@Daaras I’m not quite sure I have heard both on this forum.
17L Variance (Allies) vs simon33 (Axis) BM2.1\. Game II
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2bomb 1ftr hit once on your 1bomb 2arm
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lose 1 tank
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery moved from Poland to 114 Sea Zone
1 artillery and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Denmark
4 fighters moved from 113 Sea Zone to Normandy Bordeaux
2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from Western Germany to Holland BelgiumPurchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 71 PUs;
Germans buy 6 artilleries, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Denmark
Germans attack with 2 artilleries and 3 infantry
Americans defend with 2 infantry
Germans win, taking Denmark from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 3 infantry
Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 6 fighters and 1 tactical_bomber
British defend with 1 aaGun and 1 infantry; Americans defend with 3 armour, 5 bombers, 1 factory_minor, 1 harbour and 2 infantry
Americans win with 1 armour remaining. Battle score for attacker is -9
Casualties for Germans: 2 bombers, 6 fighters and 1 tactical_bomber
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 2 armour, 5 bombers and 2 infantryNon Combat Move - Germans
2 aaGuns, 3 armour and 3 mech_infantrys moved from Rostov to Caucasus
3 artilleries and 3 infantry moved from Volgograd to Caucasus
3 armour and 3 mech_infantrys moved from Novosibirsk to Caucasus
1 artillery moved from Poland to Germany
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
7 armour and 17 mech_infantrys moved from Volgograd to Turkmenistan
3 artilleries moved from Tambov to Volgograd
2 artilleries moved from Western Germany to France
1 artillery moved from Western Germany to FrancePlace Units - Germans
1 artillery and 2 infantry placed in France
3 artilleries placed in Volgograd
3 fighters placed in 113 Sea Zone
2 artilleries, 1 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Combat Move - Japanese
Purchase Units - Japanese
Japanese repair damage of 2x factory_major; Remaining resources: 0 SuicideAttackTokens; 11 PUs;
Japanese buy 1 fighter; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Place Units - Japanese
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,2,6,3,5,2,6,2,4,5,1,6,3,6,6,2,3,1,5,5,6,2,4,5,6,6,2,4,3,3,5,2,6,5
Japanese collect 8 PUs (8 lost to blockades); end with 9 PUs total -
I assumed you’d lose the bomber in the last round but if you want to claim that you would have lost the tank, feel free to edit.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Combat Move - British
1 mech_infantry moved from Sikang to Novosibirsk
British take Novosibirsk from GermansPurchase Units - British
British buy 3 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat - British
Non Combat Move - British
2 fighters moved from India to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from India to Eastern Persia
3 infantry moved from Trans-Jordan to Iraq
6 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from Sikang to Szechwan
1 fighter moved from United Kingdom to NorwayPlace Units - British
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
2 fighters and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 fighters and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Combat Move - Italians
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
1 artillery and 1 infantry moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
3 fighters moved from Western Germany to Southern FrancePurchase Units - Italians
Italians buy 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 3 PUs;Combat - Italians
Battle in Kazakhstan
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Italians win, taking Kazakhstan from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Southern France
Italians attack with 1 artillery, 6 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Southern France from Americans with 1 artillery and 5 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 1 fighter and 1 infantry
Casualties for Americans: 3 infantryNon Combat Move - Italians
2 fighters moved from Southern France to Western Germany
3 fighters moved from Southern France to Southern Italy
1 fighter moved from Germany to Western Germany
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to CaucasusPlace Units - Italians
3 mech_infantrys placed in Ukraine
1 transport placed in 95 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 28 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Combat Move - ANZAC
1 marine moved from Okinawa to 19 Sea Zone
1 armour and 1 infantry moved from Manchuria to 19 Sea Zone
1 armour, 1 infantry, 1 marine and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour, 2 infantry and 1 marine moved from 6 Sea Zone to Japan
3 destroyers moved from 19 Sea Zone to 6 Sea Zone
8 submarines moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Guam to 6 Sea Zone
1 bomber moved from Guam to Japan
2 bombers moved from Iwo Jima to Japan
1 armour moved from Siberia to Sakha
ANZAC take Sakha from Japanese
1 armour moved from Sakha to Buryatia
ANZAC take Buryatia from Japanese -
scramble and OOL for Japan?
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No scramble and max D except preserve one AA Gun.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Research Technology - Germans
Combat Move - Germans
1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
1 armour and 1 mech_infantry moved from Turkmenistan to Novosibirsk
1 infantry moved from Denmark to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from 113 Sea Zone to Holland BelgiumPurchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in Finland
Battle in Holland Belgium
Germans attack with 1 artillery, 3 fighters and 2 infantry
Americans defend with 3 artilleries and 1 infantry
Germans win, taking Finland from Americans, taking Holland Belgium from Americans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 3 artilleries and 1 infantry
Battle in Eastern Persia
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Novosibirsk
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Novosibirsk from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - Germans
6 artilleries moved from Volgograd to Caucasus
3 fighters moved from Holland Belgium to 113 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 1 infantry moved from Western Germany to France
2 artilleries moved from Denmark to Western Germany
1 artillery moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Turkmenistan to Caucasus
10 mech_infantrys moved from Turkmenistan to Kazakhstan
1 aaGun moved from Western Germany to FrancePlace Units - Germans
2 fighters placed in Novgorod
3 artilleries placed in Volgograd
1 destroyer and 1 fighter placed in 113 Sea Zone
1 infantry placed in France
2 artilleries and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Combat Move - Japanese
Purchase Units - Japanese
Japanese repair damage of 1x factory_major; Remaining resources: 0 SuicideAttackTokens; 8 PUs;
Japanese buy 2 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Place Units - Japanese
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1
Japanese collect 10 PUs (4 lost to blockades); end with 12 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Combat Move - Americans
2 fighters moved from French Indo China to 6 Sea Zone
2 armour and 1 infantry moved from Guam to 21 Sea Zone
2 armour, 3 carriers, 1 destroyer, 1 infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 6 Sea Zone
3 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
8 fighters moved from Korea to Japan
1 artillery and 1 infantry moved from Norway to Finland
2 infantry moved from Normandy Bordeaux to Southern France
3 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Southern France
1 fighter moved from French Indo China to 6 Sea ZonePurchase Units - Americans
Americans buy 3 armour, 1 artillery, 8 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat - Americans
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I am assuming no scramble to Z6
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I guess not.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Combat Move - British
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
4 fighters moved from Northwest Persia to Eastern Persia
2 fighters moved from India to Eastern PersiaPurchase Units - British
British buy 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 1 PUs;Combat - British
Battle in Eastern Persia
British attack with 6 fighters and 2 mech_infantrys
Germans defend with 1 armour
British win, taking Eastern Persia from Germans with 6 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
6 fighters moved from Eastern Persia to Northwest Persia
3 artilleries, 3 infantry and 6 mech_infantrys moved from Iraq to Northwest Persia
6 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from Szechwan to SikangPlace Units - British
3 artilleries placed in Iraq
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
2 armour and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 2 armour and 1 fighter -
I concede. USA and even UK Pac are going to bring over so much force and I don’t look like getting on the Middle East any time soon.
I think maybe I should have bypassed that enormous stack in Moscow to hit the UK there.
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Yeah and now that Japan has gone, you would need to get both Egypt and London.
gg