@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - Japanese
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Non Combat Move - Japanese
1 infantry moved from Shantung to Anhwe
1 artillery moved from Anhwe to Shantung
1 fighter moved from Japan to Shantung
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in Shantung
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5,5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,2,6,1,3,2,6,1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,5,1,4,6,4,2,6,2,6,2,5,2,2
Japanese collect 20 PUs (22 lost to blockades); end with 20 PUs total
Oh wow. Japan is nearly dead! Fortunately, so is Moscow.
Scramble SZ6 when USA attacks.
Well, unless you attack with unexpected force.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to 97 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
1 bomber moved from United Kingdom to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
2 transports moved from 107 Sea Zone to 101 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
2 carriers moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Iwo Jima to 6 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
2 armour moved from French Indo China to 36 Sea Zone
2 armour, 1 carrier and 2 transports moved from 36 Sea Zone to 41 Sea Zone
2 armour moved from 41 Sea Zone to Sumatra
2 fighters moved from 36 Sea Zone to Sumatra
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 artillery moved from French Indo China to Siam
Americans take Siam from Japanese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
2 fighters moved from French Indo China to Hunan
2 fighters moved from French Indo China to Szechwan
1 mech_infantry moved from French Indo China to Hunan
1 mech_infantry moved from French Indo China to Szechwan
1 fighter moved from Hunan to Anhwe
1 armour moved from Kweichow to Anhwe
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 3 destroyers, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
I will scramble. Sorry, looks like we’ve got some dice emails from the auto strat bombing.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - British
3 mech_infantrys moved from Iraq to Caucasus
3 armour, 5 artilleries, 3 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
Purchase Units - British
British buy 3 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_minor; Remaining resources: 23 PUs;
UK_Pacific buy 3 armour; Remaining resources: 5 PUs;
Combat - British
Battle in Caucasus
British attack with 3 armour, 5 artilleries, 3 infantry and 5 mech_infantrys
Italians defend with 1 artillery
British win, taking Caucasus from Italians with 3 armour, 5 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Eastern Persia from Italians to British
EDIT: Turning off Edit Mode
3 artilleries moved from Iraq to Northwest Persia
6 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
3 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Eastern Persia
Place Units - British
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 aaGun and 1 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 1 aaGun and 1 infantry
EDIT: Removing units owned by British from 109 Sea Zone: 1 transport
EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
3 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 22 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Some Units in India change ownership: 3 armour
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - Italians
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Italians
Non Combat Move - Italians
3 fighters and 1 mech_infantry moved from Tambov to Rostov
1 artillery moved from Smolensk to Bryansk
2 aaGuns, 6 artilleries, 3 infantry and 3 mech_infantrys moved from Ukraine to Rostov
2 artilleries moved from Volgograd to Rostov
1 infantry moved from Romania to Bessarabia
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Greece to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to France
Place Units - Italians
2 fighters placed in Southern Italy
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Libya
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 armour, 2 artilleries and 29 mech_infantrys moved from Smolensk to Russia
3 tactical_bombers moved from Novgorod to Russia
9 armour, 35 artilleries, 2 bombers and 25 infantry moved from Tambov to Russia
3 armour and 8 mech_infantrys moved from Volgograd to Russia
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
EDIT: 2 fighters moved from Germany to 110 Sea Zone
EDIT: 4 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
Purchase Units - Germans
Germans buy 5 artilleries, 1 carrier, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 1 PUs;
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Americans win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Germans attack with 6 fighters and 1 tactical_bomber
British defend with 1 transport; Americans defend with 2 carriers, 1 destroyer, 2 fighters and 2 transports
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Germans: 5 fighters
Casualties for British: 1 transport
Casualties for Americans: 2 carriers, 1 destroyer, 2 fighters and 2 transports
Battle in Russia
Germans attack with 14 armour, 37 artilleries, 2 bombers, 25 infantry, 37 mech_infantrys and 3 tactical_bombers
Russians defend with 5 aaGuns, 1 airfield, 2 armour, 1 factory_major, 95 infantry and 1 mech_infantry
Germans captures 8PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 14 armour, 3 artilleries, 2 bombers and 24 mech_infantrys remaining. Battle score for attacker is 30
Casualties for Germans: 34 artilleries, 25 infantry, 13 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 5 aaGuns, 2 armour, 95 infantry and 1 mech_infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 bombers moved from Russia to Germany
2 infantry moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
2 artilleries moved from Belarus to Eastern Poland
2 aaGuns moved from Tambov to Rostov
1 infantry moved from Western Germany to France
Place Units - Germans
1 carrier and 1 destroyer placed in 113 Sea Zone
2 artilleries and 1 infantry placed in France
3 artilleries, 1 fighter and 4 infantry placed in Western Germany
3 infantry placed in Volgograd
Turn Complete - Germans
Germans collect 55 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Edit of the fighters is legal because I bought a CV and they could have landed on that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 14
Combat Move - Japanese
1 artillery and 2 infantry moved from Shantung to Jehol
1 fighter and 1 infantry moved from Shantung to Anhwe
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Jehol
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 armour
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Anhwe to Shantung
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4,3,6,2,6,6,6,1,1,4,3,1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,5,1,1,3,1,3,1,6,4,4,1,6,3,4,2,1,1,1,1,4
Japanese collect 12 PUs (21 lost to blockades); end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 14
Combat Move - British
1 infantry moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
Purchase Units - British
British buy 2 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 fighters; Remaining resources: 2 PUs;
Combat - British
Non Combat Move - British
3 infantry moved from Yunnan to Szechwan
3 artilleries moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Eastern Persia to Northwest Persia
6 mech_infantrys moved from Iraq to Caucasus
3 artilleries moved from Iraq to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 armour moved from India to Eastern Persia
Place Units - British
1 fighter placed in United Kingdom
2 artilleries and 1 infantry placed in Iraq
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 armour and 2 fighters placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Malaya: 1 mech_infantry
EDIT: Adding units owned by British to Yunnan: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour and 2 fighters
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 14
Combat Move - Italians
3 fighters and 1 mech_infantry moved from Rostov to Kazakhstan
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat - Italians
Battle in Kazakhstan
Italians attack with 3 fighters and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Kazakhstan from British with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
3 fighters moved from Kazakhstan to Rostov
1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 artillery moved from Bryansk to Rostov
1 infantry moved from Bessarabia to Ukraine
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
3 mech_infantrys placed in Ukraine
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 14
Combat Move - Italians
3 fighters and 1 mech_infantry moved from Rostov to Kazakhstan
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat - Italians
Battle in Kazakhstan
Italians attack with 3 fighters and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Kazakhstan from British with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
3 fighters moved from Kazakhstan to Rostov
1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 artillery moved from Bryansk to Rostov
1 infantry moved from Bessarabia to Ukraine
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
3 mech_infantrys placed in Ukraine
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 14
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to Tobruk
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 15
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 bomber moved from Germany to Normandy Bordeaux
Purchase Units - Germans
Germans buy 6 artilleries, 1 carrier, 4 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat - Germans
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.
Non Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Germany to Western Germany
3 artilleries moved from Russia to Tambov
3 armour and 3 mech_infantrys moved from Russia to Novosibirsk
3 armour and 3 mech_infantrys moved from Russia to Rostov
8 armour and 18 mech_infantrys moved from Russia to Volgograd
2 artilleries moved from Eastern Poland to Poland
4 artilleries and 6 infantry moved from Western Germany to France
2 aaGuns moved from Western Germany to France
Place Units - Germans
1 carrier and 4 fighters placed in 113 Sea Zone
3 artilleries placed in France
2 infantry placed in Western Germany
Germans undo move 2.
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns, 4 artilleries and 6 infantry
EDIT: Removing units owned by Germans from France: 2 aaGuns, 4 artilleries and 6 infantry
EDIT: Turning off Edit Mode
3 artilleries placed in Western Germany
3 artilleries placed in Volgograd
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 15
Combat Move - Japanese
1 fighter moved from Japan to Jehol
1 fighter and 1 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Shantung to Kiangsu
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 0 SuicideAttackTokens; 3 PUs;
Combat - Japanese
Battle in Kiangsu
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 mech_infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Jehol to Japan
1 fighter moved from Jehol to Shantung
Place Units - Japanese
3 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2,2,4,3,2,4,4,6,5,3,5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,3,6,1,1,4,5,2,5,3,1,5,1,6,5,4,3,2,5,3,4,6,5,3
Japanese collect 10 PUs (17 lost to blockades); end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 15
Combat Move - Japanese
1 fighter moved from Japan to Jehol
1 fighter and 1 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Shantung to Kiangsu
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 0 SuicideAttackTokens; 3 PUs;
Combat - Japanese
Battle in Kiangsu
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 mech_infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Jehol to Japan
1 fighter moved from Jehol to Shantung
Place Units - Japanese
3 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2,2,4,3,2,4,4,6,5,3,5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,3,6,1,1,4,5,2,5,3,1,5,1,6,5,4,3,2,5,3,4,6,5,3
Japanese collect 10 PUs (17 lost to blockades); end with 13 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Looks like you didn’t get my Italian edit from before. I’ve reapplied it.