@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Research Technology - Germans
Combat Move - Germans
1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
1 armour and 1 mech_infantry moved from Turkmenistan to Novosibirsk
1 infantry moved from Denmark to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from 113 Sea Zone to Holland Belgium
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Finland
Battle in Holland Belgium
Germans attack with 1 artillery, 3 fighters and 2 infantry
Americans defend with 3 artilleries and 1 infantry
Germans win, taking Finland from Americans, taking Holland Belgium from Americans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 3 artilleries and 1 infantry
Battle in Eastern Persia
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Novosibirsk
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Novosibirsk from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
6 artilleries moved from Volgograd to Caucasus
3 fighters moved from Holland Belgium to 113 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 1 infantry moved from Western Germany to France
2 artilleries moved from Denmark to Western Germany
1 artillery moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Turkmenistan to Caucasus
10 mech_infantrys moved from Turkmenistan to Kazakhstan
1 aaGun moved from Western Germany to France
Place Units - Germans
2 fighters placed in Novgorod
3 artilleries placed in Volgograd
1 destroyer and 1 fighter placed in 113 Sea Zone
1 infantry placed in France
2 artilleries and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Combat Move - Japanese
Purchase Units - Japanese
Japanese repair damage of 1x factory_major; Remaining resources: 0 SuicideAttackTokens; 8 PUs;
Japanese buy 2 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;
Place Units - Japanese
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1
Japanese collect 10 PUs (4 lost to blockades); end with 12 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Combat Move - Americans
2 fighters moved from French Indo China to 6 Sea Zone
2 armour and 1 infantry moved from Guam to 21 Sea Zone
2 armour, 3 carriers, 1 destroyer, 1 infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 6 Sea Zone
3 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
8 fighters moved from Korea to Japan
1 artillery and 1 infantry moved from Norway to Finland
2 infantry moved from Normandy Bordeaux to Southern France
3 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Southern France
1 fighter moved from French Indo China to 6 Sea Zone
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 8 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
I am assuming no scramble to Z6
I guess not.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Combat Move - British
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
4 fighters moved from Northwest Persia to Eastern Persia
2 fighters moved from India to Eastern Persia
Purchase Units - British
British buy 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 1 PUs;
Combat - British
Battle in Eastern Persia
British attack with 6 fighters and 2 mech_infantrys
Germans defend with 1 armour
British win, taking Eastern Persia from Germans with 6 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
6 fighters moved from Eastern Persia to Northwest Persia
3 artilleries, 3 infantry and 6 mech_infantrys moved from Iraq to Northwest Persia
6 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from Szechwan to Sikang
Place Units - British
3 artilleries placed in Iraq
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
2 armour and 1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 2 armour and 1 fighter
I concede. USA and even UK Pac are going to bring over so much force and I don’t look like getting on the Middle East any time soon.
I think maybe I should have bypassed that enormous stack in Moscow to hit the UK there.
Yeah and now that Japan has gone, you would need to get both Egypt and London.
gg