@Knusperheinz said in L25 OOB Martin (X) vs. Knusperheinz (L+50):
715f9cc1-68d5-4b4f-9f00-82cc8481cc9b-image.png
Was geht bei den Philippinen?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery moved from Poland to 114 Sea Zone
1 artillery and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Denmark
4 fighters moved from 113 Sea Zone to Normandy Bordeaux
2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 71 PUs;
Germans buy 6 artilleries, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Denmark
Germans attack with 2 artilleries and 3 infantry
Americans defend with 2 infantry
Germans win, taking Denmark from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 3 infantry
Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 6 fighters and 1 tactical_bomber
British defend with 1 aaGun and 1 infantry; Americans defend with 3 armour, 5 bombers, 1 factory_minor, 1 harbour and 2 infantry
Americans win with 1 armour remaining. Battle score for attacker is -9
Casualties for Germans: 2 bombers, 6 fighters and 1 tactical_bomber
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 2 armour, 5 bombers and 2 infantry
Non Combat Move - Germans
2 aaGuns, 3 armour and 3 mech_infantrys moved from Rostov to Caucasus
3 artilleries and 3 infantry moved from Volgograd to Caucasus
3 armour and 3 mech_infantrys moved from Novosibirsk to Caucasus
1 artillery moved from Poland to Germany
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
7 armour and 17 mech_infantrys moved from Volgograd to Turkmenistan
3 artilleries moved from Tambov to Volgograd
2 artilleries moved from Western Germany to France
1 artillery moved from Western Germany to France
Place Units - Germans
1 artillery and 2 infantry placed in France
3 artilleries placed in Volgograd
3 fighters placed in 113 Sea Zone
2 artilleries, 1 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Combat Move - Japanese
Purchase Units - Japanese
Japanese repair damage of 2x factory_major; Remaining resources: 0 SuicideAttackTokens; 11 PUs;
Japanese buy 1 fighter; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Place Units - Japanese
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,2,6,3,5,2,6,2,4,5,1,6,3,6,6,2,3,1,5,5,6,2,4,5,6,6,2,4,3,3,5,2,6,5
Japanese collect 8 PUs (8 lost to blockades); end with 9 PUs total
I assumed you’d lose the bomber in the last round but if you want to claim that you would have lost the tank, feel free to edit.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Combat Move - British
1 mech_infantry moved from Sikang to Novosibirsk
British take Novosibirsk from Germans
Purchase Units - British
British buy 3 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
2 fighters moved from India to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from India to Eastern Persia
3 infantry moved from Trans-Jordan to Iraq
6 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from Sikang to Szechwan
1 fighter moved from United Kingdom to Norway
Place Units - British
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
2 fighters and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 fighters and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Combat Move - Italians
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
1 artillery and 1 infantry moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
3 fighters moved from Western Germany to Southern France
Purchase Units - Italians
Italians buy 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 3 PUs;
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Italians win, taking Kazakhstan from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Southern France
Italians attack with 1 artillery, 6 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Southern France from Americans with 1 artillery and 5 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 1 fighter and 1 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Western Germany
3 fighters moved from Southern France to Southern Italy
1 fighter moved from Germany to Western Germany
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
Place Units - Italians
3 mech_infantrys placed in Ukraine
1 transport placed in 95 Sea Zone
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 28 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Combat Move - ANZAC
1 marine moved from Okinawa to 19 Sea Zone
1 armour and 1 infantry moved from Manchuria to 19 Sea Zone
1 armour, 1 infantry, 1 marine and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour, 2 infantry and 1 marine moved from 6 Sea Zone to Japan
3 destroyers moved from 19 Sea Zone to 6 Sea Zone
8 submarines moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Guam to 6 Sea Zone
1 bomber moved from Guam to Japan
2 bombers moved from Iwo Jima to Japan
1 armour moved from Siberia to Sakha
ANZAC take Sakha from Japanese
1 armour moved from Sakha to Buryatia
ANZAC take Buryatia from Japanese
scramble and OOL for Japan?
No scramble and max D except preserve one AA Gun.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Research Technology - Germans
Combat Move - Germans
1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
1 armour and 1 mech_infantry moved from Turkmenistan to Novosibirsk
1 infantry moved from Denmark to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from 113 Sea Zone to Holland Belgium
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Finland
Battle in Holland Belgium
Germans attack with 1 artillery, 3 fighters and 2 infantry
Americans defend with 3 artilleries and 1 infantry
Germans win, taking Finland from Americans, taking Holland Belgium from Americans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 3 artilleries and 1 infantry
Battle in Eastern Persia
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Novosibirsk
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Novosibirsk from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
6 artilleries moved from Volgograd to Caucasus
3 fighters moved from Holland Belgium to 113 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 1 infantry moved from Western Germany to France
2 artilleries moved from Denmark to Western Germany
1 artillery moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Turkmenistan to Caucasus
10 mech_infantrys moved from Turkmenistan to Kazakhstan
1 aaGun moved from Western Germany to France
Place Units - Germans
2 fighters placed in Novgorod
3 artilleries placed in Volgograd
1 destroyer and 1 fighter placed in 113 Sea Zone
1 infantry placed in France
2 artilleries and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Combat Move - Japanese
Purchase Units - Japanese
Japanese repair damage of 1x factory_major; Remaining resources: 0 SuicideAttackTokens; 8 PUs;
Japanese buy 2 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;
Place Units - Japanese
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1
Japanese collect 10 PUs (4 lost to blockades); end with 12 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Combat Move - Americans
2 fighters moved from French Indo China to 6 Sea Zone
2 armour and 1 infantry moved from Guam to 21 Sea Zone
2 armour, 3 carriers, 1 destroyer, 1 infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 6 Sea Zone
3 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
8 fighters moved from Korea to Japan
1 artillery and 1 infantry moved from Norway to Finland
2 infantry moved from Normandy Bordeaux to Southern France
3 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Southern France
1 fighter moved from French Indo China to 6 Sea Zone
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 8 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
I am assuming no scramble to Z6
I guess not.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Combat Move - British
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
4 fighters moved from Northwest Persia to Eastern Persia
2 fighters moved from India to Eastern Persia
Purchase Units - British
British buy 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 1 PUs;
Combat - British
Battle in Eastern Persia
British attack with 6 fighters and 2 mech_infantrys
Germans defend with 1 armour
British win, taking Eastern Persia from Germans with 6 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
6 fighters moved from Eastern Persia to Northwest Persia
3 artilleries, 3 infantry and 6 mech_infantrys moved from Iraq to Northwest Persia
6 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from Szechwan to Sikang
Place Units - British
3 artilleries placed in Iraq
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
2 armour and 1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 2 armour and 1 fighter
I concede. USA and even UK Pac are going to bring over so much force and I don’t look like getting on the Middle East any time soon.
I think maybe I should have bypassed that enormous stack in Moscow to hit the UK there.
Yeah and now that Japan has gone, you would need to get both Egypt and London.
gg