@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
intercept?
No intercept.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 15
Combat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to Alexandria
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery moved from Poland to 114 Sea Zone
1 artillery and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Denmark
4 fighters moved from 113 Sea Zone to Normandy Bordeaux
2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 71 PUs;
Germans buy 6 artilleries, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Denmark
Germans attack with 2 artilleries and 3 infantry
Americans defend with 2 infantry
Germans win, taking Denmark from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 3 infantry
Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 6 fighters and 1 tactical_bomber
British defend with 1 aaGun and 1 infantry; Americans defend with 3 armour, 5 bombers, 1 factory_minor, 1 harbour and 2 infantry
6 hits. Max d means losing aa gun and all 5 bombers. Do that?
Lose 1 AA, 3 inf, 2 bombers
3 hits rd2. You have 3arm 3 bombers left. Ool?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery moved from Poland to 114 Sea Zone
1 artillery and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Denmark
4 fighters moved from 113 Sea Zone to Normandy Bordeaux
2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 71 PUs;
Germans buy 6 artilleries, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Denmark
Germans attack with 2 artilleries and 3 infantry
Americans defend with 2 infantry
Germans win, taking Denmark from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 3 infantry
Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 6 fighters and 1 tactical_bomber
British defend with 1 aaGun and 1 infantry; Americans defend with 3 armour, 5 bombers, 1 factory_minor, 1 harbour and 2 infantry
Lose 1 tank and 2 bombers
2bomb 1ftr hit once on your 1bomb 2arm
lose 1 tank
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery moved from Poland to 114 Sea Zone
1 artillery and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Denmark
4 fighters moved from 113 Sea Zone to Normandy Bordeaux
2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 71 PUs;
Germans buy 6 artilleries, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Denmark
Germans attack with 2 artilleries and 3 infantry
Americans defend with 2 infantry
Germans win, taking Denmark from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 3 infantry
Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 6 fighters and 1 tactical_bomber
British defend with 1 aaGun and 1 infantry; Americans defend with 3 armour, 5 bombers, 1 factory_minor, 1 harbour and 2 infantry
Americans win with 1 armour remaining. Battle score for attacker is -9
Casualties for Germans: 2 bombers, 6 fighters and 1 tactical_bomber
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 2 armour, 5 bombers and 2 infantry
Non Combat Move - Germans
2 aaGuns, 3 armour and 3 mech_infantrys moved from Rostov to Caucasus
3 artilleries and 3 infantry moved from Volgograd to Caucasus
3 armour and 3 mech_infantrys moved from Novosibirsk to Caucasus
1 artillery moved from Poland to Germany
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
7 armour and 17 mech_infantrys moved from Volgograd to Turkmenistan
3 artilleries moved from Tambov to Volgograd
2 artilleries moved from Western Germany to France
1 artillery moved from Western Germany to France
Place Units - Germans
1 artillery and 2 infantry placed in France
3 artilleries placed in Volgograd
3 fighters placed in 113 Sea Zone
2 artilleries, 1 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Combat Move - Japanese
Purchase Units - Japanese
Japanese repair damage of 2x factory_major; Remaining resources: 0 SuicideAttackTokens; 11 PUs;
Japanese buy 1 fighter; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Place Units - Japanese
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,2,6,3,5,2,6,2,4,5,1,6,3,6,6,2,3,1,5,5,6,2,4,5,6,6,2,4,3,3,5,2,6,5
Japanese collect 8 PUs (8 lost to blockades); end with 9 PUs total
I assumed you’d lose the bomber in the last round but if you want to claim that you would have lost the tank, feel free to edit.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Combat Move - British
1 mech_infantry moved from Sikang to Novosibirsk
British take Novosibirsk from Germans
Purchase Units - British
British buy 3 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
2 fighters moved from India to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from India to Eastern Persia
3 infantry moved from Trans-Jordan to Iraq
6 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from Sikang to Szechwan
1 fighter moved from United Kingdom to Norway
Place Units - British
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
2 fighters and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 fighters and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Combat Move - Italians
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
1 artillery and 1 infantry moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
3 fighters moved from Western Germany to Southern France
Purchase Units - Italians
Italians buy 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 3 PUs;
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Italians win, taking Kazakhstan from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Southern France
Italians attack with 1 artillery, 6 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Southern France from Americans with 1 artillery and 5 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 1 fighter and 1 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Western Germany
3 fighters moved from Southern France to Southern Italy
1 fighter moved from Germany to Western Germany
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
Place Units - Italians
3 mech_infantrys placed in Ukraine
1 transport placed in 95 Sea Zone
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 28 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Combat Move - ANZAC
1 marine moved from Okinawa to 19 Sea Zone
1 armour and 1 infantry moved from Manchuria to 19 Sea Zone
1 armour, 1 infantry, 1 marine and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour, 2 infantry and 1 marine moved from 6 Sea Zone to Japan
3 destroyers moved from 19 Sea Zone to 6 Sea Zone
8 submarines moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Guam to 6 Sea Zone
1 bomber moved from Guam to Japan
2 bombers moved from Iwo Jima to Japan
1 armour moved from Siberia to Sakha
ANZAC take Sakha from Japanese
1 armour moved from Sakha to Buryatia
ANZAC take Buryatia from Japanese
scramble and OOL for Japan?
No scramble and max D except preserve one AA Gun.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to Egypt
Turn Complete - French