@simon33 No Scramble
17L Variance (Allies) vs simon33 (Axis) BM2.1\. Game II
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Well that’s news to me. OK so I guess I have to put that artillery back on FIC and give Sumatra back to Japan and adjust USA’s income.
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Yeah, I didn’t know it - like a year ago - either
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - British
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Persia to Caucasus
5 artilleries moved from Northwest Persia to Caucasus
4 mech_infantrys moved from Northwest Persia to Caucasus
3 armour moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
2 artilleries moved from Yunnan to SzechwanPurchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 39 PUs;
British buy 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_minor; Remaining resources: 9 PUs;
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;Combat - British
Battle in 98 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer
British win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Caucasus
British attack with 3 armour, 5 artilleries and 6 mech_infantrys
Germans defend with 4 mech_infantrys; Italians defend with 3 artilleries, 3 fighters, 4 infantry and 3 mech_infantrys
2 mech_infantrys owned by the British, 3 armour owned by the British and 3 artilleries owned by the British retreated to Northwest Persia
Italians win with 3 artilleries, 3 fighters and 5 mech_infantrys remaining. Battle score for attacker is -4
Casualties for British: 2 artilleries and 4 mech_infantrys
Casualties for Italians: 4 infantry and 2 mech_infantrys
Battle in Szechwan
British attack with 2 artilleries
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for British: 2 artilleriesNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 armour and 1 mech_infantry
EDIT: Adding units owned by Americans to French Indo China: 2 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Alexandria to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 infantry moved from India to Burma
3 infantry moved from Scotland to United Kingdom
1 transport moved from 106 Sea Zone to 109 Sea ZonePlace Units - British
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
5 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by Americans from Sumatra: 1 artillery
EDIT: Changing ownership of Sumatra from Americans to Japanese
EDIT: Adding units owned by Japanese to Sumatra: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 36 Sea Zone: 1 carrier, 1 destroyer and 2 fighters
EDIT: Adding units owned by Americans to French Indo China: 1 artillery
EDIT: Removing units owned by Americans from 41 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 1 transport
EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 36 Sea Zone: 1 transport
EDIT: Changing PUs for Americans from 108 to 104
EDIT: Turning off Edit Mode -
OK that’s fixed then. Thank gamerman
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Italians
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 fighter moved from Southern Italy to 98 Sea ZonePurchase Units - Italians
Italians buy 1 artillery, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat - Italians
Battle in Gibraltar
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Italians win, taking Gibraltar from British, taking 98 Sea Zone from British with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
1 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Caucasus to Tambov
3 fighters moved from Caucasus to Tambov
2 artilleries moved from Caucasus to Rostov
2 aaGuns, 3 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
3 mech_infantrys placed in UkraineTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Italians
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 fighter moved from Southern Italy to 98 Sea ZonePurchase Units - Italians
Italians buy 1 artillery, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat - Italians
Battle in Gibraltar
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Italians win, taking Gibraltar from British, taking 98 Sea Zone from British with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
1 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Caucasus to Tambov
3 fighters moved from Caucasus to Tambov
2 artilleries moved from Caucasus to Rostov
2 aaGuns, 3 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
3 mech_infantrys placed in UkraineTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Rostov: 2 artilleries
EDIT: Adding units owned by Italians to Volgograd: 2 artilleries
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Smolensk
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Samara to Tambov
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Western Germany to 110 Sea Zone
2 carriers moved from 113 Sea Zone to 110 Sea ZonePurchase Units - Germans
Germans buy 3 armour, 2 fighters, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat - Germans
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Scramble to SZ110?
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scramble and max defense OOL
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Smolensk
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Samara to Tambov
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Western Germany to 110 Sea Zone
2 carriers moved from 113 Sea Zone to 110 Sea ZonePurchase Units - Germans
Germans buy 3 armour, 2 fighters, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 carriers, 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport
British defend with 1 carrier, 2 destroyers and 5 fighters; Americans defend with 1 transport
Germans win with 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 29
Casualties for Germans: 2 carriers, 1 destroyer and 2 fighters
Casualties for British: 1 carrier, 2 destroyers and 5 fighters
Casualties for Americans: 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Germans
4 fighters moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 armour, 2 artilleries and 2 mech_infantrys moved from Archangel to Smolensk
2 artilleries moved from Novgorod to Belarus
10 mech_infantrys moved from Eastern Poland to Smolensk
10 mech_infantrys moved from Tambov to Smolensk
7 mech_infantrys moved from Tambov to Smolensk
3 artilleries moved from Volgograd to Tambov
4 mech_infantrys moved from Caucasus to VolgogradPlace Units - Germans
3 armour placed in Volgograd
3 tactical_bombers placed in Novgorod
2 infantry placed in France
2 fighters placed in Western Germany
Germans undo move 4.
Germans undo move 3.
2 fighters and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - Russians
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat - Russians
Place Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 3 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 6 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - Japanese
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Non Combat Move - Japanese
1 infantry moved from Shantung to Anhwe
1 artillery moved from Anhwe to Shantung
1 fighter moved from Japan to ShantungPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in Shantung
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5,5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,2,6,1,3,2,6,1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,5,1,4,6,4,2,6,2,6,2,5,2,2
Japanese collect 20 PUs (22 lost to blockades); end with 20 PUs total -
Oh wow. Japan is nearly dead! Fortunately, so is Moscow.
Scramble SZ6 when USA attacks.
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Well, unless you attack with unexpected force.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to 97 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
1 bomber moved from United Kingdom to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
2 transports moved from 107 Sea Zone to 101 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
2 carriers moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Iwo Jima to 6 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
2 armour moved from French Indo China to 36 Sea Zone
2 armour, 1 carrier and 2 transports moved from 36 Sea Zone to 41 Sea Zone
2 armour moved from 41 Sea Zone to Sumatra
2 fighters moved from 36 Sea Zone to Sumatra
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 artillery moved from French Indo China to Siam
Americans take Siam from Japanese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
2 fighters moved from French Indo China to Hunan
2 fighters moved from French Indo China to Szechwan
1 mech_infantry moved from French Indo China to Hunan
1 mech_infantry moved from French Indo China to Szechwan
1 fighter moved from Hunan to Anhwe
1 armour moved from Kweichow to AnhwePurchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 3 destroyers, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat - Americans
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I will scramble. Sorry, looks like we’ve got some dice emails from the auto strat bombing.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - British
3 mech_infantrys moved from Iraq to Caucasus
3 armour, 5 artilleries, 3 infantry and 2 mech_infantrys moved from Northwest Persia to CaucasusPurchase Units - British
British buy 3 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_minor; Remaining resources: 23 PUs;
UK_Pacific buy 3 armour; Remaining resources: 5 PUs;Combat - British
Battle in Caucasus
British attack with 3 armour, 5 artilleries, 3 infantry and 5 mech_infantrys
Italians defend with 1 artillery
British win, taking Caucasus from Italians with 3 armour, 5 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Eastern Persia from Italians to British
EDIT: Turning off Edit Mode
3 artilleries moved from Iraq to Northwest Persia
6 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
3 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Eastern PersiaPlace Units - British
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 aaGun and 1 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 1 aaGun and 1 infantry
EDIT: Removing units owned by British from 109 Sea Zone: 1 transport
EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 22 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Some Units in India change ownership: 3 armour -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - Italians
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Italians
Non Combat Move - Italians
3 fighters and 1 mech_infantry moved from Tambov to Rostov
1 artillery moved from Smolensk to Bryansk
2 aaGuns, 6 artilleries, 3 infantry and 3 mech_infantrys moved from Ukraine to Rostov
2 artilleries moved from Volgograd to Rostov
1 infantry moved from Romania to Bessarabia
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Greece to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to FrancePlace Units - Italians
2 fighters placed in Southern Italy
1 artillery, 1 infantry and 1 mech_infantry placed in UkraineTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs