@Jacob16 and @oysteilo Happy to play with anyone gents, if any one has an opinion or preference. Or we would just leave it up to chance.
17L Variance (Allies) vs simon33 (Axis) BM2.1\. Game II
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Intercept in Moscow?
Max D in SZ92? -
intercept and max defense please
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Norway to Russia
1 fighter moved from Novgorod to Russia
1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Volgograd to Novosibirsk
Germans take Kazakhstan from Russians
Germans take Novosibirsk from Russians
1 mech_infantry moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
2 bombers moved from Western Germany to 92 Sea Zone
EDIT: 2 fighters moved from Western Germany to 94 Sea Zone
EDIT: 2 fighters moved from 94 Sea Zone to 92 Sea Zone
EDIT: Germans undo move 9.
EDIT: Germans undo move 8.
EDIT: 2 fighters moved from Western Germany to 92 Sea Zone
EDIT: 1 bomber moved from Western Germany to 92 Sea ZonePurchase Units - Germans
Germans buy 3 armour, 1 battleship, 1 carrier, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 3 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in 92 Sea Zone
Germans attack with 3 bombers and 2 fighters
Americans defend with 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 13
Casualties for Germans: 2 bombers and 2 fighters
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Russia to Smolensk
8 artilleries and 2 infantry moved from Archangel to Smolensk
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 bomber moved from 92 Sea Zone to Southern Italy
5 artilleries moved from France to Western Germany
2 aaGuns, 6 armour, 19 artilleries, 23 infantry and 16 mech_infantrys moved from Bryansk to Smolensk
1 tactical_bomber moved from Novgorod to Western Germany
3 artilleries moved from Novgorod to Belarus
4 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Eastern Poland to Western UkrainePlace Units - Germans
1 battleship and 1 carrier placed in 112 Sea Zone
1 fighter placed in Western Germany
3 armour placed in Novgorod
Germans undo move 3.
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in VolgogradTurn Complete - Germans
Germans collect 58 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Samara
2 infantry moved from Russia to TambovPurchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 10 PUs;
Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Samara
Russians attack with 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 infantry
Italians defend with 1 infantry
Russians win, taking Tambov from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Bryansk
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Bryansk from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Vologda
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Kansu to ShensiPlace Units - Russians
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to Shan State
1 bomber moved from Yunnan to 6 Sea Zone
1 bomber moved from Shantung to 6 Sea Zone
1 bomber moved from Kwangtung to 6 Sea Zone
2 artilleries and 1 infantry moved from Yunnan to Burma
1 artillery, 1 infantry and 1 mech_infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
3 artilleries moved from Sikang to Shensi
1 artillery moved from Yunnan to Shan State
1 armour moved from Yunnan to Shan State
2 submarines moved from 39 Sea Zone to 42 Sea ZonePurchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 3 bombers
Americans defend with 1 battleship and 2 cruisers; ANZAC defend with 1 cruiser
Japanese win with 3 bombers remaining. Battle score for attacker is 56
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 battleship and 2 cruisers
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Shensi
Japanese attack with 3 artilleries
Russians defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Burma
Japanese attack with 2 artilleries and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 artilleries remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 2 destroyers and 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 22
Casualties for ANZAC: 2 destroyers and 1 submarine
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour and 2 artilleries remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Timguska from Russians to Japanese
EDIT: Changing ownership of Olgiy from Russians to Japanese
EDIT: Turning off Edit Mode
1 artillery moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Szechwan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Anhwe to Chahar
1 artillery moved from Anhwe to Hopei
1 artillery moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Buryatia to Amur
1 armour moved from Urals to Olgiy
3 bombers moved from 6 Sea Zone to JapanPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
2 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,4,6,2,1,5,2,4,4
Japanese collect 45 PUs (14 lost to blockades); end with 45 PUs total -
The Allied fleets got savaged that turn. I assumed no submerge SZ42 and Max D. Who wouldn’t?
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat - British
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scramble?
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Yeah, full scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - British
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from United Kingdom to 95 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
2 destroyers and 2 submarines moved from 98 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
2 destroyers and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
2 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from India to Burma
2 armour and 1 mech_infantry moved from India to BurmaPurchase Units - British
British repair damage of 6x factory_major; Remaining resources: 42 PUs;
British buy 3 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_minor; Remaining resources: 11 PUs;
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Burma
British attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 2 artilleries
British win, taking Burma from Japanese with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries
Battle in Northwest Persia
British attack with 2 infantry and 3 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 99 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 95 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Italians defend with 1 carrier, 1 destroyer, 5 fighters and 1 submarine
Units damaged: 1 carrier owned by the Italians
Units damaged: 1 battleship owned by the British
Italians win with 1 fighter remaining. Battle score for attacker is -47
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Casualties for Italians: 1 carrier, 1 destroyer, 4 fighters and 1 submarine
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
7 mech_infantrys moved from Eastern Persia to India
3 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Alexandria to Egypt
3 infantry moved from Alexandria to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
1 artillery moved from Tunisia to LibyaPlace Units - British
3 artilleries placed in Iraq
2 infantry and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
British undo move 2.
3 mech_infantrys placed in Egypt
2 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 artilleries and 1 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - British
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from United Kingdom to 95 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
2 destroyers and 2 submarines moved from 98 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
2 destroyers and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
2 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from India to Burma
2 armour and 1 mech_infantry moved from India to BurmaPurchase Units - British
British repair damage of 6x factory_major; Remaining resources: 42 PUs;
British buy 3 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_minor; Remaining resources: 11 PUs;
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Burma
British attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 2 artilleries
British win, taking Burma from Japanese with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries
Battle in Northwest Persia
British attack with 2 infantry and 3 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 99 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 95 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Italians defend with 1 carrier, 1 destroyer, 5 fighters and 1 submarine
Units damaged: 1 carrier owned by the Italians
Units damaged: 1 battleship owned by the British
Italians win with 1 fighter remaining. Battle score for attacker is -47
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Casualties for Italians: 1 carrier, 1 destroyer, 4 fighters and 1 submarine
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
7 mech_infantrys moved from Eastern Persia to India
3 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Alexandria to Egypt
3 infantry moved from Alexandria to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
1 artillery moved from Tunisia to LibyaPlace Units - British
3 artilleries placed in Iraq
2 infantry and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
British undo move 2.
3 mech_infantrys placed in Egypt
2 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 artilleries and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 fighters
EDIT: Adding units owned by British to 91 Sea Zone: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode -
Wow. I think I might owe the dice gods a sacrifice after SZ95!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Italians
1 armour moved from Caucasus to Turkmenistan
Italians take Turkmenistan from Russians
1 infantry moved from Rostov to Tambov
1 fighter moved from Volgograd to Tambov
4 artilleries and 2 infantry moved from Smolensk to BryanskPurchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Bryansk
Italians attack with 4 artilleries and 2 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 4 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Tambov to Caucasus
1 artillery and 1 infantry moved from Rostov to Caucasus
2 infantry moved from Ukraine to Rostov
3 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Northern Italy to YugoslaviaPlace Units - Italians
1 infantry placed in Ukraine
1 fighter placed in Southern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1
Italians collect 18 PUs (2 lost to blockades); end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to LibyaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 bomber moved from Smolensk to Russia
1 bomber moved from Southern Italy to Russia
1 artillery and 1 infantry moved from Smolensk to Vologda
1 armour and 5 mech_infantrys moved from Volgograd to Northwest Persia
1 artillery moved from Volgograd to Samara
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
2 artilleries and 2 infantry moved from 111 Sea Zone to ScotlandPurchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer, 3 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,8 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Scotland
Battle in Northwest Persia
Germans attack with 1 armour and 5 mech_infantrys
British defend with 1 infantry and 3 mech_infantrys
2 mech_infantrys owned by the Germans and 1 armour owned by the Germans retreated to Caucasus
British win, taking Scotland from British with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 infantry and 2 mech_infantrys
Battle in Samara
Germans attack with 1 artillery
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 aaGuns, 6 armour, 26 artilleries, 24 infantry and 16 mech_infantrys moved from Smolensk to Bryansk
3 artilleries moved from Belarus to Bryansk
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Poland to Western Ukraine
1 battleship, 1 carrier and 1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Russia to Bryansk
1 bomber moved from Russia to FinlandPlace Units - Germans
1 armour placed in Western Germany
3 fighters placed in Western Germany
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Novgorod
1 destroyer placed in 110 Sea Zone
2 artilleries and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to VologdaPurchase Units - Russians
Russians buy nothing; Remaining resources: 10 PUs;Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 2 infantry
Germans defend with 1 artillery
1 infantry owned by the Russians retreated to Russia
Germans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 infantry
Italians defend with 1 infantry
1 infantry owned by the Russians retreated to Russia
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
Russians collect 5 PUs; end with 15 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Japanese
1 armour moved from Olgiy to Ulaanbaatar
Japanese take Dzavhan from Russians
Japanese take Ulaanbaatar from Russians
1 mech_infantry moved from Szechwan to Burma
1 artillery moved from Yunnan to Burma
1 armour and 2 artilleries moved from Shan State to Burma
1 artillery and 1 infantry moved from Anhwe to Hunan
1 bomber moved from Japan to Hunan
2 bombers moved from Japan to 20 Sea ZonePurchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 cruiser
Japanese win with 2 bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Burma
Japanese attack with 1 armour, 3 artilleries and 1 mech_infantry
British defend with 2 armour, 1 artillery and 1 mech_infantry
UK_Pacific win with no units remaining. Battle score for attacker is -2
Casualties for British: 2 armour, 1 artillery and 1 mech_infantry
Casualties for Japanese: 1 armour, 3 artilleries and 1 mech_infantryNon Combat Move - Japanese
1 artillery moved from Shensi to Szechwan
1 artillery and 2 infantry moved from Shantung to Anhwe
1 bomber moved from Hunan to French Indo China
1 infantry moved from French Indo China to Yunnan
2 bombers moved from 20 Sea Zone to JapanPlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 1.
2 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 1.
1 artillery and 2 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,2,3,1,6,2,5,6,4
Japanese collect 43 PUs (14 lost to blockades); end with 44 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - British
4 infantry moved from United Kingdom to Scotland
1 fighter moved from 110 Sea Zone to Scotland
4 fighters moved from United Kingdom to Scotland
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
6 mech_infantrys moved from India to Yunnan
1 submarine moved from 99 Sea Zone to 81 Sea ZonePurchase Units - British
British repair damage of 4x factory_major; Remaining resources: 41 PUs;
British buy 3 artilleries, 1 carrier, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;Combat - British
Battle in Yunnan
British attack with 6 mech_infantrys
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Scotland
British attack with 5 fighters and 4 infantry
Germans defend with 1 airfield, 2 artilleries and 2 infantry
British win, taking Scotland from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
3 fighters moved from Scotland to United Kingdom
2 fighters moved from Scotland to 110 Sea Zone
1 infantry moved from India to Burma
2 artilleries moved from India to Burma
3 mech_infantrys moved from Iraq to Northwest Persia
6 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
3 armour moved from Belgian Congo to Egypt
1 artillery moved from Libya to Tobruk
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 carrier placed in 110 Sea Zone
3 artilleries placed in Iraq
1 mech_infantry placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 12 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 3 mech_infantrys -
Did you mean to leave those US units on the TTs in SZ110?