TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 15
Combat Move - Japanese
1 fighter moved from Japan to Jehol
1 fighter and 1 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Shantung to Kiangsu
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 0 SuicideAttackTokens; 3 PUs;
Combat - Japanese
Battle in Kiangsu
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 mech_infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Jehol to Japan
1 fighter moved from Jehol to Shantung
Place Units - Japanese
3 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2,2,4,3,2,4,4,6,5,3,5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,3,6,1,1,4,5,2,5,3,1,5,1,6,5,4,3,2,5,3,4,6,5,3
Japanese collect 10 PUs (17 lost to blockades); end with 13 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
triplea_39055_Jap15.tsvg