US War Time Economy: To show a wishy-washy attitude of the US towards the war in Europe, change the 20 IPC value of USA to a variable amount. With the US’s involvement inevitable due to continued provocation from Germany on US interests, the calculation will also increase each turn. The variable calculation is; 8 + Tn + 2d6, where Tn = turn #. At point where US enters the war, the latest calculated IPC count of US will be fixed to USA going forward. (US can hold until after turn 4 to declare war in an effort to possibly improve the IPC value).
Ships at Port (1914)
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When moving to a friendly sea zone, ships can choose to enter a friendly port. While at port, the ships are not subject to combat and they cannot interfere with any other ship movement. Movement into the port is free, but costs 1 MP to leave. If the territory is captured while ships in port, then the ships are lost.
Land units may move to a port territory and finish their move on a ship at port, when at that point the transport may sail loaded to the sea zone adjacent to the port.I primarily created this rule for 1914 - but seems it could be used with 1940 naval bases, though there would be air attack implications to consider.
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Might this make massive, protected navies easy to build? Just a thought.
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Maybe, but if not at sea, easy to assault the territory.
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I’m worried that this could upset the game in the sense that especially the British can save all of their navy until the want it. If they are invincible, not only does that make it unrealistic, it kind of game changing.
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Ships are less vulnerable when they are immobile in a port? Most ships that were “protected” in that way ended up never leaving their berths again…
That doesn’t make any sense, examples include; Taranto Pearl Harbor Tirpitz Operation Catapult, every Italian naval battle in the early war…





