6,3,5,3,3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,4,2
Japanese collect 49 PUs (17 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 destroyer, 7 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 transport moved from 19 Sea Zone to 35 Sea Zone
8 fighters moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters and 4 submarines moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from 35 Sea Zone to Philippines
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
8 bombers moved from Suriname to Gibraltar
4 bombers moved from Egypt to Persia
3 fighters moved from West India to Persia
1 fighter moved from Egypt to PersiaCombat - Americans
Americans creates battle in territory 43 Sea Zone -
Kamikaze in z20?
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yeah, let me use 2 per carrier for 3 different carriers and that will be all 6 of 'em
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Iraq to Persia
1 armour moved from Iraq to PersiaCombat - British
Battle in Persia
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 2 armour
British win, taking Persia from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Italians: 2 armour
Casualties for British: 2 infantryNon Combat Move - British
2 armour and 3 mech_infantrys moved from Iraq to Egypt
5 infantry moved from Trans-Jordan to Iraq
8 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 106 Sea Zone to 103 Sea Zone
1 fighter moved from Suriname to 103 Sea Zone
1 infantry moved from Trans-Jordan to IraqPlace Units - British
2 artilleries and 1 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,2
British collect 34 PUs (1 lost to blockades); end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 artilleries, 1 carrier and 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 artillery and 2 infantry
EDIT: Changing ownership of Bryansk from Russians to Italians
EDIT: Adding units owned by Italians to Bryansk: 4 mech_infantrys
EDIT: Removing units owned by Italians from Ukraine: 3 mech_infantrys
EDIT: Removing units owned by Italians from Caucasus: 3 mech_infantrys
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeCombat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Caucasus to Volgograd
4 infantry moved from Northern Italy to France
2 infantry moved from Southern Italy to Northern Italy
2 fighters moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
3 artilleries placed in Ukraine
1 fighter placed in Southern Italy
1 carrier placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 24 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs





