@Daaras I’m not quite sure I have heard both on this forum.
17L Variance (Allies) vs simon33 (Axis) BM2.1\. Game II
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - Russians
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat - Russians
Place Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 3 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 6 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - Japanese
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Non Combat Move - Japanese
1 infantry moved from Shantung to Anhwe
1 artillery moved from Anhwe to Shantung
1 fighter moved from Japan to ShantungPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in Shantung
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5,5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,2,6,1,3,2,6,1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,5,1,4,6,4,2,6,2,6,2,5,2,2
Japanese collect 20 PUs (22 lost to blockades); end with 20 PUs total -
Oh wow. Japan is nearly dead! Fortunately, so is Moscow.
Scramble SZ6 when USA attacks.
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Well, unless you attack with unexpected force.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to 97 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
1 bomber moved from United Kingdom to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
2 transports moved from 107 Sea Zone to 101 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
2 carriers moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Iwo Jima to 6 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
2 armour moved from French Indo China to 36 Sea Zone
2 armour, 1 carrier and 2 transports moved from 36 Sea Zone to 41 Sea Zone
2 armour moved from 41 Sea Zone to Sumatra
2 fighters moved from 36 Sea Zone to Sumatra
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 artillery moved from French Indo China to Siam
Americans take Siam from Japanese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
2 fighters moved from French Indo China to Hunan
2 fighters moved from French Indo China to Szechwan
1 mech_infantry moved from French Indo China to Hunan
1 mech_infantry moved from French Indo China to Szechwan
1 fighter moved from Hunan to Anhwe
1 armour moved from Kweichow to AnhwePurchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 3 destroyers, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat - Americans
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I will scramble. Sorry, looks like we’ve got some dice emails from the auto strat bombing.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - British
3 mech_infantrys moved from Iraq to Caucasus
3 armour, 5 artilleries, 3 infantry and 2 mech_infantrys moved from Northwest Persia to CaucasusPurchase Units - British
British buy 3 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_minor; Remaining resources: 23 PUs;
UK_Pacific buy 3 armour; Remaining resources: 5 PUs;Combat - British
Battle in Caucasus
British attack with 3 armour, 5 artilleries, 3 infantry and 5 mech_infantrys
Italians defend with 1 artillery
British win, taking Caucasus from Italians with 3 armour, 5 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Eastern Persia from Italians to British
EDIT: Turning off Edit Mode
3 artilleries moved from Iraq to Northwest Persia
6 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
3 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Eastern PersiaPlace Units - British
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 aaGun and 1 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 1 aaGun and 1 infantry
EDIT: Removing units owned by British from 109 Sea Zone: 1 transport
EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 22 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Some Units in India change ownership: 3 armour -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - Italians
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Italians
Non Combat Move - Italians
3 fighters and 1 mech_infantry moved from Tambov to Rostov
1 artillery moved from Smolensk to Bryansk
2 aaGuns, 6 artilleries, 3 infantry and 3 mech_infantrys moved from Ukraine to Rostov
2 artilleries moved from Volgograd to Rostov
1 infantry moved from Romania to Bessarabia
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Greece to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to FrancePlace Units - Italians
2 fighters placed in Southern Italy
1 artillery, 1 infantry and 1 mech_infantry placed in UkraineTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to LibyaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 armour, 2 artilleries and 29 mech_infantrys moved from Smolensk to Russia
3 tactical_bombers moved from Novgorod to Russia
9 armour, 35 artilleries, 2 bombers and 25 infantry moved from Tambov to Russia
3 armour and 8 mech_infantrys moved from Volgograd to Russia
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
EDIT: 2 fighters moved from Germany to 110 Sea Zone
EDIT: 4 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 infantry moved from Western Germany to Holland BelgiumPurchase Units - Germans
Germans buy 5 artilleries, 1 carrier, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 1 PUs;Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Americans win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Germans attack with 6 fighters and 1 tactical_bomber
British defend with 1 transport; Americans defend with 2 carriers, 1 destroyer, 2 fighters and 2 transports
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Germans: 5 fighters
Casualties for British: 1 transport
Casualties for Americans: 2 carriers, 1 destroyer, 2 fighters and 2 transports
Battle in Russia
Germans attack with 14 armour, 37 artilleries, 2 bombers, 25 infantry, 37 mech_infantrys and 3 tactical_bombers
Russians defend with 5 aaGuns, 1 airfield, 2 armour, 1 factory_major, 95 infantry and 1 mech_infantry
Germans captures 8PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 14 armour, 3 artilleries, 2 bombers and 24 mech_infantrys remaining. Battle score for attacker is 30
Casualties for Germans: 34 artilleries, 25 infantry, 13 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 5 aaGuns, 2 armour, 95 infantry and 1 mech_infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
2 bombers moved from Russia to Germany
2 infantry moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
2 artilleries moved from Belarus to Eastern Poland
2 aaGuns moved from Tambov to Rostov
1 infantry moved from Western Germany to FrancePlace Units - Germans
1 carrier and 1 destroyer placed in 113 Sea Zone
2 artilleries and 1 infantry placed in France
3 artilleries, 1 fighter and 4 infantry placed in Western Germany
3 infantry placed in VolgogradTurn Complete - Germans
Germans collect 55 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs -
Edit of the fighters is legal because I bought a CV and they could have landed on that.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 14
Combat Move - Japanese
1 artillery and 2 infantry moved from Shantung to Jehol
1 fighter and 1 infantry moved from Shantung to AnhwePurchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Jehol
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 armour
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Anhwe to ShantungPlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4,3,6,2,6,6,6,1,1,4,3,1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,5,1,1,3,1,3,1,6,4,4,1,6,3,4,2,1,1,1,1,4
Japanese collect 12 PUs (21 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 14
Combat Move - British
1 infantry moved from Caucasus to Kazakhstan
British take Kazakhstan from GermansPurchase Units - British
British buy 2 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 fighters; Remaining resources: 2 PUs;Combat - British
Non Combat Move - British
3 infantry moved from Yunnan to Szechwan
3 artilleries moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Eastern Persia to Northwest Persia
6 mech_infantrys moved from Iraq to Caucasus
3 artilleries moved from Iraq to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 armour moved from India to Eastern PersiaPlace Units - British
1 fighter placed in United Kingdom
2 artilleries and 1 infantry placed in Iraq
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 armour and 2 fighters placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Malaya: 1 mech_infantry
EDIT: Adding units owned by British to Yunnan: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour and 2 fighters -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 14
Combat Move - Italians
3 fighters and 1 mech_infantry moved from Rostov to KazakhstanPurchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat - Italians
Battle in Kazakhstan
Italians attack with 3 fighters and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Kazakhstan from British with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
3 fighters moved from Kazakhstan to Rostov
1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 artillery moved from Bryansk to Rostov
1 infantry moved from Bessarabia to UkrainePlace Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
3 mech_infantrys placed in UkraineTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 14
Combat Move - Italians
3 fighters and 1 mech_infantry moved from Rostov to KazakhstanPurchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat - Italians
Battle in Kazakhstan
Italians attack with 3 fighters and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Kazakhstan from British with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
3 fighters moved from Kazakhstan to Rostov
1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 artillery moved from Bryansk to Rostov
1 infantry moved from Bessarabia to UkrainePlace Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
3 mech_infantrys placed in UkraineTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 14
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to TobrukTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 15
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 bomber moved from Germany to Normandy BordeauxPurchase Units - Germans
Germans buy 6 artilleries, 1 carrier, 4 fighters and 2 infantry; Remaining resources: 0 PUs;Combat - Germans
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.Non Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Germany to Western Germany
3 artilleries moved from Russia to Tambov
3 armour and 3 mech_infantrys moved from Russia to Novosibirsk
3 armour and 3 mech_infantrys moved from Russia to Rostov
8 armour and 18 mech_infantrys moved from Russia to Volgograd
2 artilleries moved from Eastern Poland to Poland
4 artilleries and 6 infantry moved from Western Germany to France
2 aaGuns moved from Western Germany to FrancePlace Units - Germans
1 carrier and 4 fighters placed in 113 Sea Zone
3 artilleries placed in France
2 infantry placed in Western Germany
Germans undo move 2.
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns, 4 artilleries and 6 infantry
EDIT: Removing units owned by Germans from France: 2 aaGuns, 4 artilleries and 6 infantry
EDIT: Turning off Edit Mode
3 artilleries placed in Western Germany
3 artilleries placed in VolgogradTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 15
Combat Move - Japanese
1 fighter moved from Japan to Jehol
1 fighter and 1 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Shantung to KiangsuPurchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 0 SuicideAttackTokens; 3 PUs;Combat - Japanese
Battle in Kiangsu
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 mech_infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Jehol to Japan
1 fighter moved from Jehol to ShantungPlace Units - Japanese
3 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2,2,4,3,2,4,4,6,5,3,5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,3,6,1,1,4,5,2,5,3,1,5,1,6,5,4,3,2,5,3,4,6,5,3
Japanese collect 10 PUs (17 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 15
Combat Move - Japanese
1 fighter moved from Japan to Jehol
1 fighter and 1 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Shantung to KiangsuPurchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 0 SuicideAttackTokens; 3 PUs;Combat - Japanese
Battle in Kiangsu
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 mech_infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Jehol to Japan
1 fighter moved from Jehol to ShantungPlace Units - Japanese
3 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2,2,4,3,2,4,4,6,5,3,5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,3,6,1,1,4,5,2,5,3,1,5,1,6,5,4,3,2,5,3,4,6,5,3
Japanese collect 10 PUs (17 lost to blockades); end with 13 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode