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L17 G40 BM Karl (L) vs AetV(X)

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 3 infantry moved from Anhwe to Shantung
                2 artilleries and 4 infantry moved from Anhwe to Kiangsi
                3 artilleries moved from Anhwe to Kiangsu
                4 infantry moved from Anhwe to Kiangsu
                1 infantry moved from Anhwe to Kiangsu
                1 infantry moved from Anhwe to Shantung
                1 infantry moved from Anhwe to Kiangsi
                1 fighter moved from Hopei to Kiangsi
                3 artilleries and 10 infantry moved from Anhwe to Kiangsi
                1 infantry moved from Jehol to Shantung

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 3 artilleries and 5 infantry
                    Japanese defend with 1 aaGun, 1 factory_minor and 2 infantry
                    Chinese win, taking Kiangsu from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 8
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in Kiangsi
                    Chinese attack with 5 artilleries, 1 fighter and 15 infantry
                    Japanese defend with 3 infantry
                    Chinese win, taking Kiangsi from Japanese with 5 artilleries, 1 fighter and 14 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 3 infantry
                Battle in Shantung
                    Chinese attack with 2 artilleries and 5 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Shantung from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese
                1 fighter moved from Kiangsi to Anhwe
                1 infantry moved from Hopei to Anhwe

    Place Units - Chinese
                2 artilleries and 5 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_39056_Chi10.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 artillery, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 fighters; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Northwest Persia to Caucasus
                4 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
                2 armour moved from Russia to Volgograd
                10 fighters moved from Russia to Volgograd
                1 bomber moved from Russia to Ukraine

    Combat - British
                Strategic bombing raid in Ukraine
                    Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.
                Battle in Caucasus
                    British attack with 4 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    British win, taking Caucasus from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Volgograd
                    British attack with 2 armour and 10 fighters
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    British win, taking Volgograd from Germans with 2 armour and 10 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                10 fighters moved from Volgograd to Russia
                4 fighters and 1 tactical_bomber moved from Caucasus to Russia
                1 armour moved from Persia to Northwest Persia
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                2 armour and 3 mech_infantrys moved from Northwest Persia to Kazakhstan
                1 mech_infantry moved from Northwest Persia to Kazakhstan
                1 armour moved from India to Eastern Persia
                1 aaGun, 1 artillery and 4 infantry moved from India to West India
                2 fighters moved from India to Northwest Persia
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                2 aaGuns, 2 artilleries, 2 fighters and 8 infantry moved from Anhwe to Kiangsi
                3 artilleries moved from Shan State to Yunnan
                4 infantry moved from Shan State to Yunnan
                1 infantry moved from Shan State to Yunnan
                2 infantry moved from India to Burma
                1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from Ukraine to Russia

    Place Units - British
                1 carrier, 1 destroyer and 2 fighters placed in 110 Sea Zone
                1 artillery placed in Persia

    Turn Complete - British
                British collect 40 PUs; end with 41 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs

    Place Units - UK_Pacific
                3 fighters placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
                Some Units in India change ownership: 3 fighters

    triplea_39056_UK_10.tsvg

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    I think we can box this game in as a win for you.

    What you say?

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    Ha!  Sure.

    I think Japan is cornered and Russia is holding, so the Axis are looking squeezed!

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    Rematch?

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    Game result is posted.

    I thought i had Russia the minute when i was attacking your stack, but you did recoup and Germany was positioned badly to take Advantage of it.

    Pacific theatre:

    I tried something different this time and i must say i kept you in check at sea but failed in planning and execution of the proper Invasion of China.

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    Rematch?

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    sure, you want Axis or switch?

  • 22 21 20 19 18 17 16

    It is up to you.

  • 22 20 19 18 17 16 15 14 12

    I’ll take Axis.

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