TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 14
Combat Move - Japanese
1 artillery and 2 infantry moved from Shantung to Jehol
1 fighter and 1 infantry moved from Shantung to Anhwe
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Jehol
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 armour
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Anhwe to Shantung
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4,3,6,2,6,6,6,1,1,4,3,1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,5,1,1,3,1,3,1,6,4,4,1,6,3,4,2,1,1,1,1,4
Japanese collect 12 PUs (21 lost to blockades); end with 12 PUs total
triplea_39055_Jap14.tsvg