Edit to the USSR sub
I assumed you wouldn’t scramble to sz97. Didn’t seem a good option.
In fact you have to get off the TTs for the TTs assaulting Europe.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Italians
1 armour moved from Turkmenistan to Persia
Italians take Eastern Persia from British
Italians take Persia from British
1 artillery, 1 fighter and 1 infantry moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Bryansk to Smolensk
Purchase Units - Italians
Italians buy 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 4 mech_infantrys
Italians win, taking Northwest Persia from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 13
Casualties for Italians: 1 infantry
Casualties for British: 4 mech_infantrys
Battle in Smolensk
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
3 artilleries moved from Bryansk to Rostov
2 infantry moved from Rostov to Caucasus
1 infantry moved from Tambov to Rostov
1 infantry moved from Ukraine to Rostov
1 fighter moved from Northwest Persia to Greece
2 aaGuns, 3 artilleries and 3 infantry moved from Yugoslavia to Romania
2 artilleries and 4 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
3 mech_infantrys placed in Ukraine
1 infantry placed in Northern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 23 PUs; end with 24 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to Tunisia
Turn Complete - French
bump
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 armour moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 artillery, 1 fighter and 1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Bryansk to Iraq
1 artillery moved from Samara to Vologda
1 bomber moved from Finland to Vologda
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Scotland
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 4 infantry and 10 mech_infantrys; Remaining resources: 2 PUs;
Combat - Germans
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Vologda
Germans attack with 1 artillery and 1 bomber
Russians defend with 1 artillery
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Russians: 1 artillery
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Scotland
Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 airfield and 2 infantry
Germans win, taking Scotland from British with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour and 3 fighters
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 1 armour and 3 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Germans
1 fighter moved from Holland Belgium to 111 Sea Zone
1 fighter moved from Scotland to 111 Sea Zone
1 tactical_bomber moved from Scotland to Western Germany
3 fighters moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from Novgorod to Bryansk
4 mech_infantrys moved from Western Ukraine to Bryansk
1 bomber moved from Vologda to Bryansk
1 bomber moved from Iraq to Caucasus
2 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 armour and 2 mech_infantrys moved from Caucasus to Bryansk
Place Units - Germans
1 destroyer placed in 112 Sea Zone
3 artilleries placed in Volgograd
2 artilleries and 1 infantry placed in Novgorod
10 mech_infantrys placed in Germany
3 infantry placed in Western Germany
Germans undo move 5.
2 infantry placed in France
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Japanese
1 bomber moved from French Indo China to India
1 artillery and 1 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from French Indo China to Shan State
1 bomber moved from Japan to Shan State
1 bomber moved from Japan to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery moved from Kweichow to Yunnan
1 armour moved from Ulaanbaatar to Chahar
Japanese take Central Mongolia from Russians
1 infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 artillery and 1 infantry moved from Anhwe to Chahar
1 fighter moved from Japan to Chahar
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 6 PUs;
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in Chahar
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 1 bomber and 3 infantry
British defend with 6 mech_infantrys
Japanese win, taking Yunnan from Chinese with 3 artilleries and 1 bomber remaining. Battle score for attacker is 15
Casualties for British: 6 mech_infantrys
Casualties for Japanese: 3 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from Chahar to Anhwe
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 artillery and 1 infantry moved from Shantung to Anhwe
1 bomber moved from Shan State to French Indo China
1 bomber moved from India to Hunan
1 bomber moved from Yunnan to Hunan
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 armour, 1 artillery and 1 fighter placed in Shantung
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6,5,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,3,2,5,3,1,6,4,3
Japanese collect 33 PUs (22 lost to blockades); end with 39 PUs total
I need:
scramble orders for z6,
and OOL for z111,
and OOL for FIC.
thanks
Full scramble SZ6.
Max D FIC (did you forget to unload the art)
Don’t dent the CV in SZ111 unless there’s lots of hits.
I’m still scratching my head as to why I didn’t fall back to SZ112.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - British
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
2 artilleries moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 artillery moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Persia
2 mech_infantrys moved from Iraq to Persia
4 artilleries and 4 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from United Kingdom to Scotland
2 fighters moved from 110 Sea Zone to Scotland
1 fighter moved from United Kingdom to 111 Sea Zone
2 fighters moved from United Kingdom to Scotland
Purchase Units - British
British buy 2 destroyers, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_minor; Remaining resources: 9 PUs;
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat - British
Germans scrambles 2 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in Yunnan
British attack with 2 artilleries, 1 infantry and 2 mech_infantrys
Japanese defend with 3 artilleries
British win, taking Yunnan from Japanese with 2 artilleries remaining. Battle score for attacker is 1
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Japanese: 3 artilleries
Battle in Northwest Persia
British attack with 5 artilleries and 4 mech_infantrys
Italians defend with 1 artillery
British win, taking Northwest Persia from Italians with 5 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 111 Sea Zone
British attack with 1 fighter
Germans defend with 2 fighters and 2 transports
Germans win with 2 fighters and 2 transports remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Battle in Scotland
British attack with 4 fighters and 3 infantry
Germans defend with 1 airfield
Battle in Persia
British attack with 1 artillery and 2 mech_infantrys
Italians defend with 1 armour
British winBritish win, taking Scotland from Germans with 4 fighters and 3 infantry remaining, taking Persia from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Scrambled unit stays in territory 111 Sea Zone
Scrambled unit stays in territory 111 Sea Zone
Non Combat Move - British
2 fighters could not land in 111 Sea Zone and were removed
3 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Tobruk to Alexandria
2 fighters moved from Scotland to 110 Sea Zone
2 fighters moved from Scotland to United Kingdom
Place Units - British
3 mech_infantrys placed in Egypt
2 destroyers placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 transport placed in 106 Sea Zone
British undo move 4.
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Italians
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Malta
Non Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
3 artilleries and 2 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
2 aaGuns, 3 artilleries and 3 infantry moved from Romania to Bessarabia
1 artillery moved from Smolensk to Bryansk
1 fighter moved from Greece to Caucasus
2 fighters moved from Southern Italy to Caucasus
1 artillery and 1 infantry moved from Northern Italy to France
1 artillery and 1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 infantry placed in Southern Italy
3 artilleries placed in Ukraine
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
What happened with that arty in SZ36? You can’t load it in Combat Move and leave it on the transport.
Japan is getting hammered and Moscow is still alive. Hmm, not going well.
Yes it can be loaded in combat move and not dropped. I just dropped the infantry and saved it for later
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
2 artilleries and 1 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Bryansk to Archangel
1 bomber moved from Bryansk to Russia
1 bomber moved from Caucasus to Russia
3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
2 armour moved from Bryansk to Archangel
Purchase Units - Germans
Germans buy 5 artilleries, 2 carriers and 3 fighters; Remaining resources: 0 PUs;
Combat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,5 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Archangel
Germans attack with 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Russia to Tambov
3 artilleries moved from Volgograd to Tambov
3 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
2 aaGuns, 9 armour, 29 artilleries, 25 infantry and 21 mech_infantrys moved from Bryansk to Tambov
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
2 transports moved from 111 Sea Zone to 113 Sea Zone
10 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Tambov to Volgograd
1 mech_infantry moved from Tambov to Volgograd
Place Units - Germans
3 fighters placed in Western Germany
2 carriers placed in 113 Sea Zone
3 artilleries placed in Volgograd
2 artilleries placed in Novgorod
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Yes it can be loaded in combat move and not dropped. I just dropped the infantry and saved it for later
@Pac:
If a transport loads
land units during the Combat Move phase, it must offload those units to attack a hostile territory as part of an amphibious
assault during the Conduct Combat phase, or it must retreat during the sea combat step of the amphibious assault sequence
while attempting to do so.
HTH
You can’t unload 1 unit in combat move and then the other in noncombat move. However, there is nothing that says you have to unload both units in combat move. You can drop 1 unit and keep the other on the transport to be dropped next turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
Purchase Units - Russians
Russians buy nothing; Remaining resources: 11 PUs;
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Russians collect 6 PUs; end with 17 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs