@crockett36 Thanks! :)
17L Variance (Allies) vs simon33 (Axis) BM2.1\. Game II
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 15
Combat Move - Japanese
1 fighter moved from Japan to Jehol
1 fighter and 1 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Shantung to KiangsuPurchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 0 SuicideAttackTokens; 3 PUs;Combat - Japanese
Battle in Kiangsu
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 mech_infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Jehol to Japan
1 fighter moved from Jehol to ShantungPlace Units - Japanese
3 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2,2,4,3,2,4,4,6,5,3,5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,3,6,1,1,4,5,2,5,3,1,5,1,6,5,4,3,2,5,3,4,6,5,3
Japanese collect 10 PUs (17 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 15
Combat Move - Japanese
1 fighter moved from Japan to Jehol
1 fighter and 1 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Shantung to KiangsuPurchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 0 SuicideAttackTokens; 3 PUs;Combat - Japanese
Battle in Kiangsu
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 mech_infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Jehol to Japan
1 fighter moved from Jehol to ShantungPlace Units - Japanese
3 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2,2,4,3,2,4,4,6,5,3,5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,3,6,1,1,4,5,2,5,3,1,5,1,6,5,4,3,2,5,3,4,6,5,3
Japanese collect 10 PUs (17 lost to blockades); end with 13 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
Looks like you didn’t get my Italian edit from before. I’ve reapplied it.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 15
Combat Move - British
Purchase Units - British
British buy 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Non Combat Move - British
3 armour, 8 artilleries, 2 infantry and 11 mech_infantrys moved from Caucasus to Northwest Persia
3 armour moved from Eastern Persia to Northwest Persia
3 artilleries, 1 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
2 fighters moved from India to Northwest Persia
1 armour moved from India to Eastern Persia
3 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Sikang
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from United Kingdom to NorwayPlace Units - British
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
2 fighters and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 2 fighters and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 15
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 infantry moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 artillery, 3 fighters and 1 infantry moved from Southern Italy to Northern ItalyPurchase Units - Italians
Italians buy 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Northern Italy
Italians attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians win, taking 97 Sea Zone from British, taking Northern Italy from Americans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
3 fighters moved from Northern Italy to Western Germany
2 fighters moved from Rostov to Southern Italy
2 aaGuns, 10 artilleries, 3 infantry and 4 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Ukraine to Rostov
1 fighter moved from Rostov to Germany
1 mech_infantry moved from Kazakhstan to CaucasusPlace Units - Italians
1 fighter and 1 infantry placed in Southern Italy
3 mech_infantrys placed in UkraineTurn Complete - Italians
Italians collect 22 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 15
Combat Move - ANZAC
1 infantry moved from Manchuria to Korea
ANZAC take Korea from Japanese
1 armour moved from Manchuria to Siberia
ANZAC take Amur from Japanese
ANZAC take Siberia from Japanese
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 marine moved from Formosa to 20 Sea Zone
1 marine and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Okinawa
3 bombers moved from Guam to JapanPurchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 2 PUs;Combat - ANZAC
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intercept?
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No intercept.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 15
Combat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to AlexandriaTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery moved from Poland to 114 Sea Zone
1 artillery and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Denmark
4 fighters moved from 113 Sea Zone to Normandy Bordeaux
2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from Western Germany to Holland BelgiumPurchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 71 PUs;
Germans buy 6 artilleries, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Denmark
Germans attack with 2 artilleries and 3 infantry
Americans defend with 2 infantry
Germans win, taking Denmark from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 3 infantry
Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 6 fighters and 1 tactical_bomber
British defend with 1 aaGun and 1 infantry; Americans defend with 3 armour, 5 bombers, 1 factory_minor, 1 harbour and 2 infantry -
6 hits. Max d means losing aa gun and all 5 bombers. Do that?
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Lose 1 AA, 3 inf, 2 bombers
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3 hits rd2. You have 3arm 3 bombers left. Ool?
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery moved from Poland to 114 Sea Zone
1 artillery and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Denmark
4 fighters moved from 113 Sea Zone to Normandy Bordeaux
2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from Western Germany to Holland BelgiumPurchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 71 PUs;
Germans buy 6 artilleries, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Denmark
Germans attack with 2 artilleries and 3 infantry
Americans defend with 2 infantry
Germans win, taking Denmark from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 3 infantry
Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 6 fighters and 1 tactical_bomber
British defend with 1 aaGun and 1 infantry; Americans defend with 3 armour, 5 bombers, 1 factory_minor, 1 harbour and 2 infantry -
Lose 1 tank and 2 bombers
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2bomb 1ftr hit once on your 1bomb 2arm
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lose 1 tank
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery moved from Poland to 114 Sea Zone
1 artillery and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Denmark
4 fighters moved from 113 Sea Zone to Normandy Bordeaux
2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from Western Germany to Holland BelgiumPurchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 71 PUs;
Germans buy 6 artilleries, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Denmark
Germans attack with 2 artilleries and 3 infantry
Americans defend with 2 infantry
Germans win, taking Denmark from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 3 infantry
Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 6 fighters and 1 tactical_bomber
British defend with 1 aaGun and 1 infantry; Americans defend with 3 armour, 5 bombers, 1 factory_minor, 1 harbour and 2 infantry
Americans win with 1 armour remaining. Battle score for attacker is -9
Casualties for Germans: 2 bombers, 6 fighters and 1 tactical_bomber
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 2 armour, 5 bombers and 2 infantryNon Combat Move - Germans
2 aaGuns, 3 armour and 3 mech_infantrys moved from Rostov to Caucasus
3 artilleries and 3 infantry moved from Volgograd to Caucasus
3 armour and 3 mech_infantrys moved from Novosibirsk to Caucasus
1 artillery moved from Poland to Germany
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
7 armour and 17 mech_infantrys moved from Volgograd to Turkmenistan
3 artilleries moved from Tambov to Volgograd
2 artilleries moved from Western Germany to France
1 artillery moved from Western Germany to FrancePlace Units - Germans
1 artillery and 2 infantry placed in France
3 artilleries placed in Volgograd
3 fighters placed in 113 Sea Zone
2 artilleries, 1 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Combat Move - Japanese
Purchase Units - Japanese
Japanese repair damage of 2x factory_major; Remaining resources: 0 SuicideAttackTokens; 11 PUs;
Japanese buy 1 fighter; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Place Units - Japanese
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,2,6,3,5,2,6,2,4,5,1,6,3,6,6,2,3,1,5,5,6,2,4,5,6,6,2,4,3,3,5,2,6,5
Japanese collect 8 PUs (8 lost to blockades); end with 9 PUs total -
I assumed you’d lose the bomber in the last round but if you want to claim that you would have lost the tank, feel free to edit.